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Mobile Ad Games – The Killer Ad?
             Michael Schade, CEO & Co-Founder
                FISHLABS Entertainment GmbH

        Mobile Squared, London, September 2010




                                     www.fishlabs.net
ABOUT FISHLABS




                 www.fishlabs.net
24 MIO iPHONE GAME DOWNLOADS




                               www.fishlabs.net
VOLKSWAGEN POLO CHALLENGE

   Task: Create a quality racing game for the new Polo within 3 months
   Idea: Take existing assets, beef them up, leverage existing reputation
   Scope: 6 detailed tracks in urban and country side environment
   Achievements:
        #1 in 21 countries
        2.5m downloads, still 3k new users daily
        Average play sessions 4, play time 3 min
        500,000 hours of brand engagement
        33,000 views on YouTube




                                                                      www.fishlabs.net
VOLKSWAGEN SCIROCCO 24H CUP

   Task: Build on the success for Scirocco R at the Nürburgring 24h race
   Idea: High-speed racing game targeted to young male audience
   Scope: Short circuit inspired by the “Green Hell”, Multiplayer
   Achievements:
        #1 in 18 countries
        2.5m downloads, still 5k new users daily
        Average play sessions 3, play time 5 min
        625,000 hours of brand engagement
        60,000 views on YouTube
        17,000 brochures ordered
        9,000 test drives requested




                                                                     www.fishlabs.net
BARCLAYCARD WATERSLIDE EXTREME

   Task: Continue the highly successful “Waterslide” TV campaign on iPhone
   Idea: Players twist and tilt their way through a giant waterslide
   Scope: 9 different 3-D waterslides in urban environment
   Achievements:
        #1 in all 80 Apple countries for two weeks
        Back in the Top 10 after 24 weeks
        Average play sessions 3, play time 1,35 min
        18m downloads still 25-35k new users daily
        1,215,000 hours of brand engagement
        Most successful ad game ever
        48,000 views on YouTube
        Massive media coverage (52k Google hits)




                                                                   www.fishlabs.net
LOTS OF EYEBALLS


                                Downloads p. Week
2,000,000
1,800,000
1,600,000
1,400,000
1,200,000                                                     VW Polo Challenge
                                                              VW Scirocco R 24H Challenge
1,000,000                                                     VW Think Blue. Challenge
                                                              VW Touareg Challenge
 800,000
                                                              Waterslide Extreme Game
 600,000                                                      Rollercoaster Extreme Game

 400,000
 200,000
       0
            1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49

                                                                            www.fishlabs.net
TAKE AWAY

Mobile is
 a global medium
 personal, hence emotional
 viral
 pull not push
 premium
 interactive
 competitive in many ways
 key to reach out to the
  young generation



                              www.fishlabs.net
Thank you for listening!

      michael@fishlabs.net

          Follow us on:
 http://www.twitter.com/fishlabs
http://www.facebook.com/fishlabs




                                   www.fishlabs.net

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M2 roadshow europe michael scade fishlabs

  • 1. Mobile Ad Games – The Killer Ad? Michael Schade, CEO & Co-Founder FISHLABS Entertainment GmbH Mobile Squared, London, September 2010 www.fishlabs.net
  • 2. ABOUT FISHLABS www.fishlabs.net
  • 3. 24 MIO iPHONE GAME DOWNLOADS www.fishlabs.net
  • 4. VOLKSWAGEN POLO CHALLENGE  Task: Create a quality racing game for the new Polo within 3 months  Idea: Take existing assets, beef them up, leverage existing reputation  Scope: 6 detailed tracks in urban and country side environment  Achievements:  #1 in 21 countries  2.5m downloads, still 3k new users daily  Average play sessions 4, play time 3 min  500,000 hours of brand engagement  33,000 views on YouTube www.fishlabs.net
  • 5. VOLKSWAGEN SCIROCCO 24H CUP  Task: Build on the success for Scirocco R at the Nürburgring 24h race  Idea: High-speed racing game targeted to young male audience  Scope: Short circuit inspired by the “Green Hell”, Multiplayer  Achievements:  #1 in 18 countries  2.5m downloads, still 5k new users daily  Average play sessions 3, play time 5 min  625,000 hours of brand engagement  60,000 views on YouTube  17,000 brochures ordered  9,000 test drives requested www.fishlabs.net
  • 6. BARCLAYCARD WATERSLIDE EXTREME  Task: Continue the highly successful “Waterslide” TV campaign on iPhone  Idea: Players twist and tilt their way through a giant waterslide  Scope: 9 different 3-D waterslides in urban environment  Achievements:  #1 in all 80 Apple countries for two weeks  Back in the Top 10 after 24 weeks  Average play sessions 3, play time 1,35 min  18m downloads still 25-35k new users daily  1,215,000 hours of brand engagement  Most successful ad game ever  48,000 views on YouTube  Massive media coverage (52k Google hits) www.fishlabs.net
  • 7. LOTS OF EYEBALLS Downloads p. Week 2,000,000 1,800,000 1,600,000 1,400,000 1,200,000 VW Polo Challenge VW Scirocco R 24H Challenge 1,000,000 VW Think Blue. Challenge VW Touareg Challenge 800,000 Waterslide Extreme Game 600,000 Rollercoaster Extreme Game 400,000 200,000 0 1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 www.fishlabs.net
  • 8. TAKE AWAY Mobile is  a global medium  personal, hence emotional  viral  pull not push  premium  interactive  competitive in many ways  key to reach out to the young generation www.fishlabs.net
  • 9. Thank you for listening! michael@fishlabs.net Follow us on: http://www.twitter.com/fishlabs http://www.facebook.com/fishlabs www.fishlabs.net