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Venture Lab 2012

     By “Alternative Way” team:
Migert Kapaj            Ardita Shkurti
Gabriele Silivi   Alfonso M. Marzano
          Francesco Galella


                                         1
Value Proposition
We propose a web service framework offering to users:
  a - Entertainment by means of beta-applications use;

  b - Early access to most recent and famous Videogames and Mobile
  applications;

  c - Team net playing;

  d - Gain credits based on frequency of games use and feedback
  given;

  e - Spend these credits on social events registrations, renew or
  discount for applications (contact offered from our web service) of
  major interests, discount on hardware platforms;

  f - Socialize with people of same interests in the net developed
  through our web service.
                                                                    2
Experiments
Our idea has been tested on our friendship circles by means of personal
interviews. We obtained a total of 240 answers and classified the information
obtained as follows:

I.       Potential user point of view
Main issues asked to our interviewees from a user viewpoint were:

   1.1 Interest on trying most recent videogames versions that have not been
   launched to public use yet;

   1.2 Associate this interest with profit benefits, such as discounts on new
   licenses, in exchange for the provided feedback;

   1.3 Socialize and share ideas and opinions with people of same interests
   on the accessed applications;

   1.4 Get involved more deeply participating on organized events related to
   applications of interest, which include guaranteed fun, socializing and
   awards for most active users.
                                                                            3
Experiments (2)
II.      Potential customer point of view
Main issues asked to our interviewees from a customer viewpoint were:

   2.1 Interest on accessing a wide-network of users (potential customers)
   interested on their applications by means of a specialized web-service party;

   2.2 Disponibility of granting with a discount new application Releases, to users
   recommended from web-service party;

   2.3 Associate this interest with professional feedback collections from the web
   service party, in exchange for payment;

   2.4 Considering advertisement on the web-service party (particularly if
   many of their concurrents have also considered this opportunity);

   2.5 Considering quality assessment certification from the web-service
   party (particularly if many of their concurrents have also considered this
   opportunity and the web-service party is seen as kind of standard in the field).

                                                                             4
Results
                             Users viewpoint
                                                  Interests on entertainment
90.00%
                                                  web/mobile apps
80.00%

70.00%                                            Interest on early access to
                                                  entertainment applications
60.00%

50.00%                                            Benefits in exchange for feedback

40.00%

30.00%                                            Share ideas/opinions on applications
                                                  of interest
20.00%

10.00%                                            Attend events related to applications
                                                  that provide socializing and awards
 0.00%                                            for most active users
         Yes answers   No answers   Conditional
                                     answers
                                                                                          5
Results (2)
                         Customers viewpoint
                                                   Interest on accessing a wide-
100.00%                                            network of potential customers
 90.00%
                                                   Disponiblity of granting discounts
 80.00%
                                                   to most active users of the
 70.00%                                            network accessed for new
                                                   application Releases
 60.00%                                            Acquire professional feedback in
                                                   exchange for payment
 50.00%
 40.00%                                            Consider advertisement on the
 30.00%                                            web-page of the network

 20.00%
                                                   Consider quality assessment
 10.00%                                            certification
  0.00%
          Yes answers   No answers   Conditional
                                      answers

                                                                                        6
Findings
After the performed interviews, we classified the collected
information into the charts presented in the two previous slides.

We observed that the majority of the subpoints of our value
proposition was confermed from both potential user viewpoint and
potential customer viewpoint as we resume in the showed pie
charts.

Conditional
 answers
                 Users viewpoint              Customers viewpoint
   10%                                   Conditional
          No                              answers          Yes
       answers             Yes              40%          answers
         29%             answers                           60%
                           61%                  No
                                              answers
                                                0%


                                                                    7
Considerations
After the collected opinions we decided to reorganize the business model, allocating
more conviction on issues to which interviewees answered in a conditional way. In
this way we could turn these issues into positive points of interest for our potential
users and customers.

Such issues are:
• Providing possibilities of short, simple and fast feedback avoiding as much as
possible the waste of time to who will give it;
• Strengthen our staff assigned at users feedback analysis, transferring most of
elaboration effort from users side to staff side;
• Stimulate opinions exchange among users, related to the applications that we
want to test;
• Organize high quality events with noticable and desirable awards stimulating
competition among users on issues related to applications we want to test;
• Not taking into account great companies for discounts or feedback under
payment, since most of the time they have their customers market guaranteed and
they are provided with an inner quality assessment team;
• Customized trade-off between professional feedback supply and payment
required, depending on the enterprise;
• Efforts on enlarging the users platform in all ways possible and as fast as possible;
• Postponing the issue of quality assessment certifications to a peak success period
of the framework                                                                  8
KEY                           KEY                                     SERVICES                         RELATIONSHIPS                        CLIENTS
        PARTNER                         ACTIVITIES
                                                                       To users and customers: Access    - Data analysis through tracing
                              -Development, Maintenance and            to "Alternative Way" web          customer and users interests          Companies that want to
Software                                                               service: high                     - Time to time surveys to both
                              Optimization of mobile client                                                                                    test/advertise/assess/sell
Enterprises, especially for                                            quality, security, customized     clients and users, on opinions of
                              application of "Alternative way"                                                                                 their web/mobile
entertainment                                                          attention and evaluation          service improvement
                              Web Service                                                                                                      entertainment applications
Hardware                                                                                                 - Periodically Social Events
                              --Agreements with affirmed web
Enterprises, producing                                                 To users and customers: Feel      organization
                              gaming companies for                                                                                             People interested on our
Hardware platforms for                                                 real and unique evaluation and    - Periodically Kick-off meetings
                              advertisement (ex Farm games)                                                                                    discounted entertainment
Entertainment Software                                                 appreciation of your activities   schedule
                              - High attention on CRM policies                                                                                 applications/ entertainment
Software Houses/Indie                                                  To users: Early access to         - Techincal staff with face-to-face
                              - Developing the portal                                                                                          hardware platform
Programmers                                                            Videogames and Mobile apps        advertisement
                              - Allowing people to early access a
Distribution companies                                                 To users: Enjoy team net          -Periodically competition
                              videogame/software and, while                                                                                    Companies interested on
                              testing it, gaining credits.             playing                           events/games organization             advertisement on our
                                                                       To users: Gain credits and        -Customer support regarding           website
                                                                       spend them on social              credit distribution/software house
                                           KEY                         events/licence renew or           support
                                        RESOURCES                                                                                              Companies that want to
                                                                       discount for applications of               CHANNELS                     launch their Games/Apps
                                                                       major interest/discounts on                                             and reduce the beta-testing
                                                                       games hardware platforms                                                costs, while generating
                                                                       To users: Socialize with people    Website                              Hype.
                              Web Service                              of same interests                  Mobile
                              Working Staff                            To customers: Access a wide        Advertising on websites like MMO-    Entertainment Software
                              CRM policies                             network of Beta Testers and        champion or magazines like Game      Enterprises to Upload their
                              A container that allows people           collect thousands of Feedbacks     Informer.                            applications
                              to run Apps on their mobile              and Bug Reports                    Viral campaign (we will figure out
                              devices without compromising             To customers: Access a wide        something)                           USERS:
                              vendor policies (like a sandbox)         network of potential customers
                              Documentation of Know-How                                                                                        Computer and mobile
                                                                       for your entertainment                                                  smartphone single users
                                                                       software/hardware platforms                                             with internet access
                                                                       To customers: Get a must                                                Gamers
                                                                       opportunity of advertisment                                             Freelance Beta Testers
                                                                       To clients: Get a certified                                             Anyone. Really.
                                                                       quality assessment.
            COST CENTRES                                                                         REVENUE STREAMS
                                                                                               Software-to-test Companies, Viral marketing
                                                                                               % on earnings from hardware or software application sales through our web
                                                                                               service
  Working Staff Costs, Fees & Bills, Hardware/Software/Offices Costs
                                                                                               % on earnings from face-to-face events organization
  Advertisement, Awards of organized competitions
                                                                                               Earnings on kick-off meatings by means of moderate registration prices
  Developing the Website and the underlying network architecture.
                                                                                               offering free registration to the first 20/range ones              9
  Acquiring contracts with the software houses.
                                                                                               Enabling advertisement of third party companies on our framework

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Venture lab 2012 oap report

  • 1. Venture Lab 2012 By “Alternative Way” team: Migert Kapaj Ardita Shkurti Gabriele Silivi Alfonso M. Marzano Francesco Galella 1
  • 2. Value Proposition We propose a web service framework offering to users: a - Entertainment by means of beta-applications use; b - Early access to most recent and famous Videogames and Mobile applications; c - Team net playing; d - Gain credits based on frequency of games use and feedback given; e - Spend these credits on social events registrations, renew or discount for applications (contact offered from our web service) of major interests, discount on hardware platforms; f - Socialize with people of same interests in the net developed through our web service. 2
  • 3. Experiments Our idea has been tested on our friendship circles by means of personal interviews. We obtained a total of 240 answers and classified the information obtained as follows: I. Potential user point of view Main issues asked to our interviewees from a user viewpoint were: 1.1 Interest on trying most recent videogames versions that have not been launched to public use yet; 1.2 Associate this interest with profit benefits, such as discounts on new licenses, in exchange for the provided feedback; 1.3 Socialize and share ideas and opinions with people of same interests on the accessed applications; 1.4 Get involved more deeply participating on organized events related to applications of interest, which include guaranteed fun, socializing and awards for most active users. 3
  • 4. Experiments (2) II. Potential customer point of view Main issues asked to our interviewees from a customer viewpoint were: 2.1 Interest on accessing a wide-network of users (potential customers) interested on their applications by means of a specialized web-service party; 2.2 Disponibility of granting with a discount new application Releases, to users recommended from web-service party; 2.3 Associate this interest with professional feedback collections from the web service party, in exchange for payment; 2.4 Considering advertisement on the web-service party (particularly if many of their concurrents have also considered this opportunity); 2.5 Considering quality assessment certification from the web-service party (particularly if many of their concurrents have also considered this opportunity and the web-service party is seen as kind of standard in the field). 4
  • 5. Results Users viewpoint Interests on entertainment 90.00% web/mobile apps 80.00% 70.00% Interest on early access to entertainment applications 60.00% 50.00% Benefits in exchange for feedback 40.00% 30.00% Share ideas/opinions on applications of interest 20.00% 10.00% Attend events related to applications that provide socializing and awards 0.00% for most active users Yes answers No answers Conditional answers 5
  • 6. Results (2) Customers viewpoint Interest on accessing a wide- 100.00% network of potential customers 90.00% Disponiblity of granting discounts 80.00% to most active users of the 70.00% network accessed for new application Releases 60.00% Acquire professional feedback in exchange for payment 50.00% 40.00% Consider advertisement on the 30.00% web-page of the network 20.00% Consider quality assessment 10.00% certification 0.00% Yes answers No answers Conditional answers 6
  • 7. Findings After the performed interviews, we classified the collected information into the charts presented in the two previous slides. We observed that the majority of the subpoints of our value proposition was confermed from both potential user viewpoint and potential customer viewpoint as we resume in the showed pie charts. Conditional answers Users viewpoint Customers viewpoint 10% Conditional No answers Yes answers Yes 40% answers 29% answers 60% 61% No answers 0% 7
  • 8. Considerations After the collected opinions we decided to reorganize the business model, allocating more conviction on issues to which interviewees answered in a conditional way. In this way we could turn these issues into positive points of interest for our potential users and customers. Such issues are: • Providing possibilities of short, simple and fast feedback avoiding as much as possible the waste of time to who will give it; • Strengthen our staff assigned at users feedback analysis, transferring most of elaboration effort from users side to staff side; • Stimulate opinions exchange among users, related to the applications that we want to test; • Organize high quality events with noticable and desirable awards stimulating competition among users on issues related to applications we want to test; • Not taking into account great companies for discounts or feedback under payment, since most of the time they have their customers market guaranteed and they are provided with an inner quality assessment team; • Customized trade-off between professional feedback supply and payment required, depending on the enterprise; • Efforts on enlarging the users platform in all ways possible and as fast as possible; • Postponing the issue of quality assessment certifications to a peak success period of the framework  8
  • 9. KEY KEY SERVICES RELATIONSHIPS CLIENTS PARTNER ACTIVITIES To users and customers: Access - Data analysis through tracing -Development, Maintenance and to "Alternative Way" web customer and users interests Companies that want to Software service: high - Time to time surveys to both Optimization of mobile client test/advertise/assess/sell Enterprises, especially for quality, security, customized clients and users, on opinions of application of "Alternative way" their web/mobile entertainment attention and evaluation service improvement Web Service entertainment applications Hardware - Periodically Social Events --Agreements with affirmed web Enterprises, producing To users and customers: Feel organization gaming companies for People interested on our Hardware platforms for real and unique evaluation and - Periodically Kick-off meetings advertisement (ex Farm games) discounted entertainment Entertainment Software appreciation of your activities schedule - High attention on CRM policies applications/ entertainment Software Houses/Indie To users: Early access to - Techincal staff with face-to-face - Developing the portal hardware platform Programmers Videogames and Mobile apps advertisement - Allowing people to early access a Distribution companies To users: Enjoy team net -Periodically competition videogame/software and, while Companies interested on testing it, gaining credits. playing events/games organization advertisement on our To users: Gain credits and -Customer support regarding website spend them on social credit distribution/software house KEY events/licence renew or support RESOURCES Companies that want to discount for applications of CHANNELS launch their Games/Apps major interest/discounts on and reduce the beta-testing games hardware platforms costs, while generating To users: Socialize with people Website Hype. Web Service of same interests Mobile Working Staff To customers: Access a wide Advertising on websites like MMO- Entertainment Software CRM policies network of Beta Testers and champion or magazines like Game Enterprises to Upload their A container that allows people collect thousands of Feedbacks Informer. applications to run Apps on their mobile and Bug Reports Viral campaign (we will figure out devices without compromising To customers: Access a wide something) USERS: vendor policies (like a sandbox) network of potential customers Documentation of Know-How Computer and mobile for your entertainment smartphone single users software/hardware platforms with internet access To customers: Get a must Gamers opportunity of advertisment Freelance Beta Testers To clients: Get a certified Anyone. Really. quality assessment. COST CENTRES REVENUE STREAMS Software-to-test Companies, Viral marketing % on earnings from hardware or software application sales through our web service Working Staff Costs, Fees & Bills, Hardware/Software/Offices Costs % on earnings from face-to-face events organization Advertisement, Awards of organized competitions Earnings on kick-off meatings by means of moderate registration prices Developing the Website and the underlying network architecture. offering free registration to the first 20/range ones 9 Acquiring contracts with the software houses. Enabling advertisement of third party companies on our framework