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Y3 BA PRIMARY EDUCATION
2012-2013
ICT AND A FOUNDATION SUBJECT




LECTURE 6
PLANNING
REFLECTIONS ON
ECKSTEIN ET AL
Recognise the contribution that
ICT can make to learning in each
age group and identify
progression and continuity
across pre-school and Key
Stages 1 and 2
SECONDARY ICT
PROBLEMS
MORE PROBLEMS
BEHAVIOUR
MANAGEMENT
BEHAVIOUR
MANAGEMENT
   Unreliable kit        A different room
   Tech support          Backs to the teacher
   Technical knowledge   Lack of space


   Children who know     Too many
   too much              distractions
   Ability range         Computers as toys
   Finishing early       Access to the
   Too many things to    Internet
   do
WATERFALL

  Requirements
   Design
     Implementation
      Verification
        Maintenance
bit.ly/qcaict
SWITCHED ON ICT Y1 – Y3
SWITCHED ON ICT Y4 - Y6
ITERATIVE

                     Planning




     Evaluation                    Requirements




                                   Analysis and
      Testing
                                     Design




                  Implementation
KINDERGARTEN
LEARNING
time space
   journey landscape
    lesson library
      blog wiki
      film game
    levels badges
call centre design studio
procedures objects
Construct a planning web for a
chosen topic in your foundation
subject, showing a variety of ways in
which ICT might be deployed to
support pupils’ learning. Identify any
expectations for prior learning and
subsequent progression.
Does an embedded approach
to ICT capability promote or
inhibit learning in ICT and
other subjects?
CATHEDRAL AND
BAZAAR
AGILE

           Better             Good

         Responding to
                           Following a plan
            change

           Customer           Contract
          collaboration      negotiation

                           Comprehensive
        Working Software
                           documentation

         Individuals and   Processes and
           Interactions        tools
Our highest priority is to satisfy the     Working software is the primary
customer through early and continuous      measure of progress.
delivery of valuable software.
                                           Agile processes promote sustainable
Welcome changing requirements, even        development.
late in development. Agile processes
harness change for the customer's          The sponsors, developers, and users
competitive advantage.                     should be able to maintain a constant
                                           pace indefinitely.
Deliver working software
frequently, from a couple of weeks to a    Continuous attention to technical
couple of months, with a preference to     excellence and good design enhances
the shorter timescale.                     agility.
Business people and developers must        Simplicity--the art of maximizing the
work together daily throughout the         amount of work not done--is essential.
project.                                   The best
Build projects around motivated            architectures, requirements, and
individuals.                               designs emerge from self-organizing
                                           teams.
Give them the environment and support
they need, and trust them to get the job   At regular intervals, the team reflects
done.                                      on how to become more effective, then
                                           tunes and adjusts its behavior
The most efficient and effective method    accordingly.
of conveying information to and within a
development team is face-to-face
conversation.
CRAFTSMANSHIP

         Best              Better

      Steadily adding    Responding to
          value             change

        Productive         Customer
       partnerships       collaboration

       Well-crafted
                        Working Software
        software

      A community of     Individuals and
       professionals       Interactions
PRAGMATIC PROGRAMMING TIPS

Stay aware of what                   Don't be a slave to
you're doing.                        history.
Don't code blindfolded.              Is there an easier way?
Proceed from a plan.                 Am I solving the right
Rely only on reliable                problem?
things.                              Why is this a problem?
Document your                        What makes it hard?
assumptions.                         Do I have to do it this
Test assumptions as well             way?
as code.                             Does it have to be done
Prioritize your effort.              at all?

                           http://www.codinghorror.com/blog/files/Pragmatic%20Quick%20Reference.htm
APPRENTICESHIP
PATTERNS
TEACHING AS A
DESIGN SCIENCE
Teachers acting as design
scientists would observe four
basic precepts, to
1. keep improving their practice,
2. have a principled way of
designing and testing
improvements in practice,
3. build on the work of others,
4. represent and share their
pedagogic practice, the outcomes
they achieved, and how these
related to the elements of their
design.
PEDAGOGIC PATTERN
LANGUAGE
• Learning through acquisition
• Learning through inquiry
• Learning through discussion
• Learning through practice
• Learning through collaboration


Whether a pattern language for pedagogy will develop is hard to
say at this stage, and in any case it will depend on much more
extensive engagement with the idea of patterns among the
teaching community. It is an intriguing vision.
PEDAGOGIC
PATTERNS
FOR NEXT WEEK




                Read pp3-10 of Johnson et
                al (2012)

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Y3 ICT Lecture 6 Planning

  • 1. Y3 BA PRIMARY EDUCATION 2012-2013 ICT AND A FOUNDATION SUBJECT LECTURE 6 PLANNING
  • 3. Recognise the contribution that ICT can make to learning in each age group and identify progression and continuity across pre-school and Key Stages 1 and 2
  • 7. BEHAVIOUR MANAGEMENT Unreliable kit A different room Tech support Backs to the teacher Technical knowledge Lack of space Children who know Too many too much distractions Ability range Computers as toys Finishing early Access to the Too many things to Internet do
  • 8. WATERFALL Requirements Design Implementation Verification Maintenance
  • 9.
  • 10.
  • 11.
  • 13. SWITCHED ON ICT Y1 – Y3
  • 14. SWITCHED ON ICT Y4 - Y6
  • 15. ITERATIVE Planning Evaluation Requirements Analysis and Testing Design Implementation
  • 17. time space journey landscape lesson library blog wiki film game levels badges call centre design studio procedures objects
  • 18. Construct a planning web for a chosen topic in your foundation subject, showing a variety of ways in which ICT might be deployed to support pupils’ learning. Identify any expectations for prior learning and subsequent progression.
  • 19. Does an embedded approach to ICT capability promote or inhibit learning in ICT and other subjects?
  • 21. AGILE Better Good Responding to Following a plan change Customer Contract collaboration negotiation Comprehensive Working Software documentation Individuals and Processes and Interactions tools
  • 22. Our highest priority is to satisfy the Working software is the primary customer through early and continuous measure of progress. delivery of valuable software. Agile processes promote sustainable Welcome changing requirements, even development. late in development. Agile processes harness change for the customer's The sponsors, developers, and users competitive advantage. should be able to maintain a constant pace indefinitely. Deliver working software frequently, from a couple of weeks to a Continuous attention to technical couple of months, with a preference to excellence and good design enhances the shorter timescale. agility. Business people and developers must Simplicity--the art of maximizing the work together daily throughout the amount of work not done--is essential. project. The best Build projects around motivated architectures, requirements, and individuals. designs emerge from self-organizing teams. Give them the environment and support they need, and trust them to get the job At regular intervals, the team reflects done. on how to become more effective, then tunes and adjusts its behavior The most efficient and effective method accordingly. of conveying information to and within a development team is face-to-face conversation.
  • 23. CRAFTSMANSHIP Best Better Steadily adding Responding to value change Productive Customer partnerships collaboration Well-crafted Working Software software A community of Individuals and professionals Interactions
  • 24. PRAGMATIC PROGRAMMING TIPS Stay aware of what Don't be a slave to you're doing. history. Don't code blindfolded. Is there an easier way? Proceed from a plan. Am I solving the right Rely only on reliable problem? things. Why is this a problem? Document your What makes it hard? assumptions. Do I have to do it this Test assumptions as well way? as code. Does it have to be done Prioritize your effort. at all? http://www.codinghorror.com/blog/files/Pragmatic%20Quick%20Reference.htm
  • 25.
  • 27. TEACHING AS A DESIGN SCIENCE Teachers acting as design scientists would observe four basic precepts, to 1. keep improving their practice, 2. have a principled way of designing and testing improvements in practice, 3. build on the work of others, 4. represent and share their pedagogic practice, the outcomes they achieved, and how these related to the elements of their design.
  • 28. PEDAGOGIC PATTERN LANGUAGE • Learning through acquisition • Learning through inquiry • Learning through discussion • Learning through practice • Learning through collaboration Whether a pattern language for pedagogy will develop is hard to say at this stage, and in any case it will depend on much more extensive engagement with the idea of patterns among the teaching community. It is an intriguing vision.
  • 30. FOR NEXT WEEK Read pp3-10 of Johnson et al (2012)

Notes de l'éditeur

  1. Low criticality[clarification needed] Senior developers Requirements change often Small number of developers Culture that thrives on chaos
  2. Low criticality[clarification needed] Senior developers Requirements change often Small number of developers Culture that thrives on chaos