20. Prototype Mission Details
• ALL teams craft game prototype
– Gameplay modes - interaction
– Screen layout
– Visual elements (main view – game world and
characters, feedback elements, buttons, menus)
– Controls (mechanics, input devices, navigation)
• ALL teams present prototypes
Notes de l'éditeur
Translator between real world and game world - button press to action
Making the game visible, playable
outputs - visual elements
inputs - control elements
Collecting feedback
Stikers, glue, postits
Ask questions (e.g. do you understand what you have to to?)