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By Javier Álvarez & Christian Busquiel
The Modern Format 
● Constructed format 
● Includes sets from 8th Edition (modern frame) 
● Very popular 
GP Prague 
1,396 players 
GP Richmond 
4,300 players 
GP Minneapolis 
1,600 players 
GP Boston-Worcester 
2,394 players 
GP Kobe 
2,270 players 
GP Madrid 
?
Jeskai Combo (1/3) 
● Combo deck based on Jeskai Ascendacy 
● Mana creatures 
● Cheap cantrip spells 
● It kills with Giant Birds!
Jeskai Combo (2/3) 
Potential Problems 
● A lot of card drawing 
● Many invisible effects (color changing, P/T bonuses) 
● Multiple triggers at the same time 
● Tracking of mana in pool
Jeskai Combo (3/3) 
Split cards with monocolored sides are 
considered multicolor cards and can be 
fetched with Glittering Wish 
Both abilities trigger at the same Time, and can be placed on 
any order on the stack 
Active Player must point out the order 
Copying a spell does not trigger the Ascendancy
Affinity / Robots (1/5) 
● Artifact based aggro deck 
● Cheap creatures with high sinergy 
● A lot of acceleration 
● Manlands 
● Fast!
Affinity / Robots (2/5) 
Potential Problems 
● Sometimes it’s difficult to calculate the total combat 
damage
Affinity / Robots (3/5)
Affinity / Robots (4/5) 
Metalcraft 
Checked on resolution ! 
Layers 
1.- P/T Defining 
2.- Setting P/T 
3.- +X/+X or -X/-X 
4.- Counters 
5.- Switch P/T
Affinity / Robots (5/5) 
Dodges Summoning Sickness ! 
If Sacrificed for itself, 
Modular does not put an additional 
+1/+1 counter due to the ability !
Twin Exarch (1/4) 
● Usually presented as UR Tempo Deck, but there are 
other flavors (Tarmo-twin, Temur-twin, etc.) 
● Burn spells, cheap counters and cantrips 
● Infinite tokens combo
Twin Exarch (2/4) 
= “ ”
Twin Exarch (3/4) 
Potential Problems 
● Infinite Loops 
● Priority Tricks (Vendilion Clique, combo in response)
Twin Exarch (4/4) 
Targets must be legal 
on resolution 
to draw the card! 
Tokens put into Battlefield 
at end of turn, stay until 
the Beginning of End Step 
of next turn !
Scapeshift (1/4) 
● UG Ramp control/combo deck 
● Kills by resolving Scapeshift and searching for Valakut 
and many Mountains.
Scapeshift (2/4) 
Potential Problems 
● Many players do not know how Valakut works 
● Suspend spells (Search for Tomorrow)
Scapeshift (3/4) 
Destroying Valakut in response to the trigger does not counter the trigger 
Intervening IF: 
Trigger is checked both in triggering and in resolution.
Scapeshift (4/4) 
Player casts Scapeshift 
Sacrificing 7 Lands. 
How many triggers when 
Scapeshift Resolves? 6 
How many if 1 Mountain is destroyed 
with triggers on stack ? 1
Melira Pod (1/4) 
● Green based midrange deck 
● Utility creatures with ETB abilities 
● Birthing Pod engine 
● Combo with Melira and creatures 
with Persist
Melira Pod (2/4) 
+ = 
Life 
“ ” 
Damage
Melira Pod (3/4) 
+ = 
“ ” 
Life
Melira Pod (4/4) 
Potential Problems 
● Infinite Combos 
● Many triggers 
● Persist and graveyard interaction
Burn (1/3) 
● Classic mono-red aggro deck 
● Straight plan: dealing maximum damage to opponent 
● Direct damage spells and creatures with Haste
Burn (2/3) 
Potential Problems 
● Each life point matters. Life discrepancy between 
players can be dramatic and lead to uncomfortable 
situations.
Burn (3/3) 
Needs 2 Targets: Creature & Player 
Cannot target a player with no creatures. 
Removing targeted creature does not 
counter this spell 
Active Player is responsible for 
trigger. 
This may incur in several 
Warnings and maybe a Game Loss 
Unearth is an activated ability 
Cannot be countered by normal 
spells 
If the creature would leave the 
Battlefield, it is exiled instead
UWr Control (1/2) 
● The Modern Control Deck 
● Fast responses to early threats (Path to Exile, 
Lightning Bolt, Mana Leak...) 
● Card advantage spells in late game (Supreme Verdict, 
Snapcaster Mage, Sphinx’s Revelation…)
UWr Control (2/2) 
1.- If all targets are not legal when the spell resolves, 
it does nothing. 
(Counter target Spell + Draw, Bounce + Draw, Tap + Draw) 
2.- 
AP: Attack 
NAP: I Tap your creatures & Draw 
AP: Activate Man Land and I attack 
3.- 
AP: Attack 
NAP: OK 
AP: Then, I activate Man Land and I attack
Zoo (1/2) 
● Creature based Naya aggro deck 
● Perfect mana curve
Zoo (2/2) 
Battlefield 
The Classic AP’s Graveyard 
2/3 3 
NAP’s Graveyard 
3/4
Infect (1/2) 
● Infect creatures + pump spells 
● Can kill in one strike or slowly adding poison counters
Infect (2/2) 
It’s not Hexproof ! 
It works in a different way on 
creatures of opponent 
Only on creatures that are actually 1/1 
If the creature is not a 1/1 on resolution, 
ability will be countered
Tron / Eldrazi Green (1/4) 
● Urza’s Lands to produce big amounts 
of mana 
● Big colorless spells 
● Green version for acceleration 
● U/W version for artifact tutors and 
counterspells
Tron / Eldrazi Green (2/4) 
Land - Urza’s Mine Land - Urza’s Tower Land - Urza’s Power Plant 
ORACLE RULES !!!
Tron / Eldrazi Green (3/4) 
Stops Urzatron ! 
Changes Subtype from 
Urza’s X to Island 
How to restart the Game ? 
Creatures do not have 
Summoning Sickness ! 
Gaining Life is part 
of the ability, not a 
triggered ability
Tron / Eldrazi Green (4/4) 
Chromatic Sphere lets you draw 
when you activate the ability 
Chromatic Star lets you draw 
even if it is destroyed, but if 
there is a Rest in Peace or 
Leyline of the Void, you will not 
draw 
Which lands can I choose? 
Exactly one of each basic type 
Dual lands can be chosen twice
Cards of Conflict (1/6) 
1.- Lands that enter the Battlefield tapped still enter the 
Battlefield tapped (Replacement effect) 
2.- Does not remove Super Types (Artifact, Legendary, Snow) 
3.- Latest Timestamp has 
priority with Spreading Seas 
4.- Urborg loses its effect because 
it becomes a Mountain 
5.- Manlands / Mutavault: Activating 
the land in response to a Blood 
Moon being cast, makes the land 
become a Creature with no abilities 
that it is still a land
Cards of Conflict (2/6) 
1.- Any spell or ability can be targeted, even if it has no targets 
2.- Only changes the target if Spellskite is a legal target 
3.- If a spell has several targets, it only changes one of them 
4.- If a spell with 
“two or more targets” 
targets Spellskite with 
one of those “targets”, 
no other “target” can be 
redirected to Spellskite
Cards of Conflict (3/6) 
1.- If it targets a spell 
that cannot be countered, 
you still get to draw a 
card 
2.- If it counters a spell 
with Flashback, that 
spell is exiled, it is not 
put in owner’s hand.
Cards of Conflict (4/6) 
Affects also activated 
abilities in Hand and in 
Graveyard (Cycling, 
Unearth, but not 
Flashback) 
Trigger must be 
responded to before 
looking the top card. 
After revealing, the 
creature transforms 
(Complete ability) 
Another Tectonic Edge can 
be activated in response to 
the first to destroy two lands 
It only checks during 
activation 
Ability cannot be responded to 
exiling a card that is going to be 
exiled to counter the ability
Cards of Conflict (5/6) 
Destroy/Exile/Bouncer effects VS Damage and -X/-X effects 
Both situations may incur in a double Game Play Error - Game Rule Violation !
Cards of Conflict (6/6) 
It is not an alternative cost, 
it is a way to pay the cost 
Delve can be used to pay 
alternative costs 
such as Flashback 
Delve can be used also to 
pay additional costs
Thank you for your attention ! 
Any questions and further information 
may be asked… 
During the Informal Judge Dinner ! 
Enjoy Madrid !

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Christian busquieal and javier alvarez modern presentation

  • 1. By Javier Álvarez & Christian Busquiel
  • 2. The Modern Format ● Constructed format ● Includes sets from 8th Edition (modern frame) ● Very popular GP Prague 1,396 players GP Richmond 4,300 players GP Minneapolis 1,600 players GP Boston-Worcester 2,394 players GP Kobe 2,270 players GP Madrid ?
  • 3. Jeskai Combo (1/3) ● Combo deck based on Jeskai Ascendacy ● Mana creatures ● Cheap cantrip spells ● It kills with Giant Birds!
  • 4. Jeskai Combo (2/3) Potential Problems ● A lot of card drawing ● Many invisible effects (color changing, P/T bonuses) ● Multiple triggers at the same time ● Tracking of mana in pool
  • 5. Jeskai Combo (3/3) Split cards with monocolored sides are considered multicolor cards and can be fetched with Glittering Wish Both abilities trigger at the same Time, and can be placed on any order on the stack Active Player must point out the order Copying a spell does not trigger the Ascendancy
  • 6. Affinity / Robots (1/5) ● Artifact based aggro deck ● Cheap creatures with high sinergy ● A lot of acceleration ● Manlands ● Fast!
  • 7. Affinity / Robots (2/5) Potential Problems ● Sometimes it’s difficult to calculate the total combat damage
  • 9. Affinity / Robots (4/5) Metalcraft Checked on resolution ! Layers 1.- P/T Defining 2.- Setting P/T 3.- +X/+X or -X/-X 4.- Counters 5.- Switch P/T
  • 10. Affinity / Robots (5/5) Dodges Summoning Sickness ! If Sacrificed for itself, Modular does not put an additional +1/+1 counter due to the ability !
  • 11. Twin Exarch (1/4) ● Usually presented as UR Tempo Deck, but there are other flavors (Tarmo-twin, Temur-twin, etc.) ● Burn spells, cheap counters and cantrips ● Infinite tokens combo
  • 12. Twin Exarch (2/4) = “ ”
  • 13. Twin Exarch (3/4) Potential Problems ● Infinite Loops ● Priority Tricks (Vendilion Clique, combo in response)
  • 14. Twin Exarch (4/4) Targets must be legal on resolution to draw the card! Tokens put into Battlefield at end of turn, stay until the Beginning of End Step of next turn !
  • 15. Scapeshift (1/4) ● UG Ramp control/combo deck ● Kills by resolving Scapeshift and searching for Valakut and many Mountains.
  • 16. Scapeshift (2/4) Potential Problems ● Many players do not know how Valakut works ● Suspend spells (Search for Tomorrow)
  • 17. Scapeshift (3/4) Destroying Valakut in response to the trigger does not counter the trigger Intervening IF: Trigger is checked both in triggering and in resolution.
  • 18. Scapeshift (4/4) Player casts Scapeshift Sacrificing 7 Lands. How many triggers when Scapeshift Resolves? 6 How many if 1 Mountain is destroyed with triggers on stack ? 1
  • 19. Melira Pod (1/4) ● Green based midrange deck ● Utility creatures with ETB abilities ● Birthing Pod engine ● Combo with Melira and creatures with Persist
  • 20. Melira Pod (2/4) + = Life “ ” Damage
  • 21. Melira Pod (3/4) + = “ ” Life
  • 22. Melira Pod (4/4) Potential Problems ● Infinite Combos ● Many triggers ● Persist and graveyard interaction
  • 23. Burn (1/3) ● Classic mono-red aggro deck ● Straight plan: dealing maximum damage to opponent ● Direct damage spells and creatures with Haste
  • 24. Burn (2/3) Potential Problems ● Each life point matters. Life discrepancy between players can be dramatic and lead to uncomfortable situations.
  • 25. Burn (3/3) Needs 2 Targets: Creature & Player Cannot target a player with no creatures. Removing targeted creature does not counter this spell Active Player is responsible for trigger. This may incur in several Warnings and maybe a Game Loss Unearth is an activated ability Cannot be countered by normal spells If the creature would leave the Battlefield, it is exiled instead
  • 26. UWr Control (1/2) ● The Modern Control Deck ● Fast responses to early threats (Path to Exile, Lightning Bolt, Mana Leak...) ● Card advantage spells in late game (Supreme Verdict, Snapcaster Mage, Sphinx’s Revelation…)
  • 27. UWr Control (2/2) 1.- If all targets are not legal when the spell resolves, it does nothing. (Counter target Spell + Draw, Bounce + Draw, Tap + Draw) 2.- AP: Attack NAP: I Tap your creatures & Draw AP: Activate Man Land and I attack 3.- AP: Attack NAP: OK AP: Then, I activate Man Land and I attack
  • 28. Zoo (1/2) ● Creature based Naya aggro deck ● Perfect mana curve
  • 29. Zoo (2/2) Battlefield The Classic AP’s Graveyard 2/3 3 NAP’s Graveyard 3/4
  • 30. Infect (1/2) ● Infect creatures + pump spells ● Can kill in one strike or slowly adding poison counters
  • 31. Infect (2/2) It’s not Hexproof ! It works in a different way on creatures of opponent Only on creatures that are actually 1/1 If the creature is not a 1/1 on resolution, ability will be countered
  • 32. Tron / Eldrazi Green (1/4) ● Urza’s Lands to produce big amounts of mana ● Big colorless spells ● Green version for acceleration ● U/W version for artifact tutors and counterspells
  • 33. Tron / Eldrazi Green (2/4) Land - Urza’s Mine Land - Urza’s Tower Land - Urza’s Power Plant ORACLE RULES !!!
  • 34. Tron / Eldrazi Green (3/4) Stops Urzatron ! Changes Subtype from Urza’s X to Island How to restart the Game ? Creatures do not have Summoning Sickness ! Gaining Life is part of the ability, not a triggered ability
  • 35. Tron / Eldrazi Green (4/4) Chromatic Sphere lets you draw when you activate the ability Chromatic Star lets you draw even if it is destroyed, but if there is a Rest in Peace or Leyline of the Void, you will not draw Which lands can I choose? Exactly one of each basic type Dual lands can be chosen twice
  • 36. Cards of Conflict (1/6) 1.- Lands that enter the Battlefield tapped still enter the Battlefield tapped (Replacement effect) 2.- Does not remove Super Types (Artifact, Legendary, Snow) 3.- Latest Timestamp has priority with Spreading Seas 4.- Urborg loses its effect because it becomes a Mountain 5.- Manlands / Mutavault: Activating the land in response to a Blood Moon being cast, makes the land become a Creature with no abilities that it is still a land
  • 37. Cards of Conflict (2/6) 1.- Any spell or ability can be targeted, even if it has no targets 2.- Only changes the target if Spellskite is a legal target 3.- If a spell has several targets, it only changes one of them 4.- If a spell with “two or more targets” targets Spellskite with one of those “targets”, no other “target” can be redirected to Spellskite
  • 38. Cards of Conflict (3/6) 1.- If it targets a spell that cannot be countered, you still get to draw a card 2.- If it counters a spell with Flashback, that spell is exiled, it is not put in owner’s hand.
  • 39. Cards of Conflict (4/6) Affects also activated abilities in Hand and in Graveyard (Cycling, Unearth, but not Flashback) Trigger must be responded to before looking the top card. After revealing, the creature transforms (Complete ability) Another Tectonic Edge can be activated in response to the first to destroy two lands It only checks during activation Ability cannot be responded to exiling a card that is going to be exiled to counter the ability
  • 40. Cards of Conflict (5/6) Destroy/Exile/Bouncer effects VS Damage and -X/-X effects Both situations may incur in a double Game Play Error - Game Rule Violation !
  • 41. Cards of Conflict (6/6) It is not an alternative cost, it is a way to pay the cost Delve can be used to pay alternative costs such as Flashback Delve can be used also to pay additional costs
  • 42. Thank you for your attention ! Any questions and further information may be asked… During the Informal Judge Dinner ! Enjoy Madrid !

Notes de l'éditeur

  1. It’s a combo deck based on Jeskai Ascendancy. It plays mana creatures like Birds of Paradise or Noble Hierarch, and a lot of cheap cantrip spells. It also features Glittering Wish for searching sideboard responses and finishers, including the Jeskai Ascendancy itself. It usually kills with a very big Birds of Paradise, Grapeshot or Aurelia’s Fury.
  2. It’s a combo deck based on Jeskai Ascendancy. It plays mana creatures like Birds of Paradise or Noble Hierarch, and a lot of cheap cantrip spells. It also features Glittering Wish for searching sideboard responses and finishers, including the Jeskai Ascendancy itself. It usually kills with a very big Birds of Paradise, Grapeshot or Aurelia’s Fury.
  3. The explosive deck of artifact creatures. It exploit the sinergy between it cards and features heavy acceleration. A typical affinity hand can drop all the cards in the first two turns and attack for 10 or more in the third one. 1.- Introduction to Etched Champion => Protection from All Colors IF Metalcraft (3 or more artifacts controlled) 2.- Path to Exile and Lightning Bolt cannot target it 3.- Pyroclasm assigns damage, BUT it is prevented due to protection 4.- Generic destroy spells kill the Champion 5.- Even generic effects that do not deal damage may kill it (Toughness = 0, Sacrifice)
  4. There are many flavors of this deck, but the most common is an UR tempo deck that includes the combo Deceiver Exarch/Pestermite + Splinter Twin/Kiki-Jiki, Mirror Breaker to put hundreds of tokens.
  5. Usually presented as a UG Ramp control/combo deck which kills the opponent resolving Scapeshift and search one or more Valakuts and many mountains that trigger simultaneously.
  6. 1.- Remind Judges that, once Scapeshift resolves, no Mana can be extracted from lands that are going to be sacrificed. 2.- If Valakut is destroyed, triggers still resolve 3.- Each one of the 6 Mountains see that there are other 5 Mountains on the Battlefield, so they trigger Valakut. 4.- Is one of those Mountains is destroyed THAT Mountain’s trigger still sees other 5 Mountains, so it resolves 5.- BUT, the other 5 Mountains’ triggers only see 4 other Mountains, so they do not resolve.
  7. This deck uses Birthing Pod and Chord of Calling to search for pieces of a combo, usually involving Melira. 1.- Melira + Creature with Persist = Creature returns to the Battlefield due to Persist, but without -1/-1 counters due to Melira 2.- With Sacrifice outlet (Viscera Seer), an infinite loop can be obtained 3.- The creature with Persist goes to the Graveyard before returning to the Battlefield. The trigger can be responded to. Also, replacement effects may cause the creature not to return to the Battlefield (Rest in Peace, Leyline of the Void)
  8. This deck uses Birthing Pod and Chord of Calling to search for pieces of a combo, usually involving Melira. 1.- Remove a +1/+1 counter from Spike Feeder, gain 2 Life, then put a +1/+1 counter on Spike Feeder 2.- If there are no +1/+1 counters on Spike Feeder, if nothing raises its Toughness, it is put into the Graveyard when State Based Actions are checked (Cannot be responded to)
  9. Red. Red. Red. This deck have a straight plan, cast your spells to deal maximum damage to your opponent. With the recent inclusion of cards like Monastery Swiftspear or Eidolon of the Great Revel, this deck reaching a high competitive profile.
  10. It’s a midrange control deck featuring cheap countermagic and removal spells to bring the game to the state where it can cast powerful treats like Restoration Angel, Cryptic Command, Sphinx’s Revelation or Supreme Veredict.
  11. The classic Naya aggro deck with good quality creatures and removal, not so fast, not so midrange. Its most representative cards are Tarmogoyf, Wild Nacatl, Path to Exile and Lightning Bolt.
  12. Infect is the modern Berserk Stompy. It tries to set the opponent to 10 poison counters as fast as it can, with fast Infect creatures with Infect and pumping spells. 1.- It is not Hexproof, because it stops spells and abilities your opponents control, such as Equipping, and Auras (Splinter Twin) 2.- Beware if the creature has +1/+1 counters. Beware of other Pump spells that the creature might have.
  13. Urzatron based deck, with big colorless spells like Karn Liberated, Wurmcoil Engine, Sundering Titan and, of course, Emrakul.