11. artfinder allows you to visually recognise works of
art, share finds with friends and discover art nearby. artfinder.com
Thursday, 12 January 2012
12. Society6 is a platform for the world’s artists and
creatives to promote their work and connect with
unique opportunities which Society6 develop with big society6.com
brands like Vans and EA games.
Thursday, 12 January 2012
13. iheart poetics is an iPhone app for creating and sharing
interactive visual poems that merge text and imagery as one.
Thursday, 12 January 2012
14. Slowbizz aims to bring together music fans willing to
host small musical events in their homes with talented
artists willing to perform in such settings. slowbizz.com
Thursday, 12 January 2012
15. Lingibli is a smartphone app that uses QR codes to help
users learn basic words and pronunciation Lingibli.com
Thursday, 12 January 2012
16. Dutch Repudo is a service that lets users leave digital messages
for each other at specific locations in the real world. Repudo.com
Thursday, 12 January 2012
17. Museum of London uses NFC to enhance
visitors’ experience and boost social media
presence
museumoflondon.org
Thursday, 12 January 2012
18. YouTube Theater uses wifi to play internet
videos from its users’ smartphones. fakebarf.com/THEATER.html
Thursday, 12 January 2012
19. Zombies, Run is an augmented audio running game
zombiesrungame.com
that challenges users to rebuild civilisation after a
zombie apocalypse by completing location-specific
tasks while running in the real world
Thursday, 12 January 2012
20. Digital Theatre works in partnership with
Britain's leading theatre companies to capture
live performance and then stream it online.
digitaltheatre.com
Thursday, 12 January 2012
21. hnology. Digital publishing. Live performance. Installations
sic technology. Digital publishing. Live performance
tallations. Events. Apps. Games. Platforms. Marketplaces
imation. Music technology. Digital publishing. Live
rformance. Installations. Events. Apps. Games. Platforms
rketplaces. Animation. Music technology. Digital publishing
e performance. Installations. Events. Apps. Games
tforms. Marketplaces. Animation. Music technology. Digita
blishing. Live performance. Installations. Events. Apps
mes. Platforms. Marketplaces. Animation. Music technology
ital publishing. Live performance. Installations. Events. Apps
mes. Platforms. Marketplaces. Animation. Music
hnology. Digital publishing. Live performance. Installations
nts. Apps. Games. Platforms. Marketplaces. Animation. Music
chnology. Digital publishing. Live performance. Installations
nts. Apps. Games. Platforms. Marketplaces. Animation
Thursday, 12 January 2012
22. If you have an idea, we can
help make the connections
Thursday, 12 January 2012
23. How does the fund work?
Opens January 12th
Closes noon on February 17th
Decisions by February 24th
Funds available in March
Thursday, 12 January 2012
24. Concept Development Funding
Apply for up to £5,000
100% grant funded
Capital costs are not eligible
Salary costs are eligible*
Must retain proof of expenditure
* But you need to prove expenditure
Thursday, 12 January 2012
25. A few extras
Collaborations encouraged
Must report at end of March
Additional supports
Opportunities to pitch
Thursday, 12 January 2012
26. What are we looking for?
1. Innovation
2. Team that can do it well
3. Showcase or improve access
4. Sustainable: think ‘seed’ funding
5. Value for money
Thursday, 12 January 2012
27. And a bit of fishing ...
Thursday, 12 January 2012
28. The Aftermath
Culture Tech Showcase: March 29th
CIIF applications: Opens Jan 16th
SeedComp applications: Opens March 1st
Culture Tech Festival: September 2012
IGNTN: Applications from April
Thursday, 12 January 2012
29. More info and download application:
www.digitalderry.org/culturetechfund
digitalderry@gmail.com
Tw: @digitalderry
Thursday, 12 January 2012