On National Teacher Day, meet the 2024-25 Kenan Fellows
Learn Better at School with Gamification
1. Learn better at school
with Gamification
PROPOSALS FOR LEVEL-UP EDUCATION
2. Disengagement from education
among Teenagers
Source :
https://www.gov.uk/government/publicati
ons/disengagement-from-educationamong-14-to-16-year-olds
4. Gap between good and bad students
is increasing
The share of the weakest students thus increased from 26% in reading and
37% in mathematics between 2000 and 2009. Source : http://www.lefigaro.fr/actualitefrance/2013/05/22/01016-20130522ARTFIG00296-education-nationale-la-charge-de-la-cour-des-comptes.php
5. Problem : « Learning is not fun
enough! »
Let’s use some game mechanics to make learning more fun at school.
Let’s focus on 2 types of audience : achiever and socializer
Achievers are students who want to finish a lesson, read a book to the
end, complete a course or fullfill a quiz or survey. They want to finish what they
have started and feel they have accomplished something
Socializers are students who want to share their learnings with others. They like
to collaborate, speak with other students and they feel they are part of a
community
6. Solution 1 : Collaboration/Team work
Establish groups of 2 to 5 people and give them a problem to solve or
something to learn together
Evaluate them as a group
Make them evaluate each other within the group
7. Solution 2 : Rewards
Multiple rewards possible, here are some few examples :
Each day, teacher gives a special reward for the student or group of students
who did his best
Each time a student ask a relevant question, he gets some points
Each time a student helps someone to understant, he gets some points
At the end of every day, a quiz that sums up the learnings of the day is set up.
Students get some points depending of their score
Teacher gives real badges for the most « involved » student, « more helper »,
« loudest », « socializer », « critical »... Etc.
At the end of each quarter or month, if the overall score of the class is above a
certain limit, the entire class gets a free afternoon to go to see a movie or do
something enjoyable
8. Solution 3 : Progression system
Introduce a progression system like a board of levels :
Each student begins at level 0 or white belt
They earn points along the courses by
learning, collaborating, helping, achieving some stuff or completing some quiz
They get new levels or belt when they reach a certain amount of points so they
feel to progress all along the year
9. Solution 4 : Interactive courses
Make students and teacher interact together during courses
Add some informatic systems or devices to make them share some ideas,
create
some new things : drawings, completing a math equation, solving some
puzzles,
pointing some places around the globe... Etc
Uses some tablets, netbooks or even smartphones to interact
Uses some homemade softwares or apps to play or share experiences
10. Thanks for reading me
Olivier Jeandel - olivier.jeandel@gmail.com – France – 10/2013