2. Market Size: According
to Zynga
• Zynga goes public worth $10 billion. • Virtual goods $9 billion
industry triple in 5 years.
• Playdom acquired by Disney for $700
million.
• Playfish and PopCap acquired by EA • The social gaming trend is
for $400 and $1 billion respectively. expected to encroach into
television entertainment.
• GREE acquires OpenFeint for $104
million. • Virtual goods usage is
currently the fastest
• BigPoint sells 50% at $1 billion growing monetization
valuation. method in the gaming
industry.
• Many other M&A deals.
3. Market Problem:
Only 1% - 3% Spend Money
• 60,000 virtual goods are
used every second.
• Games own the virtual
goods.
• Gamers currently cannot
transfer said goods.
5. Monetization: How We
Make Money
Gamers purchase virtual
currency to bid/buy
items.
Developers, of the game
where Credit is
purchased, will receive
95% of revenue.
The concept of finding
bargains on virtual items
will increase the raw
number of paying users.
6. Laser Focused Approach:
Market Share
1. East Side Game Studios – Proof of Concept
1. Deep , tightly integrated
2. Evolve, enhance and perfect
1. Technology, Strong APIs.
3. Engagement
4. Profitable
5. Partnership cooperation
6. Jason Bailey
7. Press Continued……
7. Market share - fayceoff
1. Internal Sales: third party relationships
1. Sales Pipeline of over 250 game companies
2. External Sales (3):
1. Sales Rep in San Francisco/L.A., Europe, & Asian
2. Establish local awareness
3. Sign 3rd party developers/publishers
3. Partnerships
1. iQU – Partnership (100 million unique users) (NEW)
2. Atari, Digital River, and the9 (OF), and others.
4. Conferences
5. Marketing/PR
8. Fayceoff Milestones
Feb: First
Customer: June:
East Side Fayceoff
Nov: 2011 Games Mobile
Fayceoff Integrated Android
Founded – & & Social
Secure Tech Launched Trading
Seed in Private Game
Funding Beta Engine
Jan: 2012 April: August:
Platform Proof of Series A
Launched Concept Funding
& $3 - $5
Fayceoff Million
Mobile
iOS w/
PR
10. The Competition
• $450 million per year
• Monetization / Failed
Auction
• Business 2 Player marketplace
• Business 2 Player Marketplace
• Startup
11. Trivia
1. Phase 1 launched, $300k note/equity raised
1. Company formed, IP filed, phase 1 platform built,
first customer, amazing team, sales pipeline
2. Seed Round Closed $500,000
3. Proof of Concept - First Company to prove p2p
trading for social/casual virtual goods
4. Scale => Mobile
5. Scale Mobile => Social Trading Game Engine
6. Series A - $2 to $4 million
7. Exit : GREE, Atari, VISA, Digital River, Facebook