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Google Glass, Wearable Technology and
the Future of Museums
Museums and the Web Baltimore 2014
Neal Stimler
Digital Media | The Metropolitan Museum of Art
@nealstimler | +Neal Stimler
#mw2014glass | @museweb
these slides http://goo.gl/jNiXOq
The remarks herein are the personal views of
Neal Stimler and do not necessarily reflect the
views of The Metropolitan Museum of Art.
Disclaimer
Wearable technologies are the present – right now.
Wearables traverse borders - connecting us to the information, people
and experiences that define our lives.
Museums’ engagement with constituents via wearables is a key to
sustainability in a mobile world.
Why Wearable Devices in Museums?
Free and Open Public WiFi. No click-through authentication terms and
conditions requirements.
Free device charging stations distributed throughout the museum in
hub areas.
Signage promoting the use of mobile devices and wearables in
dialogue with the museum.
Structural Needs for Wearables On-site in Museums
Museum digital assets and data should be made openly accessible to
foster application development across ecosystems including wearables.
Wearables are utilized optimally in museums when in relationship to the
user's personalized and synchronized data experience.
Wearables should be primarily treated as a BYOD or "Bring Your Own
Device” category of device in museums.
Wearables as a Mobile Devices in Museums
Museums ought be proactive to meet the changes wearable devices
bring to museum staff and the public.
Wearables should be an occasion for museums refresh media capture
policies.
Wearable devices are tools that serve the museum’s mission as well as
commerce, education and entertainment.
Policy Considerations for Wearabletech in Museums
Google Now is an application that connects you to the consequential
content of your daily life.
Google Now maximizes museums’ opportunities for engagement at the
constituent's convenience.
Applications like Google Now that link across smart devices are critical
to museums being responsive to wearable device using publics.
Google Now | Google Now for Google Glass
Of key interest are Field Trip categories for “Architecture,” "Art and
Museums” and “Historic Places and Events.”
Field Trip content is updated and compelling to users with the
incorporation of new articles and publishers.
Field Trip provides an informative and digestible multimedia experience
based on geolocation and user preferences.
Field Trip | Field Trip for Google Glass
Museum information needs to deployed to wearable devices, meeting
immediate needs of on-site visitors - hours, ticketing, exhibitions,
events and programs.
Interactions on wearable devices maintain connections between the
hybridity of on-site experiences and digital publics.
Users must be able to customize their relationships with museums
through personal selection of preferences and devices.
What’s Next? Preparing For Wearables | Android Wear
Thank You
Museums and the Web Baltimore 2014
Neal Stimler
Digital Media | The Metropolitan Museum of Art
@nealstimler | +Neal Stimler
Live Demo
“ok glass”
Resources
Google Glass Resources from Google
Google Glass Home
Google Glass on Facebook
Google Glass on Twitter
Google Glass on Google Plus
Google Glass Explorer Community on Google
Plus
Other Google Glass Resources
Andrej Karpathy Google Glass #ifihadglass
Winners
Google Glass Almanac
Google Glass Apps
Google Glass App Source
Museums and Google Glass Publications Featuring Neal Stimler
Steinhauer, Jillian. “Smithsonian Brings Google Glass to the Museum.”
Hyperallergic. February 11, 2014.
Stimler, Neal. "Google Glass and Museums." Museums and the Web
Florence. Florence, Italy. February 20, 2014.
Stimler, Neal and Gretchen Andrus Andrew. “Making New Art Inspired by the
Met's Collections with Google Glass.” Digital Underground, February 6, 2014.
Stimler, Neal. "Seeing the Met through Glass." Digital Underground, October
28, 2013.

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Google Glass and Wearable Tech: The Future of Museums

  • 1. Google Glass, Wearable Technology and the Future of Museums Museums and the Web Baltimore 2014 Neal Stimler Digital Media | The Metropolitan Museum of Art @nealstimler | +Neal Stimler #mw2014glass | @museweb these slides http://goo.gl/jNiXOq
  • 2. The remarks herein are the personal views of Neal Stimler and do not necessarily reflect the views of The Metropolitan Museum of Art. Disclaimer
  • 3. Wearable technologies are the present – right now. Wearables traverse borders - connecting us to the information, people and experiences that define our lives. Museums’ engagement with constituents via wearables is a key to sustainability in a mobile world. Why Wearable Devices in Museums?
  • 4. Free and Open Public WiFi. No click-through authentication terms and conditions requirements. Free device charging stations distributed throughout the museum in hub areas. Signage promoting the use of mobile devices and wearables in dialogue with the museum. Structural Needs for Wearables On-site in Museums
  • 5. Museum digital assets and data should be made openly accessible to foster application development across ecosystems including wearables. Wearables are utilized optimally in museums when in relationship to the user's personalized and synchronized data experience. Wearables should be primarily treated as a BYOD or "Bring Your Own Device” category of device in museums. Wearables as a Mobile Devices in Museums
  • 6. Museums ought be proactive to meet the changes wearable devices bring to museum staff and the public. Wearables should be an occasion for museums refresh media capture policies. Wearable devices are tools that serve the museum’s mission as well as commerce, education and entertainment. Policy Considerations for Wearabletech in Museums
  • 7. Google Now is an application that connects you to the consequential content of your daily life. Google Now maximizes museums’ opportunities for engagement at the constituent's convenience. Applications like Google Now that link across smart devices are critical to museums being responsive to wearable device using publics. Google Now | Google Now for Google Glass
  • 8. Of key interest are Field Trip categories for “Architecture,” "Art and Museums” and “Historic Places and Events.” Field Trip content is updated and compelling to users with the incorporation of new articles and publishers. Field Trip provides an informative and digestible multimedia experience based on geolocation and user preferences. Field Trip | Field Trip for Google Glass
  • 9. Museum information needs to deployed to wearable devices, meeting immediate needs of on-site visitors - hours, ticketing, exhibitions, events and programs. Interactions on wearable devices maintain connections between the hybridity of on-site experiences and digital publics. Users must be able to customize their relationships with museums through personal selection of preferences and devices. What’s Next? Preparing For Wearables | Android Wear
  • 10. Thank You Museums and the Web Baltimore 2014 Neal Stimler Digital Media | The Metropolitan Museum of Art @nealstimler | +Neal Stimler
  • 13. Google Glass Resources from Google Google Glass Home Google Glass on Facebook Google Glass on Twitter Google Glass on Google Plus Google Glass Explorer Community on Google Plus
  • 14. Other Google Glass Resources Andrej Karpathy Google Glass #ifihadglass Winners Google Glass Almanac Google Glass Apps Google Glass App Source
  • 15. Museums and Google Glass Publications Featuring Neal Stimler Steinhauer, Jillian. “Smithsonian Brings Google Glass to the Museum.” Hyperallergic. February 11, 2014. Stimler, Neal. "Google Glass and Museums." Museums and the Web Florence. Florence, Italy. February 20, 2014. Stimler, Neal and Gretchen Andrus Andrew. “Making New Art Inspired by the Met's Collections with Google Glass.” Digital Underground, February 6, 2014. Stimler, Neal. "Seeing the Met through Glass." Digital Underground, October 28, 2013.