The document discusses potential ways for a university library to engage with students using mobile technologies. It proposes three ideas: 1) using SMS to provide reference services, 2) creating screencasts, podcasts, and vodcasts for instruction, and 3) implementing QR codes in the library. It also notes that mobile search is becoming more social and focused on expression than information finding for Generation Y students. The document encourages libraries to experiment with mobile technologies to foster active learning and keep up with rapid changes.
15. QR Code @ Lincoln C http://www.flickr.com/photos/travelinlibrarian/4528956445/ity Libraries
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18. This is just the beginning! Mobiles foster active learning techniques catering for varied learning styles Don’t underestimate the speed of change We want to be among the trend setters and experiment!
Char Booth Informing innovation (Ohio Uni) 2009 94% cell phone 80% iPod or MP3 player Younger students more likely to own gaming systems & cell phones and portable media players (laptop same for all)Those over 27 twice as likely to have dtop computer or pda than 26 or below, and half as likelt to have gaming device.95% of digital natives had mobiles cf 86% digital immigrants. Grada and older students at Ohio had higher interest in emerging technologies (social and mobile) Interest in mobiles corresponds to interest in 2.0. eb calling and im seen as more useful by these than by youngere students. Ownership and use of technologies does not mean they will be more receptive to adopt tools that enable research and information help.
Access to the web via a mobile device which is not dependent on a desktop computer nor fixed landline connection. Limited by incompatibility of much internet content and small size of mobile screens.
Induction tours Journals –shelves to link to electronic version Videos – link to particular title to be viewed