UPDATE: A reference that I missed to place in the presentation - Mr. T diagram comes from Neil Turner's article "What makes a good UX designer?" http://www.uxforthemasses.com/what-makes-good-ux-designer/
Do you miss the times when Front-End devs were called Web MASTERS? When you did not have to wait for ages for someone else to design a simple form? When there was nobody stalking you to move a button 2px to the left? When there was no philosophy behind the placement of a search field?
Anyway… these days are gone, baby. UX is here to stay, at least for some time, so let’s figure out ways to work together. In the end we all want to make things we are proud of.
We’ll learn what you can actually request from your UX team (guess what, it’s not just prototypes!), when to speak up and how to communicate with UX folks to be effective.
38. Seeing UX deliverable
Got comments?
Is the timing right?
Design comment
Refer to: consistency, flow,
proportions, colors, UI patterns
… or just say it looks weird
No
Think again
39. Seeing UX deliverable
Got comments?
Is the timing right?
Design comment Implementation comment
Use numbers:
effort to implement,
load time etc.
Refer to: consistency, flow,
proportions, colors, UI patterns
… or just say it looks weird
No
Think again