This is an overview of game accessibility and K-12 issues related to health education and the use of games. The slides contain links to resources, often in the notes section. If you download these slides, please mention me as your source, and keep the links and citations.
AWS Community Day CPH - Three problems of Terraform
Accessible Games for Health and K-12 Education: Lessons from the Classroom
1. ACCESSIBLE GAMES FOR HEALTH AND K-12 EDUCATION Lynn Marentette, Sp.A. NCSP School Psychologist Union County Public Schools May 7, 2008 http://techpsych.blogspot.com http://interactivemultimediatechnology.blogspot.com
15. Universal Design for Learning Center for Applied Special Technology CAST http://www.cast.org Center for Implementing Technology in Education CITEd http://www.cited.org/ Universal Design for Gaming?
19. Why? Games and Virtual Worlds, Therapeutic Games, MMO’s
20. EASE GAMES EASe Games were developed from a listening therapy program for use with children who have autism spectrum disorders or those who have sensory or auditory processing problems. http://www.vision-audio.com /