The document discusses challenges facing next generation mobile gaming platforms. It notes that while smartphones drove significant growth in downloaded mobile games from 2007 to 2008, larger publishers now face issues making money from games at typical price points like 99 cents. Specifically, the document identifies potential problems with an overabundance of low quality titles overwhelming consumers, pricing pressures keeping prices too low for publishers to profit, and the need for platform providers to focus on supporting the publisher ecosystem through features like more sustainable pricing models.