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makeability lab
Children don’t understand how their bodies work
Position Structur
e
Function
Let’s look at some misconceptions
Óskarsdóttir, G. PhD Dissertation, 2006
Schmidt, C.K. Issues in Comprehensive Pediatric Nursing, 2001
Gatt, S. and Saliba, M. 3rd International Conference on Hands-On Science, 2006
Misconceptions of Heart
Gatt, S. and Saliba, M. 3rd International Conference on Hands-On Science, 2006
Misconceptions of Heart
Cuthbert, A. The School Science Review, 2000
Misconceptions of Breathing
Osborne, J. Wadsworth, P., and Black, P. Primary SPACE Research Report, 1992
Misconceptions of Digestion
3D Models
Existing Teaching Techniques
Coloring books
Existing Teaching Techniques
Responsive
Existing Teaching Techniques
Lam, N. and Ngo, S. Warning Signs
How might children
become engaged in
body learning through
wearable technology?
Design Goals
Engaging
Exciting
Robust
Playful
Lightweight
Spark Curiosity
Prototype 1 Prototype 2.0
Cooperative Inquiry
Cooperative Inquiry
Druin, A. CHI’99
Druin, A. Behaviour and Information Technology, 2002
Fails, J., Guha, M.L., Druin, A. HCI’12
Guha, M.L et al. International Journal of Child-Computer Interaction, 2013
Technique: Bags of Stuff, Big Paper, Mixing
Ideas
Druin, A. CHI’99
Fails, J., Guha, M.L., Druin, A. HCI’12
Guha, M.L., et al. Communications of the ACM, 2005
Movement
Sound
Stomach
Animation
Stomach
Animation
Screen shows
food
Screen
shows acid
and food
breakdown
Stomach
Animation
Screen shows
food
Screen
shows acid
and food
breakdown
Prototype 1 Prototype 2.0 Prototype 2.1
Pouch
Inside
Shirt
System Overview: Prototype 2.1
Building Prototype 2.1
Detachable Organs
Heart and Lungs
Heart Rate:
60 bpm
Breathing Rate:
15 bpm
Digestive System
Digestive System
Preliminary Evaluation
Site 1
Site 2
Site 3
18 Female
Participants
30
Participants12 Male
6-12
Ages
Jim, 8 yrs old
Emma, 7 yrs
old
Kate, 8 yrs old
Experimenting Questioning Mentoring
Modes of Engagement
Jim, 8 yrs old
Emma, 7 yrs
old
Kate, 8 yrs old
Potential to engage, excite and
pique children’s curiosity in
body learning and STEM
topics.
Future Work
Pediatrics &
Public Health
Representation
Prototype 1: Blood Flow Prototype 2.1: Air Flow
BodyVis Shared
View
BodyVis
Jack Jill
Lily Tim
Classroom Settings
Audio & Haptic Feedback
Thanks!
@LNorooz
LeylaNorooz.com
LeylaN@umd.edu
Leyla Norooz
PhD Student
iSchool, Human-
Computer Interaction
@LNorooz
Jon Froehlich
Assistant Professor
Computer Science
@jonfroehlich
makeability lab
Human
Computer
Interaction
Laboratory

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BodyVis: A New Approach to Body Learning Through Wearable Sensing and Visualization

Notes de l'éditeur

  1. In particular, there’s a lot of research behind children’s misunderstanding of their bodies Lots of work in X showing that high level message and then next slide is some examples Lots of research has been done in how children’s perception of their bodies Make sure you change the middle one
  2. Children have difficulty learning about the position, structure, and function of internal body parts. <Click> Often even adults, have difficulty understanding the inner workings of their body because it’s hidden under layers of skin, muscle, and tissue [Óskarsdóttir, G. 2006. The development of children’s ideas about the body: How these ideas change in a teaching environment. PhD Dissertation, University of Iceland, Faculty of Social Sciences. (2006)] [Schmidt, C.K. 2001. Development of Children’s Body Knowledge, Using Knowledge of the Lungs as An Exemplar. Issues in Comprehensive PEdiatric Nursing. 24, (2001)] [Vessey, J.A., Braithwaite, K.B. and Widemann, M. 1990. Teaching Children About Their Internal Bodies. Pediatric Nursing. 16, 1 (1990)]
  3. Children typically draw their heart in a playing card heart shape… They will also often misconstrue organ size, shape, position, and function. For example, <CLICK> the heart is typically drawn as a playing card “valentine” heart and <CLICK> the stomach is considered a breathing mechanism because it moves in and out with breath [Cuthbert, A. 2000. Do Children Have a Holistic View Of Their Internal Body Maps. AND Gatt, S. and Saliba, M. 2006. Young Children’s Ideas About the Heart. ]
  4. Whereas your heart really looks something like this. They will also often misconstrue organ size, shape, position, and function. For example, <CLICK> the heart is typically drawn as a playing card “valentine” heart and <CLICK> the stomach is considered a breathing mechanism because it moves in and out with breath [Cuthbert, A. 2000. Do Children Have a Holistic View Of Their Internal Body Maps. AND Gatt, S. and Saliba, M. 2006. Young Children’s Ideas About the Heart. ]
  5. Other studies have shown children sometimes believe that their stomach is a breathing mechanism, whereas it’s really your diaphram and lungs causing you to breathe. They will also often misconstrue organ size, shape, position, and function. For example, <CLICK> the heart is typically drawn as a playing card “valentine” heart and <CLICK> the stomach is considered a breathing mechanism because it moves in and out with breath [Cuthbert, A. 2000. Do Children Have a Holistic View Of Their Internal Body Maps. AND Gatt, S. and Saliba, M. 2006. Young Children’s Ideas About the Heart. ]
  6. Few children have a clear idea of how food passes through their body and waste is eliminated. Have some pics of what kids think it looks like [Osborne, J., Wadsworth, P. and Black, P. 1992. Primary SPACE Research Research Report: Processes of Life.]
  7. Traditionally, human anatomy and physiology are taught using a mixture of techniques including three-dimensional models and dolls, coloring and activity books, stories, audio-visuals, and video games. Research has suggested using 3D aids when teaching anat. and physi. To accompany these activity books, stories, and games. Mention that this has limitations because it’s not responsive. “It’s a great tool, but it’s not responsive”
  8. Traditionally, human anatomy and physiology are taught using a mixture of techniques including three-dimensional models and dolls, coloring and activity books, stories, audio-visuals, and video games. Research has suggested using 3D aids when teaching anat. and physi. To accompany these activity books, stories, and games. It’s a great tool because you can understand shape and some position, but it’s not responsive and you can’t understand functionality by just looking at the pic. You’d have to read it.
  9. If I could make something that was resposive to the human body, how would I display that biodata? This made me wonder whether a wearable device that could sense someone’s biodata can be a suitable canvas to explore so we can make something responsive
  10. And then I thought maybe wearables could be a suitable canvas to explore this a bit. (This slide used to be: How can we use wearable technology to engage children in body learning?)
  11. before i began any development, i came up with a set of goals for each design iterated on this as i was prototyping and learning new things In ideation phase, asked ourselves: What design features would a shirt like this need to have? As we were building BodyVis we came up with several design goals ----- Meeting Notes (5/14/14 19:06) ----- kidsteam thoughts were along these lines (reinforced some and expanded others) goals or objectives ----- Meeting Notes (5/16/14 08:49) ----- before i began any development, i came up with a set of goals for each design iterated on this as i was prototyping and learning new things i had several goals (that i iterated on) in designing this shirt
  12. Children dont think like adults and have their own needs and preferences. These collaborations often lead to unexpected tech innovations CI with children was introduced by Druin as: a design method focused on the equal partnership of adults and children in brainstorming, designing, developing, and testing new technologies Say why you used it Brief description of kidsteam [Druin, A. 1999. Cooperative inquiry: developing new technologies for children with children. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (New York, New York, USA, May 1999) ] [Druin The role of children in the design of new technology] [Fails: Methods and techniques for involving children in the design of new technology for chidlren] [Guha: Working with young children as technology design partners ] Igcci – guha et al Foundation- Fails et al
  13. Big Paper: draw their design ideas on a table-sized paper Mixing Ideas: used to mix multiple ideas and iterate on a design [Fails: Methods and techniques for involving children in the design of new technology for chidlren] [Guha: Working with young children as technology design partners] Guha 2004 idc (mixing) Big paper Mixing ideas
  14. ----- Meeting Notes (5/15/14 11:13) ----- A lot of insight from these designs
  15. Used in a less playful way Children wanted sound in previous coop sessions ----- Meeting Notes (5/15/14 11:13) ----- functionality
  16. Was so detailed in each group that it got its own theme
  17. ----- Meeting Notes (5/15/14 11:13) ----- took these themes and ideas as well as my own design ideas
  18. Different: Size/material of organs Mobility More overlap of organs
  19. ----- Meeting Notes (5/13/14 14:12) ----- The visualization in the heart and the lungs looks something like this <click> ----- Meeting Notes (5/14/14 19:06) ----- talk about the purse ----- Meeting Notes (5/15/14 11:13) ----- maybe take out the bluetooth shield?
  20. Used fabric organs again to reduce weight
  21. Magnets are used to connect the organs to the shirt. Here’s a clip of what it looks like when removing the organs. Notice the spirals there…
  22. Front perspective of removing organs Can see the lights turns off when the organs are removed Also notice the highlighters on the shirt (next slide)
  23. This is where I give a demo of the heart and lungs ----- Meeting Notes (5/13/14 14:12) ----- The heart and the lungs are the two organs in this prototype that are live visualizations of the human body.
  24. Heart and lungs are automatically controlled using the bioharness Here’s an example of a heart rate of 60 beats per minute and a breathing rate of 15 breaths per minute (53:26 in YF)
  25. Give a live demo right after explaining that the digestive system starts with the snack time button. ----- Meeting Notes (5/14/14 19:06) ----- used a light phone
  26. Evaluated one case from each session
  27. I conducted 3 eval sessions 3 Boys and Girls clubs across MD to evaluate BodyVis These clubs in particular have an alliance with the STEM coalition with designated STEM room for activities similar to the one we were doing with them ----- Meeting Notes (5/14/14 19:06) ----- 2 researchers assisted me at these trials
  28. Same questionnaire as before See differences in their responses
  29. Saw each participant exhibiting different modes of engagement There were other modes I didn’t look at We saw a several different experiences that participants had with BodyVis Although we can’t generalize our results to all children, these studies show that BodyVis has the potential to… ----- Meeting Notes (5/14/14 19:06) ----- modes of engagement
  30. We saw a several different experiences that participants had with BodyVis Although we can’t generalize our results to all children, these studies show that BodyVis has the potential to… ----- Meeting Notes (5/14/14 19:06) ----- modes of engagement
  31. - Explore different representation of organs
  32. Scenario: Everyone has their own shirt. The kids can ----- Meeting Notes (5/13/14 18:51) ----- temporal data cross-body comparison ecosystem of tools to support body learuning (suite of tools)
  33. For organs that are hard to visualize, audio and video feedback
  34. ----- Meeting Notes (5/13/14 18:51) ----- list everyone who helped in thank you and questions