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USING MYST IN THE
      CLASSROOM




Make your own Simpsons avatar at
    www.simpsonizeme.com
Tim Rylands

www.timrylands.com
Do you own
one of these?
 Do the children
  in your class?
BBC News - 5th November 2008
http://news.bbc.co.uk/1/hi/technology/7709298.stm
Benefits of using games (e.g. Myst) in the classroom:
• Children are already familiar with them,
• Amazing worlds which we can use,
• Increase children’s motivation,
• Children’s engagement within lessons rises,
• Improvements in writing standards,
• Huge cross-curricular potential,
• Great fun!
Class homework - Online survey
Why did you enjoy our Myst lessons?
• quot;Because it turns lessons into fun and improves my
imagination at the same time.quot; (Charlie)
• quot;The Myst lessons have been really fun and exciting. The
reason I think I liked it most was because it was full of
surprises and everyone liked Saavedro!quot; (Natalia)
• quot;Because it's been an adventure all the way
through.quot; (Freya)
How has your writing improved during our Myst lessons?

• quot;The Myst game helped me because I seemed to just enjoy
it, so amazing words just came up. I found the landscapes
wonderful, so boring words were not enough. The words I
normally use are like sad and pretty but the game helped me
too use exciting words such as: Miserable, caution. I put
wonderful sentences together: 'Beautiful emerald windows
with a chrome outline'.quot; (Robyn)
Examples of our work...

     Recount
                              Persuasive Writing




      Poetry




   Find more on our website - www.downs.kent.sch.uk
Examples of our work...

     Recount
                              Persuasive Writing




      Poetry




   Find more on our website - www.downs.kent.sch.uk
Examples of our work...

     Recount
                              Persuasive Writing




      Poetry




   Find more on our website - www.downs.kent.sch.uk
Examples of our work...

     Recount
                              Persuasive Writing




      Poetry




   Find more on our website - www.downs.kent.sch.uk
Tips for Teachers:
Before the lessons:
• Play the game yourself!
• Use a walkthrough if you get stuck.
• Save the game at interesting points.
In class:
• Soak up the atmosphere!
• Use a wireless mouse to explore with the children.
• Explore together... “Where should we go next?”
• Ask the children to give commentaries.
• Children can notes as you travel.
• Take your time.
• Play through the ‘Ages’, or just dip in to sections?
Art:                                        Music:
  Use the amazing landscapes and              • Listen to the in-game
  creatures as stimuli for art work.          music... use the soundtrack /
                                              sound effects in class.
                                              • Compose your own music
 A few ideas for using to accompany the ages?
                                                                           Maths:
Myst in the classroom                                                      Tackle the
                                                                           puzzles and
Literacy:                                                                  problems
• Descriptive work - vocabulary, similes, metaphors... based               within the
on the settings / characters / storyline                                   game... great
• Inference / deduction / prediction                                       for thinking
• Poetry - senses poetry                                                   skills / logic!
• Instruction writing - write your own walkthrough
• Recounts - write a postcard home based on your journeys             Science:
• Reports - write a report about the landscapes / creatures           Use the creatures
encountered                                                           to discuss
• Persuasive writing - create an advert for the game... make a        habitats, life
travel agent’s promotion for one of the Ages.                         processes, food
• Comprehension - using the journals within the game                  chains etc.
Find more information:

  www.timrylands.com

 www.kented.org.uk/myst

 www.mrwarner.com/myst
   warnerm@downs.kent.sch.uk
DEMOs


     Myst III - Tomahna

Myst IV - Mangree Tree House

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Myst for Teachers

  • 1. USING MYST IN THE CLASSROOM Make your own Simpsons avatar at www.simpsonizeme.com
  • 3. Do you own one of these? Do the children in your class?
  • 4. BBC News - 5th November 2008 http://news.bbc.co.uk/1/hi/technology/7709298.stm
  • 5. Benefits of using games (e.g. Myst) in the classroom: • Children are already familiar with them, • Amazing worlds which we can use, • Increase children’s motivation, • Children’s engagement within lessons rises, • Improvements in writing standards, • Huge cross-curricular potential, • Great fun!
  • 6. Class homework - Online survey Why did you enjoy our Myst lessons? • quot;Because it turns lessons into fun and improves my imagination at the same time.quot; (Charlie) • quot;The Myst lessons have been really fun and exciting. The reason I think I liked it most was because it was full of surprises and everyone liked Saavedro!quot; (Natalia) • quot;Because it's been an adventure all the way through.quot; (Freya)
  • 7. How has your writing improved during our Myst lessons? • quot;The Myst game helped me because I seemed to just enjoy it, so amazing words just came up. I found the landscapes wonderful, so boring words were not enough. The words I normally use are like sad and pretty but the game helped me too use exciting words such as: Miserable, caution. I put wonderful sentences together: 'Beautiful emerald windows with a chrome outline'.quot; (Robyn)
  • 8. Examples of our work... Recount Persuasive Writing Poetry Find more on our website - www.downs.kent.sch.uk
  • 9. Examples of our work... Recount Persuasive Writing Poetry Find more on our website - www.downs.kent.sch.uk
  • 10. Examples of our work... Recount Persuasive Writing Poetry Find more on our website - www.downs.kent.sch.uk
  • 11. Examples of our work... Recount Persuasive Writing Poetry Find more on our website - www.downs.kent.sch.uk
  • 12. Tips for Teachers: Before the lessons: • Play the game yourself! • Use a walkthrough if you get stuck. • Save the game at interesting points. In class: • Soak up the atmosphere! • Use a wireless mouse to explore with the children. • Explore together... “Where should we go next?” • Ask the children to give commentaries. • Children can notes as you travel. • Take your time. • Play through the ‘Ages’, or just dip in to sections?
  • 13. Art: Music: Use the amazing landscapes and • Listen to the in-game creatures as stimuli for art work. music... use the soundtrack / sound effects in class. • Compose your own music A few ideas for using to accompany the ages? Maths: Myst in the classroom Tackle the puzzles and Literacy: problems • Descriptive work - vocabulary, similes, metaphors... based within the on the settings / characters / storyline game... great • Inference / deduction / prediction for thinking • Poetry - senses poetry skills / logic! • Instruction writing - write your own walkthrough • Recounts - write a postcard home based on your journeys Science: • Reports - write a report about the landscapes / creatures Use the creatures encountered to discuss • Persuasive writing - create an advert for the game... make a habitats, life travel agent’s promotion for one of the Ages. processes, food • Comprehension - using the journals within the game chains etc.
  • 14. Find more information: www.timrylands.com www.kented.org.uk/myst www.mrwarner.com/myst warnerm@downs.kent.sch.uk
  • 15. DEMOs Myst III - Tomahna Myst IV - Mangree Tree House

Notes de l'éditeur