1. JAMES MCCONNELL // UX & INTERACTION DESIGNER &
ADNAN YAFI // INTERACTION DESIGNER
18th FEBRUARY 2013
KTH
UX
AN INTRODUCTION TO USER EXPERIENCE DESIGN
2. SCREEN INTERACTION
AGENDA
first half
We are Screen Interaction
What is User Experience?
User Experience design principles
The Benefits of UX design
QUIZ TIME
3. JAMES MCCONNELL // UX & INTERACTION DESIGNER 23RD JANUARY 2013
SCREEN INTERACTION
WE ARE
19. SCREEN INTERACTION
It’s easy to use.
It’s fast.
It’s usable.
It has a nice, simple home page.
It gives me what I want.
It’s accurate and finds results quickly.
It’s focused and does not get too far away from its core value
—and that’s search.
21. SCREEN INTERACTION
TITLE IN CAPS
Etiam porta sem malesuada magna mollis euismod. Cum
sociis natoque penatibus et magnis dis parturient montes,
nascetur ridiculus mus. Aenean lacinia bibendum nulla sed
consectetur. Cras mattis consectetur purus sit amet
fermentum.
21
The experience does not start and end at
the interface.
24. SCREEN INTERACTION
HABITS // CULTURE // SOCIAL CONTEXT // MOTIVATIONS
DID YOU CONSIDER...?
BORN 1948
MALE
BRITISH
MARRIED
SUCCESSFUL
WEALTHY
2 KIDS
LIKE DOGS
LOVE OF THE ALPS
41. SCREEN INTERACTION
Discuss in pairs.
Think about the activity, context & person.
What would you change, add, or remove to create a
better user experience?
47. SCREEN INTERACTION
Our vision is to ________ everyday life for people
through the digital services they use.
The experience does not start and end at the
________.
Context is ____.
50. REQUIREMENTS
CONTEXT OF USE
BUSINESS NEED OR OPPORTUNITY
CONCEPT / IDEA
EXISTING SOLUTIONS
USER FLOWS
PEOPLE & PERSONAS
PROTOTYPING
KNOWLEDGE
WIREFRAMING
VISUAL DESIGN
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Nivå 2
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73. SCREEN INTERACTION
To understand the different target groups we create
________.
______ tests help us to understand human behaviours
and attitudes.
The small things help to create __________ user
experiences.