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Building a better paywall:
strategies for monetizing news
content
By Paul Sweeting

This research was underwritten by PayPal
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                        Table of Contents
                             Table of Contents                                                                                                 2

                        EXECUTIVE SUMMARY ........................................................................................3

                        INTRODUCTION.....................................................................................................4

                        ECONOMIC CHALLENGES ..................................................................................5
                             The end of CPMs..............................................................................................6

                        SEARCHING FOR A NEW MODEL........................................................................9
                             Market segmentation ......................................................................................11

                        PAYING FOR CONTENT......................................................................................15
                             Cash or credit?................................................................................................17
                             Music and video..............................................................................................21
                             Beyond the bundle..........................................................................................22
                             Getting beyond subscriptions..........................................................................22
                             Retail trade......................................................................................................24
                             The audience-size paradox.............................................................................26
                             Other revenue streams....................................................................................28

                        AGGREGATION AND INVESTMENT...................................................................29
                             New tools needed............................................................................................30
                             The investment case.......................................................................................31

                        CONCLUSION AND KEY TAKEAWAYS..............................................................33

                        ABOUT PAUL SWEETING...................................................................................36

                        ABOUT GIGAOM PRO.........................................................................................36

                        FURTHER READING............................................................................................37



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                        Executive summary
                        Changes in technology have shaped the economics of news gathering and publishing
                        for centuries. The impact of digital technology, however, has undermined rather than
                        improved those economics by shattering long-established publishing monopolies. And
                        with that loss comes the loss of pricing power, which had long sustained publishers’
                        advertising-supported business model.


                        Newspaper publishers, then, must find ways to subsidize content-creation costs
                        directly. Some publishers are beginning to design new, more flexible paywalls and new
                        ways of packaging content.


                        Others have begun charging users directly for access. And some publishers are looking
                        to other content industries, such as online gaming, to navigate similar transitions, with
                        varying degrees of success. Information publishers can look to the experience of those
                        allied industries to learn important lessons about the importance of audience
                        segmentation, trade-offs between audience size and audience engagement, and factors
                        that influence users’ willingness to buy.


                        Going beyond such consumer-facing innovations, the industry needs to look for more
                        effective ways to cultivate business-to-business (B2B) commerce. Both ends of the
                        online information pipeline – content originators and downstream aggregators –
                        could benefit from the reduction in legal tension that effective B2B commerce would
                        bring about.


                        Technology providers and venture capitalists could gain a significant opportunity by
                        helping to create the tools and platforms needed to instigate B2B commerce.




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                        Introduction
                        As with previous periods of change, it’s not possible to completely foresee the new
                        commercial arrangements and business models that will emerge in today’s newspaper
                        publishing industry. But this time, the break between what came before and what will
                        come after is likely to be more radical than anything the industry has seen in more
                        than a century.


                        Many, or perhaps most, of the changes in the industrial technology of printing and
                        distribution that impacted the industry in the 19th and 20th centuries had the effect of
                        reinforcing publishing monopolies. By the 1880s, for instance, the sophisticated
                        printing presses, which could support a big-circulation company daily, could set a
                        publisher back $80,000 or more each, compared with $4,000–$5,000 for a steam
                        press in the 1840s. Those increased capital requirements raised significant barriers for
                        entry to would-be competitors and innovators.


                        Similarly, innovations in transportation (such as railroads) enabled wider circulation,
                        but only for publishers who could literally pay the freight.


                        The net effect of those mutually reinforcing factors resulted in a strong tendency
                        toward industry consolidation. In 1920, 92 percent of U.S. newspapers were
                        independently owned; by 2000 that number had dropped to fewer than 24 percent,
                        according to data compiled by the Newspaper Association of America.


                        The technology changes of the past two decades have had precisely the opposite effect.
                        By eliminating most of the high fixed costs associated with printing and distribution,
                        the Internet has shattered the industrial monopolies that sustained 19th- and 20th-
                        century publishers. The result has been an explosion of new entrants competing to
                        report, analyze, comment on and deliver the news.


                        Worse still for legacy publishers, the lack of geographic and other barriers on the
                        Internet, new user-driven means of content discovery like search and social media,


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                        and the rise of new third-party aggregators have together robbed publishers of their
                        traditional monopoly over readers.


                        While legacy publishers have themselves been able to benefit from Internet-driven
                        changes on the cost side by moving some of their operations online, those changes
                        have also brought a massive disruption to the revenue side of the business.


                        Both advertising sales and subscription fees — long established as the two main
                        revenue pillars of the publishing business — have been badly undermined in the
                        hypercompetitive era of online news. With myriad new ways of reaching potential
                        customers, marketers have been able to drive down the price of display advertising to a
                        fraction of what publishers were once able to charge, severely impacting publishers’
                        bottom lines. At the same time, publishers have seen subscription revenues plunge as
                        readers increasingly look to free online content to meet their information needs.


                        The disruption of their traditional revenue streams as a result of digital technology has
                        more than offset any gains publishers have seen on the cost side of their business,
                        posing a fundamental economic challenge to the future of the business. In this report,
                        we look at the nature of that challenge and consider ways publishers can begin to
                        rebuild the revenue side of their business on a more sustainable foundation.



                        Economic challenges
                        Historically, the monetization of general-interest news and information content has
                        been through indirect means. Publishers survived either on political/cultural
                        patronage, which values influence over content, or from the sale of advertising, which
                        values readership.


                        Even subscription and circulation revenue, often viewed as a kind of direct payment
                        for content by users, is more properly regarded as a payment for a service — timely
                        delivery — rather than for the content itself. Once in hand, actual use or redistribution
                        of the content was regarded as having no direct value. In fact, publishers often


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                        promoted their content’s unpaid “pass-along” circulation for setting advertising rates,
                        underscoring the primacy of reach and readership over the value of the content itself.


                        These long-standing habits of indirect monetization made it easy for most publishers
                        in the early days of the Internet to justify making their content freely available online.
                        Whatever circulation revenue might be lost, the theory went, would be more than
                        made up for by increased advertising revenue from the greatly expanded reach and
                        readership available on the web.


                        As recently as 2005, analysts at the Poynter Institute projected continued growth in
                        print revenue for another 14 years, even as online revenue growth accelerated.


                        Figure 1: Projected growth in U.S. print revenue




                                                                                             Source: Poynter.org analysis




                        Unfortunately, many publishers failed to adequately reckon with the critical role that
                        monopoly pricing power played in sustaining their indirect monetization models, or
                        what would happen if that pricing power was lost.



                        The end of CPMs
                        The CPM pricing model for advertising was premised on the fact that impressions


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                        were relatively hard to come by, given the high fixed costs associated with publishing.
                        However, once online, where fixed costs are low, monopolies vanished and
                        impressions became a commodity. The price for a thousand impressions quickly
                        collapsed.


                        According to an analysis by the Nieman Journalism Lab, which uses data provided by
                        the Newspaper Advertising Association, the average print CPM for daily newspapers in
                        the U.S. was $34.62 in 2010. That compares to an average online CPM of around
                        $7.00 for leading newspaper websites, according to comScore data, and $2.52 for the
                        web as a whole.


                        As more readers move online, publishers have faced sharp and irreversible declines in
                        print circulation, where high CPMs can still be achieved.




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                        Figure 2: Total paid circulation, U.S., 2000–2009




                                                                                      Source: Newspaper Assn. of America




                        Worse still for publishers, the content they had made freely available can also be freely
                        indexed and aggregated by a new type of competitor that can drive traffic to individual
                        stories on a publisher’s website but rob the publisher of the monopoly value of that
                        readership, such as Google News, the Huffington Post and Newser, further
                        undercutting CPMs.


                        Together, those factors have had a devastating effect on publishers’ overall advertising
                        revenue, putting enormous pressure on their indirect monetization strategies. The
                        chart below, compiled by the Federal Communications Commission as a part of its
                        investigation into the Information Needs of Communities from data supplied by the
                        Newspaper Association of America, shows the impact of that pricing power loss on
                        publishers’ gross advertising revenue over the past five years.




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                        Figure 3: Newspaper advertising revenue (millions), 2005–2010




                                                                                  Source: Newspaper Association of America




                        Searching for a new model
                        Given publishers’ lack of monopoly pricing power, it’s unlikely that CPMs for display
                        ads will ever return to a level that could restore the old cross-subsidy business model.
                        If profit margins are to be restored, we believe publishers will need to look for ways to
                        directly capture the value their content and readership creates. This can be done by
                        charging users directly for access and strictly controlling the amount of free content
                        publishers make available.


                        Some publications, such as the Wall Street Journal, have charged for online access
                        since the beginning. Today it boasts 1.1 million online subscribers, slightly more than
                        half of its total daily print circulation.


                        However, most of the online paywalls today are of a more recent vintage. The
                        Financial Times, for instance, began charging for access in 2001, using a complex
                        “metered” model in which non-subscribers got access to a limited number of online
                        stories each month. Nonpaying but registered readers got access to more stories


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                        online, while paying subscribers got access to the full site.


                        That model pulled in 126,000 paid online subscribers by 2009, representing about
                        one-third of the paper’s print subscriber base. In 2010 the FT toughened its paywall,
                        blocking access altogether for unregistered readers and limiting the number of stories
                        available to registered but unpaid readers. Online subscriptions jumped to 207,000 by
                        2010, representing over half of its print base at an average price of nearly $300 per
                        year (including both basic and premium subscriptions). Today content and
                        subscriptions account for 55 percent of the Financial Times’ revenue, while only 45
                        percent comes from advertising, according to the first-quarter financial report of its
                        parent company, Pearson.


                        In March 2011, the New York Times implemented a metered paywall modeled in part
                        after the Financial Times. Initial results have been encouraging: In its second-quarter
                        earnings report (the first full quarter after the paywall went up) the Times said it had
                        amassed 224,000 digital-only subscribers. That gave it about a million digital
                        subscribers in all, counting 756,000 print subs with digital access. It also reported
                        57,000 paid subscribers to its digital replica editions delivered to e-readers.


                        Under the new plan, all users will be entitled to read up to 20 stories a month for free,
                        at which point users will run into a multitiered paywall.


                        All print subscribers, from $35-per-month Sunday-only subs to $58-per-month seven-
                        day subscribers, get unlimited digital access to the Times on all platforms at no extra
                        charge. Digital-only subscribers are offered three packages: access to the Times’
                        website and smartphone app for $15 per month, access to the website and iPad app for
                        $20 per month, and unlimited digital access on all platforms for $35 per month.


                        Not all paywall experiments have been met with success, however. A survey of efforts
                        at three dozen papers conducted by Belden Interactive found that less than 1 percent of
                        readers on average are willing to pay for content. After online ad revenue fell sharply
                        due to a drop in readership, several of the papers in the survey dropped their paywalls.


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                        In other cases, publishers have erected paywalls largely as a defensive measure to try
                        to protect dwindling print CPMs rather than to create a new revenue stream. As Walter
                        Hussman, the publisher of the Arkansas Democrat-Gazette, admitted to researchers
                        at the Tow Center for Digital Journalism, at Columbia University, the publication’s
                        nine-year-old online paywall “does not justify itself as a revenue stream.” Instead, its
                        purpose has been to protect the print edition, which remains profitable.



                        Market segmentation
                        The lack of broader success for newspaper paywalls has generally been attributed to a
                        simple unwillingness of consumers to pay for information online, given the widespread
                        availability of free information that is just a click away. While that’s part of the
                        problem, the blame also lies with the relative inflexibility of most subscription
                        paywalls, the recent experiment by the New York Times notwithstanding.


                        We believe that that a more flexible approach to pricing and content offerings could
                        lead to better outcomes for many online publishers. By enabling multiple payment
                        scenarios, publishers could assign more appropriate price/value models to different
                        use cases for different types of users, potentially leading to greater overall willingness
                        to pay — even if only a small segment of users are paying the full subscription price.


                        Such market segmentation is common in many industries, from consumer goods to
                        business services, but it has not traditionally been a part of the publishing business.
                        Publishers had a strong incentive to ignore distinctions among readers. While it’s
                        intuitively obvious that newspaper and magazine readers do not read every article on
                        every page of each issue and that different readers are attracted to different articles or
                        sections, as long as publishers were basing advertising rates on total audience size it
                        was in their interest to overlook the obvious.


                        The same logic applies to subscription and newsstand pricing. Different readers
                        subscribe for different reasons, but as long as everyone can be induced to pay for the


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                        full bundle of content, there’s no point in breaking it up.


                        The online audience, however, is highly segmented by nature, due to the multitude of
                        paths by which different users come to the content. Indeed, a recent study by Scout
                        Analytics gathered user data from 70 online publishers in the U.S., including both
                        general interest and specialized publishers, grouping each site’s users into four
                        categories: fans (visit the site more than two times per week), regulars (one to two
                        times per week), occasionals (two to three times per month) and flybys (one visit a
                        month, usually via search engine). It then analyzed the total number of page views per
                        month that each category of visitor was responsible for.


                        It found a nearly perfect inverse relationship. Search-driven flybys composed three-
                        quarters of the sites’ total monthly unique users on average but accounted for only one
                        in five page views. The most loyal users, however, accounted for over half of all page
                        views, despite composing only 4 percent of total monthly unique visitors.




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                        Figure 4: Share of total monthly unique visitors by type of visitor, U.S.




                                                                                                    Source: Scout Analytics




                        Figure 5: Share of total monthly page views by type of visitors, U.S.




                                                                                                    Source: Scout Analytics




                        The figure below shows how the data broke down for one midsize newspaper with a

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                        daily print run of 90,000 and an online readership of 450,000 unique visitors per
                        month.


                        Figure 6: Traffic analysis for midsize newspaper website




                                                                  Source: Scout Analytics’ analysis of client data; name of client is witheld




                        Clearly not all readers are alike in their level of engagement with the content and the
                        publisher’s brand. The potential revenue implications are obvious.


                        For the purposes of advertising sales, it means that 80 percent of the impressions
                        (page views) are being generated by just 25 percent of the audience. If the publisher is
                        selling display ad space on the basis of an aggregate audience, that means that 75
                        percent of the audience —what the advertiser is paying for — constitutes the least
                        engaged users — those likely to have the lowest levels of brand recall and other critical
                        metrics.


                        More importantly for this discussion, the different audience segments are likely to
                        exhibit different degrees of price sensitivity when it comes to paying for the content.
                        A study by PBS, reported by the Tow Center at the Columbia School of Journalism,
                        found that less than 5 percent of its website’s visitors fell into its most loyal category of
                        users, based on a set of criteria defined by the network. That group, however, was 38
                        percent more likely to contribute to their local PBS station than less-engaged users.



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                        To maximize revenue, therefore, it behooves publishers to discover where those price
                        sensitivities fall among their readers. They must also find ways to deploy appropriate
                        payment models to capture a fair portion of the value that different user segments are
                        assigning to their content.



                        Paying for content
                        Identifying the different levels of price sensitivity and the factors that influence
                        consumers’ willingness to pay among different segments of online information will no
                        doubt require experimentation by publishers. But some lessons can be gleaned from
                        research on purchase behavior around other types of digital content where paid-
                        content models are better established, such as music, video and especially online
                        gaming.


                        A study conducted in March 2011 by online payment processor PayPal, for instance,
                        found marked differences among online gamers in their willingness to pay for content,
                        based on their degree of involvement in gaming.


                        The study grouped online gamers into four categories based on the types of games they
                        typically play:


                            Casual. Generally board games, puzzles or card games that require no ongoing
                              commitment from the player beyond the current session (e.g., Scrabble,
                              Bejeweled)

                            Social. Games played over time, generally on social network platforms that
                              involve players developing virtual farms/cities/businesses (e.g., FarmVille,
                              Mafia Wars)

                            Non-role-playing multiplayer. Arcadelike games that can be played over
                              time, in which players may assume characters but don’t develop the characters
                              themselves (e.g., Football Superstars)

                            Role-playing multiplayer. Highly complex, menu-driven games in which

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                              players develop their own virtual alter egos, usually involving heavy interaction
                              with other players (e.g., World of Warcraft)


                        Casual online gamers spend an average of eight hours a week playing, according to the
                        study. Gamers who choose role-playing multiplayer games spend three times as long
                        playing online.


                        Figure 7: Game time: average weekly playtime




                                                                                                       Source: PayPal


                        Given the correlation between game categories and time spent playing, the categories
                        can be considered a good proxy for the degree of engagement with online gaming,
                        echoing the Scout Analytics grouping of online news readers into flybys, occasionals,
                        regulars and fans.


                        Significantly, the level of engagement correlates closely with users’ willingness to pay.


                        Online gaming has two basic monetization models: direct payment to play (such as by
                        subscription or paid download) and the sale of virtual goods that can be used within
                        the game. In all payment scenarios, multiplayer gamers were significantly more likely

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                        to pay than were casual and social gamers.


                        Figure 8: Pay to play




                                                                                                    Source: PayPal




                        According to a report in BusinessWeek, for example, less than 1 percent of online
                        gaming powerhouse Zynga’s 230 million users are responsible for one-quarter to one-
                        half of the company’s revenue. At Tagged, a San Francisco–based online social gaming
                        company, the top 1 percent of its 100 million registered users accounted for 46 percent
                        of its revenue through the first six months of 2011.



                        Cash or credit?
                        Even among the most engaged and willing to pay, however, gamers are highly sensitive
                        to the actual payment process. All four groups, for instance, showed a marked
                        preference for being presented with multiple payment options when negotiating a
                        paywall.


                        Figure 9: Payment preferences among gamers




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                                                                                                     Source: PayPal




                        When it comes to purchasing virtual goods, in fact, online gamers are sensitive to the
                        same factors known to influence consumer spending on real goods and services: ease
                        and convenience of buying, incentives to spending more, and avoiding lock-ins and
                        long commitments. Convenience and reward factors were among the most frequently
                        cited factors that would motivate more purchases among gamers. The most engaged
                        gamers were more likely to be influenced by those factors than were the least engaged.


                        Perhaps the most notable example of that principle in action is Amazon.com, which
                        more than anyone else has demonstrated the value of paying attention to the online
                        transaction process with its 1-Click ordering system. The system targets the users most
                        engaged with the Amazon brand by having them set up accounts where they don’t have
                        to reenter payment and shipping information each time they make a purchase. It
                        rewards them with free shipping through Amazon Prime, and it merchandises to them
                        relentlessly through its recommendation engine and email alerts.




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                        Figure 10: More likely to purchase virtual goods if you could . . .




                                                                                                        Source: PayPal


                        Significantly, gamers do not like having to purchase large bundles of virtual currency
                        when buying virtual goods. Online gamers in all four categories expressed a preference
                        for buying only the item they want at the time instead of having to buy a fixed bundle
                        of virtual currency that may be larger than needed for the purchase at hand. Heavily
                        engaged gamers, however, are more tolerant of bundles than are casual gamers.


                        Figure 11: Bundled or single?

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                                                                                                      Source: PayPal




                        When it comes to paying directly for access to online games (pay to play), the game
                        experience itself is a bigger factor than buying virtual goods when it comes to
                        influencing users to pay.


                        The top five factors that would make gamers more willing to pay to play were:


                            The ability to play with friends
                            If paying made the game ad-free
                            If paying made the game faster
                            Access to a new feature
                            Access to new levels/scenarios



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                        Those five factors were consistent across all four categories of gamers, although their
                        relative ranking shifted somewhat.



                        Music and video
                        Online music and video consumers exhibited similar tendencies and biases in the
                        PayPal study.


                        Among those who have ever paid for music or video content online, ease and
                        convenience of purchasing were the biggest motivating factors, significantly
                        outranking factors related to the content itself, such as making the content ad-free.


                        Figure 12: Reasons cited for purchasing premium content

                                                                                Music    Video
                        It’s convenient                                           71%       71%
                        It’s easy                                               59%         55%
                        I can get it on my portable device                      42%         15%
                        I don’t have to leave home                              41%         50%
                        To get unreleased material                                11%        8%
                        To remove advertising                                     6%         16%
                        Cheaper than other sources                                2%          1%
                        Other                                                     7%         9%
                                                                                                       Source: PayPal




                        Notably, given the popularity of Netflix’s subscription streaming service, online video
                        buyers in the study shared gamers’ preference for buying items individually rather
                        than in bundles. Nearly half of online video buyers said the ability to pay for items
                        individually would make them extremely or very likely to purchase content more often.


                        Also like gamers, online music and video buyers ranked convenience and user
                        friendliness of online transactions high among the factors that would make them more


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                        likely to increase their purchases. In particular, online video buyers placed a high
                        premium on being presented with multiple payment offers and options. Free trials, a
                        flat fee for a specified number of items per month and a flat fee giving unlimited access
                        for a specified period of time all ranked high among factors that would likely motivate
                        more purchasing.


                        Figure 13: More likely to purchase content if you could . . .

                                                                                              Music        Video

                         Pay for items individually                                           52%              45%
                         Earn loyalty credits for frequent purchases                           49%             45%
                         Get a free trial                                                      45%             49%
                         Not have to enter payment information each time you purchase          35%             33%
                         Access unreleased material                                            34%             45%
                         Pay for unlimited access for specified period of time (e.g., day pass) 34%            42%
                         Pay flat fee to access certain number of items per month               28%            43%
                         Pay without navigating away from the content you’re interested in      25%            28%
                         Set spending alerts                                                    22%            25%


                                                                                                      Source: PayPal




                        Beyond the bundle
                        Games, music and movies are not perfect analogs for online news consumption. But
                        PayPal’s findings contain lessons that can be applied equally to the online publishing
                        industry, and they point to possible ways for online publishers to move forward.



                        Getting beyond subscriptions
                        For most publishers, charging for online content means selling subscriptions. Even
                        tiered paywalls such as the New York Times’ are largely modeled on the traditional
                        bundled subscription, in which the reader is asked to pay a flat monthly fee for


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                        unlimited access to content.


                        We know from the Scout Analytics study, however, that online readership is highly
                        differentiated. Different groups of readers are likely to have widely varied levels of
                        engagement with publishers’ content and brands, and they are therefore likely to have
                        different degrees of economic value to the publisher.


                        While all-you-can-eat subscriptions may remain an efficient way for highly engaged
                        users to pay for content, for most users the value of access is likely to be situational:
                        highly valuable at certain times, less valuable at others. Long-term, all-access
                        subscriptions likely will not accurately reflect the value those users place on the
                        content. More-flexible, à la carte pricing and product configurations, such as a limited,
                        onetime bundle of content or access for a limited time, might better fit the bill and
                        result in sales.


                        Autosport, for instance, a magazine for racing enthusiasts published by Haymarket
                        Media Group, offers a mix of free and subscription content on Autosport.com. It also
                        offers subscription content on an à la carte basis, for $1 per article. According to the
                        publisher, the pay-per-use offer has led to a 75–80 percent increase in first-time paid
                        users, who create a login account in the process. Some, but not all, end up being
                        converted to all-access subscribers.


                        Even among highly engaged high-volume users, the traditional bundled subscription
                        may not accurately reflect the value users assign to the content.


                        An analysis of its online readership by the Dallas Morning News, for instance, found
                        that engagement varies widely across different departments. While the main news
                        section of its website drew the most traffic — measured by unique monthly visitors and
                        views — the level of engagement with the paper’s brand among most of those visitors is
                        low. According to the Tow Center report, visitors to the DMN’s general news section
                        averaged around 2 visits per month, viewing an average of 1.5 pages per visit, for a
                        monthly average of 2.78 page views. Weather and sports, which drew fewer total visits,


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                        generated many more page views and averaged 4.83 and 7.71 page views per month,
                        respectively.


                        High school sports in particular generated an extremely high number of page views,
                        perhaps not surprising in the land of Friday Night Lights.


                        Armed with that data, the paper created a special online section called High School
                        GameTime, which includes up-to-the-minute statistics, rosters and other information,
                        along with real-time updates during games from around the state, generated by a
                        network of stringers and four full-time staffers. In 2010, the section generated a
                        whopping 14.07 page views per visitor per month.


                        Rather than using the popular section to try to sell subscriptions to the full site,
                        however, the Morning News broke out High School GameTime as a stand-alone, paid
                        product. It built a paid mobile app, and it now offers GameTime as part of a package
                        with Time Warner Cable’s local broadband service.


                        GameTime generated $700,000 in direct revenue last year, and it is expected to
                        exceed $1 million this year. The results suggest that it is possible for publishers to
                        create new types of paid products by breaking up the traditional subscription bundle
                        and matching a slice of their content with a particular segment of their audience.



                        Retail trade
                        The traditional indirect monetization model was essentially a wholesale business.
                        Publishers aggregated readers and sold them in bulk to advertisers: The bigger the
                        bulk, the higher the price.


                        Selling content online, however, is a retail trade. As demonstrated by the consumer
                        data from online gamers and music and video buyers, willingness to pay for online
                        content can be influenced by many of the same factors that consumer goods retailers
                        and marketers have long relied on: creating multiple SKUs at different price points,


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                        incentivizing desired behavior, simplifying and removing friction from the checkout
                        process, etc.


                        The most apposite model, in fact, is not the traditional media business but e-
                        commerce. The online video streaming service Hulu, for instance, achieved rapid
                        consumer adoption in part by paying close attention to the presentation of the material
                        and the user experience. It relied largely on advertising rather than direct consumer
                        payment. The e-commerce background of CEO Jason Kilar, who spent several years at
                        Amazon running its DVD business before joining Hulu, is evident in the site’s clean,
                        easy-to-navigate interface, simple playback and broad selection of content.


                        Hulu’s ad selector feature, which allows viewers to select which commercials to watch,
                        also shows the merchant’s touch by focusing on the user experience and encouraging
                        engagement.


                        That merchant’s touch is not always a comfortable one for media companies, of course.
                        Hulu has long had to struggle with its own network parent companies over control of
                        the marketing and merchandising of its content. Yet in the online information market,
                        where consumers have nearly infinite choices, competing successfully is as much a
                        function of merchandising as the merchandise itself.


                        In thinking about designing paywalls, therefore, publishers might do better to take the
                        job away from their subscription departments and hand it over to someone with
                        experience in retail and e-commerce. For instance, publishers might want to consider
                        creating a digital content sales team, with an incentive structure modeled after the
                        advertising sales department to encourage innovative merchandising. Management
                        should also encourage communication between the digital sales team and the senior
                        editorial staff, so editors can judge whether putting more resources into a particular
                        subject area would be likely to pay off, as the Dallas Morning News did with high
                        school sports.




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                        The audience-size paradox
                        Contrary to the experience of most publishers, size does not matter when it comes to
                        online audiences — at least, not as much as it did in the hard-copy world. What
                        matters, at least as far as paying for content is concerned, is engagement.


                        In the old, offline world, the shipment of physical media was the basis for generating
                        revenue: The more copies you shipped, the more revenue you generated. In the online
                        world, the amount of content consumed is the basis of generating revenue: The more
                        content a user consumes, the greater the potential economic value of that user.


                        That’s as true in the online gaming world of Zynga — where a sliver of the audience is
                        responsible for a majority of the revenue — as it is in the online information world of
                        the Dallas Morning News, where a sliver of content is responsible for an outsize
                        portion of the total use.


                        When evaluating paywalls, publishers understandably worry about the potential
                        impact on their total traffic and page views. No one in the business of disseminating
                        information to the public can or should be indifferent to the size of their audience.
                        When it comes to creating paid products, however, there’s something to be said for
                        fishing where the fish are.


                        According to data compiled by the Newspaper Association of America, total print
                        advertising revenue for U.S. newspapers in 2010 was $22.8 billion; circulation revenue
                        was just over $10 billion, for a grand total of roughly $33 billion. With a total U.S.
                        newspaper circulation of 152.2 million, average revenue per user (ARPU) works out to
                        be $215.84 ($32.9B/152.2M = $215.84).


                        Total online revenue last year, nearly all of it from advertising, was $3.04 billion, while
                        total unique monthly visitors came in at 105.3 million. That works out to an online
                        ARPU of just $28.89 per user ($3.04B/105.3M = $28.89).


                        Each print user, therefore, was worth $189.95 more on average than each online user,

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                        a reflection of the vast gulf between the CPM rates that publishers are able to charge in
                        the two channels.


                        It’s clear from those numbers that chasing audience size by itself quickly runs up
                        against the law of diminishing returns. The goal of any paywall or other type of paid
                        product, therefore, should be to drive ARPU — even at the expense of audience size.


                        The New York Times’ new paywall, for instance, is clearly designed with ARPU in
                        mind. The base price for a digital subscription to the Times is $195 per year ($3.75 per
                        week), almost precisely the difference between online and print ARPU.


                        While the Times will no doubt sacrifice some of its online audience as a result of the
                        paywall, in the long run bridging that gap is likely to prove more valuable. We have
                        other concerns about the Times’ paywall, at least as it’s currently designed, based on
                        its complete reliance on subscription payments (see above). But we believe it has
                        analyzed the problem to be solved correctly, even if its solution is not ideal.


                        Another approach to driving ARPU is to identify a hyperengaged segment of the
                        audience and cater to it by creating new pay products.


                        High School GameTime is one example of this. Another is the Washington, D.C.,
                        publication called Politico, a free, ad-supported website focused on politics (it also
                        distributes a free print product in the Washington metro area). Late last year it
                        launched a new service called Politico Pro, which features exclusive content in specific
                        subject areas not available in the print edition or anywhere else online, such as in
                        technology and health care. Politico charges from $1,495 to $2,500 per year for the
                        first topic and $1,000 per year for each additional topic.


                        While only a tiny slice of Politico’s readership is ever likely to subscribe to the Pro
                        service, it does has the effect of driving up ARPU across its entire readership base.


                        ESPN has pursued a similar strategy, albeit at a much lower price point, offering


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                        exclusive content to subscribers of its ESPN Insider service.



                        Other revenue streams
                        As with the sale of virtual goods in online games, some publishers are beginning to
                        explore paid models that do not involve pay-to-play content. The New York Times’
                        paywall, for instance, has enabled two complementary revenue streams apart from
                        subscription fees.


                        The Ford Motor Company is offering 200,000 regular Times readers free digital access
                        until the end of 2011 in exchange for viewing ads from Ford. While it’s likely Ford
                        purchased those 200,000 subscriptions at a discount to their $28.5 million sticker
                        price (34 weeks @ $3.95 a week x 200,000), the incremental revenue to the Times is
                        still most likely greater than what those readers would be worth on a CPM basis.


                        The Times is also making its content available to Wi-Fi users in Starbucks coffee shops
                        through a licensing deal with the Starbucks Digital Network.


                        Earlier this year, the Houston Chronicle launched a consulting service for retailers in
                        its market that are too small to justify advertising in the paper. For $500 a month and
                        a one-year contract, specialists working for the Chronicle evaluate a retailer’s website,
                        helping improve SEO and helping to write press releases that get posted on the
                        Chronicle’s website, chron.com. After four months, the paper had enrolled about 500
                        local businesses in the service, booking $2.5 million in revenue.


                        The Washington Post has sought to leverage the subject-matter expertise of its
                        columnists and reporters by offering paid “master classes” on specific topics, such as
                        basic economics, China and government. The classes include written materials, videos
                        and access to a “learning advisor” from the Post’s staff. The paper charges $399 per
                        class, but it has not yet disclosed how many it has sold.




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                        Aggregation and investment
                        The object of any paywall is to capture a portion of the value users are assigning to the
                        content. A significant portion of the value, however, will never be captured, even by the
                        best-designed consumer-facing paywall. As discussed above, a majority of the total
                        traffic that lands on most publishers’ websites today is composed of low-engagement,
                        low-value users.


                        That does not mean that no value is being exchanged in the process by which traffic
                        comes to a website, however. It’s just not being exchanged with the original publisher.
                        Rather, most of the potential value of that traffic is being captured by the aggregator or
                        search provider.


                        Aggregators create value for their own users by vacuuming up small increments of
                        potential value from around the web through algorithms or human intervention (or
                        some combination thereof), bundling them into a more immediately useful and
                        valuable form. They are then able to capture a portion of that value for themselves, in
                        ways the original publisher could not.


                        With little or no content-origination costs of their own, aggregators are better
                        positioned to realize respectable margins from the sale of advertising around their own
                        re-bundling of the content, even at the relatively low CPMs available online.


                        To hear many publishers tell it, that alchemy represents a massive and illegitimate
                        transfer of value from publishers to aggregators. While some of that value gets
                        returned to the original publisher through the traffic sent back by the aggregator, for
                        most publishers it is not commensurate with the value flowing the other way.


                        As things stand today, publishers face a stark choice between equally unpalatable
                        options for dealing with that value transfer. They can block access to their content by
                        search engines and aggregators, thereby writing off the traffic they would otherwise

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                        get, never to see it monetized. Or, as with metered paywalls, they can tolerate a certain
                        amount of unpaid traffic coming in, in the hope that they can eventually realize value
                        from it through advertising.


                        To many publishers, third-party aggregation represents a major defect in the digital
                        economy, tantamount to (if not substantively) copyright infringement. While the legal
                        argument around that point is beyond the scope of this discussion, we believe that the
                        dispute does highlight a critical area in which the digital publishing economy remains
                        badly underdeveloped: business-to-business commerce.



                        New tools needed
                        In perhaps most industries, B2B commerce usefully and profitably precedes consumer
                        or end-user commerce: Manufacturers sell or consign products to wholesalers and
                        retailers; content creators license programming to distributors or exhibitors; growers
                        sell to grocers.


                        In most cases, there is no way for the downstream operator to obtain the merchandise,
                        except by engaging in some sort of transaction with an upstream vendor. Assuming
                        those markets are operating in a reasonably efficient manner, those sequential
                        transactions fairly apportion the value that each operator is adding to the product or to
                        the ecosystem.


                        As things currently stand in the online publishing world, aggregators and other
                        downstream operators do not need to engage in a transaction with the content
                        originator to obtain what they need to operate. The technology is such that they are
                        able to add value merely by linking to content elsewhere on the web.


                        Since no transaction is necessary, there is no readily available mechanism by which the
                        upstream provider — in this case the publisher — can share fairly in the value added by
                        the downstream aggregator.



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                        While some publishers may see that as a loophole that ought to be closed, by legal or
                        other means, it might also be useful to ask whether that loophole could be bridged by
                        fostering a marketplace for the sort of B2B commerce common in other industries.


                        Could, in fact, a self-enforcing mechanism be devised that would compel some sort of
                        transaction between publishers and aggregators that fairly apportions the added
                        value? What might such a mechanism look like?


                        At a minimum, publishers would need to reclaim the downstream value of linking
                        directly to their content by placing it behind a paywall. Once in control of that value,
                        they could begin to think about ways to put a price on it for downstream operators.


                        For some publishers, that might be possible through more or less conventional
                        licensing deals that allow aggregators to link or index openly. Merely allowing content
                        to be accessed from an aggregator’s website might not be a sufficiently robust
                        mechanism, however: Once the content is accessed, nothing would prevent its
                        reaggregation.


                        Even if licensing could resolve some of the conflicts, search and aggregation are, by
                        nature, ad hoc enterprises. It is nearly impossible to anticipate in advance every
                        scenario in which a publisher’s content might become valuable, making it difficult to
                        assign an appropriate price.


                        For publishers to participate fully in the broader aggregation economy, some sort of
                        real-time mechanism for price discovery would be needed, along with a robust system
                        for clearing transactions rapidly.



                        The investment case
                        Currently, no such B2B marketplace exists, and few of the technology tools needed to
                        make it work are sitting on the shelf waiting to be used. Yet there is ample precedent
                        for online market making, some of it even B2B-oriented.


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                        The most obvious example is eBay, which has built a vast online auction and retail
                        marketplace. We’re not aware that eBay has ever seriously considered leveraging its
                        technology platform for B2B applications, but we would certainly consider it well-
                        positioned to do so if it chose to.


                        Google’s AdWords and AdSense also serve a market-making function, matching online
                        ad buyers with ad sellers in real time. It even qualifies as a B2B marketplace, since ad
                        buyers and sellers rarely include end users.


                        The web is also full of various types of “stock” exchanges, matching buyers and sellers
                        in everything, from virtual shares in political candidates to box-office features.


                        Today the online aggregation economy is inefficient in that it does not fairly apportion
                        value as it gets added throughout the ecosystem. Rather than try to shut that economy
                        down, however, we believe it is worth exploring opportunities to make it more
                        efficient, such as arming publishers with better and more appropriate tools for
                        capturing value whenever it’s created around their content.


                        To date, there has not been much investment in the B2B space within the content
                        aggregation economy, either by incumbents or venture capitalists. Most investment
                        has flowed either into content creation or into consumer-facing aggregation sites. Yet
                        value is clearly being exchanged along that channel. We believe there could be a
                        significant upside for whomever ends up providing the tools or platform to properly
                        capture and monetize that value. By more equitably apportioning that value, more
                        resources would become available for content creation, benefitting the entire
                        ecosystem.




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                        Conclusion and key takeaways
                        The strategy of making information content freely available on the web in order to
                        drive advertising revenue has largely failed, particularly for legacy publishers with high
                        content-creation costs and still-profitable print franchises to manage. The CPM
                        dilution caused by the lack of territorial exclusivity and the near-infinite number of ad-
                        bearing pages online has driven margins down to the point where the industry’s
                        traditional cross-subsidy business model simply does not work.


                        To survive, publishers need to aggressively explore new monetization strategies that
                        will enable them to support the high content-creation costs directly, either by charging
                        users directly for access to the content or by creating new types of paid products that
                        can support new revenue streams.


                        Unfortunately for legacy publishers, the business of selling content directly to users on
                        the web is unlike any consumer-facing business they’re generally familiar with. The
                        closest models are the consumer goods and e-commerce industries, not the traditional
                        subscription and delivery businesses most publishers know. To succeed, publishers
                        will need new sales and marketing skills and new ways of thinking about their
                        audiences.


                        But some lessons can be gleaned from research on purchase behavior around other
                        types of digital content where paid-content models are better established, such as
                        music, video and especially online gaming, where paid content is more established and
                        accepted.


                            Audience. In addition to being larger, the online audience is much more
                              diverse than the offline audiences most publishers are used to. They come to the
                              audience by many different paths, exhibit widely varying degrees of engagement
                              with the publisher’s brand and most importantly have widely varied levels of
                              economic value to the publisher. Understanding who they are, where they come
                              from and what their behavior is with respect to the content is imperative.

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                              Most critically, engagement matters more than total audience size. The basis for
                              generating revenue in the online world is not about how much content a
                              publisher delivers in the aggregate but rather how much content individual users
                              consume. The more a user consumes, the greater her potential economic value is
                              to the publisher. Monetization strategies, therefore, should be geared toward
                              maximizing average consumption and average revenue per user (ARPU) more
                              than toward attracting more users.

                            Merchandising. Selling content online is much more like other types of
                              retailing than it is like selling print subscriptions. It’s highly competitive,
                              margins are often slim and goods are often perishable. Success will depend as
                              much on getting the basics of retail merchandising and consumer marketing
                              right as it does on the merchandise itself.

                            Buying experience. We know from related industries that online content
                              consumers are motivated by the same tricks of the trade that offline merchants
                              have practiced for years: convenience and flexibility in payment options, rewards
                              for frequent purchases and other incentives, and having multiple product
                              configurations to choose from, as well as consumer control. Publishers should
                              pay close attention to the buying experience in designing paid products.

                            Segmentation. All-you-can-eat subscriptions can be an efficient way for high-
                              volume users to pay for content, and they need to be part of online publishers’
                              arsenals. They don’t, however, provide a value proposition that will appeal to all
                              segments of an audience that might be willing to pay for content if they are given
                              the right offer. Publishers also need to design payment options that appeal to
                              more moderate, less frequent users.
                              Smaller content bundles, time-limited all-access passes, à la carte menus and
                              other types of flexible offerings would allow publishers to establish multiple price
                              points that more accurately reflect the value that different segments of the
                              audience assign to the content.

                            Product innovation. In all industries, certain basic products will be
                              evergreens. But almost every consumer-facing business needs to introduce new


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                              products from time to time to keep up with the shifts in consumer tastes and
                              demand and to offset flattening sales of earlier products. That pressure is likely
                              to be at least as acute where timeliness and relevance are critical product
                              attributes — probably more so for news publishers.
                              Publishers need not confine themselves to their traditional lines of business,
                              either. The process of gathering, editing and presenting information creates any
                              number of ancillary assets that can be tapped to create new online as well as
                              offline products, from the in-house expertise of the staff to the user community
                              to archival research.


                        Finally, business-to-business commerce remains a badly underdeveloped realm of the
                        online information business. Significant opportunities appear to exist for creating the
                        technology tools and platforms that enable reasonable, fair and efficient B2B
                        commerce between content originators and downstream aggregators.




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                        About Paul Sweeting
                        Paul Sweeting is the founder of Concurrent Media Strategies, a Washington, D.C.–
                        based consulting and editorial services firm specializing in digital media technology
                        and policy issues. In 2007 he developed and launched Content Agenda, a website
                        owned by Reed Business Information, the publisher of Daily Variety, Broadcasting &
                        Cable, Video Business, Publishers Weekly and other media-related properties. He left
                        RBI in 2009 and launched the Media Wonk blog, which examined the impact of digital
                        technology on the way cultural products are created, communicated and perceived,
                        both in commercial terms and as a cultural and political phenomenon. He also became
                        an analyst with the GigaOM Pro network and began contributing to the GigaOM and
                        NewTeeVee websites. In 2010 he launched Concurrent Media Strategies and the
                        Current Media website, which incorporated the Media Wonk blog.



                        About GigaOM Pro
                        GigaOM Pro gives you insider access to expert industry insights on emerging markets.
                        Focused on delivering highly relevant and timely research to the people who need it
                        most, our analysis, reports and original research come from the most respected voices
                        in the industry. Whether you’re beginning to learn about a new market or are an
                        industry insider, GigaOM Pro addresses the need for relevant, illuminating insights
                        into the industry’s most dynamic markets.


                        Please visit us at http://pro.gigaom.com




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                        Further reading
                        What media companies can learn from the book industry’s disruption
                        We've written a lot here at GigaOM about the evolution — and disruption — of the
                        book-publishing industry, from the rise of self-publishing phenomenons like Amanda
                        Hocking to new e-book ventures like Harry Potter author J.K. Rowling's forthcoming
                        Pottermore site. The forces driving this disruption in traditional book publishing are
                        the same as those affecting other media, be it newspapers, magazines or virtually any
                        other publishing-based business. Here's what other types of publishers can learn from
                        the current state of the book industry.


                        What the New York Times can learn from Rupert Murdoch’s paywall
                        This week, executives from the Times of London revealed the latest news about its
                        attempts to get online customers to pay for the journalism they’d previously been
                        getting for free. While numbers suggest that a paywall can still get print readers to
                        engage in an online product, plenty of data suggests that that strategy might not be a
                        financial savior.


                        A modern media manifesto for the digital-first era
                        There’s talk of the future of media in the air. So let’s examine how NewNet
                        technologies like social media and real-time feeds are helping to reinvent the business.




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                                                        Want more information?
                                              Contact Paul Sweeting, the author of this report,
                                                 or any of the other experts at GigaOM Pro.


                                                          Discuss this report online.


                                                           Suggest a research topic.




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Gigaom Pro Building A Better Paywall Strategies For Monetizing News Content

  • 1. Building a better paywall: strategies for monetizing news content By Paul Sweeting This research was underwritten by PayPal
  • 2. CONNECTED CONSUMER Table of Contents Table of Contents 2 EXECUTIVE SUMMARY ........................................................................................3 INTRODUCTION.....................................................................................................4 ECONOMIC CHALLENGES ..................................................................................5 The end of CPMs..............................................................................................6 SEARCHING FOR A NEW MODEL........................................................................9 Market segmentation ......................................................................................11 PAYING FOR CONTENT......................................................................................15 Cash or credit?................................................................................................17 Music and video..............................................................................................21 Beyond the bundle..........................................................................................22 Getting beyond subscriptions..........................................................................22 Retail trade......................................................................................................24 The audience-size paradox.............................................................................26 Other revenue streams....................................................................................28 AGGREGATION AND INVESTMENT...................................................................29 New tools needed............................................................................................30 The investment case.......................................................................................31 CONCLUSION AND KEY TAKEAWAYS..............................................................33 ABOUT PAUL SWEETING...................................................................................36 ABOUT GIGAOM PRO.........................................................................................36 FURTHER READING............................................................................................37 GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 -2- © 2010 GigaOM All rights reserved monetizing news content
  • 3. CONNECTED CONSUMER Executive summary Changes in technology have shaped the economics of news gathering and publishing for centuries. The impact of digital technology, however, has undermined rather than improved those economics by shattering long-established publishing monopolies. And with that loss comes the loss of pricing power, which had long sustained publishers’ advertising-supported business model. Newspaper publishers, then, must find ways to subsidize content-creation costs directly. Some publishers are beginning to design new, more flexible paywalls and new ways of packaging content. Others have begun charging users directly for access. And some publishers are looking to other content industries, such as online gaming, to navigate similar transitions, with varying degrees of success. Information publishers can look to the experience of those allied industries to learn important lessons about the importance of audience segmentation, trade-offs between audience size and audience engagement, and factors that influence users’ willingness to buy. Going beyond such consumer-facing innovations, the industry needs to look for more effective ways to cultivate business-to-business (B2B) commerce. Both ends of the online information pipeline – content originators and downstream aggregators – could benefit from the reduction in legal tension that effective B2B commerce would bring about. Technology providers and venture capitalists could gain a significant opportunity by helping to create the tools and platforms needed to instigate B2B commerce. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 -3- © 2010 GigaOM All rights reserved monetizing news content
  • 4. CONNECTED CONSUMER Introduction As with previous periods of change, it’s not possible to completely foresee the new commercial arrangements and business models that will emerge in today’s newspaper publishing industry. But this time, the break between what came before and what will come after is likely to be more radical than anything the industry has seen in more than a century. Many, or perhaps most, of the changes in the industrial technology of printing and distribution that impacted the industry in the 19th and 20th centuries had the effect of reinforcing publishing monopolies. By the 1880s, for instance, the sophisticated printing presses, which could support a big-circulation company daily, could set a publisher back $80,000 or more each, compared with $4,000–$5,000 for a steam press in the 1840s. Those increased capital requirements raised significant barriers for entry to would-be competitors and innovators. Similarly, innovations in transportation (such as railroads) enabled wider circulation, but only for publishers who could literally pay the freight. The net effect of those mutually reinforcing factors resulted in a strong tendency toward industry consolidation. In 1920, 92 percent of U.S. newspapers were independently owned; by 2000 that number had dropped to fewer than 24 percent, according to data compiled by the Newspaper Association of America. The technology changes of the past two decades have had precisely the opposite effect. By eliminating most of the high fixed costs associated with printing and distribution, the Internet has shattered the industrial monopolies that sustained 19th- and 20th- century publishers. The result has been an explosion of new entrants competing to report, analyze, comment on and deliver the news. Worse still for legacy publishers, the lack of geographic and other barriers on the Internet, new user-driven means of content discovery like search and social media, GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 -4- © 2010 GigaOM All rights reserved monetizing news content
  • 5. CONNECTED CONSUMER and the rise of new third-party aggregators have together robbed publishers of their traditional monopoly over readers. While legacy publishers have themselves been able to benefit from Internet-driven changes on the cost side by moving some of their operations online, those changes have also brought a massive disruption to the revenue side of the business. Both advertising sales and subscription fees — long established as the two main revenue pillars of the publishing business — have been badly undermined in the hypercompetitive era of online news. With myriad new ways of reaching potential customers, marketers have been able to drive down the price of display advertising to a fraction of what publishers were once able to charge, severely impacting publishers’ bottom lines. At the same time, publishers have seen subscription revenues plunge as readers increasingly look to free online content to meet their information needs. The disruption of their traditional revenue streams as a result of digital technology has more than offset any gains publishers have seen on the cost side of their business, posing a fundamental economic challenge to the future of the business. In this report, we look at the nature of that challenge and consider ways publishers can begin to rebuild the revenue side of their business on a more sustainable foundation. Economic challenges Historically, the monetization of general-interest news and information content has been through indirect means. Publishers survived either on political/cultural patronage, which values influence over content, or from the sale of advertising, which values readership. Even subscription and circulation revenue, often viewed as a kind of direct payment for content by users, is more properly regarded as a payment for a service — timely delivery — rather than for the content itself. Once in hand, actual use or redistribution of the content was regarded as having no direct value. In fact, publishers often GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 -5- © 2010 GigaOM All rights reserved monetizing news content
  • 6. CONNECTED CONSUMER promoted their content’s unpaid “pass-along” circulation for setting advertising rates, underscoring the primacy of reach and readership over the value of the content itself. These long-standing habits of indirect monetization made it easy for most publishers in the early days of the Internet to justify making their content freely available online. Whatever circulation revenue might be lost, the theory went, would be more than made up for by increased advertising revenue from the greatly expanded reach and readership available on the web. As recently as 2005, analysts at the Poynter Institute projected continued growth in print revenue for another 14 years, even as online revenue growth accelerated. Figure 1: Projected growth in U.S. print revenue Source: Poynter.org analysis Unfortunately, many publishers failed to adequately reckon with the critical role that monopoly pricing power played in sustaining their indirect monetization models, or what would happen if that pricing power was lost. The end of CPMs The CPM pricing model for advertising was premised on the fact that impressions GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 -6- © 2010 GigaOM All rights reserved monetizing news content
  • 7. CONNECTED CONSUMER were relatively hard to come by, given the high fixed costs associated with publishing. However, once online, where fixed costs are low, monopolies vanished and impressions became a commodity. The price for a thousand impressions quickly collapsed. According to an analysis by the Nieman Journalism Lab, which uses data provided by the Newspaper Advertising Association, the average print CPM for daily newspapers in the U.S. was $34.62 in 2010. That compares to an average online CPM of around $7.00 for leading newspaper websites, according to comScore data, and $2.52 for the web as a whole. As more readers move online, publishers have faced sharp and irreversible declines in print circulation, where high CPMs can still be achieved. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 -7- © 2010 GigaOM All rights reserved monetizing news content
  • 8. CONNECTED CONSUMER Figure 2: Total paid circulation, U.S., 2000–2009 Source: Newspaper Assn. of America Worse still for publishers, the content they had made freely available can also be freely indexed and aggregated by a new type of competitor that can drive traffic to individual stories on a publisher’s website but rob the publisher of the monopoly value of that readership, such as Google News, the Huffington Post and Newser, further undercutting CPMs. Together, those factors have had a devastating effect on publishers’ overall advertising revenue, putting enormous pressure on their indirect monetization strategies. The chart below, compiled by the Federal Communications Commission as a part of its investigation into the Information Needs of Communities from data supplied by the Newspaper Association of America, shows the impact of that pricing power loss on publishers’ gross advertising revenue over the past five years. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 -8- © 2010 GigaOM All rights reserved monetizing news content
  • 9. CONNECTED CONSUMER Figure 3: Newspaper advertising revenue (millions), 2005–2010 Source: Newspaper Association of America Searching for a new model Given publishers’ lack of monopoly pricing power, it’s unlikely that CPMs for display ads will ever return to a level that could restore the old cross-subsidy business model. If profit margins are to be restored, we believe publishers will need to look for ways to directly capture the value their content and readership creates. This can be done by charging users directly for access and strictly controlling the amount of free content publishers make available. Some publications, such as the Wall Street Journal, have charged for online access since the beginning. Today it boasts 1.1 million online subscribers, slightly more than half of its total daily print circulation. However, most of the online paywalls today are of a more recent vintage. The Financial Times, for instance, began charging for access in 2001, using a complex “metered” model in which non-subscribers got access to a limited number of online stories each month. Nonpaying but registered readers got access to more stories GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 -9- © 2010 GigaOM All rights reserved monetizing news content
  • 10. CONNECTED CONSUMER online, while paying subscribers got access to the full site. That model pulled in 126,000 paid online subscribers by 2009, representing about one-third of the paper’s print subscriber base. In 2010 the FT toughened its paywall, blocking access altogether for unregistered readers and limiting the number of stories available to registered but unpaid readers. Online subscriptions jumped to 207,000 by 2010, representing over half of its print base at an average price of nearly $300 per year (including both basic and premium subscriptions). Today content and subscriptions account for 55 percent of the Financial Times’ revenue, while only 45 percent comes from advertising, according to the first-quarter financial report of its parent company, Pearson. In March 2011, the New York Times implemented a metered paywall modeled in part after the Financial Times. Initial results have been encouraging: In its second-quarter earnings report (the first full quarter after the paywall went up) the Times said it had amassed 224,000 digital-only subscribers. That gave it about a million digital subscribers in all, counting 756,000 print subs with digital access. It also reported 57,000 paid subscribers to its digital replica editions delivered to e-readers. Under the new plan, all users will be entitled to read up to 20 stories a month for free, at which point users will run into a multitiered paywall. All print subscribers, from $35-per-month Sunday-only subs to $58-per-month seven- day subscribers, get unlimited digital access to the Times on all platforms at no extra charge. Digital-only subscribers are offered three packages: access to the Times’ website and smartphone app for $15 per month, access to the website and iPad app for $20 per month, and unlimited digital access on all platforms for $35 per month. Not all paywall experiments have been met with success, however. A survey of efforts at three dozen papers conducted by Belden Interactive found that less than 1 percent of readers on average are willing to pay for content. After online ad revenue fell sharply due to a drop in readership, several of the papers in the survey dropped their paywalls. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 10 - © 2010 GigaOM All rights reserved monetizing news content
  • 11. CONNECTED CONSUMER In other cases, publishers have erected paywalls largely as a defensive measure to try to protect dwindling print CPMs rather than to create a new revenue stream. As Walter Hussman, the publisher of the Arkansas Democrat-Gazette, admitted to researchers at the Tow Center for Digital Journalism, at Columbia University, the publication’s nine-year-old online paywall “does not justify itself as a revenue stream.” Instead, its purpose has been to protect the print edition, which remains profitable. Market segmentation The lack of broader success for newspaper paywalls has generally been attributed to a simple unwillingness of consumers to pay for information online, given the widespread availability of free information that is just a click away. While that’s part of the problem, the blame also lies with the relative inflexibility of most subscription paywalls, the recent experiment by the New York Times notwithstanding. We believe that that a more flexible approach to pricing and content offerings could lead to better outcomes for many online publishers. By enabling multiple payment scenarios, publishers could assign more appropriate price/value models to different use cases for different types of users, potentially leading to greater overall willingness to pay — even if only a small segment of users are paying the full subscription price. Such market segmentation is common in many industries, from consumer goods to business services, but it has not traditionally been a part of the publishing business. Publishers had a strong incentive to ignore distinctions among readers. While it’s intuitively obvious that newspaper and magazine readers do not read every article on every page of each issue and that different readers are attracted to different articles or sections, as long as publishers were basing advertising rates on total audience size it was in their interest to overlook the obvious. The same logic applies to subscription and newsstand pricing. Different readers subscribe for different reasons, but as long as everyone can be induced to pay for the GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 11 - © 2010 GigaOM All rights reserved monetizing news content
  • 12. CONNECTED CONSUMER full bundle of content, there’s no point in breaking it up. The online audience, however, is highly segmented by nature, due to the multitude of paths by which different users come to the content. Indeed, a recent study by Scout Analytics gathered user data from 70 online publishers in the U.S., including both general interest and specialized publishers, grouping each site’s users into four categories: fans (visit the site more than two times per week), regulars (one to two times per week), occasionals (two to three times per month) and flybys (one visit a month, usually via search engine). It then analyzed the total number of page views per month that each category of visitor was responsible for. It found a nearly perfect inverse relationship. Search-driven flybys composed three- quarters of the sites’ total monthly unique users on average but accounted for only one in five page views. The most loyal users, however, accounted for over half of all page views, despite composing only 4 percent of total monthly unique visitors. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 12 - © 2010 GigaOM All rights reserved monetizing news content
  • 13. CONNECTED CONSUMER Figure 4: Share of total monthly unique visitors by type of visitor, U.S. Source: Scout Analytics Figure 5: Share of total monthly page views by type of visitors, U.S. Source: Scout Analytics The figure below shows how the data broke down for one midsize newspaper with a GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 13 - © 2010 GigaOM All rights reserved monetizing news content
  • 14. CONNECTED CONSUMER daily print run of 90,000 and an online readership of 450,000 unique visitors per month. Figure 6: Traffic analysis for midsize newspaper website Source: Scout Analytics’ analysis of client data; name of client is witheld Clearly not all readers are alike in their level of engagement with the content and the publisher’s brand. The potential revenue implications are obvious. For the purposes of advertising sales, it means that 80 percent of the impressions (page views) are being generated by just 25 percent of the audience. If the publisher is selling display ad space on the basis of an aggregate audience, that means that 75 percent of the audience —what the advertiser is paying for — constitutes the least engaged users — those likely to have the lowest levels of brand recall and other critical metrics. More importantly for this discussion, the different audience segments are likely to exhibit different degrees of price sensitivity when it comes to paying for the content. A study by PBS, reported by the Tow Center at the Columbia School of Journalism, found that less than 5 percent of its website’s visitors fell into its most loyal category of users, based on a set of criteria defined by the network. That group, however, was 38 percent more likely to contribute to their local PBS station than less-engaged users. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 14 - © 2010 GigaOM All rights reserved monetizing news content
  • 15. CONNECTED CONSUMER To maximize revenue, therefore, it behooves publishers to discover where those price sensitivities fall among their readers. They must also find ways to deploy appropriate payment models to capture a fair portion of the value that different user segments are assigning to their content. Paying for content Identifying the different levels of price sensitivity and the factors that influence consumers’ willingness to pay among different segments of online information will no doubt require experimentation by publishers. But some lessons can be gleaned from research on purchase behavior around other types of digital content where paid- content models are better established, such as music, video and especially online gaming. A study conducted in March 2011 by online payment processor PayPal, for instance, found marked differences among online gamers in their willingness to pay for content, based on their degree of involvement in gaming. The study grouped online gamers into four categories based on the types of games they typically play:  Casual. Generally board games, puzzles or card games that require no ongoing commitment from the player beyond the current session (e.g., Scrabble, Bejeweled)  Social. Games played over time, generally on social network platforms that involve players developing virtual farms/cities/businesses (e.g., FarmVille, Mafia Wars)  Non-role-playing multiplayer. Arcadelike games that can be played over time, in which players may assume characters but don’t develop the characters themselves (e.g., Football Superstars)  Role-playing multiplayer. Highly complex, menu-driven games in which GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 15 - © 2010 GigaOM All rights reserved monetizing news content
  • 16. CONNECTED CONSUMER players develop their own virtual alter egos, usually involving heavy interaction with other players (e.g., World of Warcraft) Casual online gamers spend an average of eight hours a week playing, according to the study. Gamers who choose role-playing multiplayer games spend three times as long playing online. Figure 7: Game time: average weekly playtime Source: PayPal Given the correlation between game categories and time spent playing, the categories can be considered a good proxy for the degree of engagement with online gaming, echoing the Scout Analytics grouping of online news readers into flybys, occasionals, regulars and fans. Significantly, the level of engagement correlates closely with users’ willingness to pay. Online gaming has two basic monetization models: direct payment to play (such as by subscription or paid download) and the sale of virtual goods that can be used within the game. In all payment scenarios, multiplayer gamers were significantly more likely GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 16 - © 2010 GigaOM All rights reserved monetizing news content
  • 17. CONNECTED CONSUMER to pay than were casual and social gamers. Figure 8: Pay to play Source: PayPal According to a report in BusinessWeek, for example, less than 1 percent of online gaming powerhouse Zynga’s 230 million users are responsible for one-quarter to one- half of the company’s revenue. At Tagged, a San Francisco–based online social gaming company, the top 1 percent of its 100 million registered users accounted for 46 percent of its revenue through the first six months of 2011. Cash or credit? Even among the most engaged and willing to pay, however, gamers are highly sensitive to the actual payment process. All four groups, for instance, showed a marked preference for being presented with multiple payment options when negotiating a paywall. Figure 9: Payment preferences among gamers GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 17 - © 2010 GigaOM All rights reserved monetizing news content
  • 18. CONNECTED CONSUMER Source: PayPal When it comes to purchasing virtual goods, in fact, online gamers are sensitive to the same factors known to influence consumer spending on real goods and services: ease and convenience of buying, incentives to spending more, and avoiding lock-ins and long commitments. Convenience and reward factors were among the most frequently cited factors that would motivate more purchases among gamers. The most engaged gamers were more likely to be influenced by those factors than were the least engaged. Perhaps the most notable example of that principle in action is Amazon.com, which more than anyone else has demonstrated the value of paying attention to the online transaction process with its 1-Click ordering system. The system targets the users most engaged with the Amazon brand by having them set up accounts where they don’t have to reenter payment and shipping information each time they make a purchase. It rewards them with free shipping through Amazon Prime, and it merchandises to them relentlessly through its recommendation engine and email alerts. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 18 - © 2010 GigaOM All rights reserved monetizing news content
  • 19. CONNECTED CONSUMER Figure 10: More likely to purchase virtual goods if you could . . . Source: PayPal Significantly, gamers do not like having to purchase large bundles of virtual currency when buying virtual goods. Online gamers in all four categories expressed a preference for buying only the item they want at the time instead of having to buy a fixed bundle of virtual currency that may be larger than needed for the purchase at hand. Heavily engaged gamers, however, are more tolerant of bundles than are casual gamers. Figure 11: Bundled or single? GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 19 - © 2010 GigaOM All rights reserved monetizing news content
  • 20. CONNECTED CONSUMER Source: PayPal When it comes to paying directly for access to online games (pay to play), the game experience itself is a bigger factor than buying virtual goods when it comes to influencing users to pay. The top five factors that would make gamers more willing to pay to play were:  The ability to play with friends  If paying made the game ad-free  If paying made the game faster  Access to a new feature  Access to new levels/scenarios GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 20 - © 2010 GigaOM All rights reserved monetizing news content
  • 21. CONNECTED CONSUMER Those five factors were consistent across all four categories of gamers, although their relative ranking shifted somewhat. Music and video Online music and video consumers exhibited similar tendencies and biases in the PayPal study. Among those who have ever paid for music or video content online, ease and convenience of purchasing were the biggest motivating factors, significantly outranking factors related to the content itself, such as making the content ad-free. Figure 12: Reasons cited for purchasing premium content Music Video It’s convenient 71% 71% It’s easy 59% 55% I can get it on my portable device 42% 15% I don’t have to leave home 41% 50% To get unreleased material 11% 8% To remove advertising 6% 16% Cheaper than other sources 2% 1% Other 7% 9% Source: PayPal Notably, given the popularity of Netflix’s subscription streaming service, online video buyers in the study shared gamers’ preference for buying items individually rather than in bundles. Nearly half of online video buyers said the ability to pay for items individually would make them extremely or very likely to purchase content more often. Also like gamers, online music and video buyers ranked convenience and user friendliness of online transactions high among the factors that would make them more GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 21 - © 2010 GigaOM All rights reserved monetizing news content
  • 22. CONNECTED CONSUMER likely to increase their purchases. In particular, online video buyers placed a high premium on being presented with multiple payment offers and options. Free trials, a flat fee for a specified number of items per month and a flat fee giving unlimited access for a specified period of time all ranked high among factors that would likely motivate more purchasing. Figure 13: More likely to purchase content if you could . . . Music Video Pay for items individually 52% 45% Earn loyalty credits for frequent purchases 49% 45% Get a free trial 45% 49% Not have to enter payment information each time you purchase 35% 33% Access unreleased material 34% 45% Pay for unlimited access for specified period of time (e.g., day pass) 34% 42% Pay flat fee to access certain number of items per month 28% 43% Pay without navigating away from the content you’re interested in 25% 28% Set spending alerts 22% 25% Source: PayPal Beyond the bundle Games, music and movies are not perfect analogs for online news consumption. But PayPal’s findings contain lessons that can be applied equally to the online publishing industry, and they point to possible ways for online publishers to move forward. Getting beyond subscriptions For most publishers, charging for online content means selling subscriptions. Even tiered paywalls such as the New York Times’ are largely modeled on the traditional bundled subscription, in which the reader is asked to pay a flat monthly fee for GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 22 - © 2010 GigaOM All rights reserved monetizing news content
  • 23. CONNECTED CONSUMER unlimited access to content. We know from the Scout Analytics study, however, that online readership is highly differentiated. Different groups of readers are likely to have widely varied levels of engagement with publishers’ content and brands, and they are therefore likely to have different degrees of economic value to the publisher. While all-you-can-eat subscriptions may remain an efficient way for highly engaged users to pay for content, for most users the value of access is likely to be situational: highly valuable at certain times, less valuable at others. Long-term, all-access subscriptions likely will not accurately reflect the value those users place on the content. More-flexible, à la carte pricing and product configurations, such as a limited, onetime bundle of content or access for a limited time, might better fit the bill and result in sales. Autosport, for instance, a magazine for racing enthusiasts published by Haymarket Media Group, offers a mix of free and subscription content on Autosport.com. It also offers subscription content on an à la carte basis, for $1 per article. According to the publisher, the pay-per-use offer has led to a 75–80 percent increase in first-time paid users, who create a login account in the process. Some, but not all, end up being converted to all-access subscribers. Even among highly engaged high-volume users, the traditional bundled subscription may not accurately reflect the value users assign to the content. An analysis of its online readership by the Dallas Morning News, for instance, found that engagement varies widely across different departments. While the main news section of its website drew the most traffic — measured by unique monthly visitors and views — the level of engagement with the paper’s brand among most of those visitors is low. According to the Tow Center report, visitors to the DMN’s general news section averaged around 2 visits per month, viewing an average of 1.5 pages per visit, for a monthly average of 2.78 page views. Weather and sports, which drew fewer total visits, GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 23 - © 2010 GigaOM All rights reserved monetizing news content
  • 24. CONNECTED CONSUMER generated many more page views and averaged 4.83 and 7.71 page views per month, respectively. High school sports in particular generated an extremely high number of page views, perhaps not surprising in the land of Friday Night Lights. Armed with that data, the paper created a special online section called High School GameTime, which includes up-to-the-minute statistics, rosters and other information, along with real-time updates during games from around the state, generated by a network of stringers and four full-time staffers. In 2010, the section generated a whopping 14.07 page views per visitor per month. Rather than using the popular section to try to sell subscriptions to the full site, however, the Morning News broke out High School GameTime as a stand-alone, paid product. It built a paid mobile app, and it now offers GameTime as part of a package with Time Warner Cable’s local broadband service. GameTime generated $700,000 in direct revenue last year, and it is expected to exceed $1 million this year. The results suggest that it is possible for publishers to create new types of paid products by breaking up the traditional subscription bundle and matching a slice of their content with a particular segment of their audience. Retail trade The traditional indirect monetization model was essentially a wholesale business. Publishers aggregated readers and sold them in bulk to advertisers: The bigger the bulk, the higher the price. Selling content online, however, is a retail trade. As demonstrated by the consumer data from online gamers and music and video buyers, willingness to pay for online content can be influenced by many of the same factors that consumer goods retailers and marketers have long relied on: creating multiple SKUs at different price points, GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 24 - © 2010 GigaOM All rights reserved monetizing news content
  • 25. CONNECTED CONSUMER incentivizing desired behavior, simplifying and removing friction from the checkout process, etc. The most apposite model, in fact, is not the traditional media business but e- commerce. The online video streaming service Hulu, for instance, achieved rapid consumer adoption in part by paying close attention to the presentation of the material and the user experience. It relied largely on advertising rather than direct consumer payment. The e-commerce background of CEO Jason Kilar, who spent several years at Amazon running its DVD business before joining Hulu, is evident in the site’s clean, easy-to-navigate interface, simple playback and broad selection of content. Hulu’s ad selector feature, which allows viewers to select which commercials to watch, also shows the merchant’s touch by focusing on the user experience and encouraging engagement. That merchant’s touch is not always a comfortable one for media companies, of course. Hulu has long had to struggle with its own network parent companies over control of the marketing and merchandising of its content. Yet in the online information market, where consumers have nearly infinite choices, competing successfully is as much a function of merchandising as the merchandise itself. In thinking about designing paywalls, therefore, publishers might do better to take the job away from their subscription departments and hand it over to someone with experience in retail and e-commerce. For instance, publishers might want to consider creating a digital content sales team, with an incentive structure modeled after the advertising sales department to encourage innovative merchandising. Management should also encourage communication between the digital sales team and the senior editorial staff, so editors can judge whether putting more resources into a particular subject area would be likely to pay off, as the Dallas Morning News did with high school sports. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 25 - © 2010 GigaOM All rights reserved monetizing news content
  • 26. CONNECTED CONSUMER The audience-size paradox Contrary to the experience of most publishers, size does not matter when it comes to online audiences — at least, not as much as it did in the hard-copy world. What matters, at least as far as paying for content is concerned, is engagement. In the old, offline world, the shipment of physical media was the basis for generating revenue: The more copies you shipped, the more revenue you generated. In the online world, the amount of content consumed is the basis of generating revenue: The more content a user consumes, the greater the potential economic value of that user. That’s as true in the online gaming world of Zynga — where a sliver of the audience is responsible for a majority of the revenue — as it is in the online information world of the Dallas Morning News, where a sliver of content is responsible for an outsize portion of the total use. When evaluating paywalls, publishers understandably worry about the potential impact on their total traffic and page views. No one in the business of disseminating information to the public can or should be indifferent to the size of their audience. When it comes to creating paid products, however, there’s something to be said for fishing where the fish are. According to data compiled by the Newspaper Association of America, total print advertising revenue for U.S. newspapers in 2010 was $22.8 billion; circulation revenue was just over $10 billion, for a grand total of roughly $33 billion. With a total U.S. newspaper circulation of 152.2 million, average revenue per user (ARPU) works out to be $215.84 ($32.9B/152.2M = $215.84). Total online revenue last year, nearly all of it from advertising, was $3.04 billion, while total unique monthly visitors came in at 105.3 million. That works out to an online ARPU of just $28.89 per user ($3.04B/105.3M = $28.89). Each print user, therefore, was worth $189.95 more on average than each online user, GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 26 - © 2010 GigaOM All rights reserved monetizing news content
  • 27. CONNECTED CONSUMER a reflection of the vast gulf between the CPM rates that publishers are able to charge in the two channels. It’s clear from those numbers that chasing audience size by itself quickly runs up against the law of diminishing returns. The goal of any paywall or other type of paid product, therefore, should be to drive ARPU — even at the expense of audience size. The New York Times’ new paywall, for instance, is clearly designed with ARPU in mind. The base price for a digital subscription to the Times is $195 per year ($3.75 per week), almost precisely the difference between online and print ARPU. While the Times will no doubt sacrifice some of its online audience as a result of the paywall, in the long run bridging that gap is likely to prove more valuable. We have other concerns about the Times’ paywall, at least as it’s currently designed, based on its complete reliance on subscription payments (see above). But we believe it has analyzed the problem to be solved correctly, even if its solution is not ideal. Another approach to driving ARPU is to identify a hyperengaged segment of the audience and cater to it by creating new pay products. High School GameTime is one example of this. Another is the Washington, D.C., publication called Politico, a free, ad-supported website focused on politics (it also distributes a free print product in the Washington metro area). Late last year it launched a new service called Politico Pro, which features exclusive content in specific subject areas not available in the print edition or anywhere else online, such as in technology and health care. Politico charges from $1,495 to $2,500 per year for the first topic and $1,000 per year for each additional topic. While only a tiny slice of Politico’s readership is ever likely to subscribe to the Pro service, it does has the effect of driving up ARPU across its entire readership base. ESPN has pursued a similar strategy, albeit at a much lower price point, offering GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 27 - © 2010 GigaOM All rights reserved monetizing news content
  • 28. CONNECTED CONSUMER exclusive content to subscribers of its ESPN Insider service. Other revenue streams As with the sale of virtual goods in online games, some publishers are beginning to explore paid models that do not involve pay-to-play content. The New York Times’ paywall, for instance, has enabled two complementary revenue streams apart from subscription fees. The Ford Motor Company is offering 200,000 regular Times readers free digital access until the end of 2011 in exchange for viewing ads from Ford. While it’s likely Ford purchased those 200,000 subscriptions at a discount to their $28.5 million sticker price (34 weeks @ $3.95 a week x 200,000), the incremental revenue to the Times is still most likely greater than what those readers would be worth on a CPM basis. The Times is also making its content available to Wi-Fi users in Starbucks coffee shops through a licensing deal with the Starbucks Digital Network. Earlier this year, the Houston Chronicle launched a consulting service for retailers in its market that are too small to justify advertising in the paper. For $500 a month and a one-year contract, specialists working for the Chronicle evaluate a retailer’s website, helping improve SEO and helping to write press releases that get posted on the Chronicle’s website, chron.com. After four months, the paper had enrolled about 500 local businesses in the service, booking $2.5 million in revenue. The Washington Post has sought to leverage the subject-matter expertise of its columnists and reporters by offering paid “master classes” on specific topics, such as basic economics, China and government. The classes include written materials, videos and access to a “learning advisor” from the Post’s staff. The paper charges $399 per class, but it has not yet disclosed how many it has sold. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 28 - © 2010 GigaOM All rights reserved monetizing news content
  • 29. CONNECTED CONSUMER Aggregation and investment The object of any paywall is to capture a portion of the value users are assigning to the content. A significant portion of the value, however, will never be captured, even by the best-designed consumer-facing paywall. As discussed above, a majority of the total traffic that lands on most publishers’ websites today is composed of low-engagement, low-value users. That does not mean that no value is being exchanged in the process by which traffic comes to a website, however. It’s just not being exchanged with the original publisher. Rather, most of the potential value of that traffic is being captured by the aggregator or search provider. Aggregators create value for their own users by vacuuming up small increments of potential value from around the web through algorithms or human intervention (or some combination thereof), bundling them into a more immediately useful and valuable form. They are then able to capture a portion of that value for themselves, in ways the original publisher could not. With little or no content-origination costs of their own, aggregators are better positioned to realize respectable margins from the sale of advertising around their own re-bundling of the content, even at the relatively low CPMs available online. To hear many publishers tell it, that alchemy represents a massive and illegitimate transfer of value from publishers to aggregators. While some of that value gets returned to the original publisher through the traffic sent back by the aggregator, for most publishers it is not commensurate with the value flowing the other way. As things stand today, publishers face a stark choice between equally unpalatable options for dealing with that value transfer. They can block access to their content by search engines and aggregators, thereby writing off the traffic they would otherwise GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 29 - © 2010 GigaOM All rights reserved monetizing news content
  • 30. CONNECTED CONSUMER get, never to see it monetized. Or, as with metered paywalls, they can tolerate a certain amount of unpaid traffic coming in, in the hope that they can eventually realize value from it through advertising. To many publishers, third-party aggregation represents a major defect in the digital economy, tantamount to (if not substantively) copyright infringement. While the legal argument around that point is beyond the scope of this discussion, we believe that the dispute does highlight a critical area in which the digital publishing economy remains badly underdeveloped: business-to-business commerce. New tools needed In perhaps most industries, B2B commerce usefully and profitably precedes consumer or end-user commerce: Manufacturers sell or consign products to wholesalers and retailers; content creators license programming to distributors or exhibitors; growers sell to grocers. In most cases, there is no way for the downstream operator to obtain the merchandise, except by engaging in some sort of transaction with an upstream vendor. Assuming those markets are operating in a reasonably efficient manner, those sequential transactions fairly apportion the value that each operator is adding to the product or to the ecosystem. As things currently stand in the online publishing world, aggregators and other downstream operators do not need to engage in a transaction with the content originator to obtain what they need to operate. The technology is such that they are able to add value merely by linking to content elsewhere on the web. Since no transaction is necessary, there is no readily available mechanism by which the upstream provider — in this case the publisher — can share fairly in the value added by the downstream aggregator. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 30 - © 2010 GigaOM All rights reserved monetizing news content
  • 31. CONNECTED CONSUMER While some publishers may see that as a loophole that ought to be closed, by legal or other means, it might also be useful to ask whether that loophole could be bridged by fostering a marketplace for the sort of B2B commerce common in other industries. Could, in fact, a self-enforcing mechanism be devised that would compel some sort of transaction between publishers and aggregators that fairly apportions the added value? What might such a mechanism look like? At a minimum, publishers would need to reclaim the downstream value of linking directly to their content by placing it behind a paywall. Once in control of that value, they could begin to think about ways to put a price on it for downstream operators. For some publishers, that might be possible through more or less conventional licensing deals that allow aggregators to link or index openly. Merely allowing content to be accessed from an aggregator’s website might not be a sufficiently robust mechanism, however: Once the content is accessed, nothing would prevent its reaggregation. Even if licensing could resolve some of the conflicts, search and aggregation are, by nature, ad hoc enterprises. It is nearly impossible to anticipate in advance every scenario in which a publisher’s content might become valuable, making it difficult to assign an appropriate price. For publishers to participate fully in the broader aggregation economy, some sort of real-time mechanism for price discovery would be needed, along with a robust system for clearing transactions rapidly. The investment case Currently, no such B2B marketplace exists, and few of the technology tools needed to make it work are sitting on the shelf waiting to be used. Yet there is ample precedent for online market making, some of it even B2B-oriented. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 31 - © 2010 GigaOM All rights reserved monetizing news content
  • 32. CONNECTED CONSUMER The most obvious example is eBay, which has built a vast online auction and retail marketplace. We’re not aware that eBay has ever seriously considered leveraging its technology platform for B2B applications, but we would certainly consider it well- positioned to do so if it chose to. Google’s AdWords and AdSense also serve a market-making function, matching online ad buyers with ad sellers in real time. It even qualifies as a B2B marketplace, since ad buyers and sellers rarely include end users. The web is also full of various types of “stock” exchanges, matching buyers and sellers in everything, from virtual shares in political candidates to box-office features. Today the online aggregation economy is inefficient in that it does not fairly apportion value as it gets added throughout the ecosystem. Rather than try to shut that economy down, however, we believe it is worth exploring opportunities to make it more efficient, such as arming publishers with better and more appropriate tools for capturing value whenever it’s created around their content. To date, there has not been much investment in the B2B space within the content aggregation economy, either by incumbents or venture capitalists. Most investment has flowed either into content creation or into consumer-facing aggregation sites. Yet value is clearly being exchanged along that channel. We believe there could be a significant upside for whomever ends up providing the tools or platform to properly capture and monetize that value. By more equitably apportioning that value, more resources would become available for content creation, benefitting the entire ecosystem. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 32 - © 2010 GigaOM All rights reserved monetizing news content
  • 33. CONNECTED CONSUMER Conclusion and key takeaways The strategy of making information content freely available on the web in order to drive advertising revenue has largely failed, particularly for legacy publishers with high content-creation costs and still-profitable print franchises to manage. The CPM dilution caused by the lack of territorial exclusivity and the near-infinite number of ad- bearing pages online has driven margins down to the point where the industry’s traditional cross-subsidy business model simply does not work. To survive, publishers need to aggressively explore new monetization strategies that will enable them to support the high content-creation costs directly, either by charging users directly for access to the content or by creating new types of paid products that can support new revenue streams. Unfortunately for legacy publishers, the business of selling content directly to users on the web is unlike any consumer-facing business they’re generally familiar with. The closest models are the consumer goods and e-commerce industries, not the traditional subscription and delivery businesses most publishers know. To succeed, publishers will need new sales and marketing skills and new ways of thinking about their audiences. But some lessons can be gleaned from research on purchase behavior around other types of digital content where paid-content models are better established, such as music, video and especially online gaming, where paid content is more established and accepted.  Audience. In addition to being larger, the online audience is much more diverse than the offline audiences most publishers are used to. They come to the audience by many different paths, exhibit widely varying degrees of engagement with the publisher’s brand and most importantly have widely varied levels of economic value to the publisher. Understanding who they are, where they come from and what their behavior is with respect to the content is imperative. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 33 - © 2010 GigaOM All rights reserved monetizing news content
  • 34. CONNECTED CONSUMER Most critically, engagement matters more than total audience size. The basis for generating revenue in the online world is not about how much content a publisher delivers in the aggregate but rather how much content individual users consume. The more a user consumes, the greater her potential economic value is to the publisher. Monetization strategies, therefore, should be geared toward maximizing average consumption and average revenue per user (ARPU) more than toward attracting more users.  Merchandising. Selling content online is much more like other types of retailing than it is like selling print subscriptions. It’s highly competitive, margins are often slim and goods are often perishable. Success will depend as much on getting the basics of retail merchandising and consumer marketing right as it does on the merchandise itself.  Buying experience. We know from related industries that online content consumers are motivated by the same tricks of the trade that offline merchants have practiced for years: convenience and flexibility in payment options, rewards for frequent purchases and other incentives, and having multiple product configurations to choose from, as well as consumer control. Publishers should pay close attention to the buying experience in designing paid products.  Segmentation. All-you-can-eat subscriptions can be an efficient way for high- volume users to pay for content, and they need to be part of online publishers’ arsenals. They don’t, however, provide a value proposition that will appeal to all segments of an audience that might be willing to pay for content if they are given the right offer. Publishers also need to design payment options that appeal to more moderate, less frequent users. Smaller content bundles, time-limited all-access passes, à la carte menus and other types of flexible offerings would allow publishers to establish multiple price points that more accurately reflect the value that different segments of the audience assign to the content.  Product innovation. In all industries, certain basic products will be evergreens. But almost every consumer-facing business needs to introduce new GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 34 - © 2010 GigaOM All rights reserved monetizing news content
  • 35. CONNECTED CONSUMER products from time to time to keep up with the shifts in consumer tastes and demand and to offset flattening sales of earlier products. That pressure is likely to be at least as acute where timeliness and relevance are critical product attributes — probably more so for news publishers. Publishers need not confine themselves to their traditional lines of business, either. The process of gathering, editing and presenting information creates any number of ancillary assets that can be tapped to create new online as well as offline products, from the in-house expertise of the staff to the user community to archival research. Finally, business-to-business commerce remains a badly underdeveloped realm of the online information business. Significant opportunities appear to exist for creating the technology tools and platforms that enable reasonable, fair and efficient B2B commerce between content originators and downstream aggregators. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 35 - © 2010 GigaOM All rights reserved monetizing news content
  • 36. CONNECTED CONSUMER About Paul Sweeting Paul Sweeting is the founder of Concurrent Media Strategies, a Washington, D.C.– based consulting and editorial services firm specializing in digital media technology and policy issues. In 2007 he developed and launched Content Agenda, a website owned by Reed Business Information, the publisher of Daily Variety, Broadcasting & Cable, Video Business, Publishers Weekly and other media-related properties. He left RBI in 2009 and launched the Media Wonk blog, which examined the impact of digital technology on the way cultural products are created, communicated and perceived, both in commercial terms and as a cultural and political phenomenon. He also became an analyst with the GigaOM Pro network and began contributing to the GigaOM and NewTeeVee websites. In 2010 he launched Concurrent Media Strategies and the Current Media website, which incorporated the Media Wonk blog. About GigaOM Pro GigaOM Pro gives you insider access to expert industry insights on emerging markets. Focused on delivering highly relevant and timely research to the people who need it most, our analysis, reports and original research come from the most respected voices in the industry. Whether you’re beginning to learn about a new market or are an industry insider, GigaOM Pro addresses the need for relevant, illuminating insights into the industry’s most dynamic markets. Please visit us at http://pro.gigaom.com GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 36 - © 2010 GigaOM All rights reserved monetizing news content
  • 37. CONNECTED CONSUMER Further reading What media companies can learn from the book industry’s disruption We've written a lot here at GigaOM about the evolution — and disruption — of the book-publishing industry, from the rise of self-publishing phenomenons like Amanda Hocking to new e-book ventures like Harry Potter author J.K. Rowling's forthcoming Pottermore site. The forces driving this disruption in traditional book publishing are the same as those affecting other media, be it newspapers, magazines or virtually any other publishing-based business. Here's what other types of publishers can learn from the current state of the book industry. What the New York Times can learn from Rupert Murdoch’s paywall This week, executives from the Times of London revealed the latest news about its attempts to get online customers to pay for the journalism they’d previously been getting for free. While numbers suggest that a paywall can still get print readers to engage in an online product, plenty of data suggests that that strategy might not be a financial savior. A modern media manifesto for the digital-first era There’s talk of the future of media in the air. So let’s examine how NewNet technologies like social media and real-time feeds are helping to reinvent the business. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 37 - © 2010 GigaOM All rights reserved monetizing news content
  • 38. CONNECTED CONSUMER Want more information? Contact Paul Sweeting, the author of this report, or any of the other experts at GigaOM Pro. Discuss this report online. Suggest a research topic. GigaOM Pro pro.gigaom.com Building a better paywall: strategies for September 2011 - 38 - © 2010 GigaOM All rights reserved monetizing news content