The document discusses how technology has changed human behavior and expectations around the speed of receiving information but how traditional education has not kept pace. It notes students are more tech-savvy and learning must be quick, easy and interactive. While e-learning aimed to address this, it often fails to fully engage learners due to a lack of interactivity. The author proposes using augmented reality, interactive videos and video games can provide a more engaging "virtual learning" experience that combines traditional print content with digital in a seamless way.
2. Going Beyond Digital Content
The Challenges facing traditional education
mediums range from changes in the way we lead
our lives to the technology that we use and have
adopted over the last few years with the pace of
change accelerating…
With the digital age in full swing, students are
becoming more tech-savvy. To effectively reach
them, educators must implement strategies that
deliver learning quickly, easily, and interactively
3. How Technology has altered
Human Behavior
Mode of Communication: Letter by Mail
Average Response Time: 1 Month
4. How Technology has altered
Human Behavior
Mode of Communication: Phone
Average Response Time: 1 Day
5. How Technology has altered
Human Behavior
Mode of Communication: E-Mail
Average Response Time: 1 Minute
6. How Technology has altered
Human Behavior
Technology has made our speed of communication FASTER
But.. It has also made us MORE IMPATIENT
7. How Technology has altered
Human Behavior
The average person expects to find an answer to their question
online in 5 MINUTES OR LESS
THAT IS 99.98% LESS TIME THAN WHAT PEOPLE
WERE WILLING TO WAIT 10 YEARS AGO!
13. Why e-Learning fails to deliver
Reading replaced by Watching, Listening and Clicking
Making it “Clickable” DOES NOT make it “Interactive”
14. Why e-Learning fails to deliver
There is ample scientific data to prove that we learn best when “Engaged”
E-Learning fails to FULLY ENGAGE Learners due to lack of interactivity.
22. Where it all comes together
SUPPLEMENTARY INTERACTIVE
ENHANCE 2
CONVERT 1
23. The Road Ahead
As Thought Leaders and Pioneers in the Digital Education arena,
Millennium Communications & Training is committed to launch
Augmented Reality based training products in 2013. We believe
that by merging our interactive video games and videos with
traditional print content using Augmented Reality, we will be able
to provide our clients with a true “Virtual Learning” experience
that is both seamless and engaging.
As always, we will strive to fulfill our Vision and Corporate Mission
– To Enable Our Clients to Learn – Anytime, Anywhere!
Sincerely,
Greg Bhatia
President – Millennium Communications & Training
www.mcomtraining.com