2. 2
What’s a Socket?
• A socket is a communication
mechanism that allows
client/systems to be developed
either locally or across networks.
Ethernet
Client ServerClient
5. 5
The Steps in Establishing
a Socket on Server
• Create a socket with the socket()
system call
• Bind the socket to an address using
the bind() system call. For a server
socket, an address consists of a
port number on the host machine
• Listen for connections with listen()
system call
• Accept a connection with the
accept() system call. This call
6. 6
The Steps in Establishing
a Socket on Client
• Create a socket with the socket()
system call
• Connect the socket to the address
of the server using the connect()
system call
• Send and receive data. There are a
number of ways to do this, but the
simplest is to use the read() and
write() or send() and recv()system
calls
7. 7
Kinds of Socket
• Traditional BSD families
• TCP/IP (AF_INET,Internet)
• UNIX (AF_UNIX)
• XNS (AF_NS)
• APPLETALK,DECNET,IPX
8. 8
Socket Address
A sockadd_in is a structure
containing an internet address. This
structure must defined in
<netinet/in.h>
struct sockadd_in
{ short sin_family;
u_short sin_port;
struct in_addr sin_addr;
char sin_zero[8];
};
9. 9
Socket System Call
int socket (int family, int type, int
protocol);
int socket (int domain, int type, int
protocol);
• Domain parameter specifies a
communication domain;this selects the
protocol family which will be used for
communication
• Type specifies the communication
semantics
10. 10
Start Server Code(1)
• #include <sys/types.h>
This header file contains definitions
of a number of data types used in
system calls. These types are used
in the next two include files.
• #include <sys/socket.h>
The header file socket.h includes a
number of definitions of structures
needed for sockets.
• #include <netinet/in.h>
The header file in.h contains
11. 11
Start Server Code(2)
int main( )
{
int sockfd, newsockfd, portno, clilen;
• sockfd and newsockfd are file
descriptors, i.e. array subscripts
into the file descriptor table. These
two variables store the values
returned by the socket system call
and the accept system call.
• portno stores the port number on
which the server accepts
connections.
12. 12
Start Server Code(3)
char buffer[256];
• The server reads characters from
the socket connection into this
buffer
struct sockaddr_in serv_addr, cli_addr;
• The variable serv_addr will contain
the address of server
• The variable cli_addr will contain the
address of client
• To create socket and return a
socket descriptor that can be used
for accessing the socket
sockfd = socket(AF_INET,SOCK_STREAM,0);
if (sockfd < 0) error(“Error opening Socket”);
AF_INET is family of IPv4 Internet Protocol
13. 13
Start Server Code(4)
serv_addr.sin_family = AF_INET;
• The variable serv_addr is a structure
of type struct sockaddr_in. This
structure has four fields. The first
field is short sin_family, which
contains a code for the address
family. It should always be set to
the symbolic constant AF_INET.
serv_addr.sin_port = htons(portno);
• The second field of serv_addr is
unsigned short sin_port , which
contain the port number. However,
instead of simply copying the port
number to this field, it is necessary
to convert this to network byte
14. 14
Byte Ordering
• different byte ordering in varoius
platform
– little endian : Intel 80x86 , DEC VAX ,
DEC PDP-11
– big endian : IBM 370 , Motorola
68000 , Pyramid
high-order byte low-order byte
high-order byte low-order byte
addr A
addr A
addr A+1
addr A+1
little endian
big endian
15. 15
Byte Ordering Routines
Network Byte Order is big endian
u_long htonl (u_long hostlong);
//convert host-to-network,long int
u_short htons(u_short hostshort);
//convert host-to network,short int
u_long ntohl (u_long netlong); //
convert network-to-host,long int
u_short ntohs (u_short netshort); //
convert network-to-host,short integer
16. 16
Start Server Code(5)
serv_addr.sin_addr.s_addr = INADDR_ANY;
• The third field of sockaddr_in is a
structure of type struct in_addr
which contains only a single field
unsigned long s_addr. This field
contains the IP address of the host.
For server code, this will always be
the IP address of the machine on
which the server is running, and
there is a symbolic constant
INADDR_ANY which gets this
17. 17
Start Server Code(6)
if (bind(sockfd, (struct sockaddr *)
&serv_addr, sizeof(serv_addr)) < 0)
error("ERROR on binding");
• The bind() system call binds a
socket to an address, in this case
the address of the current host and
port number on which the server
will run.
• bind() takes three arguments,
– the socket file descriptor
– the address to which is bound
– the size of the address to which it is
bound.
• The second argument is a pointer to
a structure of type sockaddr, but
what is passed in is a structure of
type sockaddr_in, and so this must
18. 18
Start Server Code(7)
listen(sockfd,5);
• The listen system call allows the
process to listen on the socket for
connections.
– The first argument is the socket file
descriptor
– The second is the size of the backlog
queue: the number of connections that
can be waiting while the process is
handling a particular connection.The
maximum size permitted by most
systems.
19. 19
Start Server Code(8)
clilen = sizeof(struct sockaddr_in);
newsockfd = accept(sockfd, (struct
sockaddr *) &cli_addr, &clilen);
if (newsockfd < 0) error("ERROR on
accept");
• The accept() system call causes the
process to block until a client
connects to the server.
• It wakes up the process when a
connection from a client has been
successfully established.
• It returns a new file descriptor, and
all communication on this
connection should be done using
the new file descriptor.
20. 20
Start Server Code(9)
n = read(newsockfd,buffer,255);
if (n < 0) error("ERROR reading from
socket");
printf("Here is the message: %sn",buffer);
• This code reads from the socket,the
read call uses the new file
descriptor, the one returned by
accept(), not the original file
descriptor returned by socket().
21. 21
Start Server Code(10)
n=write(newsockfd,"I got your
message",18);
if (n < 0) error("ERROR writing to socket");
• Once a connection has been
established, both ends can both
read and write to the connection.
• Naturally, everything written by the
client will be read by the server, and
everything written by the server will
be read by the client.
• This code simply writes a short
message to the client. The last
22. 22
Start Server Code(11)
close (sockfd);
close(newsockfd)
}
• The close() system call closes a
socket descriptor of sockfd and
newsockfd and terminates program
23. 23
Start Client Code(1)
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
• The header files are the same as for
the server
24. 24
Start Client Code(2)
int main(int argc, char *argv[])
{
int sockfd, portno,n;
struct sockaddr_in serv_addr;
char buffer[256];
• All of this code is the same as that
in the server
if (argc < 2) {
fprintf(stderr,"usage %s IP address and
portn", argv[0]);
exit(0); }
• The user needs to pass in the port
number on which the server will
accept connections as an argument.
25. 25
Start Client Code(3)
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) error("ERROR opening socket");
• The socket() system call creates a new
socket. It takes three arguments
– 1st
argument is family:AF_INET is
family of IPv4 Internet Protocol
– 2nd
argument is type:SOCK_STREAM
is type of connection-orient(TCP),
SOCK_DGRAM is type of
connectionless (UDP)
– 3rd
argument is the protocol: If this
argument is zero, the operating
system will choose the most
26. 26
Start Client Code(4)
serv_addr.sin_family = AF_INET;
• The variable serv_addr is a structure
of type struct sockaddr_in. This
structure has four fields. The first
field is short sin_family, which
contains a code for the address
family. It should always be set to the
symbolic constant AF_INET
serv_addr.sin_port = htons(portno);
• serv_addr is unsigned short
sin_port , which contain the port
number. However, instead of simply
copying the port number to this field,
27. 27
Start Client Code(5)
inet_pton(AF_INET,
argv[1],&serv_addr.sin_addr);
• This function converts the character
string from first argument, Server
address into a network address
structure in the AF address
if
(connect(sockfd,&serv_addr,sizeof(serv_ad
dr)) < 0)
error("ERROR connecting");
• The connect function is called by the
client to establish a connection to the
server. It takes three arguments
– The socket file descriptor,
– The address of the host to which it
28. 28
Start Client Code(6)
n=write(sockfd,“This is my message",18);
if (n < 0) error("ERROR writing to socket");
• Once a connection has been
established, both ends can both
read and write to the connection.
• Naturally, everything written by the
client will be read by the server, and
everything written by the server will
be read by the client.
• This code simply writes a short
message to the client. The last
29. 29
Start Client Code(7)
n = read(sockfd,buffer,255);
if (n < 0) error("ERROR reading from
socket");
printf("Here is the message: %sn",buffer);
• This code reads from the socket
close(sockfd);
• The close() system call closes a
socket descriptor of sockfd
30. 30
Enhancements to The
Server Code
To allow the server to handle
multiple simultaneous
connections
1. Put the accept statement and the
following code in an infinite loop.
2. After a connection is established,
call fork() to create a new process.
3. The child process will close sockfd
and call dostuff(), passing the new
socket file descriptor as an
argument. When the two processes
31. 31
Enhancements to The
Server Code
while (1) {
newsockfd = accept(sockfd, (struct
sockaddr *) &cli_addr, &clilen);
if (newsockfd < 0)
error("ERROR on accept");
pid = fork();
if (pid < 0)
error("ERROR on fork");
if (pid == 0) {
close(sockfd);
dostuff(newsockfd);
exit(0); }
else close(newsockfd);
32. 32
Enhancements to The
Server Code
void do_stuff (int sock)
{
int n; char buffer[256];
n = read(sock,buffer,255);
if (n < 0) error("ERROR reading from
socket");
printf("Here is the message:
%sn",buffer);
n = write(sock,"I got your message",18);
if (n < 0) error("ERROR writing to socket");
}