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Designing, Using and   Evaluating Educational   Games:   Challenges, Some Solutions   and Future Research First International Workshop on   Story-Telling and Educational Games  STEG'08 The European Conference on Technology Enhanced Learning   ECTEL 2008,  16- 19 September 2008   Maastricht School of Management Maastricht, The Netherlands. Dr. Nalin Sharda,  Victoria University, Australia  [email_address]   http:// sci.vu.edu.au/~nalin /
Abstract ,[object Object],[object Object],[object Object],[object Object]
Outline ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Introduction ,[object Object],[object Object],[object Object],[object Object]
Learning Style Models ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Learning Styles:  Felder Silverman Model
Learning Style Models ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Digital Educational Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Digital Educational Games  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Storytelling as a Pedagogical Model ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Movement Oriented Design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Movement Oriented Design ,[object Object],[object Object],[object Object],[object Object]
Movement Oriented Design Moving Emotional Charge for effective knowledge transmission ,[object Object],[object Object],[object Object],[object Object],Negative Emotional Charge Knowledge Positive Emotional Charge
User Experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
User Experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
User Experience Research Model Experience Emotions Feelings  (Thoughts)   Behaviour (Actions) Systems  (Components) Level 5 Level 4 Level 3 Level 2 Level 1 Mind Interfaces
User Experience Research Model ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Experience Emotions Feelings  (Thoughts)   Behaviour (Actions) Systems  (Components) Level 5 Level 4 Level 3 Level 2 Level 1 Mind Interfaces
User Experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Conclusions   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Designing, Using and Evaluating Educational Games: Challenges, Some Solutions and Future Research

  • 1. Designing, Using and Evaluating Educational Games: Challenges, Some Solutions and Future Research First International Workshop on Story-Telling and Educational Games STEG'08 The European Conference on Technology Enhanced Learning ECTEL 2008, 16- 19 September 2008 Maastricht School of Management Maastricht, The Netherlands. Dr. Nalin Sharda, Victoria University, Australia [email_address] http:// sci.vu.edu.au/~nalin /
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  • 6. Learning Styles: Felder Silverman Model
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  • 16. User Experience Research Model Experience Emotions Feelings (Thoughts) Behaviour (Actions) Systems (Components) Level 5 Level 4 Level 3 Level 2 Level 1 Mind Interfaces
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