Lecture given by Mark Billinghurst on June 18th 2022 about how the Metaverse can be used for corporate training. In particular how combining AR, VR and other Metaverse elements can be used to provide new types of learning experiences.
Mark BillinghurstDirector at HIT Lab NZ à University of South Australia
9. Traditional Corporate Learning
• Common Features
• Instructor led
• Learning in groups
• Face to face learning
• Specific learning events
• Everyone taught the same
• Discrete assessment events
• Learning away from task site
11. Applying Metaverse Concepts
• Learning in the flow of work
• Just in time learning
• Hard skills learning
• Soft skills learning
• Team training
• Always accessible learning
• Adaptive/personal learning
12. Virtual Reality
• Ideal for
• Spatial skills
• Object manipulation, equipment operation
• Social skills
• Public speaking, people management
• Simulation
• Difficult/expensive tasks
• Team training
• Shared VR environments
16. Team Training
• Perform team training in VR
• Use collaborative VR
• Monitor group behaviour
• Provide feedback and analysis
• Reproduce real world training activity
• Example
• Capability Group
• Leadership training
• Behaviourial psychological analysis
18. Augmented Reality
• Ideal For
• Training with real objects
• Remote assistance
• Just in time learning
• Meeting support
• Example
• ScopeAR
• AR training on real equipment
• Platform for AR authoring
• Microsoft Dynamics 365 Remote Assist
• Remote expert assistance in AR
• Bring conferencing into the real world
21. Lifelogging
• Using sensory data
• Track learning over time
• Adapt training in real time
• Natural integration with AR/VR
• Examples
• VR + EEG
• Measure cognitive load
• Ovation speaking training
• Eye gaze, heart rate, speech analysis
30. Realistic Social Agents
• Realistic Digital Twins
• Copy real people
• Intelligent digital characters
• Combine
• Scene capture
• Shared tele-presence
• Trust/emotion recognition
• Enhanced communication cues
Soul Machines Digital Character
31. Bringing the Pieces Together
• The Metaverse is
• Real time
• Three dimensional
• Interactive
• Persistent
• Social
Metaverse learning through combining
AR + VR + Lifelogging + Mirror Worlds