CMP social curating-hope

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CMP social curating-hope

  1. 1. Museum as a method…
  2. 2. …to explore indigenous creativity, visual culture and public culture, and to encourage articulation and participation …
  3. 3. … towards Social Curating
  4. 4. Project: In Search of Marginalized Wisdom – Craftspeople in Sham Shui Po From Social innovation to social enterprise (2007-)
  5. 5. Background • The city as interwoven clusters of social resources • Drain of local knowledge due to lack of documentation & urban re- development • Articulation of local lifestyle and indigenous creativity as building block for social development
  6. 6. Phase #1: Research >>> Exhibition Phase #2: Craftsman-Designer Collaboration Phase #3: Towards a social enterprise
  7. 7. Phase #1: Research >>> Exhibition www.hkcmp.org/craftsman_book.pdf
  8. 8. Craftspeople research
  9. 9. Craftspeople research
  10. 10. Craftspeople research
  11. 11. Craftspeople research
  12. 12. Focus: Materials & Components
  13. 13. Focus: Tools
  14. 14. Focus: Process (wooden cart)
  15. 15. Focus: Space
  16. 16. Focus: Community Network
  17. 17. Exhibition: Setting
  18. 18. Exhibition: Setting
  19. 19. Guided tours
  20. 20. Guided tours
  21. 21. What have we learnt from the research? How does the traditional production fit into contemporary design?
  22. 22. Observation: recycle system (wooden cart)
  23. 23. Observation: versatility of technique (metal work)
  24. 24. Observation: versatility of technique (metal work)
  25. 25. Observation: space and production transform (rattan furniture)
  26. 26. Observation: space and production transform (rattan furniture)
  27. 27. Observation: modular production (rattan couch)
  28. 28. Observation: participatory consumption >> community network (beading)
  29. 29. Observation: participatory consumption >> community network (bead weaving)
  30. 30. Observation: possibility of cross-sector collaboration (seamstresses/NGO/designers)
  31. 31. Observation: possibility of cross-sector collaboration (seamstresses/NGO/designers)
  32. 32. Phase #2: Craftsman-Designer Collaboration Principles of collaboration: • Traditional technique >>> new & contemporary applications • Minimum modification to existing work process • Sharing credits and rights among craftspeople and designers
  33. 33. Craftsman-designer collaboration: Yau Kee X Brian Lee
  34. 34. Craftsman-designer collaboration: Yau Kee X Brian Lee
  35. 35. Craftsman-designer collaboration: Yau Kee X Brian Lee
  36. 36. Craftsman-designer collaboration: Yau Kee X Brian Lee
  37. 37. Craftsman-designer collaboration collaboration: Yau Kee X Brian Lee
  38. 38. Craftsman-designer collaboration: Yau Kee X Brian Lee
  39. 39. Craftsman-designer collaboration: Yau Kee X Paul Chu
  40. 40. Craftsman-designer collaboration: Yau Kee X Paul Chu
  41. 41. Craftsman-designer collaboration: Ho Chung Kee X Benny Lau
  42. 42. Works from R&D workshops
  43. 43. Works from R&D workshops
  44. 44. Craftsman-designer collaboration: Ho Chung Kee X Albert Tsang
  45. 45. Craftsman-designer collaboration: Victory Metal Work X Tony Lim
  46. 46. Craftsman-designer collaboration: ADPL Social Service Centre Sewing Co-op X Hung Hing Ho X Cheung Lik
  47. 47. Craftsman-designer collaboration: Tat Shing Rattan Furniture X Chong Wai-yung
  48. 48. Phase #3: Towards a social enterprise Craftsman X Designer X NGO collaborative production: •Based on knowledge exchange and creativity •New design based on existing production (craftsmanship/NGO) at a community level •Commercially viable / competitive products •To share credits and income among contributors •Production model that envelops education
  49. 49. 家縫
  50. 50. 家縫
  51. 51. 救世軍
  52. 52. 織職同盟
  53. 53. YMCA
  54. 54. Designer X NGO workshop
  55. 55. Designer X NGO workshop
  56. 56. Designer X NGO workshop
  57. 57. Designer X NGO workshop
  58. 58. Designer X NGO workshop
  59. 59. Designer X NGO workshop
  60. 60. Designer X NGO workshop
  61. 61. Designer X NGO workshop
  62. 62. Designer X NGO production
  63. 63. Designer X NGO production
  64. 64. Designer X NGO production
  65. 65. Designer X NGO production
  66. 66. Designer X NGO production
  67. 67. Designer X NGO production
  68. 68. Youth education workshop
  69. 69. Youth education workshop
  70. 70. Youth education workshop
  71. 71. Youth education workshop
  72. 72. Youth education workshop
  73. 73. Project: Experiments in Upcycling Design (2010-)
  74. 74. Five-way partnership Production Cultural partners: artists/designers, academics, researchers Community Education partners: partners: local industries / institutes, craftspeople, students, NGOs, residents apprentice Support Government partners: Business partners: policy bureau, district industrial material council donors, business strategies, retailing
  75. 75. Social Curatoring • Mapping social resources / local knowledge and skateholders • Mix n’ match social resources >>> encouraging cross-disciplinary collaboration & knowledge exchange >>> towards co-ownership >>> create new social relationship • Need-based community building >>> asset-based community building

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