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ZHDK

LOCATIVE MEDIA, FEW YEARS AFTER
WHAT DID WE LEARN?
NICOLAS NOVA, 10.06.2011, ZURICH




          WWW.LIFTLAB.COM
2
ME   60
3
CATCHBOB (2004)   60
4
DAY MENU                                           60




11:00 - 12:00: Presentation about locative media
12:00 - 12:30: Discussion
12:30 - 13:30: Lunch break
13:30 - 16:00: Workshop activity
5
OUTLINE                           60




PART I     History
PART II    Lessons learned
PART III   Opportunities?
PART IV    Storytelling and LBS
PART V     Workshop activities
6
I   HISTORY > GPS TO BE A DUAL-USE SYSTEM (1996)   60
7
I   HISTORY > OLDSMOBILE GUIDESTAR (1996)   60
8
I   HISTORY > COMMERCIAL APPS   60
9
I   HISTORY > COMMERCIAL APPS / HOLY GRAIL   60
10
I   HISTORY > R&D PROTOTYPES   60
11
I   HISTORY > POSTPONED EXPECTATIONS                60




    "Location-aware service integration into
    applications began. A critical mass of
    network and device support will occur
    through 2006"
    Gartner, 2003

    “Once devices were location-aware, business
    applications were expected to take
    advantage of the capabilities in the next two
    to five years“
    Gartner, 2006
12
I   HISTORY > POSTPONED EXPECTATIONS   60
13
I   HISTORY > POSTPONED EXPECTATIONS   60
14
I     HISTORY > WE EXPECTED THIS, WE GOT THAT              60




    Check-in / self-declaration    Geotagged pictures
            no maps                (Flickr: 5% of total)
15
I    HISTORY > WE EXPECTED THIS, WE GOT THAT   60




    "Inexpensive receivers for
    global positioning satellites
    have given amateurs the means
    to produce their own
    cartographic information with
    military precision..."
    Locative Media (Kalnins &
    Tuters, 2001)
16
I   HISTORY > WE EXPECTED THIS, WE GOT THAT   60
17
II   LESSONS LEARNED   60
18
II   LESSONS LEARNED > PLENTY OF POSITIONING TECHNIQUES                           60



                                                                 compass +
         Public transport stops                                  accelerometers
     Bluetooth            street names
                                                                            GPS
            WiFi                     angle of arrival
                                                      observed time difference
            triangulation                      time difference of arrival
       location                      postcode                     IP
       street signs                                zipcode          landmarks
           time     business names
     cultural clues                                                     cell ID
     (phone code? wifi providers? language?)



     Ref: “35 ways to find your location” by Chris Heathcote (eTech 2004)
19
II   LESSONS LEARNED > SELF-DECLARATION   60
20
II   LESSONS LEARNED > THE “EMPTY ROOM” PROBLEM   60
21
II   LESSONS LEARNED > TEDIOUS INFRASTRUCTURES   60
22
II   LESSONS LEARNED > TEDIOUS INFRASTRUCTURES   60
23
II   SECOND-ORDER LBS                            60




            City Warfare (built on top of 4^2)
24
II   ADOPTION FACTORS > “GAMIFICATION”             60




         Foursquare                      Gowalla
25
II   FROM STEREOTYPICAL SCENARIOS...                  60




      navigation                       buddy finder




      location-based ads               games
26
II   ... TO INTRIGUING EXCEPTIONS...   60
27
II   ... TO INTRIGUING EXCEPTIONS... (MOUNA ANDRAOS)   60
28
II   ... TO INTRIGUING EXCEPTIONS... (HAYEON YOO)   60
29
II   ... TO INTRIGUING EXCEPTIONS...   60
30
II   ... AND PLATFORMS (7SCENES)   60
31
II   ... AND PLATFORMS (SCVNGR)   60
32
II   LOCATION, AMONG OTHER (PERSONAL) DATA   60
33
II   MAP OR NOT?   60
34
II   LESSONS LEARNED   60
35
II   LOCATIVE MEDIA S-CURVE                                                60




                                               navigation systems




                              geosocial apps


               apps for storytelling
        “smart” LBS



                                                                    time
36
III   OPPORTUNITY: FROM SINGLE TO COLLECTIVE USAGE   60
37
III   OPPORTUNITY: BEYOND PEOPLE’S LOCATION   60




       Jabberwocky (Intel)
38
III   OPPORTUNITY: SEAMFUL DESIGN (CHALMERS & GALANI)     60




                                  play with constraints
                                    (connectivity, low
                                  accuracy), use them
                                   as a starting point/
                                        constraint
39
III   OPPORTUNITY: ROLE OF BYSTANDERS     60




            Outsiders can be
            spectators, participants or
            Non-Playable Characters
40
III   OPPORTUNITY: ENVIRONMENTAL FEATURES   60
41
IV   CONTENT + STORYTELLING?                          60




     content or social interactions?

     stories or playful interactions?

     interactive fictions with legs?

     -> how to use locative-media with content?

     ...location-based storytelling / site-specific
     narrative system / location-aware
     multimedia stories...
42
IV   CONTENT + STORYTELLING                        60




     Geolocated fragments (historical landmarks)
43
IV   CONTENT + STORYTELLING (URBAN TAPESTRIES)   60
44
IV   CONTENT + STORYTELLING                             60




                              The reverse geocache
                              Puzzle Box (Mikal Hart)
45
IV   STORYTELLING > “WE TELL STORIES” (SIX TO START)   60
46
IV   CONTENT + STORYTELLING                        60




        Situated reading - adaptive storytelling
47
IV    CONTENT + STORYTELLING > M-VIEWS (MIT MEDIALAB)   60




     location awareness
     drives the flow of the
     story (and the type of
     media displayed)
48
IV   CONTENT + STORYTELLING                              60




                              stories tailored to your
                              location
49
IV   STORYTELLING > WALKING THE EDIT (ULRICH FISCHER)   60
50
IV   NARRATIVE STRUCTURE?                            60




     Q: how can stories be distributed,
     fragmented and meaningful at the same
     time?

     -> Interactive textuality (Ryan):

     “In this mapping, the text as a whole is a
     territory, the links are roads, the textual
     units, destinations, the reader is a traveler
     or navigator, clicking is a mode of
     transportation and the itinerary selected
     by the traveler is a story”
51
IV   ISSUES ABOUT NARRATIVE STRUCTURE? (NISI ET AL. 2008)   60




     non-linearity -> prefer modular stories

     physical effort -> be careful with audience

     dual presence physical/informational
     space -> design for guidance

     how to make clear the link between
     narrative bits and physical sites? -> find
     connection between areas (not point) and
     digital content)

     technical glitch (= missed narrative bit) ->
     seamful design
52
V   DISCUSSION                                  60




    1. What’s your opinion about locative
    media/location-based services? Do you use
    them?

    2. What are the opportunities?

    3. What are the limits?
53
V   WORKSHOP ACTIVITY                              60




    1. split intro 3 groups

    2. Warm-up activity: discuss and select the
    5 elements that would enable the adoption
    of locative media

    3. Pick up one of the following topic: news,
    ad, novel/short story, movie and describe
    how you could build up a locative media
    platform to expand, complement or renew
    the media experience
54
V   WORKSHOP ACTIVITY 1: 45’+ 15’                   60




    Describe:

    0. Name your project!

    1. Target audience (who/when/where)

    2. Main features, how would it work?

    3. 2 use cases (narrative or storyboard): how
    would people use it?

    -> Group presentation
55
V   WORKSHOP ACTIVITY 2: 30’ + 15’                  60




    Describe:

    5. Content/narrative part: define the
    storytelling component of your project, how
    does it work? how do you ensure coherence?

    7. How can it fail? What to do in order avoid
    these problems?

    -> Group presentation
56
V   WORKSHOP ACTIVITY                                       60




                        Design a locative media scenario
                        based on this novel.

                        The action takes place in the
                        distinct cities of Besźel and Ul
                        Qoma. However, both of them
                        actually occupy the same physical
                        space. Because the citizens chose
                        this separation, Besźel and Ul
                        Quoma are perceived by people as
                        two different cities… which means
                        that inhabitants are taught to
                        “unsee” or “unhear” the persons
                        from the other city.
THANK YOU MERCI GRACIAS DANKE GRAZIE




NICOLAS NOVA

nicolas@liftlab.com
www.liftlab.com

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locative media few years after: what did we learn?

  • 1. ZHDK LOCATIVE MEDIA, FEW YEARS AFTER WHAT DID WE LEARN? NICOLAS NOVA, 10.06.2011, ZURICH WWW.LIFTLAB.COM
  • 2. 2 ME 60
  • 4. 4 DAY MENU 60 11:00 - 12:00: Presentation about locative media 12:00 - 12:30: Discussion 12:30 - 13:30: Lunch break 13:30 - 16:00: Workshop activity
  • 5. 5 OUTLINE 60 PART I History PART II Lessons learned PART III Opportunities? PART IV Storytelling and LBS PART V Workshop activities
  • 6. 6 I HISTORY > GPS TO BE A DUAL-USE SYSTEM (1996) 60
  • 7. 7 I HISTORY > OLDSMOBILE GUIDESTAR (1996) 60
  • 8. 8 I HISTORY > COMMERCIAL APPS 60
  • 9. 9 I HISTORY > COMMERCIAL APPS / HOLY GRAIL 60
  • 10. 10 I HISTORY > R&D PROTOTYPES 60
  • 11. 11 I HISTORY > POSTPONED EXPECTATIONS 60 "Location-aware service integration into applications began. A critical mass of network and device support will occur through 2006" Gartner, 2003 “Once devices were location-aware, business applications were expected to take advantage of the capabilities in the next two to five years“ Gartner, 2006
  • 12. 12 I HISTORY > POSTPONED EXPECTATIONS 60
  • 13. 13 I HISTORY > POSTPONED EXPECTATIONS 60
  • 14. 14 I HISTORY > WE EXPECTED THIS, WE GOT THAT 60 Check-in / self-declaration Geotagged pictures no maps (Flickr: 5% of total)
  • 15. 15 I HISTORY > WE EXPECTED THIS, WE GOT THAT 60 "Inexpensive receivers for global positioning satellites have given amateurs the means to produce their own cartographic information with military precision..." Locative Media (Kalnins & Tuters, 2001)
  • 16. 16 I HISTORY > WE EXPECTED THIS, WE GOT THAT 60
  • 17. 17 II LESSONS LEARNED 60
  • 18. 18 II LESSONS LEARNED > PLENTY OF POSITIONING TECHNIQUES 60 compass + Public transport stops accelerometers Bluetooth street names GPS WiFi angle of arrival observed time difference triangulation time difference of arrival location postcode IP street signs zipcode landmarks time business names cultural clues cell ID (phone code? wifi providers? language?) Ref: “35 ways to find your location” by Chris Heathcote (eTech 2004)
  • 19. 19 II LESSONS LEARNED > SELF-DECLARATION 60
  • 20. 20 II LESSONS LEARNED > THE “EMPTY ROOM” PROBLEM 60
  • 21. 21 II LESSONS LEARNED > TEDIOUS INFRASTRUCTURES 60
  • 22. 22 II LESSONS LEARNED > TEDIOUS INFRASTRUCTURES 60
  • 23. 23 II SECOND-ORDER LBS 60 City Warfare (built on top of 4^2)
  • 24. 24 II ADOPTION FACTORS > “GAMIFICATION” 60 Foursquare Gowalla
  • 25. 25 II FROM STEREOTYPICAL SCENARIOS... 60 navigation buddy finder location-based ads games
  • 26. 26 II ... TO INTRIGUING EXCEPTIONS... 60
  • 27. 27 II ... TO INTRIGUING EXCEPTIONS... (MOUNA ANDRAOS) 60
  • 28. 28 II ... TO INTRIGUING EXCEPTIONS... (HAYEON YOO) 60
  • 29. 29 II ... TO INTRIGUING EXCEPTIONS... 60
  • 30. 30 II ... AND PLATFORMS (7SCENES) 60
  • 31. 31 II ... AND PLATFORMS (SCVNGR) 60
  • 32. 32 II LOCATION, AMONG OTHER (PERSONAL) DATA 60
  • 33. 33 II MAP OR NOT? 60
  • 34. 34 II LESSONS LEARNED 60
  • 35. 35 II LOCATIVE MEDIA S-CURVE 60 navigation systems geosocial apps apps for storytelling “smart” LBS time
  • 36. 36 III OPPORTUNITY: FROM SINGLE TO COLLECTIVE USAGE 60
  • 37. 37 III OPPORTUNITY: BEYOND PEOPLE’S LOCATION 60 Jabberwocky (Intel)
  • 38. 38 III OPPORTUNITY: SEAMFUL DESIGN (CHALMERS & GALANI) 60 play with constraints (connectivity, low accuracy), use them as a starting point/ constraint
  • 39. 39 III OPPORTUNITY: ROLE OF BYSTANDERS 60 Outsiders can be spectators, participants or Non-Playable Characters
  • 40. 40 III OPPORTUNITY: ENVIRONMENTAL FEATURES 60
  • 41. 41 IV CONTENT + STORYTELLING? 60 content or social interactions? stories or playful interactions? interactive fictions with legs? -> how to use locative-media with content? ...location-based storytelling / site-specific narrative system / location-aware multimedia stories...
  • 42. 42 IV CONTENT + STORYTELLING 60 Geolocated fragments (historical landmarks)
  • 43. 43 IV CONTENT + STORYTELLING (URBAN TAPESTRIES) 60
  • 44. 44 IV CONTENT + STORYTELLING 60 The reverse geocache Puzzle Box (Mikal Hart)
  • 45. 45 IV STORYTELLING > “WE TELL STORIES” (SIX TO START) 60
  • 46. 46 IV CONTENT + STORYTELLING 60 Situated reading - adaptive storytelling
  • 47. 47 IV CONTENT + STORYTELLING > M-VIEWS (MIT MEDIALAB) 60 location awareness drives the flow of the story (and the type of media displayed)
  • 48. 48 IV CONTENT + STORYTELLING 60 stories tailored to your location
  • 49. 49 IV STORYTELLING > WALKING THE EDIT (ULRICH FISCHER) 60
  • 50. 50 IV NARRATIVE STRUCTURE? 60 Q: how can stories be distributed, fragmented and meaningful at the same time? -> Interactive textuality (Ryan): “In this mapping, the text as a whole is a territory, the links are roads, the textual units, destinations, the reader is a traveler or navigator, clicking is a mode of transportation and the itinerary selected by the traveler is a story”
  • 51. 51 IV ISSUES ABOUT NARRATIVE STRUCTURE? (NISI ET AL. 2008) 60 non-linearity -> prefer modular stories physical effort -> be careful with audience dual presence physical/informational space -> design for guidance how to make clear the link between narrative bits and physical sites? -> find connection between areas (not point) and digital content) technical glitch (= missed narrative bit) -> seamful design
  • 52. 52 V DISCUSSION 60 1. What’s your opinion about locative media/location-based services? Do you use them? 2. What are the opportunities? 3. What are the limits?
  • 53. 53 V WORKSHOP ACTIVITY 60 1. split intro 3 groups 2. Warm-up activity: discuss and select the 5 elements that would enable the adoption of locative media 3. Pick up one of the following topic: news, ad, novel/short story, movie and describe how you could build up a locative media platform to expand, complement or renew the media experience
  • 54. 54 V WORKSHOP ACTIVITY 1: 45’+ 15’ 60 Describe: 0. Name your project! 1. Target audience (who/when/where) 2. Main features, how would it work? 3. 2 use cases (narrative or storyboard): how would people use it? -> Group presentation
  • 55. 55 V WORKSHOP ACTIVITY 2: 30’ + 15’ 60 Describe: 5. Content/narrative part: define the storytelling component of your project, how does it work? how do you ensure coherence? 7. How can it fail? What to do in order avoid these problems? -> Group presentation
  • 56. 56 V WORKSHOP ACTIVITY 60 Design a locative media scenario based on this novel. The action takes place in the distinct cities of Besźel and Ul Qoma. However, both of them actually occupy the same physical space. Because the citizens chose this separation, Besźel and Ul Quoma are perceived by people as two different cities… which means that inhabitants are taught to “unsee” or “unhear” the persons from the other city.
  • 57. THANK YOU MERCI GRACIAS DANKE GRAZIE NICOLAS NOVA nicolas@liftlab.com www.liftlab.com