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Ten	
  Years.	
  

Three	
  Truths.	
  

One	
  Lie.

(And	
  a	
  gratuitous	
  lolcat.)
Liz	
  Lawley	
  
Rochester	
  Institute	
  of	
  Technology	
  
lawley.rit.edu	
  •	
  slideshare.net/mamamusings
Ten	
  years	
  ago,	
  at	
  the	
  first	
  GLS,	
  Kurt	
  and	
  Constance	
  were	
  untenured	
  assistant	
  professors.	
  It	
  wasn’t	
  just	
  them;	
  we	
  were	
  all	
  new	
  at	
  this	
  “games	
  and	
  learning	
  stuff.”	
  (I	
  didn’t	
  
actually	
  make	
  it	
  to	
  the	
  first	
  one,	
  my	
  first	
  GLS	
  was	
  3.0)
When	
  I	
  went	
  looking	
  for	
  a	
  recent	
  photo	
  of	
  them	
  on	
  the	
  website	
  for	
  their	
  (not	
  so	
  new	
  now)	
  GLS	
  Center,	
  this	
  is	
  what	
  showed	
  up	
  on	
  the	
  main	
  page.	
  They’re	
  both	
  senior	
  
faculty	
  now.	
  As	
  are	
  many	
  of	
  the	
  rest	
  of	
  us	
  who	
  were	
  at	
  those	
  first	
  GLS	
  meetings.	
  Who	
  would	
  have	
  thought,	
  ten	
  years	
  ago,	
  that	
  they’d	
  be	
  running	
  a	
  major	
  research	
  center	
  
and	
  acting	
  as	
  advisors	
  to	
  both	
  industry	
  and	
  government?
1
We’re	
  the	
  grownups	
  now.	
  
The	
  first	
  truth:	
  We’re	
  the	
  grownups	
  now.	
  We’re	
  the	
  ones	
  with	
  tenure.	
  Even	
  the	
  kids	
  we	
  taught—whether	
  they	
  were	
  middle-­‐schoolers	
  or	
  doctoral	
  candidates—are	
  
grownups	
  now,	
  or	
  damn	
  close	
  to	
  it.	
  
My	
  son	
  Lane	
  was	
  was	
  13	
  when	
  he	
  gave	
  his	
  first	
  invited	
  conference	
  talk	
  (thanks,	
  Barry!)	
  based	
  on	
  his	
  accomplishments	
  in	
  Teen	
  Second	
  Life.	
  We	
  wondered	
  if	
  the	
  amount	
  of	
  
game	
  playing	
  we	
  allowed	
  (hell,	
  encouraged)	
  was	
  the	
  right	
  choice.
Apparently	
  it	
  was,	
  because	
  he’s	
  in	
  his	
  final	
  year	
  as	
  an	
  honors	
  CS	
  student	
  at	
  RIT,	
  and	
  is	
  spending	
  the	
  summer	
  working	
  as	
  an	
  intern	
  at	
  Google	
  NY.	
  (He’s	
  pretty	
  much	
  my	
  
retirement	
  plan.)	
  	
  It’s	
  not	
  just	
  him,	
  though.	
  The	
  kids	
  we	
  were	
  teaching	
  ten	
  years	
  ago	
  are	
  professionals	
  now.	
  They’re	
  building	
  systems,	
  teaching	
  their	
  own	
  classrooms,	
  
changing	
  the	
  contours	
  of	
  the	
  field.
2
We’re	
  grownup	
  enough	
  
to	
  challenge	
  our	
  own	
  assumptions.
The	
  second	
  truth.	
  We’ve	
  had	
  enough	
  time	
  now	
  to	
  think	
  about	
  this	
  field,	
  and	
  it	
  has	
  changed	
  enough	
  that	
  we	
  need	
  to	
  be	
  open	
  to	
  rethinking	
  some	
  of	
  our	
  closely-­‐held	
  beliefs.	
  
Here’s one we’re particularly fond of: the idea that adding game components to unpleasant material constitutes “chocolate covered broccoli.” (How many
times have you heard this over the past three days? A lot, I bet.) This particular image comes from a recent Edutopia article by Matthew Farber on the
subject. But it turns out this may not mean what we think it means.
This is Gillian, and I took this photo of her at my house on Memorial Day. She heard some of us talking about “chocolate covered broccoli,” and decided
to take advantage of the fondue dish to sample it. Turns out she loved it. Some kids really like broccoli. And some of those, in turn, like it even better
when it’s dipped in chocolate.
What	
  else	
  should	
  
we	
  be	
  challenging?	
  
It	
  also	
  turns	
  out	
  that	
  a	
  lot	
  of	
  foundational	
  work	
  in	
  many	
  fields	
  is	
  based	
  remarkably	
  small	
  (or	
  out	
  of	
  date)	
  data	
  sets.	
  Miller’s	
  “Magical	
  Number	
  Seven,”	
  for	
  instance,	
  is	
  often	
  
cited	
  as	
  gospel	
  in	
  interface	
  (and,	
  worse,	
  Powerpoint	
  slide)	
  design.	
  But	
  it’s	
  based	
  on	
  (a)	
  a	
  tiny	
  data	
  set,	
  and	
  (b)	
  an	
  incorrect	
  interpretation	
  of	
  the	
  original	
  research.
What	
  else	
  should	
  
we	
  be	
  challenging?	
  
What else are we accepting on faith that we should be challenging, retesting, exploring now that the landscape has changed?
3
Failure	
  is	
  both	
  
inevitable	
  and	
  necessary…
The	
  third	
  truth:	
  We	
  need	
  to	
  fail.	
  More	
  often.	
  And	
  you’re	
  all	
  thinking,	
  “Yes,	
  of	
  course,	
  duh.	
  We	
  know	
  this!	
  That’s	
  what	
  we	
  keep	
  preaching	
  about	
  the	
  value	
  of	
  games	
  for	
  
learning!”
And	
  we	
  do	
  know	
  this	
  about	
  games.	
  We	
  talk	
  about	
  it	
  all	
  the	
  time,	
  especially	
  in	
  the	
  context	
  of	
  games	
  and	
  learning.	
  	
  
!
Unfortunately,	
  we	
  FORGET	
  it	
  when	
  it	
  comes	
  to	
  our	
  own	
  scholarship,	
  our	
  own	
  post-­‐school	
  learning.	
  
3
Failure	
  is	
  both	
  
inevitable	
  and	
  necessary…	
  
Even	
  in	
  scholarship.
The	
  third	
  truth,	
  revised.	
  We	
  need	
  to	
  fail	
  ourselves,	
  in	
  our	
  work.	
  We	
  need	
  to	
  make	
  mistakes,	
  and	
  learn	
  from	
  them.	
  But	
  when	
  we	
  get	
  to	
  be	
  grownups,	
  the	
  reward	
  structure	
  
around	
  us	
  doesn’t	
  reward	
  failure—especially	
  in	
  academia.	
  
It’s	
  really,	
  really	
  hard	
  to	
  talk	
  about	
  failed	
  scholarly	
  work.	
  It’s	
  not	
  just	
  that	
  we	
  don’t	
  want	
  other	
  people	
  to	
  look	
  at	
  our	
  failures,	
  we	
  don’t	
  want	
  to	
  look	
  at	
  our	
  failures.	
  And	
  yes,	
  
if	
  you’re	
  not	
  yet	
  tenured,	
  the	
  fear	
  is	
  probably	
  justified.	
  Which	
  is	
  why	
  it	
  matters	
  that	
  so	
  many	
  of	
  us	
  are	
  “grownups”	
  now.	
  
But last year I wrote a Hall of Failure paper about Just Press Play, and writing it was one of the best things I’ve done in a long time from a professional
growth standpoint. The bad news is that this year nobody submitted to that track. We all seem to be letting our fear of admitting failure control our public
presence.
The	
  Lie
Success	
  means	
  	
  
never	
  having	
  to	
  say	
  
you’re	
  sorry	
  wrong.
So,	
  these	
  truths	
  lead	
  us	
  to	
  the	
  lie…the	
  lie	
  that	
  success	
  means	
  that	
  you	
  don’t	
  make	
  (or	
  at	
  least	
  don’t	
  admit	
  to)	
  mistakes.	
  Think	
  how	
  reassuring	
  it	
  was,	
  back	
  before	
  you	
  were	
  a	
  
grownup,	
  when	
  you	
  found	
  out	
  your	
  heroes	
  had	
  feet	
  of	
  clay.	
  It’s	
  important	
  for	
  us	
  to	
  let	
  the	
  people	
  coming	
  up	
  behind	
  us	
  know	
  the	
  same	
  thing	
  is	
  true	
  of	
  us.	
  	
  
“For	
  the	
  first	
  couple	
  years	
  you’re	
  
making	
  stuff,	
  what	
  you’re	
  making	
  
isn’t	
  so	
  good,	
  OK?	
  It’s	
  not	
  that	
  
great.	
  It’s	
  trying	
  to	
  be	
  good,	
  it	
  has	
  
ambition	
  to	
  be	
  good,	
  but	
  it’s	
  not	
  
quite	
  that	
  good.	
  But	
  your	
  taste,	
  
the	
  thing	
  that	
  got	
  you	
  into	
  the	
  
game,	
  is	
  still	
  killer.	
  And	
  your	
  taste	
  
is	
  good	
  enough	
  that	
  you	
  can	
  tell	
  
that	
  what	
  you’re	
  making	
  is	
  kind	
  of	
  
a	
  disapointment	
  to	
  you.	
  	
  A	
  lot	
  of	
  
people	
  never	
  get	
  past	
  that	
  phase,	
  
a	
  lot	
  of	
  people	
  at	
  that	
  point	
  they	
  
quit.”	
  
!
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  —Ira	
  Glass
Ira Glass did an extraordinary interview on the creative process, and the fact that we all start out making stuff that’s just not good, and need to push
through that in order to succeed. I can’t reasonably summarize it in 15 seconds. Google it. Listen to it. Then listen to it again, and again. It’s that good.
Here’s the promised gratuitous lolcat. Complete with old skool scifi reference! We need to let go of our fear of admitting and sharing our mistakes. The
fact that there were no submissions to the Hall of Failure track at this year’s conference says that most of us haven’t done that. We’re keeping ourselves
from learning from our own mistakes, and we’re failing to model for new students and scholars the reality that progress isn’t a straight line, that not only
do we all make mistakes but that those mistakes are valuable to think about and share.
It’s not just conferences where we can do this, though. We can use blogs. We can organize informal gatherings at our institutions and in our communities
and at conferences. We can be real grownups, and use our power for good. Let’s do that.

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Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)

  • 1. Ten  Years.  
 Three  Truths.  
 One  Lie.
 (And  a  gratuitous  lolcat.) Liz  Lawley   Rochester  Institute  of  Technology   lawley.rit.edu  •  slideshare.net/mamamusings
  • 2. Ten  years  ago,  at  the  first  GLS,  Kurt  and  Constance  were  untenured  assistant  professors.  It  wasn’t  just  them;  we  were  all  new  at  this  “games  and  learning  stuff.”  (I  didn’t   actually  make  it  to  the  first  one,  my  first  GLS  was  3.0)
  • 3. When  I  went  looking  for  a  recent  photo  of  them  on  the  website  for  their  (not  so  new  now)  GLS  Center,  this  is  what  showed  up  on  the  main  page.  They’re  both  senior   faculty  now.  As  are  many  of  the  rest  of  us  who  were  at  those  first  GLS  meetings.  Who  would  have  thought,  ten  years  ago,  that  they’d  be  running  a  major  research  center   and  acting  as  advisors  to  both  industry  and  government?
  • 4. 1 We’re  the  grownups  now.   The  first  truth:  We’re  the  grownups  now.  We’re  the  ones  with  tenure.  Even  the  kids  we  taught—whether  they  were  middle-­‐schoolers  or  doctoral  candidates—are   grownups  now,  or  damn  close  to  it.  
  • 5. My  son  Lane  was  was  13  when  he  gave  his  first  invited  conference  talk  (thanks,  Barry!)  based  on  his  accomplishments  in  Teen  Second  Life.  We  wondered  if  the  amount  of   game  playing  we  allowed  (hell,  encouraged)  was  the  right  choice.
  • 6. Apparently  it  was,  because  he’s  in  his  final  year  as  an  honors  CS  student  at  RIT,  and  is  spending  the  summer  working  as  an  intern  at  Google  NY.  (He’s  pretty  much  my   retirement  plan.)    It’s  not  just  him,  though.  The  kids  we  were  teaching  ten  years  ago  are  professionals  now.  They’re  building  systems,  teaching  their  own  classrooms,   changing  the  contours  of  the  field.
  • 7. 2 We’re  grownup  enough   to  challenge  our  own  assumptions. The  second  truth.  We’ve  had  enough  time  now  to  think  about  this  field,  and  it  has  changed  enough  that  we  need  to  be  open  to  rethinking  some  of  our  closely-­‐held  beliefs.  
  • 8. Here’s one we’re particularly fond of: the idea that adding game components to unpleasant material constitutes “chocolate covered broccoli.” (How many times have you heard this over the past three days? A lot, I bet.) This particular image comes from a recent Edutopia article by Matthew Farber on the subject. But it turns out this may not mean what we think it means.
  • 9. This is Gillian, and I took this photo of her at my house on Memorial Day. She heard some of us talking about “chocolate covered broccoli,” and decided to take advantage of the fondue dish to sample it. Turns out she loved it. Some kids really like broccoli. And some of those, in turn, like it even better when it’s dipped in chocolate.
  • 10. What  else  should   we  be  challenging?   It  also  turns  out  that  a  lot  of  foundational  work  in  many  fields  is  based  remarkably  small  (or  out  of  date)  data  sets.  Miller’s  “Magical  Number  Seven,”  for  instance,  is  often   cited  as  gospel  in  interface  (and,  worse,  Powerpoint  slide)  design.  But  it’s  based  on  (a)  a  tiny  data  set,  and  (b)  an  incorrect  interpretation  of  the  original  research.
  • 11. What  else  should   we  be  challenging?   What else are we accepting on faith that we should be challenging, retesting, exploring now that the landscape has changed?
  • 12. 3 Failure  is  both   inevitable  and  necessary… The  third  truth:  We  need  to  fail.  More  often.  And  you’re  all  thinking,  “Yes,  of  course,  duh.  We  know  this!  That’s  what  we  keep  preaching  about  the  value  of  games  for   learning!”
  • 13. And  we  do  know  this  about  games.  We  talk  about  it  all  the  time,  especially  in  the  context  of  games  and  learning.     ! Unfortunately,  we  FORGET  it  when  it  comes  to  our  own  scholarship,  our  own  post-­‐school  learning.  
  • 14. 3 Failure  is  both   inevitable  and  necessary…   Even  in  scholarship. The  third  truth,  revised.  We  need  to  fail  ourselves,  in  our  work.  We  need  to  make  mistakes,  and  learn  from  them.  But  when  we  get  to  be  grownups,  the  reward  structure   around  us  doesn’t  reward  failure—especially  in  academia.  
  • 15. It’s  really,  really  hard  to  talk  about  failed  scholarly  work.  It’s  not  just  that  we  don’t  want  other  people  to  look  at  our  failures,  we  don’t  want  to  look  at  our  failures.  And  yes,   if  you’re  not  yet  tenured,  the  fear  is  probably  justified.  Which  is  why  it  matters  that  so  many  of  us  are  “grownups”  now.  
  • 16. But last year I wrote a Hall of Failure paper about Just Press Play, and writing it was one of the best things I’ve done in a long time from a professional growth standpoint. The bad news is that this year nobody submitted to that track. We all seem to be letting our fear of admitting failure control our public presence.
  • 17. The  Lie Success  means     never  having  to  say   you’re  sorry  wrong. So,  these  truths  lead  us  to  the  lie…the  lie  that  success  means  that  you  don’t  make  (or  at  least  don’t  admit  to)  mistakes.  Think  how  reassuring  it  was,  back  before  you  were  a   grownup,  when  you  found  out  your  heroes  had  feet  of  clay.  It’s  important  for  us  to  let  the  people  coming  up  behind  us  know  the  same  thing  is  true  of  us.    
  • 18. “For  the  first  couple  years  you’re   making  stuff,  what  you’re  making   isn’t  so  good,  OK?  It’s  not  that   great.  It’s  trying  to  be  good,  it  has   ambition  to  be  good,  but  it’s  not   quite  that  good.  But  your  taste,   the  thing  that  got  you  into  the   game,  is  still  killer.  And  your  taste   is  good  enough  that  you  can  tell   that  what  you’re  making  is  kind  of   a  disapointment  to  you.    A  lot  of   people  never  get  past  that  phase,   a  lot  of  people  at  that  point  they   quit.”   !                                    —Ira  Glass Ira Glass did an extraordinary interview on the creative process, and the fact that we all start out making stuff that’s just not good, and need to push through that in order to succeed. I can’t reasonably summarize it in 15 seconds. Google it. Listen to it. Then listen to it again, and again. It’s that good.
  • 19. Here’s the promised gratuitous lolcat. Complete with old skool scifi reference! We need to let go of our fear of admitting and sharing our mistakes. The fact that there were no submissions to the Hall of Failure track at this year’s conference says that most of us haven’t done that. We’re keeping ourselves from learning from our own mistakes, and we’re failing to model for new students and scholars the reality that progress isn’t a straight line, that not only do we all make mistakes but that those mistakes are valuable to think about and share.
  • 20. It’s not just conferences where we can do this, though. We can use blogs. We can organize informal gatherings at our institutions and in our communities and at conferences. We can be real grownups, and use our power for good. Let’s do that.