This document discusses a game called "Monster Appetite" that was created to promote healthy eating habits in children. The game aims to teach children about nutrition in a fun way by having players feed their monster avatars over the course of a week, with the monster eating the highest number of calories being the winner. The game incorporates chance cards and competitive gameplay. It was initially tested and the creators plan to expand it with additional features like social networking and geo-location in the future.
7. “Effective school
health programs
make for healthier
students and
improved academic
achievement”
Dr. Howell Wechsler, Ed. D., MPH
Director Division of Adolescent and School Health National
Center for HIV/AIDS, Viral Hepatitis, STD, and TB
Prevention Centers for Disease Control and Prevention
8. Laurie M. Tisch Illumination Fund makes
$15M commitment to inspire healthier
communities, launching its healthy food &
community change initiative
9. CDC (Center for disease control and prevention)
School-based obesity prevention strategies for state
policymakers
The Future of Children Organization
Fighting obesity in the public schools
NASBE (National Association of State Boards of
Education)
Obesity Prevention policies for middle and high schools
Camden City Public Schools in New Jersey
A comprehensive wellness policy
14. Monster Appetite
Goal: Feed you monster avatar over the
course of 7 days (in game time), the
monster with the highest calories at the
end of the week wins!