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SlideShare utilise les cookies pour améliorer les fonctionnalités et les performances, et également pour vous montrer des publicités pertinentes. Si vous continuez à naviguer sur ce site, vous acceptez l’utilisation de cookies. Consultez notre Politique de confidentialité et nos Conditions d’utilisation pour en savoir plus.
As the marketplace for wearable technology grows,
the need for fashion-conscious designers willing to
investigate the boundaries between art, self and
society is becoming increasingly important.
MANTIS attempts to illustrate this point by proving
the case for using a heads-up display as a fashion-
forward statement, contrary to any other products
currently available on the market.
During the discovery phase of this project I performed
competitive analysis research of other heads-up
displays on the market. I then proceeded to create a
mood-board in order to identify human and aesthetic
factors while doing hand drawn sketches on the side
to show how the form factor for this concept would
combine well with the intended functionality.
As a subject-matter expert on Google Glass I will focus
speciﬁcally on where its product experience falls short
and the ways in which MANTIS can bridge this gap.
Phase one: Discover
Phase one: Discover
In the next few slides I will show images from my mood-
board. Fashion designers Alexander McQueen and Vanessa
Stiviano are reinventing the visor as a political response to
biometric face recognition with their use of privacy protecting
The list price for the Alexander McQueen visor is $1500
Alexander McQueen Vanessa Stiviano
The next step was to create an initial customer
journey and to research form factors for
scrubbing through eons of video.
To conclude the discovery
phase I investigated the
feasibility of ﬂexible
transparent LCD technology
and the kind of sensors
needed for creating a
delightful user experience.
To get started with the design I used my hand
drawn sketches to inform my process.
Phase two: Design
After paying a visit to my local plastics store and
covering some ﬁlm with mirror-paint. I cut out
some basic shapes which I thought would work
for the purposes of this demo. I spent a fair
amount of time at my local fabric store as well.
I needed a hand and head model to simulate a
true to life form factor for interacting with the
device so I paid a visit to my craft supply store
and local wig shop.
I then went out into the ﬁeld to gather feedback.
After all of the
valuable feedback I
received. It was now
time for me to
develop a gesture
reference library for
interacting with the
Phase three: Deliver
The ﬁnal phase was spent gathering assets
and putting together this presentation.