1. Vietnam - Cybersecurity - Online Gaming - Latest update
1. Key Legal framework governing online gaming:
The current policy is Decree No. 27/2018/ND-CP of the Government dated 1 March 2018
(which amended Decree No. 72/2013/ND-CP 2013 regulating social networks, electronic
information, and electronic gaming).
The Law on Cybersecurity came into effect as from 1 January 2019 (Law on Cybersecurity).
On 15 August 2022, the Government issued Decree 53 which will become effective on 1
October 2022, which will have significant impact upon the business operations of both local
and foreign entities in the specific sectors, including mobile gaming.
2. Online Game Classification and License/Certificate
Type Description Licenses/ Registration Requirement
G1 - Video games that have interaction among
multiple players via the game server
(hereinafter referred to as G1 games);
License from the Ministry of
Information and Communication
(MIC)
G2 - Video games that only have interaction
between the players and the game server
(hereinafter referred to as G2 games);
The certificate of eligibility to provide
video games G2 issued by
the Department of Radio and
Television and Electronic Information
- MIC
G3 - Video games that have interaction among
multiple players without interaction
between players and the game server
(hereinafter referred to as G3 games);
The certificate of eligibility to provide
video games G3 issued by
the Department of Radio and
Television and Electronic Information
- MIC
G4 - Video games that are downloaded from
the Internet without the interaction among
players and between players and the game
server (hereinafter referred to as G4
games).
The certificate of eligibility to provide
video games G4 issued by
the Department of Radio and
Television and Electronic Information
- MIC
3. Virtual Goods/Items
2. Virtual items are not recognized as assets under Vietnamese laws. Virtual items, as well as
bonus points, are not allowed to be exchanged into money, game cards, coupons or other items
having transaction value outside of the game.
Game providers must not adopt the designs of virtual items, virtual currency, game points for
game unless they conform with the ones approved by competent authority. Players may use
game points or virtual currency in his/her account’s budget to exchange for virtual items
designed by the game providers.
4. Data must be stored and Commercial Presence
Data: personal information of users in Vietnam, data created by users in Vietnam and data of
users’ relation in Vietnam.
Sectors: Foreign enterprises having business operation in Vietnam in online games and other
certain sectors (e.g., telecommunications services; storage and sharing of data in cyberspace;
provision of national or international domain names for service users in Vietnam; e-commerce;
online payment; payment intermediaries; services of connection and transportation in
cyberspace; social media and social communication; other services related to the provision,
management, or operation of information in cyberspace in the form of messages, calls, video
calls, emails, online chat).
Conditions: (i) having received a written notice of the Department of Cybersecurity under the
Ministry of Public Security requesting to coordinate, prevent, investigate or enforce any
cybersecurity measure and (ii) having failed to comply with such request or inadequately
complied with such request, or prevent, obstruct, invalidate any cybersecurity measure.
Foreign entities as above will be required to store the Data in Vietnam for a period of at least
24 months.
Foreign entities as above shall establish a representative office or branch in Vietnam within 12
months as from the date of the Request.
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Please do not hesitate to contact Dr. Oliver Massmann at omassmann@duanemorris.com if you
have any questions. Dr. Oliver Massmann is General Director of Duane Morris Vietnam LLC.