SlideShare une entreprise Scribd logo
1  sur  31
Virtual our Reality
 What  is Virtual Reality?
 History of Virtual Reality.
 Types Of Virtual Reality.
 Virtual Reality Hardware.
 Applications Of Virtual Reality.
 Future Of Virtual Reality.
   What is Virtual Reality(VR)?

    Virtual Reality refers to a high-end user
    interface that involves real-time simulation
    and interactions through multiple sensorial
    channels.
in other words,

 Virtual reality is a computer generated world
 with which the user can interact

 Interaction can vary from looking around to
 interactively modifying the world.
1950’s visionary cinematographer
 Morton H Eilig built a single user console
called Sensorama . This enabled the user
watch television in three dimensional ways.
 In 1961, Philco Corporation engineers developed the
  first HMD known as the Headsight.
 Itwas in 1965 IVAN SUTHERLAND envisioned
  what he called the “Ultimate Display.”
 In 1988, commercial development of VR began.
 In 1991, first commercial entertainment VR
  system "Virtuality" was released.
 Immersive Virtual Reality
 Augmented Virtual Reality
 Desktop (Window on a World) Virtual
  Reality
 Video Mapping Virtual Reality
 Itis basically a feeling of involvement of
  the user in the virtual world .
 The user has no visual contact with the
  physical word.
 Often equipped with a Head Mounted
  Display (HMD).
 This unique combinations where the user
  can immerse as well interact with the
  simulations is known as Telepresence
•   AR integrate the computer-generated virtual
    objects into the physical world.
•   This involves literally augmenting reality with
    virtual information.
 Desktop-based  virtual reality involves
 displaying a 3-dimensional virtual world on a
 regular desktop display without use of any
 specialized movement-tracking equipment.
 Modern computer games can be used as an
 example
 The user watches a monitor that shows his
  body's interaction with the world.
 The element of interaction depends on a
  number of factors like speed, range and
  mapping.
 HMD’s




 CAVE
Data Glove:




Stereoscopic Displays:
 VR   Simulators:
E-Commerce And Business:

 Virtual reality is being used in a number of
  ways by the business community which
  include:
 Virtual tours of a business environment.
 Training of new employees.
 A 360 view of a product.
   Virtual reality environments have been
  used for training simulators.
 Examples include flight simulators,battlefield
  simulators for soldiers,paratrooping.
 VR  is widely used in engineering and
  designing process.
 It gives better understanding of the design
  and facilitates changes wherever necessary
 It helps to reduce the time and cost factor.
Examples: Building construction,car designing
                railway construction…
 Healthcare   is one of the biggest adopters
  of virtual reality which encompasses surgery
  simulation, phobia treatment, robotic
  surgery and skills training.
 VR finds its application nursing, dentistry,
  autism,health issues and for the disabled.
 The
    entertainment industry is one of the
 most enthusiastic advocates of virtual reality,
 most noticeably in games and virtual worlds.

 Virtual Museum, e.g. interactive exhibitions
 Gaming
 Film and theaters
 Virtual theme parks
 Most exciting is the ongoing development of
  VRML on the World Wide Web.
 VRML provides three-dimensional worlds with
  integrated hyperlinks on the Web. Home
  pages become home spaces.
 Not a programming language like c++ or java


 Descriptive   (rather than procedural) like
  HTML

 Fileformats contains human readable and
  editable ASCII text
 1999-  10% of the world's computing power
  was non-human.
 2029- 99% of the world’s computing capacity
  will be non-human.
 And it is estimated that by 2037 we will be
  having a computer powerful enough to run
  immersive VR programs.
Virtual reality
Virtual reality

Contenu connexe

Tendances

Virtual reality Presentation
Virtual reality PresentationVirtual reality Presentation
Virtual reality Presentation
Anand Akshay
 

Tendances (20)

virtual reality ppt
virtual reality pptvirtual reality ppt
virtual reality ppt
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Virtual Reality (VR)
Virtual Reality (VR)Virtual Reality (VR)
Virtual Reality (VR)
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
Virtual reality Presentation
Virtual reality PresentationVirtual reality Presentation
Virtual reality Presentation
 
Augmented reality
Augmented reality Augmented reality
Augmented reality
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Augmented reality ppt
Augmented reality pptAugmented reality ppt
Augmented reality ppt
 
virtual reality ppt
 virtual reality  ppt virtual reality  ppt
virtual reality ppt
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Augmented reality documentation
Augmented reality documentationAugmented reality documentation
Augmented reality documentation
 

En vedette

Final presentation of virtual reality by monil
Final presentation of virtual reality by monilFinal presentation of virtual reality by monil
Final presentation of virtual reality by monil
ritik456
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
Shruti Singh
 

En vedette (12)

Final presentation of virtual reality by monil
Final presentation of virtual reality by monilFinal presentation of virtual reality by monil
Final presentation of virtual reality by monil
 
The Emerging Virtual Reality Landscape: a Primer
The Emerging Virtual Reality Landscape: a PrimerThe Emerging Virtual Reality Landscape: a Primer
The Emerging Virtual Reality Landscape: a Primer
 
Virtual Reality In Architecture
Virtual Reality In ArchitectureVirtual Reality In Architecture
Virtual Reality In Architecture
 
NCIT 2015 - Virtual Reality Application to simulation and control walking pla...
NCIT 2015 - Virtual Reality Application to simulation and control walking pla...NCIT 2015 - Virtual Reality Application to simulation and control walking pla...
NCIT 2015 - Virtual Reality Application to simulation and control walking pla...
 
Education and Virtual Reality - Reimagining education with VR
Education and Virtual Reality - Reimagining education with VREducation and Virtual Reality - Reimagining education with VR
Education and Virtual Reality - Reimagining education with VR
 
Developing Virtual Reality Application using Google Cardboard
Developing Virtual Reality Application using Google CardboardDeveloping Virtual Reality Application using Google Cardboard
Developing Virtual Reality Application using Google Cardboard
 
A virtual reality applications gallery
A virtual reality applications galleryA virtual reality applications gallery
A virtual reality applications gallery
 
User involvement in design and application of virtual reality gamification to...
User involvement in design and application of virtual reality gamification to...User involvement in design and application of virtual reality gamification to...
User involvement in design and application of virtual reality gamification to...
 
VR & Education: Collaboration-vs-Simulation
VR & Education: Collaboration-vs-SimulationVR & Education: Collaboration-vs-Simulation
VR & Education: Collaboration-vs-Simulation
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
VR in Education: How Virtual Reality Can Impact Learning
VR in Education: How Virtual Reality Can Impact LearningVR in Education: How Virtual Reality Can Impact Learning
VR in Education: How Virtual Reality Can Impact Learning
 
Virtual Reality-Seminar presentation
Virtual Reality-Seminar  presentationVirtual Reality-Seminar  presentation
Virtual Reality-Seminar presentation
 

Similaire à Virtual reality

138290 633676467827677500
138290 633676467827677500138290 633676467827677500
138290 633676467827677500
bndrbilli
 

Similaire à Virtual reality (20)

VR
VR VR
VR
 
Virtual reality (vr)
Virtual reality (vr)Virtual reality (vr)
Virtual reality (vr)
 
Virtual Reality(VR)
Virtual Reality(VR)Virtual Reality(VR)
Virtual Reality(VR)
 
Virtual reality-What you see is what you believe
Virtual reality-What you see is what you believe Virtual reality-What you see is what you believe
Virtual reality-What you see is what you believe
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Virtual reality
Virtual reality Virtual reality
Virtual reality
 
Hihihihihihihivivivirtual reality.ppt.pptx
Hihihihihihihivivivirtual reality.ppt.pptxHihihihihihihivivivirtual reality.ppt.pptx
Hihihihihihihivivivirtual reality.ppt.pptx
 
How does virtual reality works?
How does virtual reality works?How does virtual reality works?
How does virtual reality works?
 
138290 633676467827677500
138290 633676467827677500138290 633676467827677500
138290 633676467827677500
 
Presentation Virtual Reality and CAD
Presentation Virtual Reality and CADPresentation Virtual Reality and CAD
Presentation Virtual Reality and CAD
 
Vitual Reality
Vitual RealityVitual Reality
Vitual Reality
 
Elec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptxElec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptx
 
Virtual reality report
Virtual reality reportVirtual reality report
Virtual reality report
 
Virtual and augumented reality system
Virtual and augumented reality systemVirtual and augumented reality system
Virtual and augumented reality system
 
Virtual reality report
Virtual reality reportVirtual reality report
Virtual reality report
 
Virtual reality Simple and Atractive presentation
Virtual reality Simple and Atractive presentationVirtual reality Simple and Atractive presentation
Virtual reality Simple and Atractive presentation
 
Virtual reality (vr) presentation
Virtual reality (vr) presentation Virtual reality (vr) presentation
Virtual reality (vr) presentation
 
Technical seminar report
Technical seminar reportTechnical seminar report
Technical seminar report
 
Elec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptxElec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptx
 

Dernier

Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Victor Rentea
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 

Dernier (20)

TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital Adaptability
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsMS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectors
 
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
 
Six Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal OntologySix Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal Ontology
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 
WSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering Developers
 

Virtual reality

  • 2.  What is Virtual Reality?  History of Virtual Reality.  Types Of Virtual Reality.  Virtual Reality Hardware.  Applications Of Virtual Reality.  Future Of Virtual Reality.
  • 3. What is Virtual Reality(VR)? Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels.
  • 4. in other words, Virtual reality is a computer generated world with which the user can interact Interaction can vary from looking around to interactively modifying the world.
  • 5.
  • 6. 1950’s visionary cinematographer Morton H Eilig built a single user console called Sensorama . This enabled the user watch television in three dimensional ways.
  • 7.
  • 8.  In 1961, Philco Corporation engineers developed the first HMD known as the Headsight.
  • 9.  Itwas in 1965 IVAN SUTHERLAND envisioned what he called the “Ultimate Display.”  In 1988, commercial development of VR began.  In 1991, first commercial entertainment VR system "Virtuality" was released.
  • 10.  Immersive Virtual Reality  Augmented Virtual Reality  Desktop (Window on a World) Virtual Reality  Video Mapping Virtual Reality
  • 11.  Itis basically a feeling of involvement of the user in the virtual world .  The user has no visual contact with the physical word.  Often equipped with a Head Mounted Display (HMD).  This unique combinations where the user can immerse as well interact with the simulations is known as Telepresence
  • 12.
  • 13. AR integrate the computer-generated virtual objects into the physical world. • This involves literally augmenting reality with virtual information.
  • 14.  Desktop-based virtual reality involves displaying a 3-dimensional virtual world on a regular desktop display without use of any specialized movement-tracking equipment.  Modern computer games can be used as an example
  • 15.  The user watches a monitor that shows his body's interaction with the world.  The element of interaction depends on a number of factors like speed, range and mapping.
  • 16.
  • 19.  VR Simulators:
  • 20. E-Commerce And Business:  Virtual reality is being used in a number of ways by the business community which include:  Virtual tours of a business environment.  Training of new employees.  A 360 view of a product.
  • 21. Virtual reality environments have been used for training simulators.  Examples include flight simulators,battlefield simulators for soldiers,paratrooping.
  • 22.  VR is widely used in engineering and designing process.  It gives better understanding of the design and facilitates changes wherever necessary  It helps to reduce the time and cost factor. Examples: Building construction,car designing railway construction…
  • 23.
  • 24.  Healthcare is one of the biggest adopters of virtual reality which encompasses surgery simulation, phobia treatment, robotic surgery and skills training.  VR finds its application nursing, dentistry, autism,health issues and for the disabled.
  • 25.
  • 26.  The entertainment industry is one of the most enthusiastic advocates of virtual reality, most noticeably in games and virtual worlds.  Virtual Museum, e.g. interactive exhibitions  Gaming  Film and theaters  Virtual theme parks
  • 27.
  • 28.  Most exciting is the ongoing development of VRML on the World Wide Web.  VRML provides three-dimensional worlds with integrated hyperlinks on the Web. Home pages become home spaces.  Not a programming language like c++ or java  Descriptive (rather than procedural) like HTML  Fileformats contains human readable and editable ASCII text
  • 29.  1999- 10% of the world's computing power was non-human.  2029- 99% of the world’s computing capacity will be non-human.  And it is estimated that by 2037 we will be having a computer powerful enough to run immersive VR programs.