A Simple presentation about the Unreal Engine.The session contained life demos, but of course I couldn't add them to the presentation.They should be seen live!
7. Initialize Sending info
components to core
Ready for Game loop
user Input starts
Game Game Game
Initialization Launch Play
Load maps
Assets routing
8. CREATING WORLDS
Game Assets
All data the Unreal Engine uses is stored in packages
that contain the game assets
Maps
Textures and Materials
Static Meshes
Skeletal Meshes
9. GAME DEVELOPMENT ITERATION
Huge, hard process Get the idea
Should be iterative Story treatment
Should accept sacrifice Scheduling
Tight team