2. Media Management
• Media management is a relatively new
research field.
• It emerged in response to the growing
interest showed by scholars in the
profound developments underway in
the :
• Media
• Communication
• and technology industry.
3. primary academic journals
The International Journal of Media
Management in 1998
and the Journal of Media Business
Studies in 2004.
4. Teaching activities
Teaching activities really took off
around the turn of the millennium
when a variety of media management
courses appeared all over the world.
5. Media Management Field
The field is acquiring critical mass in
terms of students and scholars.
However an accepted set of
theoretical foundations has yet to be
established.
6. Works and Models
A large stream of work has been
carried out on media firms’ strategy.
Rationalist models from the industrial
organization school have mainly been
applied.
7. Complexity
Organizations are complex systems
and both technology and irrational
factors play an important role in
influencing their performance.
8. Media and Organizations
In order to understand media
organizations more adaptive and
interpretative concepts need to be
applied when conducting research.
9. Adaptive School and Change
The adaptive school focuses on
strategic change, how change unfolds
and why.
10. Shifts in Strategy
Shifts in strategy require shifts in the
organization
in structures
In people
And in processes.
11. Dynamic Strategic Positioning
If models of the rational school try to
identify the right strategic positioning
for a sustainable competitive
advantage, concepts of the adaptive
school seek to find the systems and
processes that enable dynamic
strategic positioning, and solve the
tensions that might arise.
12. Adaptive Approaches
Operating in a highly dynamic
environment adaptive approaches are
therefore extremely important for
media firms to accommodate the
dualities and dilemmas that a changed
environment can provoke.
13. Needs to optimize and
innovate
Media firms face the central tension
between the need to optimize and to
innovate.
14. Innovation
Innovation is constantly needed as
audiences are fragmenting and
demand is more and more volatile.
15. Mechanism
At the same time mechanism must be
developed in order to allow maximum
returns from investments and a
multiplatform exploitation of content.
17. Challenges
Newly emerged forms of news and,
more in general, knowledge gathering,
dissemination and consumption have
been challenging traditional economic
and working models during the past
decade.
18. Drivers of the new forms
These new forms are driven by:
mass creativity
interactive rather than passive
consumption of media
erosion of industrial control over the
means of production
and the development of highly
accessible new communication
technologies.
19. Implication of Modes
The implications of these emerging
modes of practice have enormous
potential for constructive growth and
increased competitiveness within our
economic system.
20. Advantages
These advantages are mirrored by
social benefits.
Access to mass communication and
news media potentially allows an open
exchange of knowledge
the sharing of wealth creation
and therefore curtails social and
economic injustices.
21. Traditional Mass Media
In traditional mass media the
production of media content is
undertaken by professionals and
distributed through proprietary
platforms such as TV and newspapers
for example.
22. New Media
Although this mode still dominates, it
now competes with new media where
content is often user-generated,
produced by non-professionals, and
accessed through open platforms
found on the Internet.
23. Drivers
There are technical, social, economic,
institutional, and legal drivers behind
this form of content provision.
24. Technical Drivers
Technical drivers include increased
broadband availability, which allows
new ways to publish and distribute
content.
25. Social Drivers
A demographic shift towards age
groups with substantial ICT skills, and
the willingness of people to engage
online as well as to reveal personal
information belong to the social
drivers.
26. Economic Drivers
The economic drivers include lower
costs of peripherals and Internet
connections, increased possibilities for
venture capital and other investments
opportunities leading to the
development of new business models.
27. Institutional & Legal Drivers
These changes have precipitated
flexible licensing and copyright
schemes such as Open Source and
Creative Commons license
approaches, and served as an
example of institutional and legal
drivers for creating and sharing
content.
28. Social Media
The evolution of technology has
transformed media into a social but
also very individualized phenomenon
and experience.
29. Social Media
Media are therefore an interesting and
worthwhile research object for both
media and information technology
scholars.
30. Social Media
Besides strategic management,
innovation and technology
management theories as well as
concepts from disciplines such as
sociology and psychology can be
applied in order to better understand
the impact of social media on the
development of new business models,
and on media users’ and consumers’
behavior.
31. Social Media
This track aims therefore at merging
media management as well as
information management and systems
researchers to stimulate discussion
around the current status as well as
the future development of media from
a technological, managerial, business
as well as social point of view.
32. Understanding of Media
Our understanding of media includes
both traditional and new media
industry sectors, such as television,
publishing, radio, ubiquitous/ambient
media, advertising, social media,
motion pictures, 2D/3D graphics,
online video, semantic media, web-
media, digital games, and the wider
context of digital media.
33. Media Industry & Information
Systems
We seek to analyze on one hand:
(a) the media industry through a
technology, information management
and organizational perspective, and
on the other hand
(b) the role of information systems
across the various value chain and
business development activities of a
media firm.
34. Media Industries & Other
areas
Furthermore, we would like to assess
and enhance the transfer of methods,
research, and business models from
electronic media industries to other
industrial areas.
37. Glossary
Accommodate= (of a building or other
area) provide lodging or sufficient
space for, fit in with the wishes or
needs of.
Duality= a dual state or quality.
Provoke= stimulate or give rise to (a
reaction or emotion, typically a strong
or unwelcome one) in someone.
Optimize= make the best or most
effective use of (a situation or
38. Glossary
Fragmenting= break or cause to break
into fragments, break into pieces.
Volatile= liable to change rapidly and
unpredictably, especially for the
worse.
Exploitation= the action of making use
of and benefiting from resources.
Erosion= the process that breaks
things down.
Implication= the action or state of
being involved in something.
39. Glossary
Curtail= reduce in extent or quantity;
impose a restriction on.
Proprietary= relating to an owner or
ownership.
Peripheral= a device or unit that
operates separately(as in computer
separately from the CPU).
Venture capital= money provided to
seed, early-stage, emerging and
emerging growth companies.
40. Glossary
precipitate= the creation of a solid in a
solution.
Stimulate= encourage development of
or increased activity in (a state or
process).
Ubiquitous= present, appearing, or
found everywhere.
Ambient= relating to the immediate
surroundings of something.
Semantic= relating to meaning in
language or logic.