SlideShare une entreprise Scribd logo
1  sur  40
Télécharger pour lire hors ligne
COLLABORATIVE IMMERSIVE
ANALYTICS
Mark Billinghurst
mark.billinghurst@unisa.edu.au
November 7th 2017
Workshop on Immersive Analytics
International Symposium on Big Data Analytics
Adelaide, Australia
Visualization Today
Collaborative Visualization
The shared use of computer-supported,
(interactive,) visual representations of data
by more than one person with the common
goal of contribution to joint information
processing activities.
Isenberg, P., Elmqvist, N., Scholtz, J., Cernea, D., Ma, K. L., & Hagen,
H. (2011). Collaborative visualization: definition, challenges, and
research agenda. Information Visualization, 10(4), 310-326.
Petra Isenberg, 2011
Example of Collaborative Visualization
Multi-disciplinary Research
• Collaborative Visualisation related to:
• Scientific Visualisation
• Information Visualisation
• Visual Analytics
• All well established fields over last 20 years
• But little existing research in Collaborative Visualisation
• E.g. from 1990 – 2010, over 1600 papers in main Viz conferences
• Only 34 papers published in Collaborative Visualisation, ~2%
Collaborative Immersive Analytics (CIA)
The shared use of new immersive interaction
and display technologies by more than one
person for supporting collaborative analytical
reasoning and decision making.
• Key properties
• Use of immersive technologies
• Computer supported collaboration
• Analytical reasoning and decision making
Immersive Technologies
Milgram’s Reality-Virtuality continuum
Mixed Reality
Reality - Virtuality (RV) Continuum
Real
Environment
Augmented
Reality (AR)
Augmented
Virtuality (AV)
Virtual
Environment
"...anywhere between the extrema of the virtuality continuum."
P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays
IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
Collaborative Immersive Analytics
• Relationship to Mixed Reality, Visual Analytics, CSCW
CIA Example: EVL CAVE2
Marai, G. E., Forbes, A. G., & Johnson, A. (2016, March). Interdisciplinary immersive
analytics at the electronic visualization laboratory: Lessons learned and upcoming
challenges. In Immersive Analytics (IA), 2016 Workshop on (pp. 54-59). IEEE.
CAVE2 Hardware and Software
• Hardware
• 36 computers drive 72 LCD panels – 320 degree display
• 74 megapixel 2D / 37 megapixel passive 3D hybrid reality environment
• 14 Vicon tracking cameras – tracking up to 6 people/objects, 20.2 audio
• Software
• OmegaLib – open source software driving CAVE2, rendering, input, etc.
• SAGE2 – browser based collaboration/interaction platform
• Support for hybrid devices + multi-user input
SAGE 2 Software Platform
• https://www.youtube.com/watch?v=V9zGmQpaRUU
ENDURANCE Case Study (2 Days)
• Working with NASA team
• explore Lake Bonney in the McMurdo Dry Valleys of Antarctica
• ice covered, used Auto. Underwater Vehicle to collect sonar data
• CAVE2 used as hybrid CIA system
• CAVE walls – shared data representation
• Laptops on tables – private workshop, individual data analysis
• Shared VR data exploration – virtually swimming through data
• Subgroups form at large screen to analyze data
“.. the team got more done in 2 days than in 6
months of email, Skype, and Google Hangout.”
Types of CIA systems
• Classify system using CSCW Space-Time Taxonomy
1. Co-Located Synchronous Collaboration
• Same time/Same place collaboration
• E.g. CAVE2, shared tables, interactive walls
• Advantages
• Shared awareness, use external tools (laptop, notes)
• Easy moving between individual and group work
Reality VirtualityAugmented
Reality (AR)
Augmented
Virtuality (AV)
AR/VR Example: The MagicBook
The MagicBook
• Using AR to transition along Milgram’s continuum
• Moving seamlessly from Reality to AR to VR
• Support for Collaboration
• Face to Face, Shared AR/VR, Multi-scale
• Natural interaction
• Handheld AR and VR viewer
Billinghurst, M., Kato, H., & Poupyrev, I. (2001). The MagicBook: a transitional
AR interface. Computers & Graphics, 25(5), 745-753.
Demo: MagicBook
• https://www.youtube.com/watch?v=tNMljw0F-aw
2. Distributed Synchronous Collaboration
• Remote people working at same time
• E.g. Collaborative VR, remote tabletops, shared browsers
• Advantages
• Remote users in same collaborative space, spatial cues
• But: can’t convey same face to face cues
Example: Social VR
• Facebook Spaces, AltspaceVR
• Bringing Avatars into VR space
• Natural social interaction
Demo: Facebook Spaces (2016)
https://www.youtube.com/watch?v=PVf3m7e7OKU
3. Distributed Asynchronous Collaboration
• Collaboration at different time and different place
• E.g. messages in VR, web annotation tools, doc. markup
• Advantages
• Time for more considered response, work whenever
• Combine information from many sources, better discussions
4. Co-Located Asynchronous Collaboration
• Collaborating at the same location but different times
• E.g. Public displays, shared physical message walls, AR annotations
• Not well studied for information visualisation
• Advantages
• Collaborators viewing same physical space
• Can use external objects to support collaboration (pens, notes)
Example: Hydrological Data Visualization
Hydrosys uses AR to
display locations of
stations in a global
sensor network as well
as interpolated
temperature plotted as
geodesic contours
Support for
asynchronous
annotation
Image: Eduardo Veas and Ernst Kruijff
Veas, E., Kruijff, E., & Mendez, E. (2009). HYDROSYS-first approaches towards on-site monitoring and
management with handhelds. J. Hrebıcek, J. Hradec, E. Pelikán, O. Mırovský, W. Pillmann, I. Holoubek,
TB, editor, Towards e-environment, EENVI2009, Prague, Czech Republic.
Mixed Presence Collaboration
• Combining collaborative spaces
• Connect both co-located and distributed collaborators
Examples
• Many examples
• Mixed Presence tabletop with multiple people at each end
• CAVE VR connecting between multiple people
• Advantages
• Support for distributed collaboration, benefits of face to face groups
• Challenges
• Support for mutual awareness, representation of remote users
Lessons Learned
• In co-located systems the following is important:
• supporting different independent viewpoints
• enabling the use of different tools for different data
• supporting face-to-face group work
• support for different data representations
Marai, G. E., Forbes, A. G., & Johnson, A. (2016, March). Interdisciplinary immersive
analytics at the electronic visualization laboratory: Lessons learned and upcoming
challenges. In Immersive Analytics (IA), 2016 Workshop on (pp. 54-59). IEEE.
General Guidelines
• In general, collaborative systems should support:
• Shared context – knowledge/context around data
• Awareness of others – aware of others actions
• Negotiation and communication – easy conversation
• Flexible and multiple viewpoints - depending on roles
Churchill, E. F., Snowdon, D. N., & Munro, A. J. (Eds.). (2012). Collaborative virtual
environments: digital places and spaces for interaction. Springer Science & Business Media.
Importance of Roles
• Asymmetic/Symmetric problem solving
• Teacher/student vs. equal collaborators
• Three different levels of engagement [Isenberg 2011]:
• Viewing: where people are consuming a data presentation
without interacting with the data, such as in a lecture.
• Interacting/exploring: where people have the means to
choose alternate views or explore the data.
• Sharing/creating: people are able to create and distribute
new datasets and visualizations to be explored.
• Need to design the interface differently for each role
Methods for Interacting in CIAs
• Goal: Natural interaction that supports collaboration
• Techniques used
• Pointing and gestures – hand or full body
• Dedicated devices – e.g. handheld tablet
• Multimodal – touch + speech
• Tangible interfaces – physical objects
• Collaborative actions – working together
Opportunities for Research
• Many opportunities for research
• Using VR for CIA
• HMD vs. CAVE performance
• Next generation collaboration
• Using AR/VR for FtF/remote collaboration
• Evaluation of CIA systems
• Subjective/objective measures, cognitive evaluation
• Methods for Asynchronous collaboration
• Especially remote asynchronous systems
• Novel interaction methods
• Multimodal input, gaze based system, etc
• Exploring the CIA design space
• Interaction metaphors, design patterns
Example: Holoportation (2016)
• Augmented Reality + 3D capture + high bandwidth
• http://research.microsoft.com/en-us/projects/holoportation/
Holoportation Video
https://www.youtube.com/watch?v=7d59O6cfaM0
Example: Empathy Glasses (CHI 2016)
• Combine together eye-tracking, display, face expression
• Impicit cues – eye gaze, face expression
++
Pupil Labs Epson BT-200 AffectiveWear
Masai, K., Sugimoto, M., Kunze, K., & Billinghurst, M. (2016, May). Empathy Glasses. In Proceedings of
the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM.
AffectiveWear – Emotion Glasses
• Photo sensors to recognize expression
• User calibration
• Machine learning
• Recognizing 8 face expressions
Empathy Glasses in Use
• Eye gaze pointer and remote pointing
• Face expression display
• In future integrated eye-tracking/display
Empathy Glasses Demo
https://www.youtube.com/watch?v=CdgWVDbMwp4
CONCLUSION
Conclusion
• Need for research on Collaborative Visualisation
• Less than 5% of Visualisation papers
• New area: Collaborative Immersive Analytics
• Visual Analytics + Mixed Reality + CSCW
• Using Immersive Technologies
• Early promising results – e.g. CAVE2 case studies
• Different classes of CIA systems
• Classify according to space/time taxonomy
• Many directions for future research
• Interaction, evaluation, asynchronous collaboration, etc.
www.empathiccomputing.org
@marknb00
mark.billinghurst@unisa.edu.au

Contenu connexe

Tendances

Tendances (20)

2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR
 
Research Directions in Transitional Interfaces
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional Interfaces
 
Application in Augmented and Virtual Reality
Application in Augmented and Virtual RealityApplication in Augmented and Virtual Reality
Application in Augmented and Virtual Reality
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology
 
Comp4010 Lecture9 VR Input and Systems
Comp4010 Lecture9 VR Input and SystemsComp4010 Lecture9 VR Input and Systems
Comp4010 Lecture9 VR Input and Systems
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR
 
COMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VRCOMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VR
 
ISS2022 Keynote
ISS2022 KeynoteISS2022 Keynote
ISS2022 Keynote
 
Lecture 8 Introduction to Augmented Reality
Lecture 8 Introduction to Augmented RealityLecture 8 Introduction to Augmented Reality
Lecture 8 Introduction to Augmented Reality
 
Comp4010 Lecture8 Introduction to VR
Comp4010 Lecture8 Introduction to VRComp4010 Lecture8 Introduction to VR
Comp4010 Lecture8 Introduction to VR
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception
 
Comp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research DirectionsComp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research Directions
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR Systems
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive Analytics
 
Comp4010 Lecture10 VR Interface Design
Comp4010 Lecture10 VR Interface DesignComp4010 Lecture10 VR Interface Design
Comp4010 Lecture10 VR Interface Design
 
Comp4010 Lecture5 Interaction and Prototyping
Comp4010 Lecture5 Interaction and PrototypingComp4010 Lecture5 Interaction and Prototyping
Comp4010 Lecture5 Interaction and Prototyping
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction
 
Future Directions for Augmented Reality
Future Directions for Augmented RealityFuture Directions for Augmented Reality
Future Directions for Augmented Reality
 
COMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR InteractionCOMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR Interaction
 

En vedette

En vedette (18)

COMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR InteractionCOMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR Interaction
 
COMP 4010 Lecture12 - Research Directions in AR and VR
COMP 4010 Lecture12 - Research Directions in AR and VRCOMP 4010 Lecture12 - Research Directions in AR and VR
COMP 4010 Lecture12 - Research Directions in AR and VR
 
COMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsCOMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR Applications
 
COMP 4010 Lecture 3 VR Input and Systems
COMP 4010 Lecture 3 VR Input and SystemsCOMP 4010 Lecture 3 VR Input and Systems
COMP 4010 Lecture 3 VR Input and Systems
 
Create Your Own VR Experience
Create Your Own VR ExperienceCreate Your Own VR Experience
Create Your Own VR Experience
 
Developing AR and VR Experiences with Unity
Developing AR and VR Experiences with UnityDeveloping AR and VR Experiences with Unity
Developing AR and VR Experiences with Unity
 
COMP 4010: Lecture 6 Example VR Applications
COMP 4010: Lecture 6 Example VR ApplicationsCOMP 4010: Lecture 6 Example VR Applications
COMP 4010: Lecture 6 Example VR Applications
 
Easy Virtual Reality
Easy Virtual RealityEasy Virtual Reality
Easy Virtual Reality
 
COMP 4010 - Lecture10: Mobile AR
COMP 4010 - Lecture10: Mobile ARCOMP 4010 - Lecture10: Mobile AR
COMP 4010 - Lecture10: Mobile AR
 
COMP 4010: Lecture8 - AR Technology
COMP 4010: Lecture8 - AR TechnologyCOMP 4010: Lecture8 - AR Technology
COMP 4010: Lecture8 - AR Technology
 
COMP 4010 - Lecture 7: Introduction to Augmented Reality
COMP 4010 - Lecture 7: Introduction to Augmented RealityCOMP 4010 - Lecture 7: Introduction to Augmented Reality
COMP 4010 - Lecture 7: Introduction to Augmented Reality
 
Fifty Shades of Augmented Reality: Creating Connection Using AR
Fifty Shades of Augmented Reality: Creating Connection Using ARFifty Shades of Augmented Reality: Creating Connection Using AR
Fifty Shades of Augmented Reality: Creating Connection Using AR
 
COMP 4010: Lecture 5 - Interaction Design for Virtual Reality
COMP 4010: Lecture 5 - Interaction Design for Virtual RealityCOMP 4010: Lecture 5 - Interaction Design for Virtual Reality
COMP 4010: Lecture 5 - Interaction Design for Virtual Reality
 
Building VR Applications For Google Cardboard
Building VR Applications For Google CardboardBuilding VR Applications For Google Cardboard
Building VR Applications For Google Cardboard
 
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented Reality
 
COMP 4010 - Lecture1 Introduction to Virtual Reality
COMP 4010 - Lecture1 Introduction to Virtual RealityCOMP 4010 - Lecture1 Introduction to Virtual Reality
COMP 4010 - Lecture1 Introduction to Virtual Reality
 
COMP 4010: Lecture2 VR Technology
COMP 4010: Lecture2 VR TechnologyCOMP 4010: Lecture2 VR Technology
COMP 4010: Lecture2 VR Technology
 
Using Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesUsing Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR Interfaces
 

Similaire à Collaborative Immersive Analytics

hcid2011 - Creativity for open spaces - Dr Sara Jones (HCID)
hcid2011 - Creativity for open spaces - Dr Sara Jones (HCID)hcid2011 - Creativity for open spaces - Dr Sara Jones (HCID)
hcid2011 - Creativity for open spaces - Dr Sara Jones (HCID)
City University London
 

Similaire à Collaborative Immersive Analytics (20)

Outcomes Visual Navigation Project
Outcomes Visual Navigation ProjectOutcomes Visual Navigation Project
Outcomes Visual Navigation Project
 
VSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
VSMM 2016 Keynote: Using AR and VR to create Empathic ExperiencesVSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
VSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
 
hcid2011 - Creativity for open spaces - Dr Sara Jones (HCID)
hcid2011 - Creativity for open spaces - Dr Sara Jones (HCID)hcid2011 - Creativity for open spaces - Dr Sara Jones (HCID)
hcid2011 - Creativity for open spaces - Dr Sara Jones (HCID)
 
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative DesignDefense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
 
COMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARCOMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in AR
 
David McKenzie, Darwin Muljono and Elizabeth B.-N. Sanders: Collective Dream...
David McKenzie, Darwin Muljono and Elizabeth B.-N. Sanders:  Collective Dream...David McKenzie, Darwin Muljono and Elizabeth B.-N. Sanders:  Collective Dream...
David McKenzie, Darwin Muljono and Elizabeth B.-N. Sanders: Collective Dream...
 
Benoit Visual Only Retrieval
Benoit Visual Only RetrievalBenoit Visual Only Retrieval
Benoit Visual Only Retrieval
 
EdMedia 2017 Outstanding Paper Award
EdMedia 2017 Outstanding Paper AwardEdMedia 2017 Outstanding Paper Award
EdMedia 2017 Outstanding Paper Award
 
Embedding young learners into the information society
Embedding young learners into the information societyEmbedding young learners into the information society
Embedding young learners into the information society
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR Experiences
 
Designing Useful and Usable Augmented Reality Experiences
Designing Useful and Usable Augmented Reality Experiences Designing Useful and Usable Augmented Reality Experiences
Designing Useful and Usable Augmented Reality Experiences
 
Designing Outstanding AR Experiences
Designing Outstanding AR ExperiencesDesigning Outstanding AR Experiences
Designing Outstanding AR Experiences
 
Augmented Reality and Virtual Reality: Research Advances in Creative Industry
Augmented Reality and Virtual Reality: Research Advances in Creative IndustryAugmented Reality and Virtual Reality: Research Advances in Creative Industry
Augmented Reality and Virtual Reality: Research Advances in Creative Industry
 
Google SketchUp for Media Architecture Communication
Google SketchUp for Media  Architecture CommunicationGoogle SketchUp for Media  Architecture Communication
Google SketchUp for Media Architecture Communication
 
Tutorial: Social Semantic Web and Crowdsourcing - E. Simperl - ESWC SS 2014
Tutorial: Social Semantic Web and Crowdsourcing - E. Simperl - ESWC SS 2014 Tutorial: Social Semantic Web and Crowdsourcing - E. Simperl - ESWC SS 2014
Tutorial: Social Semantic Web and Crowdsourcing - E. Simperl - ESWC SS 2014
 
Stay at KU Leuven
Stay at KU LeuvenStay at KU Leuven
Stay at KU Leuven
 
Visual Navigation Project Outcomes - breakfast meeting - Part 1
Visual Navigation Project Outcomes - breakfast meeting - Part 1Visual Navigation Project Outcomes - breakfast meeting - Part 1
Visual Navigation Project Outcomes - breakfast meeting - Part 1
 
20190221 Algorithmic transparency and accountability in practice
20190221 Algorithmic transparency and accountability in practice20190221 Algorithmic transparency and accountability in practice
20190221 Algorithmic transparency and accountability in practice
 
Blended Libraries (Harald Reiterer)
Blended Libraries (Harald Reiterer)Blended Libraries (Harald Reiterer)
Blended Libraries (Harald Reiterer)
 
Vinco presentation 2011
Vinco presentation 2011Vinco presentation 2011
Vinco presentation 2011
 

Plus de Mark Billinghurst

Plus de Mark Billinghurst (10)

Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented Reality
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
 
Metaverse Learning
Metaverse LearningMetaverse Learning
Metaverse Learning
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole Metaverse
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR Applications
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR Applications
 
Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality
 

Dernier

Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
vu2urc
 

Dernier (20)

From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of Brazil
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 

Collaborative Immersive Analytics

  • 1. COLLABORATIVE IMMERSIVE ANALYTICS Mark Billinghurst mark.billinghurst@unisa.edu.au November 7th 2017 Workshop on Immersive Analytics International Symposium on Big Data Analytics Adelaide, Australia
  • 3. Collaborative Visualization The shared use of computer-supported, (interactive,) visual representations of data by more than one person with the common goal of contribution to joint information processing activities. Isenberg, P., Elmqvist, N., Scholtz, J., Cernea, D., Ma, K. L., & Hagen, H. (2011). Collaborative visualization: definition, challenges, and research agenda. Information Visualization, 10(4), 310-326. Petra Isenberg, 2011
  • 4. Example of Collaborative Visualization
  • 5. Multi-disciplinary Research • Collaborative Visualisation related to: • Scientific Visualisation • Information Visualisation • Visual Analytics • All well established fields over last 20 years • But little existing research in Collaborative Visualisation • E.g. from 1990 – 2010, over 1600 papers in main Viz conferences • Only 34 papers published in Collaborative Visualisation, ~2%
  • 6. Collaborative Immersive Analytics (CIA) The shared use of new immersive interaction and display technologies by more than one person for supporting collaborative analytical reasoning and decision making. • Key properties • Use of immersive technologies • Computer supported collaboration • Analytical reasoning and decision making
  • 8. Milgram’s Reality-Virtuality continuum Mixed Reality Reality - Virtuality (RV) Continuum Real Environment Augmented Reality (AR) Augmented Virtuality (AV) Virtual Environment "...anywhere between the extrema of the virtuality continuum." P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
  • 9. Collaborative Immersive Analytics • Relationship to Mixed Reality, Visual Analytics, CSCW
  • 10. CIA Example: EVL CAVE2 Marai, G. E., Forbes, A. G., & Johnson, A. (2016, March). Interdisciplinary immersive analytics at the electronic visualization laboratory: Lessons learned and upcoming challenges. In Immersive Analytics (IA), 2016 Workshop on (pp. 54-59). IEEE.
  • 11. CAVE2 Hardware and Software • Hardware • 36 computers drive 72 LCD panels – 320 degree display • 74 megapixel 2D / 37 megapixel passive 3D hybrid reality environment • 14 Vicon tracking cameras – tracking up to 6 people/objects, 20.2 audio • Software • OmegaLib – open source software driving CAVE2, rendering, input, etc. • SAGE2 – browser based collaboration/interaction platform • Support for hybrid devices + multi-user input
  • 12. SAGE 2 Software Platform • https://www.youtube.com/watch?v=V9zGmQpaRUU
  • 13. ENDURANCE Case Study (2 Days) • Working with NASA team • explore Lake Bonney in the McMurdo Dry Valleys of Antarctica • ice covered, used Auto. Underwater Vehicle to collect sonar data • CAVE2 used as hybrid CIA system • CAVE walls – shared data representation • Laptops on tables – private workshop, individual data analysis • Shared VR data exploration – virtually swimming through data • Subgroups form at large screen to analyze data “.. the team got more done in 2 days than in 6 months of email, Skype, and Google Hangout.”
  • 14. Types of CIA systems • Classify system using CSCW Space-Time Taxonomy
  • 15. 1. Co-Located Synchronous Collaboration • Same time/Same place collaboration • E.g. CAVE2, shared tables, interactive walls • Advantages • Shared awareness, use external tools (laptop, notes) • Easy moving between individual and group work
  • 17. The MagicBook • Using AR to transition along Milgram’s continuum • Moving seamlessly from Reality to AR to VR • Support for Collaboration • Face to Face, Shared AR/VR, Multi-scale • Natural interaction • Handheld AR and VR viewer Billinghurst, M., Kato, H., & Poupyrev, I. (2001). The MagicBook: a transitional AR interface. Computers & Graphics, 25(5), 745-753.
  • 19. 2. Distributed Synchronous Collaboration • Remote people working at same time • E.g. Collaborative VR, remote tabletops, shared browsers • Advantages • Remote users in same collaborative space, spatial cues • But: can’t convey same face to face cues
  • 20. Example: Social VR • Facebook Spaces, AltspaceVR • Bringing Avatars into VR space • Natural social interaction
  • 21. Demo: Facebook Spaces (2016) https://www.youtube.com/watch?v=PVf3m7e7OKU
  • 22. 3. Distributed Asynchronous Collaboration • Collaboration at different time and different place • E.g. messages in VR, web annotation tools, doc. markup • Advantages • Time for more considered response, work whenever • Combine information from many sources, better discussions
  • 23. 4. Co-Located Asynchronous Collaboration • Collaborating at the same location but different times • E.g. Public displays, shared physical message walls, AR annotations • Not well studied for information visualisation • Advantages • Collaborators viewing same physical space • Can use external objects to support collaboration (pens, notes)
  • 24. Example: Hydrological Data Visualization Hydrosys uses AR to display locations of stations in a global sensor network as well as interpolated temperature plotted as geodesic contours Support for asynchronous annotation Image: Eduardo Veas and Ernst Kruijff Veas, E., Kruijff, E., & Mendez, E. (2009). HYDROSYS-first approaches towards on-site monitoring and management with handhelds. J. Hrebıcek, J. Hradec, E. Pelikán, O. Mırovský, W. Pillmann, I. Holoubek, TB, editor, Towards e-environment, EENVI2009, Prague, Czech Republic.
  • 25. Mixed Presence Collaboration • Combining collaborative spaces • Connect both co-located and distributed collaborators
  • 26. Examples • Many examples • Mixed Presence tabletop with multiple people at each end • CAVE VR connecting between multiple people • Advantages • Support for distributed collaboration, benefits of face to face groups • Challenges • Support for mutual awareness, representation of remote users
  • 27. Lessons Learned • In co-located systems the following is important: • supporting different independent viewpoints • enabling the use of different tools for different data • supporting face-to-face group work • support for different data representations Marai, G. E., Forbes, A. G., & Johnson, A. (2016, March). Interdisciplinary immersive analytics at the electronic visualization laboratory: Lessons learned and upcoming challenges. In Immersive Analytics (IA), 2016 Workshop on (pp. 54-59). IEEE.
  • 28. General Guidelines • In general, collaborative systems should support: • Shared context – knowledge/context around data • Awareness of others – aware of others actions • Negotiation and communication – easy conversation • Flexible and multiple viewpoints - depending on roles Churchill, E. F., Snowdon, D. N., & Munro, A. J. (Eds.). (2012). Collaborative virtual environments: digital places and spaces for interaction. Springer Science & Business Media.
  • 29. Importance of Roles • Asymmetic/Symmetric problem solving • Teacher/student vs. equal collaborators • Three different levels of engagement [Isenberg 2011]: • Viewing: where people are consuming a data presentation without interacting with the data, such as in a lecture. • Interacting/exploring: where people have the means to choose alternate views or explore the data. • Sharing/creating: people are able to create and distribute new datasets and visualizations to be explored. • Need to design the interface differently for each role
  • 30. Methods for Interacting in CIAs • Goal: Natural interaction that supports collaboration • Techniques used • Pointing and gestures – hand or full body • Dedicated devices – e.g. handheld tablet • Multimodal – touch + speech • Tangible interfaces – physical objects • Collaborative actions – working together
  • 31. Opportunities for Research • Many opportunities for research • Using VR for CIA • HMD vs. CAVE performance • Next generation collaboration • Using AR/VR for FtF/remote collaboration • Evaluation of CIA systems • Subjective/objective measures, cognitive evaluation • Methods for Asynchronous collaboration • Especially remote asynchronous systems • Novel interaction methods • Multimodal input, gaze based system, etc • Exploring the CIA design space • Interaction metaphors, design patterns
  • 32. Example: Holoportation (2016) • Augmented Reality + 3D capture + high bandwidth • http://research.microsoft.com/en-us/projects/holoportation/
  • 34. Example: Empathy Glasses (CHI 2016) • Combine together eye-tracking, display, face expression • Impicit cues – eye gaze, face expression ++ Pupil Labs Epson BT-200 AffectiveWear Masai, K., Sugimoto, M., Kunze, K., & Billinghurst, M. (2016, May). Empathy Glasses. In Proceedings of the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM.
  • 35. AffectiveWear – Emotion Glasses • Photo sensors to recognize expression • User calibration • Machine learning • Recognizing 8 face expressions
  • 36. Empathy Glasses in Use • Eye gaze pointer and remote pointing • Face expression display • In future integrated eye-tracking/display
  • 39. Conclusion • Need for research on Collaborative Visualisation • Less than 5% of Visualisation papers • New area: Collaborative Immersive Analytics • Visual Analytics + Mixed Reality + CSCW • Using Immersive Technologies • Early promising results – e.g. CAVE2 case studies • Different classes of CIA systems • Classify according to space/time taxonomy • Many directions for future research • Interaction, evaluation, asynchronous collaboration, etc.