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Likes to Loves
                  Oct 5, 2011




likes
                  Michael Wu, PhD
                  Principal Scientist of Analytics
                  Lithium Technologies




to loves
                  @mich8elwu




World Tour 2011
        London            We’re Tweeting! Join
                          the conversation at    #L2LTour
social is NOT new
▪ Humans have been social since they were caveman
▪ Cyber-anthropology of social media:
 shift the focus from technology à relationship
▪ From the relational perspective, there are only 2 major types
 of social media
  •  social network
  •  community

▪ Social in the pre-digital era

                                                        #L2LTour
                                                                   2
how do social networks form?

A story of how Bob’s social         Henley-on-Thames
  network was built                   = community

                                           weak ties
  Bob                                      strong ties
                                        old members
                                        new / casual
                                        members



                                                 #L2LTour
                                                            3
how do social networks form?

                           Henley-on-Thames
college                      = community

                             Social networks form
                             naturally within
                             communities as people
                             establishes relationships

                             Social network
                             maintains relationships
                             as people move
          work               between communities

                                           #L2LTour
                                                         4
what do real social network data look like?




                                   #L2LTour
                                              5
communities vs. social networks (on/offline)
▪ Social Network                       ▪ Community
 •  Held together by pre-existing       •  Held together by some common
   interpersonal relationships           interests of a large group of
   between individuals                   people

 •  You know everyone in your           •  Most people, especially new
   network (ego-network), people         members, do not know majority of
   who are connected to you directly     the members in the community

 •  Each person has only one social     •  Any one person may be part of
   network, despite there are many       many communities at any given
   social network platforms              time

 •  Structure: Network                  •  Structure: Hierarchical,
                                         overlapping & nested

                                                                      #L2LTour
                                                                                 6
communities vs. social networks (on/offline)
▪ Social Networks              ▪ Community
 •  Facebook, Linkedin, etc.    •  Flickr, Yelp, Wikipedia, Youtube,
                                 Digg, etc.




                                                            #L2LTour
                                                                       7
connection vs. interaction (engagement)
▪ Social networks connects people
  •  It determines who connects to whom
  •  But it doesn’t determine who interacts with whom

▪ A connection is required but not sufficient to guarantee
 interaction
▪ Connection is easy to maintain, interaction is much harder
  •  Connection: only takes 1 action, no subsequent actions are required:
     Once connected, you’ll always be a connection
  •  Interaction: requires persistent actions over time

▪ A Facebook “Like” = a connection
                                                                        #L2LTour
                                                                                   8
realizing the value of your connections
▪ The potential value of a connection is huge
  •  That is why Facebook received ~$40 billion valuation




                                                            #L2LTour
                                                                       9
realizing the value of your connections
▪ Potential value through influence
  •  Connection to other fans, customers, or consumers
   à can potentially influence them through WOM




                                                         #L2LTour
                                                                    10
what is influence?
▪ Definition for businesses:
  •  The ability to cause a change in thought (sentiment, opinion, etc.) OR
   behavior (purchase, referral, etc.) through non-coercive and transparent
   means where the targets voluntarily want the changes even with no monetary
   compensation



▪ It matters how you produce the change
  •  No carrot: no money (doesn’t mean no reward)
  •  No stick: no force/coercion (doesn’t mean no punishment)
  •  No annoyance: no spam/frustration, target has to want it
  •  No trick: no deception/hidden agenda


                                                                          #L2LTour
                                                                                     11
what does influence means to your business?
                        engage/                               el
                        empower                           funn                                       dY
                                              ha       se                                     bran




                                                                                mass public
                                         purc




                                                                                consumers
                                       r
                                    you




                                                                   awareness
                                                        interest
                                              desire
                                     action
                                                                                                brand X



                                                                                              bran
                                                                                                     dZ




             potential (+) influence = promoters                                           potential (−) influence = detractors
                     your brand                                                                                        competitors’ brand
 your superfans      advocates         your                                     unaware                   competitors’     advocates
(product experts)   (evangelists)   customers                                  consumers                   customers (your brand detractors)


                                                                                                                            #L2LTour
                                                                                                                                               12
a model for influence
influencer
             Domain Credibility: The influencer's expertise in a specific
               domain of knowledge.
             High Bandwidth: The influencer's ability to transmit his expert
                knowledge through a social media channel.
             Content Relevance: How closely the target's information
               needs coincide with the influencer's expertise.
             Timing: The ability of the influencer to deliver his expert
                knowledge to the target at the time when the target needed it.
             Channel Alignment: The amount of channel overlap between
               the target and the influencer.
             Target Confidence: How much the target trusts the influencer
  target:       with respect to his information needs
influencee
                                                                 #L2LTour
                                                                                 13
the importance of relevance and timing

Friendship

Relevant relationship
                        FanGirl
                                    WizKid
w/in 1 month
1 month ago
3 month ago
6 month ago
                           PopGuy



                                             #L2LTour
                                                        14
Summary of Lithium-only data
  Seeding Program
         Random          10.3%
                                                                                Competing
                                                                                brands
        Influencer           17.4%
                                                      Gain via acceleration
                                                      Gain via acquisition
                                                                                Brand
         Random                                  86.8%                          monopoly
        Influencer                                                  113%

                     0               20     40   80           100             120

▪ Result 1: 2 mechanisms combine to create WOM values
             Acquisition of customers
              Acceleration of adoption
                                                                                    #L2LTour
                                                                                               15
Summary of Lithium-only data
   Seeding Program
          Random          10.3%
                                                                                 Competing
                                                                                 brands
         Influencer           17.4%
                                                       Gain via acceleration
                                                       Gain via acquisition
                                                                                 Brand
          Random                                  86.8%                          monopoly
         Influencer                                                  113%

                      0               20     40   80           100             120

▪ Result 2: Influencer seeding increases gain


                                  49.4%
                                                                                     #L2LTour
                                                                                                16
Summary of Lithium-only data
   Seeding Program
          Random          10.3%
                                                                                 Competing
                                                                                 brands
         Influencer           17.4%
                                                       Gain via acceleration
                                                       Gain via acquisition
                                                                                 Brand
          Random                                  86.8%                          monopoly
         Influencer                                                  113%

                      0               20     40   80           100             120

▪ Result 3: First mover advantage is huge


                                           7.5x
                                                                                     #L2LTour
                                                                                                17
what does influence means to your business?
                        engage/                               el
                        empower                           funn                                       dY
                                              ha       se                                     bran




                                                                                mass public
                                         purc




                                                                                consumers
                                       r
                                    you




                                                                   awareness
                                                        interest
                                              desire
                                     action
                                                                                                brand X



                                                                                              bran
                                                                                                     dZ




             potential (+) influence = promoters                                           potential (−) influence = detractors
                     your brand                                                                                        competitors’ brand
 your superfans      advocates         your                                     unaware                   competitors’     advocates
(product experts)   (evangelists)   customers                                  consumers                   customers (your brand detractors)


                                                                                                                            #L2LTour
                                                                                                                                               18
realizing the value of your connections
▪ Potential value through influence
  •  Connection to other fans, customers, or consumers
   à can potentially influence them through WOM
   à can potentially gain value through customer acquisition & accelerated
   adoption

▪ Potential value through loyalty
  •  Connection to brands
   à can potentially build stronger/deeper customer-brand relationship




                                                                          #L2LTour
                                                                                     19
relationship development & maintenance
            disconnected                          Easy!
       do
something                  1. creating       All it takes is
     bad                      a weak tie      an “hello”

              weak tie
       do                  2. building
  nothing                     tie strength

             strong tie    3. maintaining
                              relationship

                                                  #L2LTour
                                                               20
realizing the value of your connections
▪ Potential value through influence
  •  Connection to other fans, customers, or consumers
     à can potentially influence them through WOM
     à can potentially gain value through customer acquisition & accelerated
     adoption
  •  But w/o interaction, there is no way to spread WOM

▪ Potential value through loyalty
  •  Connection to brands
     à can potentially build stronger/deeper customer-brand relationship
     à can potentially gain value through persistent consumption of product &
     service
  •  But w/o interaction, there is no way to build any relationship
                                                                          #L2LTour
                                                                                     21
realizing the value of your connections
▪ The latent value of a connection (a fan) is
 the potential to interact
  •  When people actually interact, they can realize this
   value

▪ If fans (connections to brands) don’t
 interact, they cannot realize their latent
 value (e.g. WOM influence, loyalty, etc.)
▪ Nevertheless connections do have value,
 interactions simply create greater value
  •  “Likes” are good, but it is NOT good enough

                                                            #L2LTour
                                                                       22
how can we drive actions and interactions?
▪ Gamification:
  •  The use of game attributes to drive game-like player behavior in a non-game
   context with predictability




                                                                        #L2LTour
                                                                                   23
how can we drive actions and interactions?
▪ Gamification:
  •  The use of game attributes to drive game-like player behavior in a non-game
   context with predictability

  •  game attributes
    •  gamemechanics, game dynamics, game design principles, gaming psychology, player
     journey, narratives, etc.




                                                                            #L2LTour
                                                                                         24
how can we drive actions and interactions?
▪ Gamification:
  •  The use of game attributes to drive game-like player behavior in a non-game
   context with predictability

  •  game attributes
    •  gamemechanics, game dynamics, game design principles, gaming psychology, player
     journey, narratives, etc.
  •  game-like player behavior
    •  engagement, interaction, competition, collaboration, awareness, learning, obsession,
     and/or any other observed player behavior during game play




                                                                                  #L2LTour
                                                                                              25
how can we drive actions and interactions?
▪ Gamification:
  •  The use of game attributes to drive game-like player behavior in a non-game
   context with predictability

  •  game attributes
    •  gamemechanics, game dynamics, game design principles, gaming psychology, player
     journey, narratives, etc.
  •  game-like player behavior
    •  engagement, interaction, competition, collaboration, awareness, learning, obsession,
     and/or any other observed player behavior during game play
  •  non-game context
    •  work,
          education, health & fitness, sale & marketing, community participation, civic
     engagement, volunteerism, goodwill, etc. (anything but a game)


                                                                                  #L2LTour
                                                                                              26
what’s the magic behind gamification?
 Communal Response Collection Countdown             Discovery Variable Ratio
                                   Cross Situational
Collaboration Fun Once, Delayed                      Lottery Reward Schedule
Reputation       Fun Always         Leader-boards
                 Status    Mechanics     Free Lunch Serendipity Points
    Fixed Ratio
                   Moral Hazard SocialShell Game          Communal
 Reward Schedule
      Modifiers of Game PlayCohesion             Interval Discovery Loyalty
Rank           Leader-boards      Avoidance Reinforcement
    Reinforcer
 Reward Schedules Urgent Appointment Schedules Virtual Items
        Privacy Envy Optimism Dynamic Chain SchedulesSet Completion
                                                                  Companion
  Epic MeaningMicro Leader-boards
Loss Aversion        Cascading Rolling Social Fabric of Games Gaming
                                     ContingencyViral Game Mechanics
       Free Lunch Information Physical       Level Up         Virality
  Pride Achievement Theory       Goods Behavioral Contrast             Endless
       Infinite Gameplay                                   Combos Games
 Disincentives Ownership Variable Interval
                            Reward Schedules Progression Dynamic
     Fixed Interval Behavioral Momentum                Blissful Ratio Reward
                                          Real-time
   Reward Schedules Extinction                       Productivity Schedules
                                   Quest Mechanics                  #L2LTour
                                                                                 27
behavior model
▪ Fogg Behavior Model (FBM):
 •  3 Factors underlying human behavior
 •  Temporal convergence of 3 factors


   MotivationAction            Ability    Trigger




     wants                      can       told to



                                                    #L2LTour
                                                               28
behavior model
▪ Fogg Behavior Model (FBM):                                                  Trigger
  •  3 Factors underlying human behavior
  •  Temporal convergence of 3 factors




                                                   Motivation
                Action                                                      activation
                                                                            threshold

▪ Magic formula of gamification:
  •  Place the proper triggers in the behavioral
   trajectory of motivated player, at the moment
   when he feel the greatest excess in ability                    Ability

                                                                            #L2LTour
                                                                                         29
influence          relationship
                                                   psychology
social network
                   social media               community
                                   gamification
       sociology
                   interaction                      analytics
                                      motivation
 anthropology
                                 connection
                                                    loyalty
       behavior model

                                                       #L2LTour
                                                                  30
action &
connection                  interaction               tangible ROI

                             Likes
             gamification                 influence
                                          loyalty …




                                                          #L2LTour
                                                                     31
Loves
Likes

        #L2LTour
                   32

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2011 10-05 lithium -likes to love london v slide-share

  • 1. Likes to Loves Oct 5, 2011 likes Michael Wu, PhD Principal Scientist of Analytics Lithium Technologies to loves @mich8elwu World Tour 2011 London We’re Tweeting! Join the conversation at #L2LTour
  • 2. social is NOT new ▪ Humans have been social since they were caveman ▪ Cyber-anthropology of social media: shift the focus from technology à relationship ▪ From the relational perspective, there are only 2 major types of social media •  social network •  community ▪ Social in the pre-digital era #L2LTour 2
  • 3. how do social networks form? A story of how Bob’s social Henley-on-Thames network was built = community weak ties Bob strong ties old members new / casual members #L2LTour 3
  • 4. how do social networks form? Henley-on-Thames college = community Social networks form naturally within communities as people establishes relationships Social network maintains relationships as people move work between communities #L2LTour 4
  • 5. what do real social network data look like? #L2LTour 5
  • 6. communities vs. social networks (on/offline) ▪ Social Network ▪ Community •  Held together by pre-existing •  Held together by some common interpersonal relationships interests of a large group of between individuals people •  You know everyone in your •  Most people, especially new network (ego-network), people members, do not know majority of who are connected to you directly the members in the community •  Each person has only one social •  Any one person may be part of network, despite there are many many communities at any given social network platforms time •  Structure: Network •  Structure: Hierarchical, overlapping & nested #L2LTour 6
  • 7. communities vs. social networks (on/offline) ▪ Social Networks ▪ Community •  Facebook, Linkedin, etc. •  Flickr, Yelp, Wikipedia, Youtube, Digg, etc. #L2LTour 7
  • 8. connection vs. interaction (engagement) ▪ Social networks connects people •  It determines who connects to whom •  But it doesn’t determine who interacts with whom ▪ A connection is required but not sufficient to guarantee interaction ▪ Connection is easy to maintain, interaction is much harder •  Connection: only takes 1 action, no subsequent actions are required: Once connected, you’ll always be a connection •  Interaction: requires persistent actions over time ▪ A Facebook “Like” = a connection #L2LTour 8
  • 9. realizing the value of your connections ▪ The potential value of a connection is huge •  That is why Facebook received ~$40 billion valuation #L2LTour 9
  • 10. realizing the value of your connections ▪ Potential value through influence •  Connection to other fans, customers, or consumers à can potentially influence them through WOM #L2LTour 10
  • 11. what is influence? ▪ Definition for businesses: •  The ability to cause a change in thought (sentiment, opinion, etc.) OR behavior (purchase, referral, etc.) through non-coercive and transparent means where the targets voluntarily want the changes even with no monetary compensation ▪ It matters how you produce the change •  No carrot: no money (doesn’t mean no reward) •  No stick: no force/coercion (doesn’t mean no punishment) •  No annoyance: no spam/frustration, target has to want it •  No trick: no deception/hidden agenda #L2LTour 11
  • 12. what does influence means to your business? engage/ el empower funn dY ha se bran mass public purc consumers r you awareness interest desire action brand X bran dZ potential (+) influence = promoters potential (−) influence = detractors your brand competitors’ brand your superfans advocates your unaware competitors’ advocates (product experts) (evangelists) customers consumers customers (your brand detractors) #L2LTour 12
  • 13. a model for influence influencer Domain Credibility: The influencer's expertise in a specific domain of knowledge. High Bandwidth: The influencer's ability to transmit his expert knowledge through a social media channel. Content Relevance: How closely the target's information needs coincide with the influencer's expertise. Timing: The ability of the influencer to deliver his expert knowledge to the target at the time when the target needed it. Channel Alignment: The amount of channel overlap between the target and the influencer. Target Confidence: How much the target trusts the influencer target: with respect to his information needs influencee #L2LTour 13
  • 14. the importance of relevance and timing Friendship Relevant relationship FanGirl WizKid w/in 1 month 1 month ago 3 month ago 6 month ago PopGuy #L2LTour 14
  • 15. Summary of Lithium-only data Seeding Program Random 10.3% Competing brands Influencer 17.4% Gain via acceleration Gain via acquisition Brand Random 86.8% monopoly Influencer 113% 0 20 40 80 100 120 ▪ Result 1: 2 mechanisms combine to create WOM values Acquisition of customers Acceleration of adoption #L2LTour 15
  • 16. Summary of Lithium-only data Seeding Program Random 10.3% Competing brands Influencer 17.4% Gain via acceleration Gain via acquisition Brand Random 86.8% monopoly Influencer 113% 0 20 40 80 100 120 ▪ Result 2: Influencer seeding increases gain 49.4% #L2LTour 16
  • 17. Summary of Lithium-only data Seeding Program Random 10.3% Competing brands Influencer 17.4% Gain via acceleration Gain via acquisition Brand Random 86.8% monopoly Influencer 113% 0 20 40 80 100 120 ▪ Result 3: First mover advantage is huge 7.5x #L2LTour 17
  • 18. what does influence means to your business? engage/ el empower funn dY ha se bran mass public purc consumers r you awareness interest desire action brand X bran dZ potential (+) influence = promoters potential (−) influence = detractors your brand competitors’ brand your superfans advocates your unaware competitors’ advocates (product experts) (evangelists) customers consumers customers (your brand detractors) #L2LTour 18
  • 19. realizing the value of your connections ▪ Potential value through influence •  Connection to other fans, customers, or consumers à can potentially influence them through WOM à can potentially gain value through customer acquisition & accelerated adoption ▪ Potential value through loyalty •  Connection to brands à can potentially build stronger/deeper customer-brand relationship #L2LTour 19
  • 20. relationship development & maintenance disconnected Easy! do something 1. creating All it takes is bad a weak tie an “hello” weak tie do 2. building nothing tie strength strong tie 3. maintaining relationship #L2LTour 20
  • 21. realizing the value of your connections ▪ Potential value through influence •  Connection to other fans, customers, or consumers à can potentially influence them through WOM à can potentially gain value through customer acquisition & accelerated adoption •  But w/o interaction, there is no way to spread WOM ▪ Potential value through loyalty •  Connection to brands à can potentially build stronger/deeper customer-brand relationship à can potentially gain value through persistent consumption of product & service •  But w/o interaction, there is no way to build any relationship #L2LTour 21
  • 22. realizing the value of your connections ▪ The latent value of a connection (a fan) is the potential to interact •  When people actually interact, they can realize this value ▪ If fans (connections to brands) don’t interact, they cannot realize their latent value (e.g. WOM influence, loyalty, etc.) ▪ Nevertheless connections do have value, interactions simply create greater value •  “Likes” are good, but it is NOT good enough #L2LTour 22
  • 23. how can we drive actions and interactions? ▪ Gamification: •  The use of game attributes to drive game-like player behavior in a non-game context with predictability #L2LTour 23
  • 24. how can we drive actions and interactions? ▪ Gamification: •  The use of game attributes to drive game-like player behavior in a non-game context with predictability •  game attributes •  gamemechanics, game dynamics, game design principles, gaming psychology, player journey, narratives, etc. #L2LTour 24
  • 25. how can we drive actions and interactions? ▪ Gamification: •  The use of game attributes to drive game-like player behavior in a non-game context with predictability •  game attributes •  gamemechanics, game dynamics, game design principles, gaming psychology, player journey, narratives, etc. •  game-like player behavior •  engagement, interaction, competition, collaboration, awareness, learning, obsession, and/or any other observed player behavior during game play #L2LTour 25
  • 26. how can we drive actions and interactions? ▪ Gamification: •  The use of game attributes to drive game-like player behavior in a non-game context with predictability •  game attributes •  gamemechanics, game dynamics, game design principles, gaming psychology, player journey, narratives, etc. •  game-like player behavior •  engagement, interaction, competition, collaboration, awareness, learning, obsession, and/or any other observed player behavior during game play •  non-game context •  work, education, health & fitness, sale & marketing, community participation, civic engagement, volunteerism, goodwill, etc. (anything but a game) #L2LTour 26
  • 27. what’s the magic behind gamification? Communal Response Collection Countdown Discovery Variable Ratio Cross Situational Collaboration Fun Once, Delayed Lottery Reward Schedule Reputation Fun Always Leader-boards Status Mechanics Free Lunch Serendipity Points Fixed Ratio Moral Hazard SocialShell Game Communal Reward Schedule Modifiers of Game PlayCohesion Interval Discovery Loyalty Rank Leader-boards Avoidance Reinforcement Reinforcer Reward Schedules Urgent Appointment Schedules Virtual Items Privacy Envy Optimism Dynamic Chain SchedulesSet Completion Companion Epic MeaningMicro Leader-boards Loss Aversion Cascading Rolling Social Fabric of Games Gaming ContingencyViral Game Mechanics Free Lunch Information Physical Level Up Virality Pride Achievement Theory Goods Behavioral Contrast Endless Infinite Gameplay Combos Games Disincentives Ownership Variable Interval Reward Schedules Progression Dynamic Fixed Interval Behavioral Momentum Blissful Ratio Reward Real-time Reward Schedules Extinction Productivity Schedules Quest Mechanics #L2LTour 27
  • 28. behavior model ▪ Fogg Behavior Model (FBM): •  3 Factors underlying human behavior •  Temporal convergence of 3 factors MotivationAction Ability Trigger wants can told to #L2LTour 28
  • 29. behavior model ▪ Fogg Behavior Model (FBM): Trigger •  3 Factors underlying human behavior •  Temporal convergence of 3 factors Motivation Action activation threshold ▪ Magic formula of gamification: •  Place the proper triggers in the behavioral trajectory of motivated player, at the moment when he feel the greatest excess in ability Ability #L2LTour 29
  • 30. influence relationship psychology social network social media community gamification sociology interaction analytics motivation anthropology connection loyalty behavior model #L2LTour 30
  • 31. action & connection interaction tangible ROI Likes gamification influence loyalty … #L2LTour 31
  • 32. Loves Likes #L2LTour 32