Game is
• Human desire for play and pretend
• Nonessential and recreational activity
• Usually social activity
• With rules and goals
Game is not always
• Competition
• Conflict – Game theory (math)
• Entertaining – serious games
• Fun?
Game Definition
Game is a activity of play in the
pretended reality where participants try
to achieve challenging goal by acting in
accordance with rules
Game Elements
• Play – form of interactive entertainment
• Pretending – creating magic circle
• Goal – challenge, victory, pass, finish, …
• Rules – definitions and instructions:
– Semiotics – symbols of game elements
– Gameplay – challenges and actions
– Sequence – progression
– Termination conditions
– Meta-rules – how to change rules
– Fairness – equal chance to win
Specific to computer games
• Hidden rules – hints or trial and error
• Pace – time pressure and forced activities
• Better sense of Game world
• Artificial Intelligence – NPC
• Story based
Entertaining Elements
• Gameplay – challenges and actions
• Aesthetics – style of the game world and UI
• Harmony – all elements fit to big picture
• Storytelling – interactive story telling
• Risk and reward – uncertainty, hidden information
• Novelty – variety in the game
• Learning – how to play, content of the game
• Creative and expressive play – design of game items
• Immersion – forgetting real world
• Socializing
Interaction Models
• Avatar based model
• God like model – areal perspective
• Party based – small group of characters together
• Contestant model
• Desktop model
Camera Modes
• No camera mode
• Static
• Dynamic
• First person
• Third person
• Top down
• Side scrolling
• Isometrics
2D
• Single screen - entire world on one screen
• Side scrolling - platform games
• Top scrolling - fixed speed, top-down perspective
• Painted backgrounds - e.g. Adventure games
1st Person
• Avatar interaction model
• No camera adjustment
• No need for avatar design (except mirror)
• Easy to aim
• Easy to navigate
• No customization
• No avatar animation
• No body language
• No facial expressions
• No cinematic camera angles
• Difficult to conduct combined moves
• Can create motion sickness
3rd Person
• Camera following avatar in the short distance
• Raised up perspective in mass fight scenes
• Camera behavior when avatar turns
– Always turning where avatar looks
– Camera turns after 2 seconds
– Camera turns when avatar stops
• Influenced by landscape objects
– Semi transparent object
– Crane camera up and tilt down
– Semi transparent head
Aerial Perspectives
• Top-down - 2D map
• Isometric - 2D, 30-degree from the horizon, 45-
degree from north-south
• Free roaming camera - 3D "isometric”
• Context-sensitive camera modes - camera
follows, depending on action
Shell Menus and Screens
• Shell menus
– Start, configure, save, load, close
• Shell screens - credits, titles
Game Analyze Mission Details
• Describe and analyze your favorite computer
game
• ALL players (students) prepare for a mini
presentation
• RND player will be selected for quest and fight
(mini presentation and answering questions)
• 2 XP
Eco House Game Analyze
• URL – 000.raxsade.com/ecohouse
• Genre – business simulation
• Dimension – 2D
• View – isometric
• Interaction model – desk top
• Competition mode – single player
Eco House Entertaining Elements
• Gameplay
– Challenges – increase the energy efficiency level
– Actions – buy items
• Aesthetics – sufficient
• Storytelling – no
• Risk and reward – average
• Novelty – high
• Learning – yes
• Creative and expressive play – no
• Immersion – maybe
• Socializing – no
Notes de l'éditeur
Toy – no goals no rules
Puzzle – goals but no rules
Game – goals and rules
Competition – Game vs Simulation
Does game has to be fun? E.g. surgery simulator?
Play – freedom to act and chose – limited by the rules
Magic circle
mental universe
game concepts, situations and events
Separate pretended world from the reality
Pretended reality
What can be pretended in soccer?
Goal
Noncompetitive game has also goal
SimCity - don’t go to bankrupt
Rules
When the game rules affect real life? Gambling – game rules but real results
Termination conditions – when the game is over?
Meta-rules – when rules can be changed
Conflicts between rules are not allowed
Fairness
social rules
Equal chance to win in the beginning of the game
Symmetric game
Asymmetric game
Who starts first
handicap
Fox and gees
Gameplay
Series of interesting choices
Interaction that entertain
Challenges and actions
Challenges:
Unique
Recurring
Continuous
Actions
Additional actions
stronger feeling of alternative universe
Avoid Trial and Error ?
Pace – tempo
Game world - + augmented reality, mixed environment (smart phones, …)
Artificial Intelligence
Finding optimal strategy
Finding optimal path
Language recognition and generation
Pattern recognition
Simulated players
Story
Player does not have to focus on rules. They have time for receiving the story
You cant entertain all. Who is your target group?
Risk – RND
Rewards – points, items, key, money
Immersion:
Tactical – action is so fast that your brain has no time for something else
Strategic – drying to win a game – observing, planning, and calculating
Narrative – being part of he story
Socializing
Multiplayer local - TV console
Network play
LAN Party – seotud järgmise pildiga
Group play – single player game
And connections between them
- algorithm
- model is more exact than rules
Rules as clear so you can play a game without a computer, like board game
e.g. rally game - tuning, racing, …
One at the time
- Not as simple as possible
Can contain challenges
Shell menus - instructions, saving, …
Shell screens - credits, titles
God like view - Multi presence - acting in different parts of the game - Chess
Party – roll games
Contestant models – answering to questions through keyboard
Desktop model – simulating desk e.g. business simulator
Point of views
hypothetical camera is pointed at the virtual space
3D
2D
Used in web, mobile and retro games.
- Active camera mode - always turning where avatar looks (only seeing avatars back)
- Passive camera mode - camera turns after 2 seconds (e.g. Super Mario 64)
- Camera turns when avatar stops (e.g. Toy Story 2: Buzz Lightyear to the Rescue) - for
- Top-down – e.g. iPhone Flight Control
- Isometric - e.g. Sim City. Player can truck or dolly only - fixed camera angle
- Free roaming camera – Player can crane, tilt, pan - flexible camera angle
- Context- sensitive camera modes - 3D avatar or party. (e.g. Ico) - rich visual experience. Suitable for exploring (not for action)