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About Nicolas Berg

• Serial entrepreneur with 8 start-ups (1984-2000)
   – e.g. founder of Borsalino 1998 – sold 2000 at 20x multiple to Ringier

• Full time angel investor in 16 start-ups (2000-2006)
   – e.g. Investor & Country Manager XING 2004-2010 – IPO with 30x 2006

• Partner at Redalpine Venture Partners (since 2007)
   – 5 portfolio companies ranked among 13 Swiss top start-ups in 2011
   – Co-founder & CEO at Questli, a Brand Gamification App sourced in Russia

• Lecturer, journalist and jury member
   – Teaching students and entrepreneurs at venturelab.ch since 2006
   – Source and contributor for several leading media (Die Welt, Bilanz, bloggers)
   – Jury member of business plan & seed money contests (venturekick, Suvorov)


                                                                                     1
Gamification: the next big thing

                                         Social Media Marketing
                                         Gamification




       2011                2012   2013     2014         2015      2016

                                                                         2
Sources: Gartner, M2 Research
Daily media usage
 min/day

250
200
                                                                                       2005
150
100                                                                                    2010
 50                                                                                    2015
  0
             Print                TV                Radio   Online   Mobile   Others
Current media usage:
• 10h per day media usage
• 2h per day internet usage
       – Facebook & Youtube
       – Mobile internet (increasing)
• 1h gaming (offline/online/mobile)
                                                                                        3
Sources: SevenOne 2010, Gartner, Nokia and others
Mobile and gaming trends for 2015

• 1h Facebook & Youtube
• 1h mobile internet (increasing)
• 1h for gaming (offline/online/mobile)
               • 50%+ of gaming on smartphones by 2015
               • 50%+ of gaming will be casual by 2015
               • 30%+ of game creation crowd-sourced by 2015

  Advertising budgets follows                       time gap   user attention


                                                                                4
Sources: SevenOne 2010, Gartner, Nokia and others
Gamification works



Competition   Recognition     Status


  Intrinsic
               Learning     Edutainment
 Motivation


                                       5
Questli – gamification of branding




  Ads          branding
                   quest
 Games


          Engaging branding and
          edutainment in one App



                                     6
How many layers does
our euro burger have?

A: 7

B: 11

C: 9
Ask the cashier for the
secret Questli code.




                          8
What is the hit of the
week?

A: Stereo Burger

B: Toast Hawaii

C: Euro Burger
Our Slogan:
I‘m ........ it

 A: eating

 B: lovin

 C: trying
Questli – the pioneer of gamification


• Questli – effective mobile gamification of brand
  marketing
• Consumers play games about 1 hour a day and
  the preferred device is a smartphone
• Marketing budgets must follow the trend of
  consumer attention



                                                 11
We offer you a risk free brand campaign

• 5 min customer attention
• Check-in at Point of Sales
• Edutains with your brand message
• Strong conversion / customer retention
• Rewards loyalty, not bargain hunting

  Become a gamification marketing pioneer



                                            12
Three steps for your brand campaign
1. Briefing
 •   Communication goal
 •   Target group
 •   Where? Point of Sales?
 •   Want to collect data? (Email, Facebook like, etc.)

2. Quest competition
 • High level quest creators propose 10-15 quests
 • Brand partner chooses quests that fit best with brand


3. Campaign with winner quests

                                                           13
Risk free branding compared to display

• CHF 2 per played quest with 5 tasks
• CHF 3 per played quest with 6 to 10 tasks
• CHF 1 extra for player‘s email addresses and
  check-in at Point-of-Sales
• CHF 5000 setup fee
• Define budget with cost cap option


                                                 14
•   Marketing:
Questli Switzerland          Stefan Steiner, Nicolas Berg,
Marketing & Business         Roger Tschallener, Mario Götz


        Stefan Steiner          Roger Tschallener
        COO                     CTO




        Nicolas Berg            Mario Götz
        CEO                     Marketing Manager
Questli Russia
  Development




                 • Founder: Danil Koziatnikov
                 •   Design: Alex Lapin
                 •   iPhone: Sergey Saytsev
                 •   Android: Anton Izkovich
                 •   Web: Vitalij Tanakov
                 •   Mobile Web: Roman Salnikov
                 •   Back End: Alexey Ponomarev



                                            16
Be a pioneer – think Questli
Since ad budgets shall follow user attention...

     ... go mobile with your brand


     ... take advantage of gamification


     ... become a pioneer – go for Questli


 Questli AG, Pfingstweidstrasse 60, 8005 Zürich
 Nicolas Berg <nico@questli.com>
 + 41 79 431 55 17                                17
Appendix

Slides download at
http://slideshare.net/nicoberg/
About gamification

• Gamification is the integration of game
  mechanics and game-thinking in non-game
  marketing and management environments to
  boost engagement, loyalty and fun.
• Examples
  – Points
  – Leaderboard
  – Badges


                                             19
Gamification is the next megatrend
Gartner says:                                    M2 Research says:
• Gamification will become                       • Gamification will reach
  as important as Facebook                         over $2.8 billion in direct
                                                   spending in the US by
• Over 50% of innovation
                                                   2016
  processes will include
  gamification by 2015

                                                                         Social Media
                                                                         Marketing
                                                                         Gamification




            2011                2012   2013   2014    2015    2016         20
Sources: Gartner, M2 Research
WoW type of games                             Questli
Addicting at home for hours           Casual anytime anywhere
                                      Can be played
 Takes hours, days or even weeks
                                      anytime, anywhere in only 5 to 10
 to become a successful player
                                      minutes
 Most massive multiplayer games       Most quests are funny and
 include violence                     educative
 Stickiness by group pressure:
 Don`t leave team alone against       You play and create for your own
 attackers                            fame and share with friends
                                      Branding by communication of
 Branding by product placement or
                                      the best crowd-sourced brand
 display advertising only
                                      quest
                                      Sharing quests with friends and
 Little integration in social media
                                      try to solve the ones they created

 For playing you need a fast          For playing Questli you need only
 computer and high-speed internet     a smartphone or a standard PC

                                                                       21
Deals (coupons)                             Questli
  drives short demand               Drives long term loyalty

Short term involvement, no          Loyal customers due to long term
loyalty.                            involvement via Quests.
                                    Any sophisticated message may
Limited to simple services and
                                    be delivered to the prospects’
smaller promotions.
                                    minds.
New customers get better deal       The deeper the involvement the
than best customers.                better the reward.

Giving away profit without long     Rewarding customers based on
term benefits.                      engagement, which lasts.

Deals are promoted, merchants       Questli promotes brand
changes everyday.                   and the deal.
Attracting customers who will not
                                    Better conversion to pay full price
be willing to pay full price ever
                                    due to education with quests.
again.
                                                                     22
How many layers does
our euro burger have?



  Wrong answer
 please try again!
How many layers does
our euro burger have?




   Well done!

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Questli presentation gstaad v8.2

  • 1. life is your playground
  • 2. About Nicolas Berg • Serial entrepreneur with 8 start-ups (1984-2000) – e.g. founder of Borsalino 1998 – sold 2000 at 20x multiple to Ringier • Full time angel investor in 16 start-ups (2000-2006) – e.g. Investor & Country Manager XING 2004-2010 – IPO with 30x 2006 • Partner at Redalpine Venture Partners (since 2007) – 5 portfolio companies ranked among 13 Swiss top start-ups in 2011 – Co-founder & CEO at Questli, a Brand Gamification App sourced in Russia • Lecturer, journalist and jury member – Teaching students and entrepreneurs at venturelab.ch since 2006 – Source and contributor for several leading media (Die Welt, Bilanz, bloggers) – Jury member of business plan & seed money contests (venturekick, Suvorov) 1
  • 3. Gamification: the next big thing Social Media Marketing Gamification 2011 2012 2013 2014 2015 2016 2 Sources: Gartner, M2 Research
  • 4. Daily media usage min/day 250 200 2005 150 100 2010 50 2015 0 Print TV Radio Online Mobile Others Current media usage: • 10h per day media usage • 2h per day internet usage – Facebook & Youtube – Mobile internet (increasing) • 1h gaming (offline/online/mobile) 3 Sources: SevenOne 2010, Gartner, Nokia and others
  • 5. Mobile and gaming trends for 2015 • 1h Facebook & Youtube • 1h mobile internet (increasing) • 1h for gaming (offline/online/mobile) • 50%+ of gaming on smartphones by 2015 • 50%+ of gaming will be casual by 2015 • 30%+ of game creation crowd-sourced by 2015 Advertising budgets follows time gap user attention 4 Sources: SevenOne 2010, Gartner, Nokia and others
  • 6. Gamification works Competition Recognition Status Intrinsic Learning Edutainment Motivation 5
  • 7. Questli – gamification of branding Ads branding quest Games Engaging branding and edutainment in one App 6
  • 8. How many layers does our euro burger have? A: 7 B: 11 C: 9
  • 9. Ask the cashier for the secret Questli code. 8
  • 10. What is the hit of the week? A: Stereo Burger B: Toast Hawaii C: Euro Burger
  • 11. Our Slogan: I‘m ........ it A: eating B: lovin C: trying
  • 12. Questli – the pioneer of gamification • Questli – effective mobile gamification of brand marketing • Consumers play games about 1 hour a day and the preferred device is a smartphone • Marketing budgets must follow the trend of consumer attention 11
  • 13. We offer you a risk free brand campaign • 5 min customer attention • Check-in at Point of Sales • Edutains with your brand message • Strong conversion / customer retention • Rewards loyalty, not bargain hunting Become a gamification marketing pioneer 12
  • 14. Three steps for your brand campaign 1. Briefing • Communication goal • Target group • Where? Point of Sales? • Want to collect data? (Email, Facebook like, etc.) 2. Quest competition • High level quest creators propose 10-15 quests • Brand partner chooses quests that fit best with brand 3. Campaign with winner quests 13
  • 15. Risk free branding compared to display • CHF 2 per played quest with 5 tasks • CHF 3 per played quest with 6 to 10 tasks • CHF 1 extra for player‘s email addresses and check-in at Point-of-Sales • CHF 5000 setup fee • Define budget with cost cap option 14
  • 16. Marketing: Questli Switzerland Stefan Steiner, Nicolas Berg, Marketing & Business Roger Tschallener, Mario Götz Stefan Steiner Roger Tschallener COO CTO Nicolas Berg Mario Götz CEO Marketing Manager
  • 17. Questli Russia Development • Founder: Danil Koziatnikov • Design: Alex Lapin • iPhone: Sergey Saytsev • Android: Anton Izkovich • Web: Vitalij Tanakov • Mobile Web: Roman Salnikov • Back End: Alexey Ponomarev 16
  • 18. Be a pioneer – think Questli Since ad budgets shall follow user attention... ... go mobile with your brand ... take advantage of gamification ... become a pioneer – go for Questli Questli AG, Pfingstweidstrasse 60, 8005 Zürich Nicolas Berg <nico@questli.com> + 41 79 431 55 17 17
  • 20. About gamification • Gamification is the integration of game mechanics and game-thinking in non-game marketing and management environments to boost engagement, loyalty and fun. • Examples – Points – Leaderboard – Badges 19
  • 21. Gamification is the next megatrend Gartner says: M2 Research says: • Gamification will become • Gamification will reach as important as Facebook over $2.8 billion in direct spending in the US by • Over 50% of innovation 2016 processes will include gamification by 2015 Social Media Marketing Gamification 2011 2012 2013 2014 2015 2016 20 Sources: Gartner, M2 Research
  • 22. WoW type of games Questli Addicting at home for hours Casual anytime anywhere Can be played Takes hours, days or even weeks anytime, anywhere in only 5 to 10 to become a successful player minutes Most massive multiplayer games Most quests are funny and include violence educative Stickiness by group pressure: Don`t leave team alone against You play and create for your own attackers fame and share with friends Branding by communication of Branding by product placement or the best crowd-sourced brand display advertising only quest Sharing quests with friends and Little integration in social media try to solve the ones they created For playing you need a fast For playing Questli you need only computer and high-speed internet a smartphone or a standard PC 21
  • 23. Deals (coupons) Questli drives short demand Drives long term loyalty Short term involvement, no Loyal customers due to long term loyalty. involvement via Quests. Any sophisticated message may Limited to simple services and be delivered to the prospects’ smaller promotions. minds. New customers get better deal The deeper the involvement the than best customers. better the reward. Giving away profit without long Rewarding customers based on term benefits. engagement, which lasts. Deals are promoted, merchants Questli promotes brand changes everyday. and the deal. Attracting customers who will not Better conversion to pay full price be willing to pay full price ever due to education with quests. again. 22
  • 24. How many layers does our euro burger have? Wrong answer please try again!
  • 25. How many layers does our euro burger have? Well done!