Personal Information
Entreprise/Lieu de travail
Berlin Germany
Profession
Managing Director CEO
Site Web
notizen.steingrau.de
À propos
Netizen, true nerd at heart, technological truffle pig, always on the lookout for the Next Big Thing in digital technologies - for innovations with disruptive and truly enabling potential. Markus is a notorious entrepreneur with four companies under his belt so far, and has been in executive positions within the pixelpark/elephant seven group in the last 10 years. He left the Pixelpark group at the end of 2010 and is freelancing as a strategic consultant currently.
Favorite quote: "Any sufficiently advanced technology is indistinguishable from magic."
Mots-clés
marketing
online communities
game mechanics
persuasion
gamification
strategy
persuasive design
jugendmarketing
second
life
secondlife
virtual
worlds
metaverse
usability
ucd
Tout plus
Présentations
(5)J’aime
(27)Gamification design
Ilona Buchem
•
il y a 11 ans
Gamification: Brilliant or Bullshit?
Paul Coulton
•
il y a 12 ans
Tbe gamification summit 2011 M2 Research presentation
M2 Research
•
il y a 13 ans
2011 04-06 sugar con physics of influence-v03p
Michael Wu PhD
•
il y a 13 ans
Way of Kindness: game mechanics applied to service design and engagement marketing
Vincent Sider
•
il y a 13 ans
PeopleBrowsr's Brief Cartoon Study Of Social Influencers
PeopleBrowsr
•
il y a 13 ans
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
il y a 13 ans
Who's Playing Your Game?
Amy Jo Kim
•
il y a 12 ans
Iln behaviors mechanics_1
frog
•
il y a 13 ans
Rethinking the Mobile Web by Yiibu
Bryan Rieger
•
il y a 13 ans
Going Native: The Anthropology of Mobile Apps
Josh Clark
•
il y a 13 ans
Of Prototypes, Rubber Ducks And Little Men Behind The Curtain
Bryan Rieger
•
il y a 14 ans
Social Media Personality Types
adrian chan
•
il y a 15 ans
Corporate Blogging Best Practice
Hayden Sutherland
•
il y a 16 ans
Building Web 2.0: Next-Generation Data Centers
adunne
•
il y a 16 ans
Second Life for Education
iconolith
•
il y a 17 ans
Building Social Applications
Stowe Boyd
•
il y a 16 ans
Introduction to OpenSocial
Christian Scholz
•
il y a 16 ans
What can we learn from games? 10 game mechanics that will make your web community more successful.
Holger Dieterich (holger-dieterich.de)
•
il y a 16 ans
Fad Or Future Second Life And Virtual Worlds
Robin Teigland
•
il y a 16 ans
Building a Community Within a (Big) Company - Roo Reynolds
Roo Reynolds
•
il y a 16 ans
Death by PowerPoint
Alexei Kapterev
•
il y a 16 ans
Arvetica: Second Life for Businesses - Introduction
Alexander Osterwalder
•
il y a 17 ans
Using Virtual Worlds to Reach New Audiences and Increase Participation - Roo Reynolds
Roo Reynolds
•
il y a 16 ans
Virtual worlds for corporate collaboration - Roo Reynolds
Roo Reynolds
•
il y a 16 ans
Visuals In Power Point
Fortify Services
•
il y a 16 ans
Re-Think Different
Vince Cammarata
•
il y a 16 ans
Personal Information
Entreprise/Lieu de travail
Berlin Germany
Profession
Managing Director CEO
Site Web
notizen.steingrau.de
À propos
Netizen, true nerd at heart, technological truffle pig, always on the lookout for the Next Big Thing in digital technologies - for innovations with disruptive and truly enabling potential. Markus is a notorious entrepreneur with four companies under his belt so far, and has been in executive positions within the pixelpark/elephant seven group in the last 10 years. He left the Pixelpark group at the end of 2010 and is freelancing as a strategic consultant currently.
Favorite quote: "Any sufficiently advanced technology is indistinguishable from magic."
Mots-clés
marketing
online communities
game mechanics
persuasion
gamification
strategy
persuasive design
jugendmarketing
second
life
secondlife
virtual
worlds
metaverse
usability
ucd
Tout plus