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Community Participation in
Mobile Entertainment Services

#CPiMES

Mark Ian Lochrie
@marklochrie
30 September 2013
Monday, 14 October 13
LOOKING FOR
EMERGENCE IN
COMMUNITIES

Monday, 14 October 13
RESEARCH IN THE WILD:

“CAN’T ARTIFICIALLY
CREATE A
COMMUNITY, WITH
GROUPS OF USERS IN A
CLOSED

ENVIRONMENT”
Monday, 14 October 13
THE AIM OF GROUNDED THEORY IS:

“TO GENERATE OR
DISCOVER A
THEORY”
(GLASER AND STRAUSS, 1967)

Monday, 14 October 13
GROUNDED THEORY MAY BE DEFINED AS:

“THE DISCOVERY OF
THEORY FROM DATA

SYSTEMATICALLY
OBTAINED FROM

SOCIAL
RESEARCH”
Monday, 14 October 13
DEFINING ACTION RESEARCH:

“A COMPARATIVE

RESEARCH ON THE
CONDITIONS & EFFECTS
OF VARIOUS FORMS OF
SOCIAL ACTION &
RESEARCH LEADING TO
SOCIAL ACTION”
(LEWIN, 1946)
Monday, 14 October 13
Monday, 14 October 13
Monday, 14 October 13
EXPLORING USER PARTICIPATION IN LOCATION
BASED GAMES FOR SMALL AND LARGE COMMUNITIES
Monday, 14 October 13
Monday, 14 October 13
ELEMENTS OF
THE GAME ARE
REVEALED WHEN
PEOPLE PLAY
Monday, 14 October 13
Mobile'Client!

Video'output:!Nokia!N97!
Monday, 14 October 13

www.biggamehuntr.com
Monday, 14 October 13
FROM 37” TO 3.5” DOES SIZE MATTER?
SECOND SCREEN TO PLAYFUL BACK CHANNEL DISCUSSIONS
Monday, 14 October 13
Monday, 14 October 13
SO

ET
LN
CIA

KS
OR
W

SE OF
H E RI
T

viralblog.com
Monday, 14 October 13
TWEETING PLATFORMS

MOBILE, NON-MOBILE & MIXED
Monday, 14 October 13
Monday, 14 October 13
THE POWER OF COLLABORATIVE PLAY
WITHIN SMALL COMMUNITIES
Monday, 14 October 13
GAMING THE
SYSTEM
Monday, 14 October 13
Monday, 14 October 13
Monday, 14 October 13
PUBLICATIONS

EXPLORING USER PARTICIPATION IN LOCATION
BASED GAMES FOR SMALL AND LARGE COMMUNITIES

Lochrie, M., Lund, K & Coulton, P 2010, 'Community generated location
based gaming.' In BCS '10 Proceedings of the 24th BCS Interaction Specialist
Group Conference. British Computer Society, Swindon, pp. 1-4, HCI 2010
Play is a serious business, Dundee, 8-12 September.
Lund, K, Lochrie, M. & Coulton, P 2010, 'Enabling emergent behaviour in
location based games.'. In MindTrek '10 Proceedings of the 14th International
Academic MindTrek Conference: Envisioning Future Media Environments.
ACM, New York, pp. 78-85, MindTrek 2010, Tampere, Finland, 6-8 October.
Proceedings of Physical and Digital in Games and Play Seminar.
Lochrie, M., Coulton, P & Wilson, A 2011, 'Participatory Game Design to
Engage a Digitally Excluded Community'. In 5th DiGRA : Think Design Play.
5th DiGRA : Think Design Play, Utrecht, Netherlands, 14-17 September.
Lund, K., Lochrie, M., & Coulton, P. (2012). Designing Scalable Location
Based Games that Encourage Emergent Behavior: Special issue on Ambient
and Social Media Business and Application (Part I). International Journal of
Ambient Computing and Intelligence (IJACI), 4(4), 1-20, doi:
10.4018/jaci.2012100101
Monday, 14 October 13
PUBLICATIONS

FROM 37” TO 3.5” DOES SIZE MATTER?
SECOND SCREENS & BACK CHANNEL DISCUSSIONS

Lochrie, M & Coulton, P 2011, 'Mobile phones as second screen for TV, enabling interaudience interaction'. In Proceedings of the 8th International Conference on Advances in
Computer Entertainment Technology. ACM Press, New York. BCS '10 Proceedings of the
24th BCS Interaction Specialist Group Conference.
Lochrie, M & Coulton, P 2012, 'Tweeting with the telly on!: Mobile Phones as Second Screen
for TV'. In IEEE Consumer Communications and Networking Conference (CCNC), 2012. IEEE,
pp. 729-731, Social Networks and Television: Toward Connected and Social Experiences at
IEEE Consumer Communications & Networking Conference, Las Vegas, United States, 14-17
January.
Lochrie, M & Coulton, P 2012, 'The Role of Smartphones in Mass Participation TV'. In
Proceedings of EuroITV 2012 10th European Interactive TV Conference.
Lochrie, M., & Coulton, P. (2012). Sharing the viewing experience through Second Screens.
In Proceedings of EuroITV 2012 10th European Interactive TV Conference.
Lochrie, M., & Coulton, P. (2012). Creating a playful experience to encourage participation in
the meta-narrative of conference discussions. In MindTrek '12 Proceeding of the 16th
International Academic MindTrek Conference. (pp. 263-266). New York: ACM. doi:
10.1145/2393132.2393190

Monday, 14 October 13
PUBLICATIONS

THE POWER OF COLLABORATIVE PLAY
WITHIN SMALL COMMUNITIES

Burnett, D., Lochrie, M., & Coulton, P. (2012). "CheckinDJ" using check-ins
to crowdsource music preferences. In MindTrek '12 Proceeding of the 16th
International Academic MindTrek Conference. (pp. 51-54). New York: ACM.
doi: 10.1145/2393132.2393143
Lochrie, M., Burnett, D., & Coulton, P. (2013). Using NFC Check-ins to
Crowd curate Music Preferences. In Proceedings of 5th International
Workshop on Near Field Communication.
Lochrie, M., Burnett, D., & Coulton, P. (2012). Applying Gameful Design to NFC
enabled Check-ins to Support Crowd Curated Music Preferences at Social
Venues: in review for Special issue on Ambient and Social Media Business
and Application (Part I). International Journal of Ambient Computing and
Intelligence (IJACI), 4(4), 1-20, doi: 10.4018/jaci.2012100101

Monday, 14 October 13
PUBLICATIONS

TIME-WARPXPLORER: CREATING A PLAYFUL
EXPERIENCE IN AN URBAN TIME WARP

Lochrie, M, Copic Pucihar, K, Gradinar, A & Coulton, P 2013, 'TimewARpXplorer: creating a playful experience in an urban time warp' Paper
presented at Physical and Digital in Games and Play, Tampere, Finland,
29/05/13 - 30/05/13, .
Lochrie, M, Copic Pucihar, K, Gradinar, A & Coulton, P 2013, Designing
Seamless Mobile Augmented Reality Location Based Game Interfaces, in
review for MoMM '13 The 11th International Conference on Advances in
Mobile Computing & Multimedia, Vienna, Austria, December 02 - 04, 2013

Monday, 14 October 13
Monday, 14 October 13
What does the community understand
by “community participation in mobile
entertainment services”?

Monday, 14 October 13
Monday, 14 October 13
BRIDGING

BONDING

BELONGING

SOCIAL CAPITAL
WE / ME

Monday, 14 October 13
HASHTAGS
Monday, 14 October 13
MODERN AUDIENCE
Monday, 14 October 13
creating a playful
experience in an urban time warp

Monday, 14 October 13
Monday, 14 October 13
Monday, 14 October 13
PERSONAL CONNECTIONS IN THE GIFTING ECONOMY
TO ENCOURAGE RANDOM ACTS OF KINDNESS
Monday, 14 October 13

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Community Participation in Mobile Entertainment Services

  • 1. Community Participation in Mobile Entertainment Services #CPiMES Mark Ian Lochrie @marklochrie 30 September 2013 Monday, 14 October 13
  • 3. RESEARCH IN THE WILD: “CAN’T ARTIFICIALLY CREATE A COMMUNITY, WITH GROUPS OF USERS IN A CLOSED ENVIRONMENT” Monday, 14 October 13
  • 4. THE AIM OF GROUNDED THEORY IS: “TO GENERATE OR DISCOVER A THEORY” (GLASER AND STRAUSS, 1967) Monday, 14 October 13
  • 5. GROUNDED THEORY MAY BE DEFINED AS: “THE DISCOVERY OF THEORY FROM DATA SYSTEMATICALLY OBTAINED FROM SOCIAL RESEARCH” Monday, 14 October 13
  • 6. DEFINING ACTION RESEARCH: “A COMPARATIVE RESEARCH ON THE CONDITIONS & EFFECTS OF VARIOUS FORMS OF SOCIAL ACTION & RESEARCH LEADING TO SOCIAL ACTION” (LEWIN, 1946) Monday, 14 October 13
  • 9. EXPLORING USER PARTICIPATION IN LOCATION BASED GAMES FOR SMALL AND LARGE COMMUNITIES Monday, 14 October 13
  • 11. ELEMENTS OF THE GAME ARE REVEALED WHEN PEOPLE PLAY Monday, 14 October 13
  • 14. FROM 37” TO 3.5” DOES SIZE MATTER? SECOND SCREEN TO PLAYFUL BACK CHANNEL DISCUSSIONS Monday, 14 October 13
  • 16. SO ET LN CIA KS OR W SE OF H E RI T viralblog.com Monday, 14 October 13
  • 17. TWEETING PLATFORMS MOBILE, NON-MOBILE & MIXED Monday, 14 October 13
  • 19. THE POWER OF COLLABORATIVE PLAY WITHIN SMALL COMMUNITIES Monday, 14 October 13
  • 23. PUBLICATIONS EXPLORING USER PARTICIPATION IN LOCATION BASED GAMES FOR SMALL AND LARGE COMMUNITIES Lochrie, M., Lund, K & Coulton, P 2010, 'Community generated location based gaming.' In BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference. British Computer Society, Swindon, pp. 1-4, HCI 2010 Play is a serious business, Dundee, 8-12 September. Lund, K, Lochrie, M. & Coulton, P 2010, 'Enabling emergent behaviour in location based games.'. In MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM, New York, pp. 78-85, MindTrek 2010, Tampere, Finland, 6-8 October. Proceedings of Physical and Digital in Games and Play Seminar. Lochrie, M., Coulton, P & Wilson, A 2011, 'Participatory Game Design to Engage a Digitally Excluded Community'. In 5th DiGRA : Think Design Play. 5th DiGRA : Think Design Play, Utrecht, Netherlands, 14-17 September. Lund, K., Lochrie, M., & Coulton, P. (2012). Designing Scalable Location Based Games that Encourage Emergent Behavior: Special issue on Ambient and Social Media Business and Application (Part I). International Journal of Ambient Computing and Intelligence (IJACI), 4(4), 1-20, doi: 10.4018/jaci.2012100101 Monday, 14 October 13
  • 24. PUBLICATIONS FROM 37” TO 3.5” DOES SIZE MATTER? SECOND SCREENS & BACK CHANNEL DISCUSSIONS Lochrie, M & Coulton, P 2011, 'Mobile phones as second screen for TV, enabling interaudience interaction'. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. ACM Press, New York. BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference. Lochrie, M & Coulton, P 2012, 'Tweeting with the telly on!: Mobile Phones as Second Screen for TV'. In IEEE Consumer Communications and Networking Conference (CCNC), 2012. IEEE, pp. 729-731, Social Networks and Television: Toward Connected and Social Experiences at IEEE Consumer Communications & Networking Conference, Las Vegas, United States, 14-17 January. Lochrie, M & Coulton, P 2012, 'The Role of Smartphones in Mass Participation TV'. In Proceedings of EuroITV 2012 10th European Interactive TV Conference. Lochrie, M., & Coulton, P. (2012). Sharing the viewing experience through Second Screens. In Proceedings of EuroITV 2012 10th European Interactive TV Conference. Lochrie, M., & Coulton, P. (2012). Creating a playful experience to encourage participation in the meta-narrative of conference discussions. In MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. (pp. 263-266). New York: ACM. doi: 10.1145/2393132.2393190 Monday, 14 October 13
  • 25. PUBLICATIONS THE POWER OF COLLABORATIVE PLAY WITHIN SMALL COMMUNITIES Burnett, D., Lochrie, M., & Coulton, P. (2012). "CheckinDJ" using check-ins to crowdsource music preferences. In MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. (pp. 51-54). New York: ACM. doi: 10.1145/2393132.2393143 Lochrie, M., Burnett, D., & Coulton, P. (2013). Using NFC Check-ins to Crowd curate Music Preferences. In Proceedings of 5th International Workshop on Near Field Communication. Lochrie, M., Burnett, D., & Coulton, P. (2012). Applying Gameful Design to NFC enabled Check-ins to Support Crowd Curated Music Preferences at Social Venues: in review for Special issue on Ambient and Social Media Business and Application (Part I). International Journal of Ambient Computing and Intelligence (IJACI), 4(4), 1-20, doi: 10.4018/jaci.2012100101 Monday, 14 October 13
  • 26. PUBLICATIONS TIME-WARPXPLORER: CREATING A PLAYFUL EXPERIENCE IN AN URBAN TIME WARP Lochrie, M, Copic Pucihar, K, Gradinar, A & Coulton, P 2013, 'TimewARpXplorer: creating a playful experience in an urban time warp' Paper presented at Physical and Digital in Games and Play, Tampere, Finland, 29/05/13 - 30/05/13, . Lochrie, M, Copic Pucihar, K, Gradinar, A & Coulton, P 2013, Designing Seamless Mobile Augmented Reality Location Based Game Interfaces, in review for MoMM '13 The 11th International Conference on Advances in Mobile Computing & Multimedia, Vienna, Austria, December 02 - 04, 2013 Monday, 14 October 13
  • 28. What does the community understand by “community participation in mobile entertainment services”? Monday, 14 October 13
  • 33. creating a playful experience in an urban time warp Monday, 14 October 13
  • 36. PERSONAL CONNECTIONS IN THE GIFTING ECONOMY TO ENCOURAGE RANDOM ACTS OF KINDNESS Monday, 14 October 13