2. Collateral Learning:
Online Games for
21st Century Skills
Lisa Galarneau
Ph.D. Candidate
The University of Waikato
New Zealand
lisa@socialstudygames.com
Collateral Learning: Online Games for 21st Century Skills
3. The face of
work is
changing…
Collateral Learning: Online Games for 21st Century Skills
4. The
modern
workplace
photo: Allan Hsu
Collateral Learning: Online Games for 21st Century Skills
5. Knowledge
workers…
Collateral Learning: Online Games for 21st Century Skills
6. The tools of modern work…
Collateral Learning: Online Games for 21st Century Skills
7. 21st century skills?
Soft skills, emotional
intelligence, enterprise skills
Problem-solving, decision-
making, team-work,
communication, collaboration,
managing self, information
literacy, relating to others,
entrepreneurship, taking
initiative
Collateral Learning: Online Games for 21st Century Skills
8. What about
schools?
Collateral Learning: Online Games for 21st Century Skills
19. How can online games facilitate 21st
century skill development?
Christopher Dede’s* critical skills:
Thriving on chaos
Comfort with diversity
Managing information
* http://www.gse.harvard.edu/~dedech/
Collateral Learning: Online Games for 21st Century Skills
23. The U.S. Military (Massive
Multiplayer Online Gaming: A
Research Framework for
Military Training and Education,
2005) -
http://www.strategicleader.us
Who believes? /ExperientalLearningPapers/
GameReport_Bonk_final.pdf
Researchers: Katie Livingston
Vale, Constance Steinkuehler,
Toru Fujimoto, Nick Yee, Aaron
Delwiche, James Paul Gee,
Kurt Squire, Henry Jenkins
Collateral Learning: Online Games for 21st Century Skills
24. Principles (Bonk and Dennen)
Collateral Learning: Online Games for 21st Century Skills
25. Periodic
Storypath/story-based curricula
(content)
Team-building/cooperation/
communication (skills)
Research (skills)
How might it Simulation/synthetic worlds
(systems thinking)
look? Ongoing
Communities of practice united
around play (content/skills/
sociocultural literacy)
Lifelong learning (content/skills)
Collateral Learning: Online Games for 21st Century Skills
26. Join an existing group of at least 4
members. After gaining their trust and
loyalty, persuade the group to hunt at a
different spot.
Start a group, and then get the group to
Leadership a designated location deep within a
level-appropriate dungeon to get a drop
Training (as from a specific mob.
imagined by Nick The leader of a guild that is about to
fracture over a long-standing issue has
Yee*) just stepped down from the position.
Keep this leaderless guild together while
keeping attrition to a minimum.
Create a guild of at least 50 active
members with a weekly attrition of not
more than 5%.
* http://www.nickyee.com/daedalus/archives/000515.php?page=3
Collateral Learning: Online Games for 21st Century Skills
30. To ponder… Will online games/virtual
worlds become mainstream
activities?
Will we all inhabit a variety
of worlds?
Will we sign up for lifelong
learning? Like sports, will
online games be not only
fun but good for us, too?
Might our educational
system develop an
appreciation for informal,
collateral learning?
Collateral Learning: Online Games for 21st Century Skills
31. Galarneau, Lisa and Melanie Zibit.
(In Press)
Online Games for 21st Century Skills.
In Games and simulations in online
learning: Research and development
Much, much frameworks.
more in David Gibson, Clark Aldrich, Marc Prensky
forthcoming (Eds.)
book chapter! Draft available at:
http://lisa.socialstudygames.com/
Galarneau_Zibit_OnlineGames.pdf
Or e-mail lisa@socialstudygames.com
Collateral Learning: Online Games for 21st Century Skills