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Case study : Famous Vietnamese mobile
games
Nicolas Leymonerie – OGDC 2014 , Ho Chi Minh City
 Nicolas Leymonerie
 10+ years XP in Game development,
 20+ participation to video game productions.
 Chairman / Consultant in Game Development
at Phuong Hoang Enix Co.,LTD
 Responsible of the STKTS digital creation
training program specialized in Game Design
(Da Lat)
 Reseller for Unity, Allegorithmic (Substances)
and The Foundry (Modo) in Vietnam
 Coordinator of the IGDA’s Vietnam chapter.
 Creativity in Game Design - Case study :
Famous Vietnamese mobile games.
 This presentation will give key knowledge and
methods for Game designers engaged in a
game creation process. Famous Vietnamese
mobile games will be used as references to
demonstrate that.
 Creativity is the process in which something
new is made concrete and then can be
perceived through the 5 senses.
◦ Audio creation : music, song, poem…
 Creativity is the process in which something
new is made concrete and then can be
perceived through the 5 senses.
◦ Visual creation : painting, picture, sculpture…
 Creativity is the process in which something
new is made concrete and then can be
perceived through the 5 senses.
◦ Taste creation : food, beverage, cake…
 Creativity is the process in which something
new is made concrete and then can be
perceived through the 5 senses.
◦ Touch creation : object, texture, fabric…
 Creativity is the process in which something
new is made concrete and then can be
perceived through the 5 senses.
◦ Olfactory (smell) creation : perfume, food…
 Creativity is the process in which something
new is made concrete and then can be
perceived through the 5 senses.
◦ Audio-Visual-Touch creation : video game
 From an idea to a concept
Right brain hemisphere
Holistic thought
Insight
Imagination
Art & Music awareness
Creativity
Intuition
Left brain hemisphere
Analytic thought
Logic
Language
Science & Math
Written
Reasoning
Outside world
Left-Brain
Rationalization =
PROCESS
Right-Brain
Imagination = DATA
Experience Expression
= INPUT = OUTPUT
Outside World
 From an idea to a concept
 From an idea to a concept
DATA PROCESS
OUTPUTINPUT
Dream
Art
Thinking
Analysis
Design
Contemplation Comprehension
 Most of the game productions require more
design than free creation.
 Why ? Because there are many constraints
that limit the creativity : target market,
platform capacities, budget , etc…
 Then artists have to refer to Designers : Game
Designer, Character Designer, Level Designer,
Sound Designer
 Don’t fear the writer’s block. You have many
things to do prior to any creative process.
 Take for example the creation of a game
concept.
This is all the game concepts that
your brain could imagine
 Now let’s specify a target market
This is all the game concepts that
your brain could imagine
that are suitable for boys
between 12 and 18 years old
 …and a platform
This is all the game concepts that
your brain could imagine
that are suitable for boys
between 12 and 18 years old
playing on mobile platforms
 …and a budget
This is all the game concepts that
your brain could imagine
that are suitable for boys
between 12 and 18 years old
playing on mobile platforms, that
can be made with $50 000
 …and a deadline
This is all the game concepts that
your brain could imagine
that are suitable for boys
between 12 and 18 years old
playing on mobile platforms, that
can be made with $50 000 within
6 months
 …and a theme:
This is all the game concepts that
your brain could imagine
that are suitable for boys
between 12 and 18 years old
playing on mobile platforms, that
can be made with $50 000 within
6 months, that is about sport
 … and after having define the whole scope of
the game production you can start your
creation work !
This is all the game concepts that
your brain could imagine
that are suitable for boys
between 12 and 18 years old
playing on mobile platforms, that
can be made with $50 000 within
6 months, that is about sport
etc…
 The most common way to create : Inspiration
 How to get inspiration ?
◦ From stimulation of the 5 senses
◦ So get inspired by listening, touching, tasting,
smelling, looking at new things
 How to get inspiration ?
◦ From life experience
◦ So get inspired by doing new and various activities
 How to get inspiration ?
◦ From knowledge
◦ So get inspired by learning new things in various
domains
 But what if we don’t have any idea from
inspiration ? -> We need methodology
 Take example from nature
◦ Evolution
◦ Adaptation
◦ Specialization
◦ Hybridization
 Create a new concept from a previous one
through multiples upgrades
 Example :
A monkey + Evolution
=
Us
 Example in video game
Pong + Evolution
=
Virtua tennis 4
 Create a new concept which is an adaptation
of another one to a new environment
 Example :
A phasmid + a leafy environment
=
A leaf phasmid
 Example in video game
A funny game + a mobile game environment
=
This mobile game
 Create a new concept which is part of a more
complex one
 Example :
An eye from a human body + need to isolate it to record images
=
A video camera
 Example in video game
A war game + destroy with catapults is cool
=
Angry bird
 Create a new concept from existing ones
 Example :
A mouse + a green-fluorescent jellyfish
=
A green-fluorescent mouse
 Example in video game
Graphic style from Patapon + Slash targets in 1 static screen
game level and bombs like in Fruit ninja
+ main character and plot
from Angry bird
 Example in video game
= Rip Off (Colorbox)
 Catch that dragon (Gameloft)
◦ Evolution
◦ Adaptation
◦ Specialization
◦ Hybridization
 Adaptation from fishing arcade game to
mobile game platforms
Graphic style Gameplay + main character
 Flappy Bird (.Gears)
 Clumsy Bird
 Always have a notebook or a sound recorder
to record any interesting dream or sudden
ideas that may come at any time.
 Think about a concept you have to create.
Then go to some new places full of
stimulating things : park, museum, etc…
without thinking about anything, just receive
information through your senses. Then take a
notebook and write or draw any coming idea.
 Be curious and improve your general culture
about various domains : history , geography,
legends, sports, astronomy, mythology, world
cultures…
 The cloud exercise : Guess the representation
of a random shape and try to find a story
about it.
 Example
 Example
 Guess what these pictures represent and the
story behind (Who? Where? What? )
1
2
3
4
5
 The original picture
 Regarding STKTS Game design training, Unity,
Substance or Modo software, contact Nicolas
Leymonerie (English or Vietnamese)
 nicolas@ph-enix.com

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OGDC 2014_Creativity in Game Design - Case Study: Famous Vietnamese mobile games_Mr. Nicolas Leymonerie

  • 1. Case study : Famous Vietnamese mobile games Nicolas Leymonerie – OGDC 2014 , Ho Chi Minh City
  • 2.  Nicolas Leymonerie  10+ years XP in Game development,  20+ participation to video game productions.  Chairman / Consultant in Game Development at Phuong Hoang Enix Co.,LTD  Responsible of the STKTS digital creation training program specialized in Game Design (Da Lat)  Reseller for Unity, Allegorithmic (Substances) and The Foundry (Modo) in Vietnam  Coordinator of the IGDA’s Vietnam chapter.
  • 3.  Creativity in Game Design - Case study : Famous Vietnamese mobile games.  This presentation will give key knowledge and methods for Game designers engaged in a game creation process. Famous Vietnamese mobile games will be used as references to demonstrate that.
  • 4.  Creativity is the process in which something new is made concrete and then can be perceived through the 5 senses. ◦ Audio creation : music, song, poem…
  • 5.  Creativity is the process in which something new is made concrete and then can be perceived through the 5 senses. ◦ Visual creation : painting, picture, sculpture…
  • 6.  Creativity is the process in which something new is made concrete and then can be perceived through the 5 senses. ◦ Taste creation : food, beverage, cake…
  • 7.  Creativity is the process in which something new is made concrete and then can be perceived through the 5 senses. ◦ Touch creation : object, texture, fabric…
  • 8.  Creativity is the process in which something new is made concrete and then can be perceived through the 5 senses. ◦ Olfactory (smell) creation : perfume, food…
  • 9.  Creativity is the process in which something new is made concrete and then can be perceived through the 5 senses. ◦ Audio-Visual-Touch creation : video game
  • 10.  From an idea to a concept Right brain hemisphere Holistic thought Insight Imagination Art & Music awareness Creativity Intuition Left brain hemisphere Analytic thought Logic Language Science & Math Written Reasoning Outside world
  • 11. Left-Brain Rationalization = PROCESS Right-Brain Imagination = DATA Experience Expression = INPUT = OUTPUT Outside World  From an idea to a concept
  • 12.  From an idea to a concept DATA PROCESS OUTPUTINPUT Dream Art Thinking Analysis Design Contemplation Comprehension
  • 13.  Most of the game productions require more design than free creation.  Why ? Because there are many constraints that limit the creativity : target market, platform capacities, budget , etc…  Then artists have to refer to Designers : Game Designer, Character Designer, Level Designer, Sound Designer
  • 14.  Don’t fear the writer’s block. You have many things to do prior to any creative process.
  • 15.  Take for example the creation of a game concept. This is all the game concepts that your brain could imagine
  • 16.  Now let’s specify a target market This is all the game concepts that your brain could imagine that are suitable for boys between 12 and 18 years old
  • 17.  …and a platform This is all the game concepts that your brain could imagine that are suitable for boys between 12 and 18 years old playing on mobile platforms
  • 18.  …and a budget This is all the game concepts that your brain could imagine that are suitable for boys between 12 and 18 years old playing on mobile platforms, that can be made with $50 000
  • 19.  …and a deadline This is all the game concepts that your brain could imagine that are suitable for boys between 12 and 18 years old playing on mobile platforms, that can be made with $50 000 within 6 months
  • 20.  …and a theme: This is all the game concepts that your brain could imagine that are suitable for boys between 12 and 18 years old playing on mobile platforms, that can be made with $50 000 within 6 months, that is about sport
  • 21.  … and after having define the whole scope of the game production you can start your creation work ! This is all the game concepts that your brain could imagine that are suitable for boys between 12 and 18 years old playing on mobile platforms, that can be made with $50 000 within 6 months, that is about sport etc…
  • 22.  The most common way to create : Inspiration
  • 23.  How to get inspiration ? ◦ From stimulation of the 5 senses ◦ So get inspired by listening, touching, tasting, smelling, looking at new things
  • 24.  How to get inspiration ? ◦ From life experience ◦ So get inspired by doing new and various activities
  • 25.  How to get inspiration ? ◦ From knowledge ◦ So get inspired by learning new things in various domains
  • 26.  But what if we don’t have any idea from inspiration ? -> We need methodology
  • 27.  Take example from nature ◦ Evolution ◦ Adaptation ◦ Specialization ◦ Hybridization
  • 28.  Create a new concept from a previous one through multiples upgrades  Example : A monkey + Evolution = Us
  • 29.  Example in video game Pong + Evolution = Virtua tennis 4
  • 30.  Create a new concept which is an adaptation of another one to a new environment  Example : A phasmid + a leafy environment = A leaf phasmid
  • 31.  Example in video game A funny game + a mobile game environment = This mobile game
  • 32.  Create a new concept which is part of a more complex one  Example : An eye from a human body + need to isolate it to record images = A video camera
  • 33.  Example in video game A war game + destroy with catapults is cool = Angry bird
  • 34.  Create a new concept from existing ones  Example : A mouse + a green-fluorescent jellyfish = A green-fluorescent mouse
  • 35.  Example in video game Graphic style from Patapon + Slash targets in 1 static screen game level and bombs like in Fruit ninja + main character and plot from Angry bird
  • 36.  Example in video game = Rip Off (Colorbox)
  • 37.  Catch that dragon (Gameloft) ◦ Evolution ◦ Adaptation ◦ Specialization ◦ Hybridization
  • 38.  Adaptation from fishing arcade game to mobile game platforms
  • 39. Graphic style Gameplay + main character
  • 40.  Flappy Bird (.Gears)
  • 42.  Always have a notebook or a sound recorder to record any interesting dream or sudden ideas that may come at any time.
  • 43.  Think about a concept you have to create. Then go to some new places full of stimulating things : park, museum, etc… without thinking about anything, just receive information through your senses. Then take a notebook and write or draw any coming idea.
  • 44.  Be curious and improve your general culture about various domains : history , geography, legends, sports, astronomy, mythology, world cultures…
  • 45.  The cloud exercise : Guess the representation of a random shape and try to find a story about it.
  • 48.  Guess what these pictures represent and the story behind (Who? Where? What? ) 1 2 3 4 5
  • 49.  The original picture
  • 50.  Regarding STKTS Game design training, Unity, Substance or Modo software, contact Nicolas Leymonerie (English or Vietnamese)  nicolas@ph-enix.com

Notes de l'éditeur

  1. Tower defense
  2. Tower defense