Awe-Inducing virtual environments have been programmed using Unity3D, and a related device concept has been designed; its name is DROP/Direct Resource Of Positivity
3. 3
Positive Technology (PT)
“use of technology to modify the features of our personal
experience, (by structuring it, enhancing it, or replacing
it with synthetic environments) in order to improve
their quality and increase the well-being of individuals,
organizations and societies”
Riva, G., Banos, R. M., Botella, C., Wiederhold, B. K., & Gaggioli, A. (2012). Positive technology: using interactive technologies
to promote positive functioning. Cyberpsychology, behavior and social networking, 15(2), 69- 77. doi: 10.1089/
cyber.2011.0139
4. 4
The emotion “Awe”
“feeling of respect and amazement that you have when
you are faced with something wonderful and often rather
frightening”
Collins English Dictionary
11. 11
360° videos
high sense of presence
(feeling of being there)
high awe induction
Chirico, A., Cipresso, P., Yaden, D. B., Biassoni, F.,
Riva, G., & Gaggioli, A. (2017). Effectiveness
of Immersive Videos in Inducing Awe: An
Experimental Study. Scientific reports, 7(1),
1218. doi: 10.1038/s41598-017-01242-0
14. 14
Forest
Awe-inducing elements inside:
1) forest with high trees
Piff, P. K., Dietze, P., Feinberg, M., Stancato, D. M., & Keltner, D. (2015). Awe, the
small self, and prosocial behavior. Journal of personality and social psychology,
108(6), 883
2) freshet with a big waterfall that flows in it
Rudd, M., Vohs, K. D., & Aaker, J. (2012). Awe expands people’s perception of time,
alters decision making, and enhances well-being. Psychological Science, 23(10),
1130-1136
3) surprise and vastness, the high waterfall can be
suddently seen at the end of the path
Chirico, A., Yaden, D., Riva, G., & Gaggioli, A. (2016). The Potential of Virtual Reality
for the Investigation of Awe. Frontiers in psychology, 7(1766). doi: 10.3389/
fpsyg.2016.01766
4) bird and waterfall sounds
16. 16
Mountains
Awe-inducing elements inside:
1) a large belvedere, from which it was possible to
admire an
awe-enhancing view of mountains
Chirico, A., Cipresso, P., Gaggioli, A. (2017). A Process for Selecting and Validating
Awe-Inducing Audio-Visual Stimuli. . Paper presented at the 6th EAI International
Symposium on Pervasive Computing Paradigms for Mental Health, Barcellona.
2) surprise and vastness, the view of mountains can
be suddently admired at the end of the path
Chirico, A., Yaden, D., Riva, G., & Gaggioli, A. (2016). The Potential of Virtual Reality
for the Investigation of Awe. Frontiers in psychology, 7(1766). doi: 10.3389/
fpsyg.2016.01766
3) sound of wind blowing through the mountains
peaks
18. 18
Earth view from Deep Space
Awe-inducing elements inside:
1) reaching the earth at the exosphere distance, and
observe it
White, F. (1987 ). The overview effect: Space exploration and human evolution. .
Boston, MA: Houghton Mifflin
2) vastness given by the point of view on the small
life on earth, together with watching something
impossible to see in the everyday life
Chirico, A., Yaden, D., Riva, G., & Gaggioli, A. (2016). The Potential of Virtual Reality
for the Investigation of Awe. Frontiers in psychology, 7(1766). doi: 10.3389/
fpsyg.2016.01766
3) any kind of noise has been introduced in this
scenario
20. 20
Neutral Environment
No Awe-inducing elements inside:
1) elements are flat or low, because the vastness
hasn’t been pursued
Chirico, A., Yaden, D., Riva, G., & Gaggioli, A. (2016). The Potential of Virtual Reality
for the Investigation of Awe. Frontiers in psychology, 7(1766). doi: 10.3389/
fpsyg.2016.01766
2) the circular path make the tester feel in a defined
place, there isn’t anything surprising that happens
Chirico, A., Cipresso, P., Gaggioli, A. (2017). A Process for Selecting and Validating
Awe-Inducing Audio-Visual Stimuli. . Paper presented at the 6th EAI International
Symposium on Pervasive Computing Paradigms for Mental Health, Barcellona.
3) any kind of noise has been introduced in this
scenario
24. 24
The Awe-inducing environments experiments
Subjects pedispositions to emotions
User Study
36 subjects
18 females
average age = 23,33
18 males
average age = 23,67
29. 29
so the
Awe potentials
could be used by:
home user
students
hospital patient
elderly men/women
office worker
sportsmen/sportswomen
30. 30
to apply awe potentials and VREs in work environments
NWOW - New Ways Of Working
flexible working time and space management
philosophy
Design Brief
33. 33
About face and VR Cover
Nau2 Cocoon Concept, Immersa-Dome, Metronap Energypod
BroomX MK Player
34. 34
Online survey
to understand the interest of potential users in
awe benefits and what do they think of the first
brainstormings results
177 subjects
average age = 32,9
min=18; max=70
89 females 88 males
50. 50
Chirico A., Ferrise A., Cordella L., Gaggioli
A.. Designing Awe in Virtual Reality:
An Experimental Study. (2017) Under
Review, Frontiers in Psychology, Human-
Media Interaction
29 - 30 September 2017
Milan, Italy
Science and Technology Museum
Leonardo Da Vinci