SlideShare une entreprise Scribd logo
1  sur  22
Learning Computer-Mediated
    Cooperation in 3D Visualization
               Projects

    Mikhail Fominykh, Ekaterina Prasolova-Førland and Monica Divitini
        Norwegian University of Science and Technology, Norway



                 The 9th International Conference on
           Cooperative Design, Visualization and Engineering
                        September, 2–5 2012
                            Osaka, Japan
1
Trondheim, Norway




2
Norwegian University of Science and
    Technology NTNU




3
Motivation: Learning Cooperation

     o Project group work
       – significant part in university education
       – often required in a workplace
     o Cooperation Technology
       – core supporting mechanism
     o Challenges
       –   level of motivation
       –   level of activity
       –   difference in time schedules
       –   etc.
4
Technology: 3D Collaborative Virtual
    Environments (3D CVEs)
     o Proposal
       – 3D CVEs can be used as a platform for learning
         Cooperation Technology
     o Why this technology?
       – it offers the opportunity to experience different
         forms of cooperation and mediation
       – being unfamiliar, it forces discussion on appropriate
         use of technologies, critical thinking, and reflective
         learning


5
Background: 3D Educational
    Visualizations
     o Constructionism
       – learning more effective through the design of
         personally meaningful artifacts
     o Social Constructivism
       – learners co-construct their environment and
         understanding together with their peers
     o Role-playing
       – active behavior in accordance with a specific role



6
Place: Virtual Campus of NTNU

     o Facilities
       –   Reconstructions of campus buildings
       –   3D educational visualizations (student projects)
       –   Virtual Science Fair
       –   Meeting and working places
     o Activities
       –   Virtual tours
       –   Cooperation technology course projects/role plays
       –   Research project presentations
       –   International seminars
7
Study: Exploratory Case Study

     o Participants
       – 37 students in small groups (3–4 students in each)
     o Major Task
       – Create a 3D visualization of a core course topic as an
         educational module and present it by role-playing
     o Data
       – direct observation
       – virtual artifacts (chat log and 3D constructions)
       – group and individual blogs

8
Target group




9
Cooperation seminar in the virtual
     campus of NTNU




10
Role-playing presentation of a student
     project




11
Role-playing presentation of a student
     project




12
Results: Four Cooperation Modes

                 Synchronous   Asynchronous



     Group
                        2             1
     Community
                        3             4
13
Asynchronous Collaboration in
     Groups
      o Activities (9 groups)
        –   coordination
        –   discussion of the task
        –   reporting
        –   scheduling synchronous activities
      o Why this mode?
        – efficiency
        – way of solving coordination problems



14
Synchronous Collaboration in Groups




15
Synchronous Collaboration in
     Community
      o Activities
        – virtual seminars
        – role-play presentations
      o Challenges
        – not enough realistic experience (6 groups)
        – large amount of effort required to make a play (2
          groups)




16
Asynchronous Collaboration in
     Community
      o Activities
        – immersing in an authentic environment (7 groups)
        – international collaboration (5 groups)
        – sharing 3D constructions (8 groups)
      o Challenges
        – need extension in time and space (3 groups)
        – low level of realism (2 groups)
        – technical and other problems (5 groups)



17
Results: Student groups technology
     landscapes
                 Synchronous   Asynchronous



     Group
                        2             1
     Community
                        3             4
18
Implications: Activities and Learning

                 Synchronous   Asynchronous



     Group
                        2             1
     Community
                        3             4
19
Conclusions

      o Proposal
        – 3D CVEs can be used as a platform for learning
          Cooperation Technology
      o Collaborative work on 3D Content
        – 3D visualizations of curriculum topics and their
          presentations facilitate in-depth exploration and
          elaboration of these topics
        – construction process forced the students to intensify
          collaboration, motivating them to explore different
          tools and methods to facilitate this process and thus
          learn by experiences
20
Future Work

      o   CoCreat EU project
      o   International collaboration
      o   Mobile technologies
      o   Creativity in Collaborative Process




21
Thank you!

                                Mikhail Fominykh
                              mikhail.fominykh@svt.ntnu.no
                         Ekaterina Prasolova-Førland
                                   ekaterip@idi.ntnu.no
                                  Monica Divitini
                                    divitini@idi.ntnu.no




     http://www.idi.ntnu.no/~fominykh/
     http://www.linkedin.com/in/fominykh
     https://my.secondlife.com/mihail.palace
     http://slideshare.net/mfominykh/


22

Contenu connexe

Similaire à Learning Computer-Mediated Cooperation in 3D Visualization Projects

Creative Collaboration on a Media Handbook for Educators: Design of a Joint E...
Creative Collaboration on a Media Handbook for Educators: Design of a Joint E...Creative Collaboration on a Media Handbook for Educators: Design of a Joint E...
Creative Collaboration on a Media Handbook for Educators: Design of a Joint E...Mikhail Fominykh
 
Formal and Informal Collaborative Learning in 3D Virtual Campuses
Formal and Informal Collaborative Learning in 3D Virtual CampusesFormal and Informal Collaborative Learning in 3D Virtual Campuses
Formal and Informal Collaborative Learning in 3D Virtual CampusesMikhail Fominykh
 
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...Mikhail Fominykh
 
Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...
Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...
Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...Mikhail Fominykh
 
Constructing a 3D Collaborative Virtual Environment for Creativity Support
Constructing a 3D Collaborative Virtual Environment for Creativity SupportConstructing a 3D Collaborative Virtual Environment for Creativity Support
Constructing a 3D Collaborative Virtual Environment for Creativity SupportMikhail Fominykh
 
MAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_ReyeroMAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_ReyeroGonzalo Reyero
 
Spikol wmute v3
Spikol wmute v3Spikol wmute v3
Spikol wmute v3spikol
 
3D virtual worlds and collaborative learning
3D virtual worlds and collaborative learning3D virtual worlds and collaborative learning
3D virtual worlds and collaborative learningMikhail Fominykh
 
Yannis@brisbane cipl seminar_workshop_20120716
Yannis@brisbane cipl seminar_workshop_20120716Yannis@brisbane cipl seminar_workshop_20120716
Yannis@brisbane cipl seminar_workshop_20120716Yannis
 
Prilog 2 – prezentiranje projekta VR4STEM
Prilog 2 – prezentiranje projekta VR4STEMPrilog 2 – prezentiranje projekta VR4STEM
Prilog 2 – prezentiranje projekta VR4STEMPogled kroz prozor
 
3D Virtual Worlds and Collaborative Learning
3D Virtual Worlds and Collaborative Learning3D Virtual Worlds and Collaborative Learning
3D Virtual Worlds and Collaborative LearningMikhail Fominykh
 
Architecture for Participatory Learning
Architecture for Participatory LearningArchitecture for Participatory Learning
Architecture for Participatory LearningYishay Mor
 
The Planet Way
The Planet WayThe Planet Way
The Planet WayYishay Mor
 
Design learning goes online: The role of ICT in Architecture Education
Design learning goes online: The role of ICT in Architecture EducationDesign learning goes online: The role of ICT in Architecture Education
Design learning goes online: The role of ICT in Architecture EducationSTADIO Higher Education
 
Using telecollaboration to design a start-up to develop civic and entrepreneu...
Using telecollaboration to design a start-up to develop civic and entrepreneu...Using telecollaboration to design a start-up to develop civic and entrepreneu...
Using telecollaboration to design a start-up to develop civic and entrepreneu...Lourdes Pomposo
 
2015-11-25 research seminar
2015-11-25 research seminar2015-11-25 research seminar
2015-11-25 research seminarifi8106tlu
 

Similaire à Learning Computer-Mediated Cooperation in 3D Visualization Projects (20)

Creative Collaboration on a Media Handbook for Educators: Design of a Joint E...
Creative Collaboration on a Media Handbook for Educators: Design of a Joint E...Creative Collaboration on a Media Handbook for Educators: Design of a Joint E...
Creative Collaboration on a Media Handbook for Educators: Design of a Joint E...
 
Formal and Informal Collaborative Learning in 3D Virtual Campuses
Formal and Informal Collaborative Learning in 3D Virtual CampusesFormal and Informal Collaborative Learning in 3D Virtual Campuses
Formal and Informal Collaborative Learning in 3D Virtual Campuses
 
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...
 
Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...
Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...
Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...
 
Constructing a 3D Collaborative Virtual Environment for Creativity Support
Constructing a 3D Collaborative Virtual Environment for Creativity SupportConstructing a 3D Collaborative Virtual Environment for Creativity Support
Constructing a 3D Collaborative Virtual Environment for Creativity Support
 
MAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_ReyeroMAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_Reyero
 
Spikol wmute v3
Spikol wmute v3Spikol wmute v3
Spikol wmute v3
 
3D virtual worlds and collaborative learning
3D virtual worlds and collaborative learning3D virtual worlds and collaborative learning
3D virtual worlds and collaborative learning
 
Yannis@brisbane cipl seminar_workshop_20120716
Yannis@brisbane cipl seminar_workshop_20120716Yannis@brisbane cipl seminar_workshop_20120716
Yannis@brisbane cipl seminar_workshop_20120716
 
Gamified activities
Gamified activitiesGamified activities
Gamified activities
 
Prilog 2 – prezentiranje projekta VR4STEM
Prilog 2 – prezentiranje projekta VR4STEMPrilog 2 – prezentiranje projekta VR4STEM
Prilog 2 – prezentiranje projekta VR4STEM
 
3D Virtual Worlds and Collaborative Learning
3D Virtual Worlds and Collaborative Learning3D Virtual Worlds and Collaborative Learning
3D Virtual Worlds and Collaborative Learning
 
Architecture for Participatory Learning
Architecture for Participatory LearningArchitecture for Participatory Learning
Architecture for Participatory Learning
 
Using iPads as a dynamic learning tool to develop skills in graphic communic...
Using iPads as a dynamic learning tool  to develop skills in graphic communic...Using iPads as a dynamic learning tool  to develop skills in graphic communic...
Using iPads as a dynamic learning tool to develop skills in graphic communic...
 
The Planet Way
The Planet WayThe Planet Way
The Planet Way
 
Design learning goes online: The role of ICT in Architecture Education
Design learning goes online: The role of ICT in Architecture EducationDesign learning goes online: The role of ICT in Architecture Education
Design learning goes online: The role of ICT in Architecture Education
 
Using telecollaboration to design a start-up to develop civic and entrepreneu...
Using telecollaboration to design a start-up to develop civic and entrepreneu...Using telecollaboration to design a start-up to develop civic and entrepreneu...
Using telecollaboration to design a start-up to develop civic and entrepreneu...
 
A Place at the Table
A Place at the TableA Place at the Table
A Place at the Table
 
2015-11-25 research seminar
2015-11-25 research seminar2015-11-25 research seminar
2015-11-25 research seminar
 
Ha ciric 2010
Ha ciric 2010Ha ciric 2010
Ha ciric 2010
 

Plus de Mikhail Fominykh

Teaching Augmented Reality to Computer Science students under lockdown
Teaching Augmented Reality to Computer Science students under lockdownTeaching Augmented Reality to Computer Science students under lockdown
Teaching Augmented Reality to Computer Science students under lockdownMikhail Fominykh
 
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...Mikhail Fominykh
 
Empowering Young Job Seekers with Virtual Reality
Empowering Young Job Seekers with Virtual RealityEmpowering Young Job Seekers with Virtual Reality
Empowering Young Job Seekers with Virtual RealityMikhail Fominykh
 
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual RealityImmersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual RealityMikhail Fominykh
 
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...Mikhail Fominykh
 
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?Mikhail Fominykh
 
Industrial Training and Workplace Experience with Augmented and Virtual Reality
Industrial Training and Workplace Experience with Augmented and Virtual RealityIndustrial Training and Workplace Experience with Augmented and Virtual Reality
Industrial Training and Workplace Experience with Augmented and Virtual RealityMikhail Fominykh
 
IMTEL research group at NTNU
IMTEL research group at NTNUIMTEL research group at NTNU
IMTEL research group at NTNUMikhail Fominykh
 
EATEL Summer School on Technology Enhanced learning Jtelss18
EATEL Summer School on Technology Enhanced learning Jtelss18EATEL Summer School on Technology Enhanced learning Jtelss18
EATEL Summer School on Technology Enhanced learning Jtelss18Mikhail Fominykh
 
Active learning modules for multi professional emergency management training ...
Active learning modules for multi professional emergency management training ...Active learning modules for multi professional emergency management training ...
Active learning modules for multi professional emergency management training ...Mikhail Fominykh
 
Wekit - performance augmentation in industrial training - technology enhanced...
Wekit - performance augmentation in industrial training - technology enhanced...Wekit - performance augmentation in industrial training - technology enhanced...
Wekit - performance augmentation in industrial training - technology enhanced...Mikhail Fominykh
 
Technology acceptance of augmented reality and wearable technologies ilrn 201...
Technology acceptance of augmented reality and wearable technologies ilrn 201...Technology acceptance of augmented reality and wearable technologies ilrn 201...
Technology acceptance of augmented reality and wearable technologies ilrn 201...Mikhail Fominykh
 
Role playing and experiential learning in a professional counseling distance ...
Role playing and experiential learning in a professional counseling distance ...Role playing and experiential learning in a professional counseling distance ...
Role playing and experiential learning in a professional counseling distance ...Mikhail Fominykh
 
Conceptual framework for therapeutic training Fominykh EdMedia 2017
Conceptual framework for therapeutic training Fominykh EdMedia 2017Conceptual framework for therapeutic training Fominykh EdMedia 2017
Conceptual framework for therapeutic training Fominykh EdMedia 2017Mikhail Fominykh
 
WEKIT Learning Methodology and Technology Design @ TCC online conference
WEKIT Learning Methodology and Technology Design @ TCC online conferenceWEKIT Learning Methodology and Technology Design @ TCC online conference
WEKIT Learning Methodology and Technology Design @ TCC online conferenceMikhail Fominykh
 
Cognitive behavior training with virtual reality and wearable technology @ we...
Cognitive behavior training with virtual reality and wearable technology @ we...Cognitive behavior training with virtual reality and wearable technology @ we...
Cognitive behavior training with virtual reality and wearable technology @ we...Mikhail Fominykh
 
Wearable Experience: New Educational Media for Knowledge Intensive Training
Wearable Experience: New Educational Media for Knowledge Intensive TrainingWearable Experience: New Educational Media for Knowledge Intensive Training
Wearable Experience: New Educational Media for Knowledge Intensive TrainingMikhail Fominykh
 
Building_a_stronger_JTEL_community_EU-funding_Wrokshop
Building_a_stronger_JTEL_community_EU-funding_WrokshopBuilding_a_stronger_JTEL_community_EU-funding_Wrokshop
Building_a_stronger_JTEL_community_EU-funding_WrokshopMikhail Fominykh
 
Wearable Experience for Knowledge-Intensive Training WEKIT lecture
Wearable Experience for Knowledge-Intensive Training WEKIT lectureWearable Experience for Knowledge-Intensive Training WEKIT lecture
Wearable Experience for Knowledge-Intensive Training WEKIT lectureMikhail Fominykh
 
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...Mikhail Fominykh
 

Plus de Mikhail Fominykh (20)

Teaching Augmented Reality to Computer Science students under lockdown
Teaching Augmented Reality to Computer Science students under lockdownTeaching Augmented Reality to Computer Science students under lockdown
Teaching Augmented Reality to Computer Science students under lockdown
 
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
 
Empowering Young Job Seekers with Virtual Reality
Empowering Young Job Seekers with Virtual RealityEmpowering Young Job Seekers with Virtual Reality
Empowering Young Job Seekers with Virtual Reality
 
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual RealityImmersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
 
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
 
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
 
Industrial Training and Workplace Experience with Augmented and Virtual Reality
Industrial Training and Workplace Experience with Augmented and Virtual RealityIndustrial Training and Workplace Experience with Augmented and Virtual Reality
Industrial Training and Workplace Experience with Augmented and Virtual Reality
 
IMTEL research group at NTNU
IMTEL research group at NTNUIMTEL research group at NTNU
IMTEL research group at NTNU
 
EATEL Summer School on Technology Enhanced learning Jtelss18
EATEL Summer School on Technology Enhanced learning Jtelss18EATEL Summer School on Technology Enhanced learning Jtelss18
EATEL Summer School on Technology Enhanced learning Jtelss18
 
Active learning modules for multi professional emergency management training ...
Active learning modules for multi professional emergency management training ...Active learning modules for multi professional emergency management training ...
Active learning modules for multi professional emergency management training ...
 
Wekit - performance augmentation in industrial training - technology enhanced...
Wekit - performance augmentation in industrial training - technology enhanced...Wekit - performance augmentation in industrial training - technology enhanced...
Wekit - performance augmentation in industrial training - technology enhanced...
 
Technology acceptance of augmented reality and wearable technologies ilrn 201...
Technology acceptance of augmented reality and wearable technologies ilrn 201...Technology acceptance of augmented reality and wearable technologies ilrn 201...
Technology acceptance of augmented reality and wearable technologies ilrn 201...
 
Role playing and experiential learning in a professional counseling distance ...
Role playing and experiential learning in a professional counseling distance ...Role playing and experiential learning in a professional counseling distance ...
Role playing and experiential learning in a professional counseling distance ...
 
Conceptual framework for therapeutic training Fominykh EdMedia 2017
Conceptual framework for therapeutic training Fominykh EdMedia 2017Conceptual framework for therapeutic training Fominykh EdMedia 2017
Conceptual framework for therapeutic training Fominykh EdMedia 2017
 
WEKIT Learning Methodology and Technology Design @ TCC online conference
WEKIT Learning Methodology and Technology Design @ TCC online conferenceWEKIT Learning Methodology and Technology Design @ TCC online conference
WEKIT Learning Methodology and Technology Design @ TCC online conference
 
Cognitive behavior training with virtual reality and wearable technology @ we...
Cognitive behavior training with virtual reality and wearable technology @ we...Cognitive behavior training with virtual reality and wearable technology @ we...
Cognitive behavior training with virtual reality and wearable technology @ we...
 
Wearable Experience: New Educational Media for Knowledge Intensive Training
Wearable Experience: New Educational Media for Knowledge Intensive TrainingWearable Experience: New Educational Media for Knowledge Intensive Training
Wearable Experience: New Educational Media for Knowledge Intensive Training
 
Building_a_stronger_JTEL_community_EU-funding_Wrokshop
Building_a_stronger_JTEL_community_EU-funding_WrokshopBuilding_a_stronger_JTEL_community_EU-funding_Wrokshop
Building_a_stronger_JTEL_community_EU-funding_Wrokshop
 
Wearable Experience for Knowledge-Intensive Training WEKIT lecture
Wearable Experience for Knowledge-Intensive Training WEKIT lectureWearable Experience for Knowledge-Intensive Training WEKIT lecture
Wearable Experience for Knowledge-Intensive Training WEKIT lecture
 
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
 

Dernier

The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppCeline George
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 

Dernier (20)

The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website App
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 

Learning Computer-Mediated Cooperation in 3D Visualization Projects

  • 1. Learning Computer-Mediated Cooperation in 3D Visualization Projects Mikhail Fominykh, Ekaterina Prasolova-Førland and Monica Divitini Norwegian University of Science and Technology, Norway The 9th International Conference on Cooperative Design, Visualization and Engineering September, 2–5 2012 Osaka, Japan 1
  • 3. Norwegian University of Science and Technology NTNU 3
  • 4. Motivation: Learning Cooperation o Project group work – significant part in university education – often required in a workplace o Cooperation Technology – core supporting mechanism o Challenges – level of motivation – level of activity – difference in time schedules – etc. 4
  • 5. Technology: 3D Collaborative Virtual Environments (3D CVEs) o Proposal – 3D CVEs can be used as a platform for learning Cooperation Technology o Why this technology? – it offers the opportunity to experience different forms of cooperation and mediation – being unfamiliar, it forces discussion on appropriate use of technologies, critical thinking, and reflective learning 5
  • 6. Background: 3D Educational Visualizations o Constructionism – learning more effective through the design of personally meaningful artifacts o Social Constructivism – learners co-construct their environment and understanding together with their peers o Role-playing – active behavior in accordance with a specific role 6
  • 7. Place: Virtual Campus of NTNU o Facilities – Reconstructions of campus buildings – 3D educational visualizations (student projects) – Virtual Science Fair – Meeting and working places o Activities – Virtual tours – Cooperation technology course projects/role plays – Research project presentations – International seminars 7
  • 8. Study: Exploratory Case Study o Participants – 37 students in small groups (3–4 students in each) o Major Task – Create a 3D visualization of a core course topic as an educational module and present it by role-playing o Data – direct observation – virtual artifacts (chat log and 3D constructions) – group and individual blogs 8
  • 10. Cooperation seminar in the virtual campus of NTNU 10
  • 11. Role-playing presentation of a student project 11
  • 12. Role-playing presentation of a student project 12
  • 13. Results: Four Cooperation Modes Synchronous Asynchronous Group 2 1 Community 3 4 13
  • 14. Asynchronous Collaboration in Groups o Activities (9 groups) – coordination – discussion of the task – reporting – scheduling synchronous activities o Why this mode? – efficiency – way of solving coordination problems 14
  • 16. Synchronous Collaboration in Community o Activities – virtual seminars – role-play presentations o Challenges – not enough realistic experience (6 groups) – large amount of effort required to make a play (2 groups) 16
  • 17. Asynchronous Collaboration in Community o Activities – immersing in an authentic environment (7 groups) – international collaboration (5 groups) – sharing 3D constructions (8 groups) o Challenges – need extension in time and space (3 groups) – low level of realism (2 groups) – technical and other problems (5 groups) 17
  • 18. Results: Student groups technology landscapes Synchronous Asynchronous Group 2 1 Community 3 4 18
  • 19. Implications: Activities and Learning Synchronous Asynchronous Group 2 1 Community 3 4 19
  • 20. Conclusions o Proposal – 3D CVEs can be used as a platform for learning Cooperation Technology o Collaborative work on 3D Content – 3D visualizations of curriculum topics and their presentations facilitate in-depth exploration and elaboration of these topics – construction process forced the students to intensify collaboration, motivating them to explore different tools and methods to facilitate this process and thus learn by experiences 20
  • 21. Future Work o CoCreat EU project o International collaboration o Mobile technologies o Creativity in Collaborative Process 21
  • 22. Thank you! Mikhail Fominykh mikhail.fominykh@svt.ntnu.no Ekaterina Prasolova-Førland ekaterip@idi.ntnu.no Monica Divitini divitini@idi.ntnu.no http://www.idi.ntnu.no/~fominykh/ http://www.linkedin.com/in/fominykh https://my.secondlife.com/mihail.palace http://slideshare.net/mfominykh/ 22

Notes de l'éditeur

  1. Collaboration among learners is a key element of modern university education. A significant part of course assignments and projects is done in groups in order to prepare the students for team-based activities in a workplace. Technology plays a core role in supporting these forms of activities, and therefore, it is important to learn available technologies, their advantages and limitations. Still, cooperation problems are rather common, due to different schedules, attitudes, level of activity, and interest in a specific project. These problems often lead to frustrations and disruptions in the learning process. Therefore, there is a need for better training in this area.
  2. Proposal We propose and discuss the use of Second Life as a platform for learning how cooperation can be supported by technology. Why this technology? 3D CVEs have been chosen as the core technology in this project as: first – it offers the opportunity to experience different forms of cooperation and mediation, and second – being unfamiliar, it forces discussion on appropriate use of technologies, critical thinking, and reflective learning
  3. In this paper, we explore collaborative processes around construction of 3D educational visualizations . We argue that these collaborative processes provide a representative overview of computer-mediated cooperation and could therefore be studied as an example. Our approach to using 3D educational visualizations for learning has been developed in several previous studies. The methodology is based on constructionism – an educational philosophy which implies that learning is more effective through the design and building of personally meaningful artifacts than consuming information alone. Constructionism is related to the social constructivist approach , which proposes that learners co-construct their environment and understanding together with their peers. In addition, we applied role-playing , which is a widely used and effective learning and teaching method.
  4. The study was conducted with 37 students working on projects in small groups (10 groups of 3–4 students in each), in which they were learning collaboration through experiences. They were forced to communicate intensively, cooperate, and collaborate in a technological environment to complete the task. They were required to create 3D visualizations of major curriculum concepts. The resultant constructions were presented to international audience at the joint sessions and seminars
  5. Summary of the results Reflecting on their experience, most of the students reported that this project allowed them to learn about cooperation methods and identify which of them are suitable for work in 3D CVEs. Apart from being a collaborative tool in its own right, the student feedback shows that a 3D CVE is suitable as a platform for learning computer-mediated cooperation. In the following, we present the evaluation results in detail.
  6. Most of the groups preferred asynchronous collaboration in coordination, discussion of the task, reporting, and scheduling synchronous activities. Students explained that they chose asynchronous mode as most efficient, but also as a way of solving coordination problems, such as different time schedules or slow communication. “ One member could at any time go online and add some information, then later some other member could come online and add something else.” A minor part of the 3D visualization activities was done in the asynchronous mode, mostly due to schedule differences and by students who preferred to work from home. “ We performed all the building construction inside of Second Life asynchronously. Some of us created the structure, and others the content, displays and more.” All the groups used additional asynchronous tools at different stages of the project work. Communication via emails and collaborative writing was found most useful, but in addition, some groupware and social networking services were used.
  7. All the groups reported that they met face to face at least once in the beginning of the course to become acquainted with each other and discuss the task. Later, three groups met in the computer class to get assistance from our Second Life expert and use better equipped computers. Two other groups used face-to-face meetings to increase motivation, commitment, and as a convenient way of discussion. “ We found that with setting a time and place to meet, it was easier to get things done, and you felt more obligated to actually show when you were supposed to.” Four groups acknowledged that 3D visualization, being a complex task, stimulated deeper exploration of the chosen topic and learning. “ Whilst we constructed and discussed our ideas we tried to understand the main idea of awareness, how it fits together with collaboration, and how we can represent awareness through our construction.” In addition, more than half of the groups mentioned other motivating factors for using synchronous mode for 3D visualization. These groups preferred the synchronous mode exploiting the advantage of increased workspace awareness as they could follow the development of the group construction in real time, discuss it, and provide immediate feedback to the peers. “ All the Second Life building was done synchronously as we found this very effective. Everyone could see what the others were building and we all had a nice overview of what had been done.” Among the additional synchronous tools were instant messaging, videoconferencing, and mobile phone communication. These tools were mostly used in emergencies.
  8. Synchronous collaboration on the community level occurred during the role-play presentations and virtual seminars. Not all the groups prepared presentations as role plays, stressing the complexity of the task, but those groups who actually did, made much better impression on the audience, according to the feedback. More than half of the groups offered learning through experience with their visualizations, though some of them allowed the audience to try the functionality, while the others just demonstrated it. The rest of the groups prepared more passive presentations, narrating on the topic or offering a virtual tour, which still required a significant effort. The students identified two most serious challenges for such type of collaborative activity: not enough realistic experience and the amount of effort required to make a play. However, they noted good possibilities for international collaboration and discussion, communication, promotion, corporate training, and emergency simulations. “ There might be some merit in using 3D virtual environments in creating communities across boundaries. As a concrete example, we want to mention the potential of events; one-time happenings where one is able to gather around a common interest at a specified point in time and experience it together with other attendees.”
  9. The students acknowledged the possibilities of 3D CVEs for international collaboration, virtual visits, and knowledge sharing as it was done in the summer school events. Sharing 3D constructions received a positive feedback. Most of the groups stressed the importance of studying previous students’ constructions to have inspiration. Some of the groups stated also that they get additional motivation from exhibiting their construction for other people. Sharing and exhibiting constructions in the Virtual Gallery is good because it can help newcomers introduce what 3D CVEs are capable of, what is possible to do, what types of collaboration are possible. Realistic buildings in the campus were recognized as supporting community and providing a sense of place, however, the students wished them to be more functional. Certain facilities […] are useful in order to support a community development, because people will recognize them and feel connected to the identity of the island.
  10. The student feedback shows that a 3D CVE is suitable as a platform for learning computer-mediated cooperation . Two main reasons for that were identified. First, the 3D visualizations of curriculum topics within Cooperative Technologies course and their presentations facilitated in-depth exploration and elaboration of these topics. Second, the construction process forced the students to intensify collaboration, motivating them to explore different tools and methods to facilitate this process and thus learn by experience. Though the 3D technology was generally found unfamiliar and challenging, it made the groups collaborate more closely as they needed to consult each other and rely on each other’s support to achieve their goals.