2. 2
MY INTEREST 18
investigate the trajectory of innovations/
products/services... to feed the design process
not about predicting... rather about creating the
(near) future or making informed decisions
about it
based on different filters/approaches
17. 17
III ARTIFACT GENEALOGY TREES (PROJECT WITH L.BOLLI) 18
18. GAME PADS SHAPE EVOLUTION brick 18
III MAPPING SHAPE EVOLUTION (PROJECT WITH L.BOLLI) 18
mask
1991
1990
the original brick shape
2006
is deformated
1990 1995
1987 1994
1986 1994
1993 the “boomerang” shape
leads to prongs affirmation
1985 1993
new geometric shapes
1998 1996
are added to the original
brick to form bone-like pad 1983
1988
1983
2 prongs
dog-bone
1982
1993 1990 1990 1995 1995 1997 1998 2001 2001 2000 2005 2005/6
1990 1993 the pads become
full 3D shaped
ergonomics objects
1994
1996
2006 the pads face becomes
bigger and the prongs are
1998 integrated in the shape
2010
2001
1 prong 3 prongs round
(remote) the brick is rotated 90° 2003
19. 19
IV CULTURE: OBJECTS FROM SCIENCE-FICTION 18
23. 23
VI TECHNOLOGY ADOPTION 18
quantity
of users
time
s-curve (model of technology adoption)
24. 24
VI WEAK SIGNALS: SPOTTING THE BEGINNING OF THE TAIL 18
“become attuned to things
that don’t fit, things people
can’t classify or will even
reject”
Paul Saffo
“the future is already here, it’s
just not evenly distributed”
William Gibson
25. 25
VI TRENDS: SPOTTING THE TIPPING POINT 18
weak signals: art,
speculative design,
sci-fi, ethnography,
conversations with
‘experts’, extreme business press
users bank report
scientific press
scientific literature
(conferences),
patents
26. 26
VI TRENDS: SPOTTING THE TIPPING POINT 18
when things become serious
statistics, ethnography,
literature review
27. 27
VI UNDERSTAND THE DIVERSITY OF USAGE 18
repurposing
standard usage
no usage (failure)
28. 28
VII OUTCOMES: FRAMEWORK OR NARRATIVE 18
Mapping the design space Project conducted for Nokia research
(drawings by Etienne Guerry)