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Learn better at school
with Gamification
PROPOSALS FOR LEVEL-UP EDUCATION
Disengagement from education
among Teenagers

Source :
https://www.gov.uk/government/publicati
ons/disengagement-from-educationamong-14-to-16-year-olds
Illiteracy is going up by +5% in France
in 2009
Gap between good and bad students
is increasing


The share of the weakest students thus increased from 26% in reading and
37% in mathematics between 2000 and 2009. Source : http://www.lefigaro.fr/actualitefrance/2013/05/22/01016-20130522ARTFIG00296-education-nationale-la-charge-de-la-cour-des-comptes.php
Problem : « Learning is not fun
enough! »


Let’s use some game mechanics to make learning more fun at school.



Let’s focus on 2 types of audience : achiever and socializer


Achievers are students who want to finish a lesson, read a book to the
end, complete a course or fullfill a quiz or survey. They want to finish what they
have started and feel they have accomplished something



Socializers are students who want to share their learnings with others. They like
to collaborate, speak with other students and they feel they are part of a
community
Solution 1 : Collaboration/Team work


Establish groups of 2 to 5 people and give them a problem to solve or
something to learn together



Evaluate them as a group



Make them evaluate each other within the group
Solution 2 : Rewards


Multiple rewards possible, here are some few examples :


Each day, teacher gives a special reward for the student or group of students
who did his best



Each time a student ask a relevant question, he gets some points



Each time a student helps someone to understant, he gets some points



At the end of every day, a quiz that sums up the learnings of the day is set up.
Students get some points depending of their score



Teacher gives real badges for the most « involved » student, « more helper »,
« loudest », « socializer », « critical »... Etc.



At the end of each quarter or month, if the overall score of the class is above a
certain limit, the entire class gets a free afternoon to go to see a movie or do
something enjoyable
Solution 3 : Progression system


Introduce a progression system like a board of levels :


Each student begins at level 0 or white belt



They earn points along the courses by
learning, collaborating, helping, achieving some stuff or completing some quiz



They get new levels or belt when they reach a certain amount of points so they
feel to progress all along the year
Solution 4 : Interactive courses


Make students and teacher interact together during courses


Add some informatic systems or devices to make them share some ideas,
create
some new things : drawings, completing a math equation, solving some
puzzles,
pointing some places around the globe... Etc



Uses some tablets, netbooks or even smartphones to interact



Uses some homemade softwares or apps to play or share experiences
Thanks for reading me

Olivier Jeandel - olivier.jeandel@gmail.com – France – 10/2013

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Learn Better at School with Gamification

  • 1. Learn better at school with Gamification PROPOSALS FOR LEVEL-UP EDUCATION
  • 2. Disengagement from education among Teenagers Source : https://www.gov.uk/government/publicati ons/disengagement-from-educationamong-14-to-16-year-olds
  • 3. Illiteracy is going up by +5% in France in 2009
  • 4. Gap between good and bad students is increasing  The share of the weakest students thus increased from 26% in reading and 37% in mathematics between 2000 and 2009. Source : http://www.lefigaro.fr/actualitefrance/2013/05/22/01016-20130522ARTFIG00296-education-nationale-la-charge-de-la-cour-des-comptes.php
  • 5. Problem : « Learning is not fun enough! »  Let’s use some game mechanics to make learning more fun at school.  Let’s focus on 2 types of audience : achiever and socializer  Achievers are students who want to finish a lesson, read a book to the end, complete a course or fullfill a quiz or survey. They want to finish what they have started and feel they have accomplished something  Socializers are students who want to share their learnings with others. They like to collaborate, speak with other students and they feel they are part of a community
  • 6. Solution 1 : Collaboration/Team work  Establish groups of 2 to 5 people and give them a problem to solve or something to learn together  Evaluate them as a group  Make them evaluate each other within the group
  • 7. Solution 2 : Rewards  Multiple rewards possible, here are some few examples :  Each day, teacher gives a special reward for the student or group of students who did his best  Each time a student ask a relevant question, he gets some points  Each time a student helps someone to understant, he gets some points  At the end of every day, a quiz that sums up the learnings of the day is set up. Students get some points depending of their score  Teacher gives real badges for the most « involved » student, « more helper », « loudest », « socializer », « critical »... Etc.  At the end of each quarter or month, if the overall score of the class is above a certain limit, the entire class gets a free afternoon to go to see a movie or do something enjoyable
  • 8. Solution 3 : Progression system  Introduce a progression system like a board of levels :  Each student begins at level 0 or white belt  They earn points along the courses by learning, collaborating, helping, achieving some stuff or completing some quiz  They get new levels or belt when they reach a certain amount of points so they feel to progress all along the year
  • 9. Solution 4 : Interactive courses  Make students and teacher interact together during courses  Add some informatic systems or devices to make them share some ideas, create some new things : drawings, completing a math equation, solving some puzzles, pointing some places around the globe... Etc  Uses some tablets, netbooks or even smartphones to interact  Uses some homemade softwares or apps to play or share experiences
  • 10. Thanks for reading me Olivier Jeandel - olivier.jeandel@gmail.com – France – 10/2013