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Planning
for Strategic Design
Peter Morville, Internet User Experience 2017
Planning
for Strategic Design
Introduction, Purpose, Principles, Practices
The Ants and the Grasshopper
On a cold, frosty day the ants began dragging out some of
the grain they had stored during the summer and began
drying it. A grasshopper, half-dead with hunger, came by
and asked for a morsel to save his life.
“What did you do this past summer?” responded the ants.
“Oh,” said the grasshopper, “I kept myself busy by
singing all day long and all night too.”
“Well then,” remarked the ants, as they laughed and shut
their storehouse, “since you kept yourself busy by singing
all summer, you can do the same by dancing all winter.”
Start
1
2
3 3
2
1
Goal
“Planning is the crowning achievement of human cognition.”
The Cognitive Psychology of Planning (2005)
“Planning is the art and science of
envisioning a desired future and laying out
effective ways of bringing it about.”
“The purpose of design is to achieve a
greater understanding of the environment
and the nature of the problem in order to
identify an appropriate conceptual solution.”
Better decision-making cannot
be taught, but it can be self-taught.
A key to developing successful
strategies is to be aware of
your strengths and weaknesses,
to know what you do well.
Path Goal
Here
& Now
3
2
1
Path
C O N T E X T
Goal
Here
& Now
3
2
1
10 Theses
1. Planning is impossible and essential (prediction, uncertainty)
2. Planning is making (false dichotomy, commitment, discipline)
3. Planning is a skill (we can get better, practice, understanding)
4. Planning creates possibility (autopilot, lever)
5. Plans are built on beliefs (models, research, experiments)
10 Theses
6. Strategies are built on options (habits as traps, awareness)
7. There is no one right way (preference, context, fit)
8. We must use experts wisely (gaps, tradeoffs, incentives)
9. Planning can be fun (meaningful goals, health, happiness)
10. We can plan a better future (technology, optimism, hope)
StrategicDesign
• Design
• Planning
• Positioning
• Entrepreneurial
• Cognitive
• Learning
• Power
• Cultural
• Environmental
• Configuration
What is Strategy? by Michael Porter
• Strategy is the creation of a unique and valuable
position involving a different set of activities.
• Operational effectiveness (performing similar
activities better than rivals) is not strategy.
• A sustainable strategic position requires tradeoffs.
Digital Strategy
• See any differences?
• Why might they exist?
• What are the tradeoffs?
Strategic Designers
1. Align with business strategy
2. Shape digital + experience strategy
3. Help executives with planning
Planning
for Strategic Design
Introduction, Purpose, Principles, Practices
★ Social
• What (plan with people, early and often)
• Who (family, friends, mentors, stakeholders)
• Why (get started, better ideas, empathy, buy-in)
★ Tangible
• What (get ideas out of your mind-body)
• Why (embodied cognition, extended mind, collaboration)
• How (writing, sketching, modeling, prototyping)
“How can I know what I think until I see what I say?” - E.M. Forster
★ Agile
• What (plan for disruption, embrace change)
• Why (volatility, uncertainty, complexity, ambiguity)
• How (Agile, Lean, improv, optionality, mindfulness)
“Plans are worthless, but planning is everything.” - Eisenhower
★ Reflective
• What (question beliefs, methods, and goals)
• Why (human fallibility, context shifts, wisdom)
• How (metrics, feedback, metacognition, meditation)
“Do you know how to make God laugh? Tell him your plans.”
Planning
for Strategic Design
Introduction, Purpose, Principles, Practices
★ Framing
• What (seeing problems, defining goals, designing process)
• How (research, sketching, mental models, OKRs, impossible list)
Social|Tangible|Agile|Reflective
Marines Corp Planning Process
An essential function of planning is to
promote understanding of the problem.
Framing is the most important step.
Goals Gone Wild: The Systematic
Side Effects of Over-Prescribing Goal Setting
• The harmful side effects of goal setting are far more serious
and systematic than prior work has acknowledged.
• The use of goal setting can degrade employee performance,
shift focus away from important but non-specified goals,
harm interpersonal relationships, corrode organizational
culture, and motivate risky and unethical behaviors.
“One of the most common myths of agile
software development is that agile teams
don’t plan. In fact, agile teams do a much
more thorough job of planning than
many traditional project teams.”
short iterations, pairing, daily
standups, last responsible moment,
tests, fail fast, feedback, reflection
★ Imagining
• What (expanding awareness of paths and possibilities)
• How (research, mental models, counterfactuals, play, simulation)
Social|Tangible|Agile|Reflective
★ Narrowing
• What (evaluating and filtering paths + options, estimates, risks)
• How (research, COG analysis, planning poker, affinity estimation)
Social|Tangible|Agile|Reflective
Breadth First Depth First
Planning Poker
★ Deciding
• What (committing to and communicating a course of action)
• Who (the “decider” / RACI - responsible, accountable, consulted, informed)
Social|Tangible|Agile|Reflective
The (COA) course of action
graphic and narrative portray
how the organization will
accomplish the mission.
No more detail than needed;
balance guidance + freedom
(commander’s intent).
When writing plans or orders,
words matter.
Marines Corp Planning Process
Ambushing Santa Claus
by Trip ODell
Maeve (10 years old) documented three
potential plans, each included:
• A map of furniture + features
• Likely “points of entry” by Santa Claus
• Likely paths of travel to/from the tree
• Observation posts (personnel, tools)
• Checklists (equipment, tasks, rations)
★ Executing
• What (making, building, traveling, getting things done)
• How (systems, tools, feedback, mindfulness, motivation)
Social|Tangible|Agile|Reflective
GoalPath
Here
& Now
Learn, Pivot
Externalities
Disruption
Commitment, Grit
Progressive elaboration involves
continuously improving and
detailing a plan as more detailed
and specific information and more
accurate estimates become available.
★ Reflecting
Social|Tangible|Agile|Reflective
To Reflect, Look Back and Within
• what you did, what worked
• how might you do it differently
People who as a matter of habit extract
underlying principles or rules from new
experiences are more successful learners than
those who take their experiences at face value.
Planning for Strategic Design
Planning for Strategic Design

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Planning for Strategic Design

  • 1. Planning for Strategic Design Peter Morville, Internet User Experience 2017
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  • 4. Planning for Strategic Design Introduction, Purpose, Principles, Practices
  • 5. The Ants and the Grasshopper On a cold, frosty day the ants began dragging out some of the grain they had stored during the summer and began drying it. A grasshopper, half-dead with hunger, came by and asked for a morsel to save his life. “What did you do this past summer?” responded the ants. “Oh,” said the grasshopper, “I kept myself busy by singing all day long and all night too.” “Well then,” remarked the ants, as they laughed and shut their storehouse, “since you kept yourself busy by singing all summer, you can do the same by dancing all winter.”
  • 6. Start 1 2 3 3 2 1 Goal “Planning is the crowning achievement of human cognition.” The Cognitive Psychology of Planning (2005)
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  • 11. “Planning is the art and science of envisioning a desired future and laying out effective ways of bringing it about.” “The purpose of design is to achieve a greater understanding of the environment and the nature of the problem in order to identify an appropriate conceptual solution.”
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  • 13. Better decision-making cannot be taught, but it can be self-taught. A key to developing successful strategies is to be aware of your strengths and weaknesses, to know what you do well.
  • 15. Path C O N T E X T Goal Here & Now 3 2 1
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  • 17. 10 Theses 1. Planning is impossible and essential (prediction, uncertainty) 2. Planning is making (false dichotomy, commitment, discipline) 3. Planning is a skill (we can get better, practice, understanding) 4. Planning creates possibility (autopilot, lever) 5. Plans are built on beliefs (models, research, experiments)
  • 18. 10 Theses 6. Strategies are built on options (habits as traps, awareness) 7. There is no one right way (preference, context, fit) 8. We must use experts wisely (gaps, tradeoffs, incentives) 9. Planning can be fun (meaningful goals, health, happiness) 10. We can plan a better future (technology, optimism, hope)
  • 20. • Design • Planning • Positioning • Entrepreneurial • Cognitive • Learning • Power • Cultural • Environmental • Configuration
  • 21. What is Strategy? by Michael Porter • Strategy is the creation of a unique and valuable position involving a different set of activities. • Operational effectiveness (performing similar activities better than rivals) is not strategy. • A sustainable strategic position requires tradeoffs.
  • 22. Digital Strategy • See any differences? • Why might they exist? • What are the tradeoffs?
  • 23. Strategic Designers 1. Align with business strategy 2. Shape digital + experience strategy 3. Help executives with planning
  • 24. Planning for Strategic Design Introduction, Purpose, Principles, Practices
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  • 26. ★ Social • What (plan with people, early and often) • Who (family, friends, mentors, stakeholders) • Why (get started, better ideas, empathy, buy-in)
  • 27. ★ Tangible • What (get ideas out of your mind-body) • Why (embodied cognition, extended mind, collaboration) • How (writing, sketching, modeling, prototyping) “How can I know what I think until I see what I say?” - E.M. Forster
  • 28. ★ Agile • What (plan for disruption, embrace change) • Why (volatility, uncertainty, complexity, ambiguity) • How (Agile, Lean, improv, optionality, mindfulness) “Plans are worthless, but planning is everything.” - Eisenhower
  • 29. ★ Reflective • What (question beliefs, methods, and goals) • Why (human fallibility, context shifts, wisdom) • How (metrics, feedback, metacognition, meditation) “Do you know how to make God laugh? Tell him your plans.”
  • 30. Planning for Strategic Design Introduction, Purpose, Principles, Practices
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  • 32. ★ Framing • What (seeing problems, defining goals, designing process) • How (research, sketching, mental models, OKRs, impossible list) Social|Tangible|Agile|Reflective
  • 33. Marines Corp Planning Process An essential function of planning is to promote understanding of the problem. Framing is the most important step.
  • 34. Goals Gone Wild: The Systematic Side Effects of Over-Prescribing Goal Setting • The harmful side effects of goal setting are far more serious and systematic than prior work has acknowledged. • The use of goal setting can degrade employee performance, shift focus away from important but non-specified goals, harm interpersonal relationships, corrode organizational culture, and motivate risky and unethical behaviors.
  • 35. “One of the most common myths of agile software development is that agile teams don’t plan. In fact, agile teams do a much more thorough job of planning than many traditional project teams.” short iterations, pairing, daily standups, last responsible moment, tests, fail fast, feedback, reflection
  • 36. ★ Imagining • What (expanding awareness of paths and possibilities) • How (research, mental models, counterfactuals, play, simulation) Social|Tangible|Agile|Reflective
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  • 39. ★ Narrowing • What (evaluating and filtering paths + options, estimates, risks) • How (research, COG analysis, planning poker, affinity estimation) Social|Tangible|Agile|Reflective
  • 42. ★ Deciding • What (committing to and communicating a course of action) • Who (the “decider” / RACI - responsible, accountable, consulted, informed) Social|Tangible|Agile|Reflective
  • 43. The (COA) course of action graphic and narrative portray how the organization will accomplish the mission. No more detail than needed; balance guidance + freedom (commander’s intent). When writing plans or orders, words matter. Marines Corp Planning Process
  • 44. Ambushing Santa Claus by Trip ODell Maeve (10 years old) documented three potential plans, each included: • A map of furniture + features • Likely “points of entry” by Santa Claus • Likely paths of travel to/from the tree • Observation posts (personnel, tools) • Checklists (equipment, tasks, rations)
  • 45. ★ Executing • What (making, building, traveling, getting things done) • How (systems, tools, feedback, mindfulness, motivation) Social|Tangible|Agile|Reflective GoalPath Here & Now Learn, Pivot Externalities Disruption Commitment, Grit
  • 46. Progressive elaboration involves continuously improving and detailing a plan as more detailed and specific information and more accurate estimates become available.
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  • 49. To Reflect, Look Back and Within • what you did, what worked • how might you do it differently People who as a matter of habit extract underlying principles or rules from new experiences are more successful learners than those who take their experiences at face value.