AI Mastery 201: Elevating Your Workflow with Advanced LLM Techniques
Gamification on Scrum: An approach
1. Ludification applied to SCRUM
Methodology: An approach
Flags gamification and serious games as technologies to
take into account with a short term adoption forecast.
Ludification aims at using games ways for non
entertainment domains to engage and empower people
easier and faster.
NMC Horizon Project draft report on 2014:
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Gamer At Work
2. Games culture is bomming.
Gamers communities are bigger and bigger, regardless
ages
Gamers play everywhere, thanks to mobiles, tablets, ...
Games are breaking frontiers from entertainment to other
fields: training, education
Games are a great instrument to motivate
Some facts
Ludification applied to SCRUM
Methodology: An approach
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Gamer At Work
3. Face challenge
Storytelling
Instructive feedback
Get beyond limits / levels
Assume roles
Freedom to undergo risks and fail with no real
dangerous
Think on game mode implies:
Ludification applied to SCRUM
Methodology: An approach
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Gamer At Work
5. Main reasons to get a product or service ludified
Targets to achieve
Results to obtain
Game Design basis:
Ludification applied to SCRUM
Methodology: An approach
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Gamer At Work
6. Achievements: ease to get, to be shared .
Altruism: games might affect cooperation and get gamer
´s dark side.
Analysis: must be measurable on progress and health.
Ahead of time: more engangement when strategies are
possible.
Balance: must be fair
Challenge: there must be a big challenge to achieve
Competition: among gamers, among group of gamers
Envy: it might be a component to make gamers get better
results.
Feedback: to discover better ways to play
Game Design factors:
Ludification applied to SCRUM
Methodology: An approach
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Gamer At Work
7. Adopts an strategy for incremental
development instead of a whole
product planning
Enforce quality through teams and
interaction
Overlap development phases
Scrum:
Ludification applied to SCRUM
Methodology: An approach
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Gamer At Work
8. Environment: virtual teams working on parallel
sprints covering different aspects in the same project
but with a common target: Major Release of new
product. First time to apply scrum. Many new
joinings in the teams with SMEs, External
Consultants, ...
F1 World Championship:
Every sprint as a Grand Prix
Prizes on individual winner and Best Team on every
sprint (based on different scorings: points, bugs, ...)
Special awards on contributions
Quality Assurance Team asummes FIA rol to apply
fines.
Example Approach:
Ludification applied to SCRUM
Methodology: An approach
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Gamer At Work
9. (R) focus
(R) recognition / fun while facing challenge
(T) productivity
(T) respect KPIs: bugs, acceptation, test plans covering
(S) increment on proactivity
(S) increment on responsability
(R)easons, (T)argets and Re(S)ults on
F1 Ludification on SCRUM:
Ludification applied to SCRUM
Methodology: An approach
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Gamer At Work
10. Gamification was a sucessful discover to gain focus and
made interaction easier between different teams
Envy and selfishness needs attention: Special recognitions
Game Rules to obtain points are an excellent opportunity
to have focus on results and analysis on ways to
improve, then Retrospective with proper guides could be
used to empower Six Sigma methology and Deming
cycle
Key Learnings:
Ludification applied to SCRUM
Methodology: An approach
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Gamer At Work