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Mobile 2.0 Europe - Atau Tanaka
1. Creative Mobile Music
From Collective Dynamics to DIY Culture
Atau Tanaka
Chair of Digital Media
Acting Director, Culture Lab Newcastle
Twitter: @atautanaka
2. Mobile Music Experimentation
5 Projects, 5 years, 15 minutes
Ubiquitous Computing
“The most profound technologies are those that disappear.
They weave themselves into the fabric of everyday life until
they are indistinguishable from it.” Mark Weiser (1991)
Sony CSL Paris (2001)
Mobile Music Workshop (2004) L. Gaye, Sonic City
Clicmobile SA (2005)
Culture Lab
(2007)
A. Bassoli, TuNA
3. Malleable Mobile Music
Sony Computer Science Laboratory Paris, 2003
Making a pop song interactive
Serverside Re-mix Engine
Streaming delivery over wireless
Social Remix:
Can music be a carrier
of social information?
Choreography of
Shared Experience
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5. UCD - User Centered Design methods
Sony CSL Paris / INRIA, with Olivier Bau, Wendy Mackay
Imagining the MP3 player of the
future
Ethnographic interviews
Structured brainstorming
Participatory design
6. UCD – Human Computer Interaction
New form factors
Inspired by novel visual displays
– Sony CSL Tokyo
Navigation
Communication
Association
7. UCD, HCI, and rapid prototyping
Mu20 : a mobile music object
20 channel audio object
Inverting surround
sound
Haptic feedback
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16. Net_Dérive
Sony CSL Paris / Clicmobile (2006)
with Petra Gemeinboeck, Ali Momeni
Locative Media
Wearable Computing
Situationist Dérive
Live, fluid media
synthesis
17. Net_Dérive
Sony CSL Paris / Clicmobile (2006)
with Petra Gemeinboeck, Ali Momeni
Live geotagged photostream
Geography as musical interface
Visualization and
Sonification of trajectories
Connecting gallery
and the street
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21. Dry Run
Great North Run cultural program / Culture Lab (2008)
with NAME, Clicmobile, Bren Ratliff, David King
Locative technology in major sporting event
Tracking emotion and exertion of
training experience
Drawing upon
sports psychology
22. Dry Run
Great North Run cultural program / Culture Lab (2008)
with NAME, Clicmobile, Bren Ratliff, David King
10 participants tracked
over 3 months training
Geotagged photos+MP3
Post-run questionnaire
– Multimedia blog
– Associating experience
to place and music
23. Dry Run
Great North Run cultural program / Culture Lab (2008)
with NAME, Clicmobile, Bren Ratliff, David King
Translating the experience of sport
Reappropriating surveillance technologies
– Visualization across
time, across people
– Insight into the human
experience
The Ideal Playlist
Lead up to
London 2012
Olympics
24. Chip Tune Marching Band
Culture Lab / Maker Faire UK (2009)
Jamie Allen, Kazuhiro Jo
Mobile doesn’t have to mean mobile phone
The sustainability question:
– Devices need power
– Generate one’s own energy?
DIY (Do It Yourself) culture
– Make your own instrument
– Autonomous, off grid
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29. Creative Mobile Music
From the Lab to Gallery to the Streets
Transplanting technologies,
creating new musical contexts
Shifting roles :
– Instrument builder/Composer
– Producer/Performer
– Consumer/Participant
Ubiquitous technology changes public perceptions of
performance, possibility, and creativity