3. RESEARCH IN THE WILD:
“CAN’T ARTIFICIALLY
CREATE A
COMMUNITY, WITH
GROUPS OF USERS IN A
CLOSED
ENVIRONMENT”
Monday, 14 October 13
4. THE AIM OF GROUNDED THEORY IS:
“TO GENERATE OR
DISCOVER A
THEORY”
(GLASER AND STRAUSS, 1967)
Monday, 14 October 13
5. GROUNDED THEORY MAY BE DEFINED AS:
“THE DISCOVERY OF
THEORY FROM DATA
SYSTEMATICALLY
OBTAINED FROM
SOCIAL
RESEARCH”
Monday, 14 October 13
6. DEFINING ACTION RESEARCH:
“A COMPARATIVE
RESEARCH ON THE
CONDITIONS & EFFECTS
OF VARIOUS FORMS OF
SOCIAL ACTION &
RESEARCH LEADING TO
SOCIAL ACTION”
(LEWIN, 1946)
Monday, 14 October 13
23. PUBLICATIONS
EXPLORING USER PARTICIPATION IN LOCATION
BASED GAMES FOR SMALL AND LARGE COMMUNITIES
Lochrie, M., Lund, K & Coulton, P 2010, 'Community generated location
based gaming.' In BCS '10 Proceedings of the 24th BCS Interaction Specialist
Group Conference. British Computer Society, Swindon, pp. 1-4, HCI 2010
Play is a serious business, Dundee, 8-12 September.
Lund, K, Lochrie, M. & Coulton, P 2010, 'Enabling emergent behaviour in
location based games.'. In MindTrek '10 Proceedings of the 14th International
Academic MindTrek Conference: Envisioning Future Media Environments.
ACM, New York, pp. 78-85, MindTrek 2010, Tampere, Finland, 6-8 October.
Proceedings of Physical and Digital in Games and Play Seminar.
Lochrie, M., Coulton, P & Wilson, A 2011, 'Participatory Game Design to
Engage a Digitally Excluded Community'. In 5th DiGRA : Think Design Play.
5th DiGRA : Think Design Play, Utrecht, Netherlands, 14-17 September.
Lund, K., Lochrie, M., & Coulton, P. (2012). Designing Scalable Location
Based Games that Encourage Emergent Behavior: Special issue on Ambient
and Social Media Business and Application (Part I). International Journal of
Ambient Computing and Intelligence (IJACI), 4(4), 1-20, doi:
10.4018/jaci.2012100101
Monday, 14 October 13
24. PUBLICATIONS
FROM 37” TO 3.5” DOES SIZE MATTER?
SECOND SCREENS & BACK CHANNEL DISCUSSIONS
Lochrie, M & Coulton, P 2011, 'Mobile phones as second screen for TV, enabling interaudience interaction'. In Proceedings of the 8th International Conference on Advances in
Computer Entertainment Technology. ACM Press, New York. BCS '10 Proceedings of the
24th BCS Interaction Specialist Group Conference.
Lochrie, M & Coulton, P 2012, 'Tweeting with the telly on!: Mobile Phones as Second Screen
for TV'. In IEEE Consumer Communications and Networking Conference (CCNC), 2012. IEEE,
pp. 729-731, Social Networks and Television: Toward Connected and Social Experiences at
IEEE Consumer Communications & Networking Conference, Las Vegas, United States, 14-17
January.
Lochrie, M & Coulton, P 2012, 'The Role of Smartphones in Mass Participation TV'. In
Proceedings of EuroITV 2012 10th European Interactive TV Conference.
Lochrie, M., & Coulton, P. (2012). Sharing the viewing experience through Second Screens.
In Proceedings of EuroITV 2012 10th European Interactive TV Conference.
Lochrie, M., & Coulton, P. (2012). Creating a playful experience to encourage participation in
the meta-narrative of conference discussions. In MindTrek '12 Proceeding of the 16th
International Academic MindTrek Conference. (pp. 263-266). New York: ACM. doi:
10.1145/2393132.2393190
Monday, 14 October 13
25. PUBLICATIONS
THE POWER OF COLLABORATIVE PLAY
WITHIN SMALL COMMUNITIES
Burnett, D., Lochrie, M., & Coulton, P. (2012). "CheckinDJ" using check-ins
to crowdsource music preferences. In MindTrek '12 Proceeding of the 16th
International Academic MindTrek Conference. (pp. 51-54). New York: ACM.
doi: 10.1145/2393132.2393143
Lochrie, M., Burnett, D., & Coulton, P. (2013). Using NFC Check-ins to
Crowd curate Music Preferences. In Proceedings of 5th International
Workshop on Near Field Communication.
Lochrie, M., Burnett, D., & Coulton, P. (2012). Applying Gameful Design to NFC
enabled Check-ins to Support Crowd Curated Music Preferences at Social
Venues: in review for Special issue on Ambient and Social Media Business
and Application (Part I). International Journal of Ambient Computing and
Intelligence (IJACI), 4(4), 1-20, doi: 10.4018/jaci.2012100101
Monday, 14 October 13
26. PUBLICATIONS
TIME-WARPXPLORER: CREATING A PLAYFUL
EXPERIENCE IN AN URBAN TIME WARP
Lochrie, M, Copic Pucihar, K, Gradinar, A & Coulton, P 2013, 'TimewARpXplorer: creating a playful experience in an urban time warp' Paper
presented at Physical and Digital in Games and Play, Tampere, Finland,
29/05/13 - 30/05/13, .
Lochrie, M, Copic Pucihar, K, Gradinar, A & Coulton, P 2013, Designing
Seamless Mobile Augmented Reality Location Based Game Interfaces, in
review for MoMM '13 The 11th International Conference on Advances in
Mobile Computing & Multimedia, Vienna, Austria, December 02 - 04, 2013
Monday, 14 October 13