2. nzagalo@ua.pt
Great domain of Human-Computer Interaction, adding communication, arts and psychology
to the study and design of Interactive Experiences.
My research
4. nzagalo@ua.pt
The beginning
1962, “Sketchpad: A man-machine graphical
communication system” by Ivan Sutherland
“Noughts and Crosses” first graphic-interface for a
game developed by A S Douglas in 1952
7. nzagalo@ua.pt
Theatre
[Drama + (Sculpture, Painting, Literature, Music)] Live
Cinema
[Montage + (Theatre)] Cinematography
Multimedia
[Interactivity + (Cinema)] CGI
The arts
8. nzagalo@ua.pt
(P) Person
(O) Other
(M) Messages
(Mj)Temporal sequences
P(Mj) or (OMj) - Messages based in Previous Messages
P(Mj/Mj-1) or M (Mj/Mj-1) - Previous messages based in earlier messages
Non-interactive
Reactive
Interactive
Interactivity
10. nzagalo@ua.pt
Manipulation: physical and virtual
The virtual manipulation defines the possibilities of interaction, that is, its verbs (eg jumping,
running, shooting, climbing, descending, muttering, etc.).
Physical
Virtual
Physical manipulation defines how we can access the world of representation.
23. nzagalo@ua.pt
Multimedia and Arts
Nelson Zagalo
nzagalo@ua.pt
Home. http://nelsonzagalo.googlepages.com
Blog. http://virtual-illusion.blogspot.com
Face. http://www.facebook.com/nelsonzagalo