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Beyond
Digital
Greg Bhatia
Going Beyond Digital Content
The Challenges facing traditional education
mediums range from changes in the way we lead
our lives to the technology that we use and have
adopted over the last few years with the pace of
change accelerating…

With the digital age in full swing, students are
becoming more tech-savvy. To effectively reach
them, educators must implement strategies that
deliver learning quickly, easily, and interactively
How Technology has altered
Human Behavior
      Mode of Communication: Letter by Mail




         Average Response Time: 1 Month
How Technology has altered
Human Behavior
       Mode of Communication: Phone




        Average Response Time: 1 Day
How Technology has altered
Human Behavior
       Mode of Communication: E-Mail




       Average Response Time: 1 Minute
How Technology has altered
Human Behavior
  Technology has made our speed of communication FASTER




           But.. It has also made us MORE IMPATIENT
How Technology has altered
Human Behavior
  The average person expects to find an answer to their question
                 online in 5 MINUTES OR LESS




       THAT IS 99.98% LESS TIME THAN WHAT PEOPLE
          WERE WILLING TO WAIT 10 YEARS AGO!
UNFORTUNATELY…
Traditional Education Mediums have not kept up with this change in behavior.
Traditional Content Strategy



                           Assessments & Quizzes



PowerPoint based content




                             In-Class Exercises
Traditional Content Strategy
But, isn’t that what e-Learning
is supposed to fix???
E-Learning had great
potential but…




    It has Failed to Deliver on its Promise
Why e-Learning fails to deliver




  Reading replaced by Watching, Listening and Clicking

  Making it “Clickable” DOES NOT make it “Interactive”
Why e-Learning fails to deliver




 There is ample scientific data to prove that we learn best when “Engaged”

  E-Learning fails to FULLY ENGAGE Learners due to lack of interactivity.
So What’s the Answer??
A Brave New World




       Use of Video Games in Education
A Brave New World




         Interactive Videos
A Brave New World




         Augmented Reality
Science Fiction?
Not Quite…..
Another Example
Where it all comes together
 SUPPLEMENTARY      INTERACTIVE




                 ENHANCE    2




                  CONVERT   1
The Road Ahead
As Thought Leaders and Pioneers in the Digital Education arena,
Millennium Communications & Training is committed to launch
Augmented Reality based training products in 2013. We believe
that by merging our interactive video games and videos with
traditional print content using Augmented Reality, we will be able
to provide our clients with a true “Virtual Learning” experience
that is both seamless and engaging.

As always, we will strive to fulfill our Vision and Corporate Mission
– To Enable Our Clients to Learn – Anytime, Anywhere!

Sincerely,

Greg Bhatia
President – Millennium Communications & Training
www.mcomtraining.com
Contacts
For Sales Inquiries, please contact:

Nitin Khanna – nitin.khanna@mcomtraining.com

1-888-WHY-MCOM

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Beyond Digital Mcom 2013

  • 2. Going Beyond Digital Content The Challenges facing traditional education mediums range from changes in the way we lead our lives to the technology that we use and have adopted over the last few years with the pace of change accelerating… With the digital age in full swing, students are becoming more tech-savvy. To effectively reach them, educators must implement strategies that deliver learning quickly, easily, and interactively
  • 3. How Technology has altered Human Behavior Mode of Communication: Letter by Mail Average Response Time: 1 Month
  • 4. How Technology has altered Human Behavior Mode of Communication: Phone Average Response Time: 1 Day
  • 5. How Technology has altered Human Behavior Mode of Communication: E-Mail Average Response Time: 1 Minute
  • 6. How Technology has altered Human Behavior Technology has made our speed of communication FASTER But.. It has also made us MORE IMPATIENT
  • 7. How Technology has altered Human Behavior The average person expects to find an answer to their question online in 5 MINUTES OR LESS THAT IS 99.98% LESS TIME THAN WHAT PEOPLE WERE WILLING TO WAIT 10 YEARS AGO!
  • 8. UNFORTUNATELY… Traditional Education Mediums have not kept up with this change in behavior.
  • 9. Traditional Content Strategy Assessments & Quizzes PowerPoint based content In-Class Exercises
  • 11. But, isn’t that what e-Learning is supposed to fix???
  • 12. E-Learning had great potential but… It has Failed to Deliver on its Promise
  • 13. Why e-Learning fails to deliver Reading replaced by Watching, Listening and Clicking Making it “Clickable” DOES NOT make it “Interactive”
  • 14. Why e-Learning fails to deliver There is ample scientific data to prove that we learn best when “Engaged” E-Learning fails to FULLY ENGAGE Learners due to lack of interactivity.
  • 15. So What’s the Answer??
  • 16. A Brave New World Use of Video Games in Education
  • 17. A Brave New World Interactive Videos
  • 18. A Brave New World Augmented Reality
  • 22. Where it all comes together SUPPLEMENTARY INTERACTIVE ENHANCE 2 CONVERT 1
  • 23. The Road Ahead As Thought Leaders and Pioneers in the Digital Education arena, Millennium Communications & Training is committed to launch Augmented Reality based training products in 2013. We believe that by merging our interactive video games and videos with traditional print content using Augmented Reality, we will be able to provide our clients with a true “Virtual Learning” experience that is both seamless and engaging. As always, we will strive to fulfill our Vision and Corporate Mission – To Enable Our Clients to Learn – Anytime, Anywhere! Sincerely, Greg Bhatia President – Millennium Communications & Training www.mcomtraining.com
  • 24. Contacts For Sales Inquiries, please contact: Nitin Khanna – nitin.khanna@mcomtraining.com 1-888-WHY-MCOM