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The Ring programming language version 1.9 book - Part 142 of 210
1.
Ring Documentation, Release
1.9 • GL_LUMINANCE16 • GL_LUMINANCE4_ALPHA4 • GL_LUMINANCE6_ALPHA2 • GL_LUMINANCE8_ALPHA8 • GL_LUMINANCE12_ALPHA4 • GL_LUMINANCE12_ALPHA12 • GL_LUMINANCE16_ALPHA16 • GL_INTENSITY • GL_INTENSITY4 • GL_INTENSITY8 • GL_INTENSITY12 • GL_INTENSITY16 • GL_RGB4 • GL_RGB5 • GL_RGB8 • GL_RGB10 • GL_RGB12 • GL_RGB16 • GL_RGBA2 • GL_RGBA4 • GL_RGB5_A1 • GL_RGBA8 • GL_RGB10_A2 • GL_RGBA12 • GL_RGBA16 • GL_TEXTURE_RED_SIZE • GL_TEXTURE_GREEN_SIZE • GL_TEXTURE_BLUE_SIZE • GL_TEXTURE_ALPHA_SIZE • GL_TEXTURE_LUMINANCE_SIZE • GL_TEXTURE_INTENSITY_SIZE • GL_PROXY_TEXTURE_1D • GL_PROXY_TEXTURE_2D • GL_TEXTURE_PRIORITY • GL_TEXTURE_RESIDENT • GL_TEXTURE_BINDING_1D 1379
2.
Ring Documentation, Release
1.9 • GL_TEXTURE_BINDING_2D • GL_VERTEX_ARRAY • GL_NORMAL_ARRAY • GL_COLOR_ARRAY • GL_INDEX_ARRAY • GL_TEXTURE_COORD_ARRAY • GL_EDGE_FLAG_ARRAY • GL_VERTEX_ARRAY_SIZE • GL_VERTEX_ARRAY_TYPE • GL_VERTEX_ARRAY_STRIDE • GL_NORMAL_ARRAY_TYPE • GL_NORMAL_ARRAY_STRIDE • GL_COLOR_ARRAY_SIZE • GL_COLOR_ARRAY_TYPE • GL_COLOR_ARRAY_STRIDE • GL_INDEX_ARRAY_TYPE • GL_INDEX_ARRAY_STRIDE • GL_TEXTURE_COORD_ARRAY_SIZE • GL_TEXTURE_COORD_ARRAY_TYPE • GL_TEXTURE_COORD_ARRAY_STRIDE • GL_EDGE_FLAG_ARRAY_STRIDE • GL_VERTEX_ARRAY_POINTER • GL_NORMAL_ARRAY_POINTER • GL_COLOR_ARRAY_POINTER • GL_INDEX_ARRAY_POINTER • GL_TEXTURE_COORD_ARRAY_POINTER • GL_EDGE_FLAG_ARRAY_POINTER • GL_COLOR_INDEX1_EXT • GL_COLOR_INDEX2_EXT • GL_COLOR_INDEX4_EXT • GL_COLOR_INDEX8_EXT • GL_COLOR_INDEX12_EXT • GL_COLOR_INDEX16_EXT • GL_EVAL_BIT • GL_LIST_BIT • GL_TEXTURE_BIT 1380
3.
Ring Documentation, Release
1.9 • GL_SCISSOR_BIT • GL_ALL_ATTRIB_BITS • GL_CLIENT_ALL_ATTRIB_BITS • GL_SMOOTH_POINT_SIZE_RANGE • GL_SMOOTH_POINT_SIZE_GRANULARITY • GL_SMOOTH_LINE_WIDTH_RANGE • GL_SMOOTH_LINE_WIDTH_GRANULARITY • GL_UNSIGNED_BYTE_3_3_2 • GL_UNSIGNED_SHORT_4_4_4_4 • GL_UNSIGNED_SHORT_5_5_5_1 • GL_UNSIGNED_INT_8_8_8_8 • GL_UNSIGNED_INT_10_10_10_2 • GL_RESCALE_NORMAL • GL_TEXTURE_BINDING_3D • GL_PACK_SKIP_IMAGES • GL_PACK_IMAGE_HEIGHT • GL_UNPACK_SKIP_IMAGES • GL_UNPACK_IMAGE_HEIGHT • GL_TEXTURE_3D • GL_PROXY_TEXTURE_3D • GL_TEXTURE_DEPTH • GL_TEXTURE_WRAP_R • GL_MAX_3D_TEXTURE_SIZE • GL_BGR • GL_BGRA • GL_MAX_ELEMENTS_VERTICES • GL_MAX_ELEMENTS_INDICES • GL_CLAMP_TO_EDGE • GL_TEXTURE_MIN_LOD • GL_TEXTURE_MAX_LOD • GL_TEXTURE_BASE_LEVEL • GL_TEXTURE_MAX_LEVEL • GL_LIGHT_MODEL_COLOR_CONTROL • GL_SINGLE_COLOR • GL_SEPARATE_SPECULAR_COLOR • GL_UNSIGNED_BYTE_2_3_3_REV 1381
4.
Ring Documentation, Release
1.9 • GL_UNSIGNED_SHORT_5_6_5 • GL_UNSIGNED_SHORT_5_6_5_REV • GL_UNSIGNED_SHORT_4_4_4_4_REV • GL_UNSIGNED_SHORT_1_5_5_5_REV • GL_UNSIGNED_INT_8_8_8_8_REV • GL_ALIASED_POINT_SIZE_RANGE • GL_ALIASED_LINE_WIDTH_RANGE • GL_MULTISAMPLE • GL_SAMPLE_ALPHA_TO_COVERAGE • GL_SAMPLE_ALPHA_TO_ONE • GL_SAMPLE_COVERAGE • GL_SAMPLE_BUFFERS • GL_SAMPLES • GL_SAMPLE_COVERAGE_VALUE • GL_SAMPLE_COVERAGE_INVERT • GL_CLAMP_TO_BORDER • GL_TEXTURE0 • GL_TEXTURE1 • GL_TEXTURE2 • GL_TEXTURE3 • GL_TEXTURE4 • GL_TEXTURE5 • GL_TEXTURE6 • GL_TEXTURE7 • GL_TEXTURE8 • GL_TEXTURE9 • GL_TEXTURE10 • GL_TEXTURE11 • GL_TEXTURE12 • GL_TEXTURE13 • GL_TEXTURE14 • GL_TEXTURE15 • GL_TEXTURE16 • GL_TEXTURE17 • GL_TEXTURE18 • GL_TEXTURE19 1382
5.
Ring Documentation, Release
1.9 • GL_TEXTURE20 • GL_TEXTURE21 • GL_TEXTURE22 • GL_TEXTURE23 • GL_TEXTURE24 • GL_TEXTURE25 • GL_TEXTURE26 • GL_TEXTURE27 • GL_TEXTURE28 • GL_TEXTURE29 • GL_TEXTURE30 • GL_TEXTURE31 • GL_ACTIVE_TEXTURE • GL_CLIENT_ACTIVE_TEXTURE • GL_MAX_TEXTURE_UNITS • GL_TRANSPOSE_MODELVIEW_MATRIX • GL_TRANSPOSE_PROJECTION_MATRIX • GL_TRANSPOSE_TEXTURE_MATRIX • GL_TRANSPOSE_COLOR_MATRIX • GL_SUBTRACT • GL_COMPRESSED_ALPHA • GL_COMPRESSED_LUMINANCE • GL_COMPRESSED_LUMINANCE_ALPHA • GL_COMPRESSED_INTENSITY • GL_COMPRESSED_RGB • GL_COMPRESSED_RGBA • GL_TEXTURE_COMPRESSION_HINT • GL_NORMAL_MAP • GL_REFLECTION_MAP • GL_TEXTURE_CUBE_MAP • GL_TEXTURE_BINDING_CUBE_MAP • GL_TEXTURE_CUBE_MAP_POSITIVE_X • GL_TEXTURE_CUBE_MAP_NEGATIVE_X • GL_TEXTURE_CUBE_MAP_POSITIVE_Y • GL_TEXTURE_CUBE_MAP_NEGATIVE_Y • GL_TEXTURE_CUBE_MAP_POSITIVE_Z 1383
6.
Ring Documentation, Release
1.9 • GL_TEXTURE_CUBE_MAP_NEGATIVE_Z • GL_PROXY_TEXTURE_CUBE_MAP • GL_MAX_CUBE_MAP_TEXTURE_SIZE • GL_COMBINE • GL_COMBINE_RGB • GL_COMBINE_ALPHA • GL_RGB_SCALE • GL_ADD_SIGNED • GL_INTERPOLATE • GL_CONSTANT • GL_PRIMARY_COLOR • GL_PREVIOUS • GL_SOURCE0_RGB • GL_SOURCE1_RGB • GL_SOURCE2_RGB • GL_SOURCE0_ALPHA • GL_SOURCE1_ALPHA • GL_SOURCE2_ALPHA • GL_OPERAND0_RGB • GL_OPERAND1_RGB • GL_OPERAND2_RGB • GL_OPERAND0_ALPHA • GL_OPERAND1_ALPHA • GL_OPERAND2_ALPHA • GL_TEXTURE_COMPRESSED_IMAGE_SIZE • GL_TEXTURE_COMPRESSED • GL_NUM_COMPRESSED_TEXTURE_FORMATS • GL_COMPRESSED_TEXTURE_FORMATS • GL_DOT3_RGB • GL_DOT3_RGBA • GL_MULTISAMPLE_BIT • GL_BLEND_DST_RGB • GL_BLEND_SRC_RGB • GL_BLEND_DST_ALPHA • GL_BLEND_SRC_ALPHA • GL_POINT_SIZE_MIN 1384
7.
Ring Documentation, Release
1.9 • GL_POINT_SIZE_MAX • GL_POINT_FADE_THRESHOLD_SIZE • GL_POINT_DISTANCE_ATTENUATION • GL_GENERATE_MIPMAP • GL_GENERATE_MIPMAP_HINT • GL_DEPTH_COMPONENT16 • GL_DEPTH_COMPONENT24 • GL_DEPTH_COMPONENT32 • GL_MIRRORED_REPEAT • GL_FOG_COORDINATE_SOURCE • GL_FOG_COORDINATE • GL_FRAGMENT_DEPTH • GL_CURRENT_FOG_COORDINATE • GL_FOG_COORDINATE_ARRAY_TYPE • GL_FOG_COORDINATE_ARRAY_STRIDE • GL_FOG_COORDINATE_ARRAY_POINTER • GL_FOG_COORDINATE_ARRAY • GL_COLOR_SUM • GL_CURRENT_SECONDARY_COLOR • GL_SECONDARY_COLOR_ARRAY_SIZE • GL_SECONDARY_COLOR_ARRAY_TYPE • GL_SECONDARY_COLOR_ARRAY_STRIDE • GL_SECONDARY_COLOR_ARRAY_POINTER • GL_SECONDARY_COLOR_ARRAY • GL_MAX_TEXTURE_LOD_BIAS • GL_TEXTURE_FILTER_CONTROL • GL_TEXTURE_LOD_BIAS • GL_INCR_WRAP • GL_DECR_WRAP • GL_TEXTURE_DEPTH_SIZE • GL_DEPTH_TEXTURE_MODE • GL_TEXTURE_COMPARE_MODE • GL_TEXTURE_COMPARE_FUNC • GL_COMPARE_R_TO_TEXTURE • void glAccum(GLenum op, GLfloat value) • void glAlphaFunc(GLenum func, GLclampf ref) 1385
8.
Ring Documentation, Release
1.9 • GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) • void glArrayElement(GLint i) • void glBegin(GLenum mode) • void glBindTexture(GLenum target, GLuint texture) • void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) • void glBlendFunc(GLenum sfactor, GLenum dfactor) • void glCallList(GLuint list) • void glCallLists(GLsizei n, GLenum type, const void *lists) • void glClear(GLbitfield mask) • void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) • void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) • void glClearDepth(GLclampd depth) • void glClearIndex(GLfloat c) • void glClearStencil(GLint s) • void glClipPlane(GLenum plane, const GLdouble *equation) • void glColor3b(GLbyte red, GLbyte green, GLbyte blue) • void glColor3bv(const GLbyte *v) • void glColor3d(GLdouble red, GLdouble green, GLdouble blue) • void glColor3dv(const GLdouble *v) • void glColor3f(GLfloat red, GLfloat green, GLfloat blue) • void glColor3fv(const GLfloat *v) • void glColor3i(GLint red, GLint green, GLint blue) • void glColor3iv(const GLint *v) • void glColor3s(GLshort red, GLshort green, GLshort blue) • void glColor3sv(const GLshort *v) • void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) • void glColor3ubv(const GLubyte *v) • void glColor3ui(GLuint red, GLuint green, GLuint blue) • void glColor3uiv(const GLuint *v) • void glColor3us(GLushort red, GLushort green, GLushort blue) • void glColor3usv(const GLushort *v) • void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) • void glColor4bv(const GLbyte *v) • void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) • void glColor4dv(const GLdouble *v) 1386
9.
Ring Documentation, Release
1.9 • void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) • void glColor4fv(const GLfloat *v) • void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) • void glColor4iv(const GLint *v) • void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) • void glColor4sv(const GLshort *v) • void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) • void glColor4ubv(const GLubyte *v) • void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) • void glColor4uiv(const GLuint *v) • void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) • void glColor4usv(const GLushort *v) • void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) • void glColorMaterial(GLenum face, GLenum mode) • void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) • void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) • void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) • void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) • void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) • void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GL- sizei width, GLsizei height) • void glCullFace(GLenum mode) • void glDeleteLists(GLuint list, GLsizei range) • void glDeleteTextures(GLsizei n, const GLuint *textures) • void glDepthFunc(GLenum func) • void glDepthMask(GLboolean flag) • void glDepthRange(GLclampd zNear, GLclampd zFar) • void glDisable(GLenum cap) • void glDisableClientState(GLenum array) • void glDrawArrays(GLenum mode, GLint first, GLsizei count) • void glDrawBuffer(GLenum mode) • void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) • void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) • void glEdgeFlag(GLboolean flag) • void glEdgeFlagPointer(GLsizei stride, const void *pointer) 1387
10.
Ring Documentation, Release
1.9 • void glEdgeFlagv(const GLboolean *flag) • void glEnable(GLenum cap) • void glEnableClientState(GLenum array) • void glEnd(void) • void glEndList(void) • void glEvalCoord1d(GLdouble u) • void glEvalCoord1dv(const GLdouble *u) • void glEvalCoord1f(GLfloat u) • void glEvalCoord1fv(const GLfloat *u) • void glEvalCoord2d(GLdouble u, GLdouble v) • void glEvalCoord2dv(const GLdouble *u) • void glEvalCoord2f(GLfloat u, GLfloat v) • void glEvalCoord2fv(const GLfloat *u) • void glEvalMesh1(GLenum mode, GLint i1, GLint i2) • void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) • void glEvalPoint1(GLint i) • void glEvalPoint2(GLint i, GLint j) • void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) • void glFinish(void) • void glFlush(void) • void glFogf(GLenum pname, GLfloat param) • void glFogfv(GLenum pname, const GLfloat *params) • void glFogi(GLenum pname, GLint param) • void glFogiv(GLenum pname, const GLint *params) • void glFrontFace(GLenum mode) • void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) • GLuint glGenLists(GLsizei range) • void glGenTextures(GLsizei n, GLuint *textures) • void glGetBooleanv(GLenum pname, GLboolean *params) • void glGetClipPlane(GLenum plane, GLdouble *equation) • void glGetDoublev(GLenum pname, GLdouble *params) • GLenum glGetError(void) • void glGetFloatv(GLenum pname, GLfloat *params) • void glGetIntegerv(GLenum pname, GLint *params) • void glGetLightfv(GLenum light, GLenum pname, GLfloat *params) 1388
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