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11I HISTORY > POSTPONED EXPECTATIONS 60 "Location-aware service integration into applications began. A critical mass of network and device support will occur through 2006" Gartner, 2003 “Once devices were location-aware, business applications were expected to take advantage of the capabilities in the next two to five years“ Gartner, 2006
14I HISTORY > WE EXPECTED THIS, WE GOT THAT 60 Check-in / self-declaration Geotagged pictures no maps (Flickr: 5% of total)
15I HISTORY > WE EXPECTED THIS, WE GOT THAT 60 "Inexpensive receivers for global positioning satellites have given amateurs the means to produce their own cartographic information with military precision..." Locative Media (Kalnins & Tuters, 2001)
16I HISTORY > WE EXPECTED THIS, WE GOT THAT 60
18II LESSONS LEARNED > PLENTY OF POSITIONING TECHNIQUES 60 compass + Public transport stops accelerometers Bluetooth street names GPS WiFi angle of arrival observed time difference triangulation time difference of arrival location postcode IP street signs zipcode landmarks time business names cultural clues cell ID (phone code? wifi providers? language?) Ref: “35 ways to find your location” by Chris Heathcote (eTech 2004)
41IV CONTENT + STORYTELLING? 60 content or social interactions? stories or playful interactions? interactive fictions with legs? -> how to use locative-media with content? ...location-based storytelling / site-specific narrative system / location-aware multimedia stories...
47IV CONTENT + STORYTELLING > M-VIEWS (MIT MEDIALAB) 60 location awareness drives the flow of the story (and the type of media displayed)
48IV CONTENT + STORYTELLING 60 stories tailored to your location
49IV STORYTELLING > WALKING THE EDIT (ULRICH FISCHER) 60
50IV NARRATIVE STRUCTURE? 60 Q: how can stories be distributed, fragmented and meaningful at the same time? -> Interactive textuality (Ryan): “In this mapping, the text as a whole is a territory, the links are roads, the textual units, destinations, the reader is a traveler or navigator, clicking is a mode of transportation and the itinerary selected by the traveler is a story”
51IV ISSUES ABOUT NARRATIVE STRUCTURE? (NISI ET AL. 2008) 60 non-linearity -> prefer modular stories physical effort -> be careful with audience dual presence physical/informational space -> design for guidance how to make clear the link between narrative bits and physical sites? -> find connection between areas (not point) and digital content) technical glitch (= missed narrative bit) -> seamful design
52V DISCUSSION 60 1. What’s your opinion about locative media/location-based services? Do you use them? 2. What are the opportunities? 3. What are the limits?
53V WORKSHOP ACTIVITY 60 1. split intro 3 groups 2. Warm-up activity: discuss and select the 5 elements that would enable the adoption of locative media 3. Pick up one of the following topic: news, ad, novel/short story, movie and describe how you could build up a locative media platform to expand, complement or renew the media experience
54V WORKSHOP ACTIVITY 1: 45’+ 15’ 60 Describe: 0. Name your project! 1. Target audience (who/when/where) 2. Main features, how would it work? 3. 2 use cases (narrative or storyboard): how would people use it? -> Group presentation
55V WORKSHOP ACTIVITY 2: 30’ + 15’ 60 Describe: 5. Content/narrative part: define the storytelling component of your project, how does it work? how do you ensure coherence? 7. How can it fail? What to do in order avoid these problems? -> Group presentation
56V WORKSHOP ACTIVITY 60 Design a locative media scenario based on this novel. The action takes place in the distinct cities of Besźel and Ul Qoma. However, both of them actually occupy the same physical space. Because the citizens chose this separation, Besźel and Ul Quoma are perceived by people as two different cities… which means that inhabitants are taught to “unsee” or “unhear” the persons from the other city.
THANK YOU MERCI GRACIAS DANKE GRAZIENICOLAS NOVAnicolas@liftlab.comwww.liftlab.com