12. Global
Global
Wii: 21.97 million
Wii
Xbox360: 17.27 million Xbox360
PS3: 10.52 million PS3
U.S.
U.S.
Wii: 7.38 million
Wii
Xbox360: 9.15 million Xbox360
PS3: 3.25 million PS3
Source: NPD Group (www.npd.com) and vgchartz.com
13. Global
Global
NintendoDS: 67.71 million DS
Sony PSP: 31.49 million PSP
U.S. U.S.
NintendoDS: 17.65 million
Sony PSP: 10.47 million
DS
PSP
Source: NPD Group (www.npd.com) and vgchartz.com
14. 2007 Top Titles
Halo 3 – 4.82M
Wii Play – 4.12M
Call of Duty 4 – 3.04M
Guitar Hero III – 2.72M
Super Mario Galaxy – 2.52M
Pokemon Diamond – 2.48M
Madden NFL 08 – 1.9M
Guitar Hero II – 1.89M
Assassins Creed – 1.87M
Mario Party 8 – 1.82M
Source: Vgchartz.com
15. World of Warcraft (Blizzard Entertainment)
Released December 2004
Expansion pack January 2007
▪ Fastest selling PC title of all time: 2.4M WW in 24 hours
10 million subscribers worldwide
▪ USD 14.95/month
2007 revenues: $1.1 billion
Source: mmogchart.com
16. Activision / Blizzard (Vivendi) merger
Proposed December 2007
Activision market cap: $8.01 billion
Vivendi Game valuation: $8.1 billion
Electronic Arts / Take-Two acquisition
Proposed February 2008
Electronic Arts market cap: $15.12 billion
Take-Two valuation: $2.0 billion
Source: www.activisionblizzard.com, www.eatake2.com
18. Nintendo
Wii, GameBoy Advance, NintendoDS
Sony
PlayStation3, PSP
Microsoft
Xbox360
Produces the hardware, and software
development kits
Controls flow of software onto the platform
Manufactures the software for a per-unit royalty
19. Electronic
Arts, Activision, Ubisoft, THQ, Take-
Two, Sega, SCi, Square Enix, Namco
Bandai, Vivendi, Capcom, Konami, NCSoft, Di
sney, Atlus, LucasArts, Midway, ...
Manage and fund creation of games by
developer studios
Work with platform manufacturers
Conduct sales, marketing
20. Thousands of studios
Most well-known: Epic Games, Id Software, Valve
Corporation, Blizzard Entertainment
Invent and produce games
21. Art providers
Middleware tools
Motion capture houses
Music providers
Testing houses
Used to reduce costs, reduce time, manage
headcount more efficiently
22. Developer creates game concept
Game idea is pitched to many publishers
A publisher funds the game through to
completion
Publisher works with platform manufacturer
to produce
Publisher conducts sales, marketing
Finished product distributed to retailers
Developer receives royalties... Hopefully!
24. PS3/Xbox360/PC AAA title, North America +
Europe (EFIGS)
Development: $20M
Marketing: $10M
Title MSRP $50, to retailers at $35
Platform manufacturing and royalty: $10
= $25/unit to publisher
$30M outlay, $25/unit requires 1.2M unit sell-through
25. Each advance in technology increases development
costs
PS1: $2M - $5M
PS2: $5M - $10M
PS3: $8M - $15M
With each new generation, must sell more copies per
game, or sell for a higher price
Multi-platform, multi-territory titles
More outsourcing
Less innovation
26. Mark DeLoura
mdeloura@satori.org
www.satori.org