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Prototyping
Design of Computer Games
Martin Sillaots
Aug 9 2019
# 13
Paper Prototyping
Simulating Gameplay
Paper Prototype Elements
• Screen templates
• Backgrounds
• Characters
• Objects
• Controls
• Menus
• Stickers
• Glue
• Post-it’s
• Tape
Prototype Feedback Session
• Introduce the goal
• Present layout
• Simulate interactivity
– Facilitator
– Test person
• Replace screens and objects
• Ask questions
• Add additions
• Make notes
www.youtube.com/watch?v=zxp4ur_3mCw
Software for Paper Prototyping
• Balsamiq Mockups
• OmniGraffle
• Yahoo Stencils
• Axure RP
• Adobe Fireworks
• Pencil
Digital Prototyping
<eAdventure>
e-adventure.e-ucm.es
Kodu
And other platforms …
Mission # 10
Game Prototype
(digital or paper)
Prototype Mission Details
• ALL teams craft game prototype
– Gameplay modes - interaction
– Screen layout
– Visual elements (main view – game world and
characters, feedback elements, buttons, menus)
– Controls (mechanics, input devices, navigation)
• ALL teams present prototypes
Prototyping

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Prototyping

Notes de l'éditeur

  1. Translator between real world and game world - button press to action Making the game visible, playable outputs - visual elements inputs - control elements
  2. Collecting feedback
  3. Stikers, glue, postits
  4. Ask questions (e.g. do you understand what you have to to?)