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THE ART & SCIENCE
OF BOOTSTRAPPING
Nico Perez
Co-founder, Mixcloud
AGENDA                                                                             2

‣   PART 1: GETTING STARTED           ‣   PART 2: THINKING ABOUT BUSINESS MODELS
‣   1. Bootstrapping Mixcloud         ‣   8. Revenue
‣   2. Your founding team             ‣   EXERCISE INTERLUDE
‣   3. User and market research       ‣   9. Costs
‣   4. Your first office               ‣   10. Profits
‣   5. The (minimum viable) product
‣   6. Know when to outsource
‣   7. (Alternative) Funding
EXERCISE INTERLUDE
THE ART & SCIENCE OF BOOTSTRAPPING   3




      INTERACTIVE
INTRODUCTION                                4

NICO PEREZ
CO-FOUNDER, MIXCLOUD
‣   Mentor at The Founder Institute
‣   Young Advisor to EU Vice President on
    Digital Agenda
‣   Masters in Engineering from Cambridge
‣   RSA Fellow
INTRODUCTION                        5

NICO PEREZ
CO-FOUNDER, MIXCLOUD
‣   DJing for +10 years
‣   Radio presenter at University
‣   Music and radio fan
6




WHY?
BOOTSTRAPPING MIXCLOUD   7

THE THIRD WAY
THE ART & SCIENCE OF BOOTSTRAPPING   8


1.
BOOTSTRAPPING
MIXCLOUD
what is Mixcloud?



platform for DJs & radio presenters
= expert, curated content
THE ART & SCIENCE OF BOOTSTRAPPING   10


2.
YOUR FOUNDING
TEAM
YOUR FOUNDING TEAM   11




START SMALL
+ SKILLSWAP
YOUR FOUNDING TEAM   12

HIRE SLOW
THE ART & SCIENCE OF BOOTSTRAPPING   13


3.
USER AND
MARKET
RESEARCH
USER AND MARKET RESEARCH   14



RESEARCH = MARKETING
ONLINE TOOLS
REAL WORLD
USER AND MARKET RESEARCH   15

RESEARCH = MARKETING
ONLINE TOOLS
REAL WORLD
THE ART & SCIENCE OF BOOTSTRAPPING   16


4.
YOUR FIRST
OFFICE
18
THE ART & SCIENCE OF BOOTSTRAPPING   20


5.
THE MINIMUM
VIABLE PRODUCT
THE MINIMUM VIABLE PRODUCT        21



Launch early
Fail fast
Validate assumptions
Analyse - GA, A/B, multivariate
THE MINIMUM VIABLE PRODUCT                          22




        “if you’re not embarrassed when you ship
         your first version you waited too long”
            - Mat Mullenweg, founder of Wordpress
THE ART & SCIENCE OF BOOTSTRAPPING   23


6.
KNOW WHEN TO
OUTSOURCE
KNOW WHEN TO OUTSOURCE                 24


• outsource the content creation
• outsource the editorial
• outsource the community management
• outsource the ad sales
THE ART & SCIENCE OF BOOTSTRAPPING   25


7.
(ALTERNATIVE)
FUNDING
FUNDING   26
THE ART & SCIENCE OF BOOTSTRAPPING   27


EXERCISE
INTERLUDE
EXERCISE INTERLUDE                  28

Basic P&L            Cash balance

Revenue
- Cost of sales
= Gross profit

- Overheads
= Net profit
The simple model


Revenue – Direct costs = Gross profit
Ads          Servers
Freemium     Licenses
Services     Customer acquisition
E-commerce




Gross Profit – Overheads = EBITDA
                     Salaries
                     Rent
EXERCISE               bit.ly/npbootstrappltemplate                                                      30
Basic P&L model calculation


Unique visitors = Start at 10000, grows 20% per month. On average 5 page views per unique visitor


Revenue = Ad based. £7 CPM (per 1000 impressions). But doesn’t kick in till after 12 months on project


Cost of sales = Server costs increase by £10 for every 1000 unique visitors


Overheads = Salaries = 0 until breakeven (ignore rent etc)


Questions:
1. How long till breakeven?


2. How much do you need in the bank?


3. Assuming all net profit divided equally, how long till 3 founders on £24k/year salaries
EXERCISE INTERLUDE                      31




           bit.ly/npbootstrapplanswer
LESSON                                32




   COMPOUND INTEREST IS YOUR FRIEND
THE ART & SCIENCE OF BOOTSTRAPPING   33


PART 2
BUSINESS MODELS
PART 2: BUSINESS MODELS

Revenue
  - Models
  - Checking assumptions
  - Tips from Mixcloud
  - Challenges
  - Mix/single streams
  - Ad space models
  - Transactional models

Costs
  - Customer acquisition
  - Conversion funnels
  - Social + partnerships
  - People costs

Profits
THE ART & SCIENCE OF BOOTSTRAPPING   35


8.
BUSINESS MODEL
REVENUE
Revenue Models
 • A tool for forecasting
 • Built on (realistic?) assumptions
 • Verifications help
Tip: Check your assumptions
 • Market data
 • Will it work? What has worked historically?
 • Building in sensitivity +/- %
Mixcloud assumptions

Traditional radio ad spend moving online (Google, Spotify, TargetSpot)
Ads: Display vs Audio vs Sponsorship
Freemium (Premium Accounts Subscription)
E-commerce (Affiliate sales)
Content challenges
• What type of content are consumers willing to pay for and how?
• How do brands fit into the picture?
• You don’t need all the answers
Think about: Revenue Stream Mix
 • Multiple streams or concentrate on one? B2C vs B2B?
 • Who pays (asymmetric vs symmetric)?
 • Mixcloud: Ads + freemium plan
Mixcloud Example: The Online Radio/Music Space


                               Consumer
                               pays




                               PIRACY!
       Specialist                          Mass market


                    Mixcloud


                               Someone
                               else pays
Ad-funded content: Challenges and ideas
 • Fragmentation of media -> blog / audio ad networks?
 • UGC vs Professional
 • Paid search (ROI) vs display. Brand awareness?
 • Self serve advertising… for rich media?
THE ART & SCIENCE OF BOOTSTRAPPING   43


EXERCISE
INTERLUDE
EXERCISE                                            44

How many revenue sources and example sites
can you come up with in the following categories:

Advertising
Commerce
Subscription
Peer to Peer
Transaction Processing
Licensing
Data
Mobile
Gaming
Revenue model ideas
Advertising                                             Commerce                                                 Subscription
  •    Display Ads - ex. Yahoo!                          •   Retailing - ex. Zappos                                •    Software as a Service (SAAS) - ex. Salesforce
  •    Search Ads - ex. Google                           •   Marketplace - ex. Etsy                                •    Service as a Service - ex. Shopify
  •    Text Ads - ex. Google                             •   Crowdsourced Marketplace - ex. Threadless             •    Content as a Service - ex: Spotify, Netflix
  •    Video Ads - ex. Hulu                              •   Excess Capacity Markets - Uber, AirBnB                •    Infrastructure/Platform As A Service - ex. AWS
  •    Audio Ads - ex. Pandora                           •   Vertically Integrated Commerce - ex. Warby Parker     •    Freemium SAAS - ex. Dropbox
  •    Promoted Content - ex. Twitter, Tumblr            •   Aggregator - ex. Lastminute.com                       •    Donations - ex. Wikipedia
  •    Paid content links - ex. Outbrain                 •   Flash Sales:  Gilt Groupe, Vente Privee               •    Sampling - ex Birchbox
  •    Recruitment Ads - ex. LinkedIn                    •   Group buying - ex. Groupon                            •    Membership Services - ex Amazon Prime
  •    Lead Generation - ex. MoneySuperMarket, ZocDoc    •   Digital goods / downloads - ex. iTunes                •    Support and Maintenance - ex 10gen, Red Hat
  •    Affiliate Fees - ex. Amazon Affiliate Program         •   Virtual goods - ex. Zynga                             •    Paywall - ex. NYTimes
  •    Classifieds - ex. Craiglist                        •   Training - ex. Cloudera (??), -> Coursera             •    Voice and video-conferencing - ex. Uberconference
  •    Featured listings - e.g. Yelp, Super Pages;       •   Pay what you want - ex. Radiohead

  •    Email Ads - as done by Yahoo, MSN                 •   Commission - ex. SharesPost                         Peer to Peer
  •    Ad Retargeting - ex. Criteo                       •   Commission per order - ex. Seamless, GrubHub          •    Peer-to-Peer Lending - ex. Lending Club,
  •    Real-time Intent Ad Delivery                      •   Auction - ex. eBay                                    •    Peer-to-Peer Gambling - ex. BetFair
  •    Location-based offers - ex/ Foursquare             •   Reverse Auction - ex Priceline                        •    Peer-to-peer buying - ex Etsy
  •    Sponsorships / Site Takeovers -  ex. Pandora      •   Barter for services ex. SwapRight                     •    Peer-to-peer insurance/home/car - ex (??)

                                                                                                                   •    Peer-to-peer computing (CrasPlan storage, or SETI@home)

                                                                                                                   •    Peer-to-peer service - ex. Mechanical Turk, TaskRabbit

                                                                                                                   •    Peer-to-peer Mobile WiFi/Tethering - ex (??)
And many more                                                                                       bit.ly/npbootstrapmodels

Transaction processing                                                                              Data

  •    Merchant Acquiring - ex. PayPal (Online / Offline), Stripe (Online), Square (Offline)              •      User data - ex. BlueKai

  •    Intermediary - ex. IP Commerce (POS 2.0), CardSpring                                           •      Business data - ex. Duedil

  •    Acquiring Processing - ex. Paymentech                                                          •      User intelligence - ex. Yougov

  •    Bank Transfer - ex. Dwolla                                                                     •      Search Data - ex. Chango

  •    Bank Depository Offering - ex. Simple, Movenbank (spread on average deposits)                   •      Real-time Consumer Intent Data - ex. Yieldbot

  •    Bank Card Issuance - ex. Simple (interchange fee per transaction)                              •      Benchmarking services - ex. Comscore

  •    Fullfilment - ex. Amazon                                                                        •      Market research - ex. GLG

  •    Messaging - ex. Peer-to-Peer SMS, IM, Group Messaging

  •    Telephony - ex. termination/origination in public telephony networks (skype out/in)          Mobile

  •    Telephony - ex. termination/origination within private telephony cloud (e.g. native skype)     •      Paid App Downloads - ex. WhatsApp

  •    Payment Gateways: Mobile -ex. Braintree                                                        •      In-app purchases - ex. Zynga Poker

  •    Platform Monetization ("Tax") - Facebook Credits; iO6 30% cut.                                 •      In-app subscriptions - ex. NY Times app

                                                                                                      •      Advertising - ex. Flurry, AdMob

Licensing                                                                                             •      Digital-to-physical - ex. Red Stamp, Postagram

  •    Per Seat License - ex. Sencha

  •    Per Device/Server License - ex. QlikView                                                     Gaming

  •    Per Application instance - ex. Adobe Photoshop                                                 •      Freemium - Free to play w/ virtual currency - ex. Zynga

  •    Per Site License - ex. Private cloud on internal infrastructure                                •      Subscription-  ex. World of Warcraft

  •    Patent Licensing - ex. Qualcomm                                                                •      Premium - ex. xBox games

  •    Brand Licensing - ex. Sesame Street                                                            •      DLC - (Downloadable Content)  - ex. Call of Duty

  •    Indirect Licensing - ex. Apple Volume Purchasing                                               •      Ad Supported - ex - addictinggames.com
But 4 main categories




  1. Ad funded
  2. Freemium
  3. Services/Licensing
  4. E-commerce
Freemium/Transactional Models
 “We believe the future business model for social games will be primarily
 transactions… consumers play for free supported by advertising but have the
 option to pay for virtual items and premium features”
 Kristian @ Playfish, July 2008
Freemium Model Learnings and Tips



                                                                 Distribution platforms

                                                                Don’t force them to pay

                                                                  Access not ownership

                                                      Gaming as a service, not product

                           “Virtual goods have a value that’s very tangible… maximised
                               around social emotion and social expression” - Sebastian,
                                                                                  COO

                                                                Quality control on ads
THE ART & SCIENCE OF BOOTSTRAPPING   50


9.
BUSINESS MODEL
COSTS
What you can control


Revenue – Direct costs = Gross profit
Ads             Servers
Freemium        Licenses
Services        Customer acquisition
E-commerce




Gross Profit – Overheads = EBITDA
                          Salaries
                          Rent
What you can control


Revenue – Direct costs = Gross profit
Ads             Servers
Freemium        Licenses
Services        Customer acquisition




Gross Profit – Overheads = EBITDA
                           Salaries
                           Rent
Customer
acquisition costs:

• SEO

• Affiliates

• Advertising / PPC

• PR

• Viral
Make it more Social

Destination -> Distribution
Sharing what you love (via Facebook, Twitter, blogs, etc)
Mixcloud helps tell friends what you are listening to
                                                            25
Conversion funnel + Viral loop
(see also Dave McClure on metrics bit.ly/npbootstrapmetrics)




                !    !   !    !   !   !    !   !     Visitor



                              !   !   !    !   Registered user          18%




                                          Integrate with FB + Twitter   <20%




                                                   Invite friends       10%
Social lessons & tips from Mixcloud
 • Do you have a “social object”?
 • Convert users -> marketers
 • Build features and processes to help them do this
 • Reduce cost per acquisition
Mixcloud <3 partnerships
Biggest cost = Biggest Asset
 • Headcount -> burn rate
 • Equity/Debt financing vs self funding
 • Short term revenue vs long term potential
THE ART & SCIENCE OF BOOTSTRAPPING   60


9.
BUSINESS MODEL
PROFITS
Profits
 • Offset past losses against profits (get good accountant)
 • Re-invest to help scale
 • Reward contributors -> Fred Wilson equity blog post: bit.ly/npbootstrapequity
What we covered
 Revenue
   - Models
   - Checking assumptions
   - Tips from Mixcloud
   - Challenges
   - Mix/single streams
   - Ad space models
   - Transactional models

 Costs
   - Customer acquisition
   - Conversion funnels
   - Social + partnerships
   - People costs

 Profits
5 Questions to
think about

-   What type of model(s)?

-   Trust assumptions?

-   Who pays?

-   Social object?

-   How long till breakeven?
In business:
“If it doesn’t make dollars it doesn’t make sense”

But passion/love drives Bootstrappers
LAST THOUGHT   65




    QUESTION
nico@mixcloud.com
       @nicoperez
THE ART & SCIENCE OF BOOTSTRAPPING   68


Q&A
PHOTO CREDITS                                         69

http://www.flickr.com/photos/T/1540007749/
http://www.flickr.com/photos/thomashawk/228228018/
http://www.flickr.com/photos/8078381@N03/3279725831/
http://www.flickr.com/photos/9948354@N08/763399258/
http://www.flickr.com/photos/emry/369409914
http://www.flickr.com/photos/rietje/3719904189

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The Art & Science of Bootstrapping

  • 1. THE ART & SCIENCE OF BOOTSTRAPPING Nico Perez Co-founder, Mixcloud
  • 2. AGENDA 2 ‣ PART 1: GETTING STARTED ‣ PART 2: THINKING ABOUT BUSINESS MODELS ‣ 1. Bootstrapping Mixcloud ‣ 8. Revenue ‣ 2. Your founding team ‣ EXERCISE INTERLUDE ‣ 3. User and market research ‣ 9. Costs ‣ 4. Your first office ‣ 10. Profits ‣ 5. The (minimum viable) product ‣ 6. Know when to outsource ‣ 7. (Alternative) Funding EXERCISE INTERLUDE
  • 3. THE ART & SCIENCE OF BOOTSTRAPPING 3 INTERACTIVE
  • 4. INTRODUCTION 4 NICO PEREZ CO-FOUNDER, MIXCLOUD ‣ Mentor at The Founder Institute ‣ Young Advisor to EU Vice President on Digital Agenda ‣ Masters in Engineering from Cambridge ‣ RSA Fellow
  • 5. INTRODUCTION 5 NICO PEREZ CO-FOUNDER, MIXCLOUD ‣ DJing for +10 years ‣ Radio presenter at University ‣ Music and radio fan
  • 7. BOOTSTRAPPING MIXCLOUD 7 THE THIRD WAY
  • 8. THE ART & SCIENCE OF BOOTSTRAPPING 8 1. BOOTSTRAPPING MIXCLOUD
  • 9. what is Mixcloud? platform for DJs & radio presenters = expert, curated content
  • 10. THE ART & SCIENCE OF BOOTSTRAPPING 10 2. YOUR FOUNDING TEAM
  • 11. YOUR FOUNDING TEAM 11 START SMALL + SKILLSWAP
  • 12. YOUR FOUNDING TEAM 12 HIRE SLOW
  • 13. THE ART & SCIENCE OF BOOTSTRAPPING 13 3. USER AND MARKET RESEARCH
  • 14. USER AND MARKET RESEARCH 14 RESEARCH = MARKETING ONLINE TOOLS REAL WORLD
  • 15. USER AND MARKET RESEARCH 15 RESEARCH = MARKETING ONLINE TOOLS REAL WORLD
  • 16. THE ART & SCIENCE OF BOOTSTRAPPING 16 4. YOUR FIRST OFFICE
  • 17.
  • 18. 18
  • 19.
  • 20. THE ART & SCIENCE OF BOOTSTRAPPING 20 5. THE MINIMUM VIABLE PRODUCT
  • 21. THE MINIMUM VIABLE PRODUCT 21 Launch early Fail fast Validate assumptions Analyse - GA, A/B, multivariate
  • 22. THE MINIMUM VIABLE PRODUCT 22 “if you’re not embarrassed when you ship your first version you waited too long” - Mat Mullenweg, founder of Wordpress
  • 23. THE ART & SCIENCE OF BOOTSTRAPPING 23 6. KNOW WHEN TO OUTSOURCE
  • 24. KNOW WHEN TO OUTSOURCE 24 • outsource the content creation • outsource the editorial • outsource the community management • outsource the ad sales
  • 25. THE ART & SCIENCE OF BOOTSTRAPPING 25 7. (ALTERNATIVE) FUNDING
  • 26. FUNDING 26
  • 27. THE ART & SCIENCE OF BOOTSTRAPPING 27 EXERCISE INTERLUDE
  • 28. EXERCISE INTERLUDE 28 Basic P&L Cash balance Revenue - Cost of sales = Gross profit - Overheads = Net profit
  • 29. The simple model Revenue – Direct costs = Gross profit Ads Servers Freemium Licenses Services Customer acquisition E-commerce Gross Profit – Overheads = EBITDA Salaries Rent
  • 30. EXERCISE bit.ly/npbootstrappltemplate 30 Basic P&L model calculation Unique visitors = Start at 10000, grows 20% per month. On average 5 page views per unique visitor Revenue = Ad based. £7 CPM (per 1000 impressions). But doesn’t kick in till after 12 months on project Cost of sales = Server costs increase by £10 for every 1000 unique visitors Overheads = Salaries = 0 until breakeven (ignore rent etc) Questions: 1. How long till breakeven? 2. How much do you need in the bank? 3. Assuming all net profit divided equally, how long till 3 founders on £24k/year salaries
  • 31. EXERCISE INTERLUDE 31 bit.ly/npbootstrapplanswer
  • 32. LESSON 32 COMPOUND INTEREST IS YOUR FRIEND
  • 33. THE ART & SCIENCE OF BOOTSTRAPPING 33 PART 2 BUSINESS MODELS
  • 34. PART 2: BUSINESS MODELS Revenue - Models - Checking assumptions - Tips from Mixcloud - Challenges - Mix/single streams - Ad space models - Transactional models Costs - Customer acquisition - Conversion funnels - Social + partnerships - People costs Profits
  • 35. THE ART & SCIENCE OF BOOTSTRAPPING 35 8. BUSINESS MODEL REVENUE
  • 36. Revenue Models • A tool for forecasting • Built on (realistic?) assumptions • Verifications help
  • 37. Tip: Check your assumptions • Market data • Will it work? What has worked historically? • Building in sensitivity +/- %
  • 38. Mixcloud assumptions Traditional radio ad spend moving online (Google, Spotify, TargetSpot) Ads: Display vs Audio vs Sponsorship Freemium (Premium Accounts Subscription) E-commerce (Affiliate sales)
  • 39. Content challenges • What type of content are consumers willing to pay for and how? • How do brands fit into the picture? • You don’t need all the answers
  • 40. Think about: Revenue Stream Mix • Multiple streams or concentrate on one? B2C vs B2B? • Who pays (asymmetric vs symmetric)? • Mixcloud: Ads + freemium plan
  • 41. Mixcloud Example: The Online Radio/Music Space Consumer pays PIRACY! Specialist Mass market Mixcloud Someone else pays
  • 42. Ad-funded content: Challenges and ideas • Fragmentation of media -> blog / audio ad networks? • UGC vs Professional • Paid search (ROI) vs display. Brand awareness? • Self serve advertising… for rich media?
  • 43. THE ART & SCIENCE OF BOOTSTRAPPING 43 EXERCISE INTERLUDE
  • 44. EXERCISE 44 How many revenue sources and example sites can you come up with in the following categories: Advertising Commerce Subscription Peer to Peer Transaction Processing Licensing Data Mobile Gaming
  • 45. Revenue model ideas Advertising Commerce Subscription • Display Ads - ex. Yahoo! • Retailing - ex. Zappos • Software as a Service (SAAS) - ex. Salesforce • Search Ads - ex. Google • Marketplace - ex. Etsy • Service as a Service - ex. Shopify • Text Ads - ex. Google • Crowdsourced Marketplace - ex. Threadless • Content as a Service - ex: Spotify, Netflix • Video Ads - ex. Hulu • Excess Capacity Markets - Uber, AirBnB • Infrastructure/Platform As A Service - ex. AWS • Audio Ads - ex. Pandora • Vertically Integrated Commerce - ex. Warby Parker • Freemium SAAS - ex. Dropbox • Promoted Content - ex. Twitter, Tumblr • Aggregator - ex. Lastminute.com • Donations - ex. Wikipedia • Paid content links - ex. Outbrain • Flash Sales:  Gilt Groupe, Vente Privee • Sampling - ex Birchbox • Recruitment Ads - ex. LinkedIn • Group buying - ex. Groupon • Membership Services - ex Amazon Prime • Lead Generation - ex. MoneySuperMarket, ZocDoc • Digital goods / downloads - ex. iTunes • Support and Maintenance - ex 10gen, Red Hat • Affiliate Fees - ex. Amazon Affiliate Program • Virtual goods - ex. Zynga • Paywall - ex. NYTimes • Classifieds - ex. Craiglist • Training - ex. Cloudera (??), -> Coursera • Voice and video-conferencing - ex. Uberconference • Featured listings - e.g. Yelp, Super Pages; • Pay what you want - ex. Radiohead • Email Ads - as done by Yahoo, MSN • Commission - ex. SharesPost Peer to Peer • Ad Retargeting - ex. Criteo  • Commission per order - ex. Seamless, GrubHub • Peer-to-Peer Lending - ex. Lending Club, • Real-time Intent Ad Delivery • Auction - ex. eBay • Peer-to-Peer Gambling - ex. BetFair • Location-based offers - ex/ Foursquare • Reverse Auction - ex Priceline • Peer-to-peer buying - ex Etsy • Sponsorships / Site Takeovers -  ex. Pandora • Barter for services ex. SwapRight • Peer-to-peer insurance/home/car - ex (??) • Peer-to-peer computing (CrasPlan storage, or SETI@home) • Peer-to-peer service - ex. Mechanical Turk, TaskRabbit • Peer-to-peer Mobile WiFi/Tethering - ex (??)
  • 46. And many more bit.ly/npbootstrapmodels Transaction processing Data • Merchant Acquiring - ex. PayPal (Online / Offline), Stripe (Online), Square (Offline) • User data - ex. BlueKai • Intermediary - ex. IP Commerce (POS 2.0), CardSpring • Business data - ex. Duedil • Acquiring Processing - ex. Paymentech • User intelligence - ex. Yougov • Bank Transfer - ex. Dwolla • Search Data - ex. Chango • Bank Depository Offering - ex. Simple, Movenbank (spread on average deposits) • Real-time Consumer Intent Data - ex. Yieldbot • Bank Card Issuance - ex. Simple (interchange fee per transaction) • Benchmarking services - ex. Comscore • Fullfilment - ex. Amazon • Market research - ex. GLG • Messaging - ex. Peer-to-Peer SMS, IM, Group Messaging • Telephony - ex. termination/origination in public telephony networks (skype out/in) Mobile • Telephony - ex. termination/origination within private telephony cloud (e.g. native skype) • Paid App Downloads - ex. WhatsApp • Payment Gateways: Mobile -ex. Braintree • In-app purchases - ex. Zynga Poker • Platform Monetization ("Tax") - Facebook Credits; iO6 30% cut. • In-app subscriptions - ex. NY Times app • Advertising - ex. Flurry, AdMob Licensing • Digital-to-physical - ex. Red Stamp, Postagram • Per Seat License - ex. Sencha • Per Device/Server License - ex. QlikView Gaming • Per Application instance - ex. Adobe Photoshop • Freemium - Free to play w/ virtual currency - ex. Zynga • Per Site License - ex. Private cloud on internal infrastructure • Subscription-  ex. World of Warcraft • Patent Licensing - ex. Qualcomm • Premium - ex. xBox games • Brand Licensing - ex. Sesame Street • DLC - (Downloadable Content)  - ex. Call of Duty • Indirect Licensing - ex. Apple Volume Purchasing • Ad Supported - ex - addictinggames.com
  • 47. But 4 main categories 1. Ad funded 2. Freemium 3. Services/Licensing 4. E-commerce
  • 48. Freemium/Transactional Models “We believe the future business model for social games will be primarily transactions… consumers play for free supported by advertising but have the option to pay for virtual items and premium features” Kristian @ Playfish, July 2008
  • 49. Freemium Model Learnings and Tips Distribution platforms Don’t force them to pay Access not ownership Gaming as a service, not product “Virtual goods have a value that’s very tangible… maximised around social emotion and social expression” - Sebastian, COO Quality control on ads
  • 50. THE ART & SCIENCE OF BOOTSTRAPPING 50 9. BUSINESS MODEL COSTS
  • 51. What you can control Revenue – Direct costs = Gross profit Ads Servers Freemium Licenses Services Customer acquisition E-commerce Gross Profit – Overheads = EBITDA Salaries Rent
  • 52. What you can control Revenue – Direct costs = Gross profit Ads Servers Freemium Licenses Services Customer acquisition Gross Profit – Overheads = EBITDA Salaries Rent
  • 53. Customer acquisition costs: • SEO • Affiliates • Advertising / PPC • PR • Viral
  • 54. Make it more Social Destination -> Distribution Sharing what you love (via Facebook, Twitter, blogs, etc) Mixcloud helps tell friends what you are listening to 25
  • 55. Conversion funnel + Viral loop (see also Dave McClure on metrics bit.ly/npbootstrapmetrics) ! ! ! ! ! ! ! ! Visitor ! ! ! ! Registered user 18% Integrate with FB + Twitter <20% Invite friends 10%
  • 56. Social lessons & tips from Mixcloud • Do you have a “social object”? • Convert users -> marketers • Build features and processes to help them do this • Reduce cost per acquisition
  • 58.
  • 59. Biggest cost = Biggest Asset • Headcount -> burn rate • Equity/Debt financing vs self funding • Short term revenue vs long term potential
  • 60. THE ART & SCIENCE OF BOOTSTRAPPING 60 9. BUSINESS MODEL PROFITS
  • 61. Profits • Offset past losses against profits (get good accountant) • Re-invest to help scale • Reward contributors -> Fred Wilson equity blog post: bit.ly/npbootstrapequity
  • 62. What we covered Revenue - Models - Checking assumptions - Tips from Mixcloud - Challenges - Mix/single streams - Ad space models - Transactional models Costs - Customer acquisition - Conversion funnels - Social + partnerships - People costs Profits
  • 63. 5 Questions to think about - What type of model(s)? - Trust assumptions? - Who pays? - Social object? - How long till breakeven?
  • 64. In business: “If it doesn’t make dollars it doesn’t make sense” But passion/love drives Bootstrappers
  • 65. LAST THOUGHT 65 QUESTION
  • 66.
  • 67. nico@mixcloud.com @nicoperez
  • 68. THE ART & SCIENCE OF BOOTSTRAPPING 68 Q&A
  • 69. PHOTO CREDITS 69 http://www.flickr.com/photos/T/1540007749/ http://www.flickr.com/photos/thomashawk/228228018/ http://www.flickr.com/photos/8078381@N03/3279725831/ http://www.flickr.com/photos/9948354@N08/763399258/ http://www.flickr.com/photos/emry/369409914 http://www.flickr.com/photos/rietje/3719904189