This document discusses the evolution of product design from tangible computing to the internet of things. It explores key concepts like tangible computing principles, form following function, aesthetics versus experience, emotional design, and design as a process of innovation. Case studies of products from Braun, Apple, and BioLite are used to illustrate these concepts. The document concludes with Dieter Rams' 10 elements of good design and references for further reading on topics like tangible bits, grounded innovation, and emotional design.
Similaire à Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation
Similaire à Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation (20)
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Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation
1. The University of Sydney Page ‹#›
Product Design
From Tangible Computing
to the Internet of Things,
the Role of Materials in
Interaction Design and
using Design for Product
Innovation
2. The University of Sydney Page ‹#›
Product Design
From Tangible Computing to the
Internet of Things, the Role of
Materials in Interaction Design and
using Design for Product Innovation
Dr Martin Tomitsch | Associate Professor in Design
& Head of Design Lab
Lecture in DECO1013 Sound Design & Physical
Computing | Bachelor of Design Computing
5. Tangible Computing Examples
http://www.hustwit.com/about-objectified/
Van Loenen, Evert J. "On the role of graspable objects in the ambient intelligence paradigm." In Proceedings of the Smart Objects Conference, Grenoble, France, pp. 3-7. 2003
https://interactionivrea.org/en/gallery/dealmein/index.asp
6. From Tangible Computing to an Internet of Things
https://nest.com/thermostat/meet-nest-thermostat/
http://www.kolibree.com/en/
http://www.theregister.co.uk/2001/06/04/bread_as_a_display_device/
15. From Product to Service
“You click the button, we do the rest.”
16. Product as a Culture
War of the Weirds: https://www.flickr.com/photos/bru/27167609/
https://www.flickr.com/photos/telemax/3712911070/
Bloody Salif: https://www.flickr.com/photos/edithli/3743830478/
Rosie turned and looked up to get a better view of the bumblebee: https://www.flickr.com/photos/mobilestreetlife/4102905515/
17. Emotional Design: From Aesthetics to Brand/Culture
Reflective
"SHOW"
Intellectual
Brand/image
Behavioural
"FLOW"
Expectations
Usability
Visceral
"WOW"
Perception
Aesthetics
18. http://www.hustwit.com/about-objectified/
Objectified | Gary Hustwit | Interview with Jonathan Ive
https://en.wikipedia.org/wiki/Jonathan_Ive#/media/File:Jonathan_Ive_(OTRS).jpg
https://en.wikipedia.org/wiki/File:Ipod_5th_Generation_white.jpg
https://en.wikipedia.org/wiki/File:Nafija55.jpg
19. Design as a “process of
taking something from its
existing state and moving
it to a preferred state”.
Verplank’s spiral
20. Design as a Method for Innovation
https://impactdesignhub.org/2015/08/05/biolite-parallel-innovation/
BioLite CampStove & HomeStove
21. Dieter Rams’ 10 elements of good design
useful
understandable
innovative
aesthetic
unobtrusive
honest
longlasting
thorough down to the last detail
environmentally friendly
as little design as possible
22. Donald Norman, Emotional Design, Basic Books, 2005.
Jay Greene, Design Is How It Works, Portfolio Hardcover, 2010.
Hiroshi Ishii and Brygg Ulmer, Tangible Bits, CHI’97, ACM Press, 1997.
Lars Erik Holmquist, Grounded Innovation, Morgan Kaufmann, 2012.
References
Martin Tomitsch | https://twitter.com/martintom
Design Lab, Faculty of Architecture, Design and Planning, The University of Sydney
Prepared for a lecture in the Bachelor of Design Computing
http://sydney.edu.au/architecture/programs_of_study/undergraduate/design_computing/