This document discusses how emerging technologies can be applied to games and simulations for training in healthcare, education, and emergency response. It provides examples of serious games that have been developed for medical training, rehabilitation, rescue services, and smart cities. These games use virtual reality, sensors, and real data to create immersive learning experiences for skills training and behavioral change. The document argues that technologies will shift power and responsibilities onto citizens through gamified environments on mobile devices.
3. The ability to measure, analyse and
feedback different kinds of data to the
citizen is likely to shift the power and
responsibility for several practices away
from professionals and onto citizens using
these disruptive technologies to both better
understand these practices and be
motivated to change behaviours through
gamified environments on wearable and
mobile devices.
Smart Societies witnesses a shift of power!
4. Smart Societies will be based on a seamless
collaboration between people and machines
who synergically complement each other in a
socio‐technical ecosystem in which the
physical and virtual dimensions of life are
more and more intertwined and where
people interaction, more often than not,
takes place with or is mediated by machines.
Smart Societies witnesses a shift of power!
5. In short, the coming months and years will
witness a revolution in several practices and
responsibilities and an explosion of
gamification, games and simulations in
different domains. Creativity and
computational power will be combined and
people will both exploit and feed technical
systems.
Smart Societies witnesses a shift of power!
7. In a Nutshell
• Real content
• Real data
• Real environment
• Real story
• Real content
• Real data
• Real environment
• Real story
• Has to be playable
• Has to be fun
• Has to be informative /
instructional / clinically sound
• Has to be playable
• Has to be fun
• Has to be informative /
instructional / clinically sound
12. Virtual Immersive Hospital after an Earthquake
• Procedural Training
• Addressed at volunteers of 118
• Exploration of space, dialogues, decision making, mini‐games
• Reflection support through virtual tutor and learning diary
• Ca 45 min duration
• Feedback video:
TRAINING
https://www.youtube.com/watch?v=pmYb2gBErwk
20. SmartSociety is a gamified city environment bringing together different local
and touristic services that citizens can use and contribute to actively.
The first gamified service is SmartShare, the new app for car pooling.
Smart Society: a suite for a smarter society
WATCH THE VIDEO
www.smart‐society‐project.eu
virtual
gamified city
environment
Smart
Share
app
SMART CITIES
and COMMUNITIES
22. www.smart‐society‐project.eu
SMART CITIES
and COMMUNITIES
• Social features
• Gamification
• Crowdsourcing
• Users become active contributors of the system
• User contributions feed machine learning
• Information is enriched and sooner available
• Gamification motivates users to contribute
Es: waze https://www.waze.com/en
Smart Society for rescue services and civil protection